Pre-order the Xi3 PISTON “Steam Box” now and get $100 off

Xi3 has just started taking pre-orders for its PISTON Console. The console is deeply integrated with Valve’s Steam and its Big Picture mode that allows gamers to play their favorite Steam games on the big screen using a gaming controller. Xi3′s PISTON Console is the first unoffical “Steam Box” to be announced, with Valve planning on working with more manufacturers to release their own version of the Steam Box in time for the holidays. While the PISTON Console isn’t the official Steam Box that Valve is planning on releasing in the future, Valve is still helping Xi3 finance the device.

Pre-order the Xi3 Piston Steam Box now and get 100 off (2)

The Xi3 PISTON console comes with a 3.2GHz AMD Quad Core A10 processor, 8GB of RAM, and a 128GB SSD. You can upgrade the SSD to 256GB for $340, or 512GB for $750. The price of the console at the standard configuration is $999.99, however if you pre-order the device anytime between now and the end of March 17th (when SXSW ends), you can get the PISTON for $100 off at 899.99. The console is expected to ship by the 2013 holiday season.

Xi3 is currently showing off its PISTON Console at the SXSW Gaming Expo where attendees can see a demonstration of the device in action. The PISTON console was designed to provide a medium between PC gaming and console gaming. It’s a small, compact system that looks like a console, but can be upgraded just like a gaming PC. The device received multiple rewards, including the Popular Mechanics Editors Choice award, Popular Science Product of the Future award, Men’s Health Coolest Tech at CES 2013 award, and many others.

While it is appealing to have a Steam Box that lets you play the entirety of your Steam library on an HDTV, Xi3′s price point can deter gamers from purchasing the console (even with the $100 discount). You can wait a little while to see the pricing of future “unofficial” Steam Boxes, or you can wait for Valve to shell out its official Steam Box. Whatever you decide on, you have plenty of time before the 2013 Holiday season rolls around before you make your decision.

[via Xi3]


Pre-order the Xi3 PISTON “Steam Box” now and get $100 off is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SimCity increases stability and considers ‘offline mode’ in the future

SimCity has updated its blog and has stated that its making good progress in restoring stability to its servers. Lucy Bradshaw, the General Manager of EA’s Maxis Label, stated that tens of thousands of new players are logging into SimCity everyday. SimCity’s launch on March 5th was admittedly a huge failure. The always-on DRM and the server issues with the game resulted in a majority of players being unable to login, download the game, or even unlock their game.

SimCity increases stability and considers 'offline mode' in the future

Bradshaw stated that SimCity is seeing major improvements. She said that they have improved their server response time by up to 40 times, doubled the amount of players in-game, and have reduced the amount of server down times. They are also rolling out new servers and replacing their old servers so that more people will be able to maintain a stable connection to the game. However, because they’re replacing the old servers, you may see some downtime in the near future.

Also mentioned by SimCity through its Official Twitter is the possibility of there being an offline mode in the future. While it won’t happen anytime soon, it may be implemented in the future. The tweet says, “We have no intention of offlining SimCity any time soon but we’ll look into that as part of our earning back your trust efforts.”

SimCity will begin updating its servers today during the evening. This is great news for those of you who have the SimCity game and weren’t able to refund it for your money back. Players will be updated through the EA forums as well as through the game launcher about pending updates. Also for those of you playing SimCity, you will also receive a free game from EA beginning on March 18th. We’re still not sure whether or not you’re allow to choose which game you get for free, or if it’s going to be a selected by EA themselves.

[via SimCity]


SimCity increases stability and considers ‘offline mode’ in the future is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Ultima creator launches Kickstarter for RPG sequel

The creator of the hugely popular Ultima Franchise, Richard Garriott, is gearing up to launch a new online sequel to the game that is going to take the RPG world by storm. The game is called Shroud of the Avatar:Forsaken Virtues. In order to create his new sequel, Garriott has launched a Kickstarter campaign in hopes of accumulating $1 million in order to finance the project. Garriott hopes to launch the game by October 2014.

Ultima creator launches Kickstarter for RPG sequel

Shroud of the Avatar is supposed to focus more on the player and their choices rather than just boring, old level grinding. Portalarium Inc, the company that the game will be launching through, has stated that while games have become much more graphically beautiful since Ultima, they lack the immersive, fantasy-like feel that made the Ultima series so great. Shroud of the Avatar hopes to “reinvent the classic fantasy role-playing experience”.

Ultima creator launches Kickstarter for RPG sequel

The game has an emphasis on solo play and players developing their own, unique stories, but players are also given the option to adventure through their stories with friends and other gamers. The game won’t be an MMORPG, nor will it really be single-player. It’s described to be a mix between both, like a persistent online world similar to Bungee’s Destiny. Everything is in the player’s hands. They are able to choose how to play the game, whether they want to explore and discover new places, battle dangerous monsters, or stay within the safety of their homelands.

Ultima creator launches Kickstarter for RPG sequel 1

The game will be fully interactive. Portalarium says, “If it looks usable, it should do something”. It will also feature it’s own original story that is deep and complex, with interwoven stories, and there will even be an alternate, fully-developed language featured in the game. Players will have their own houses (which they will have to pay taxes on) that they can decorate and furnish. There isn’t just one cookie-cutter house layout, but several and all will be marked with varying price tags. Players will also be able to build their own businesses.

Ultima creator launches Kickstarter for RPG sequel 2

There are so many aspects to Shroud of the Avatar that make it sound like a promising RPG. Currently, the Kickstarter campaign has reached $557,600 in funding from 9,136 backers. There are still 28 days left, and it’s very likely that they will meet and beat their goal. There are varying levels of pledge backers, with each increasing level being more expensive (of course), but more beneficial. Go ahead and check out the Kickstarter page.

[via Portalarium]


Ultima creator launches Kickstarter for RPG sequel is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA offers all SimCity owners a free game

EA’s SimCity launched with disastrous results. EA wanted to prevent piracy of the game, so they added the Always-On DRM feature that would require players to login to its online servers in order to play their game. While the Always-On DRM feature is good for protecting against piracy, it resulted in an unmitigated login disaster for SimCity. Many gamers were unable to login, downloads were severely slow, people weren’t able to unlock their games, and many were unable to enjoy a game they’ve anticipated for so long.

EA offers all SimCity owners a free game

Lucy Bradshaw, the General Manager of the EA Maxis Label, released an update to players about the stability issues with the game. So what was the issue? There were a lot more people logging in and playing the game than they had expected. She stated, “A lot more people logged on than we expected. More people played and played in ways we never saw in beta.” In order to remedy this problem, EA is increasing their server capacities. So far they have increased their servers’ capacity by 120% in the past 48 hours.

In order to ease the outrage from the SimCity community, Bradshaw has informed all SimCity gamers (who have activated their game) that on March 18th, they will receive an e-mail that will allow them to redeem a free game from the EA store. She didn’t release any more details about the “free game”, but we’re hoping it’s not just some $5 piece of junk that no one would want in the first place.

EA will be working to improve SimCity’s stability all throughout the weekend. This game had similar (albeit worse) launch issues like Diablo 3, a game that also requires you to login to an online server to play. Diablo 3 was down for hours while Blizzard was working on its servers. Hopefully EA’s free game will be able to win back the hearts of all of the gamers it angered. Now it just has to work on those 1700 1-Star Amazon reviews.

[via EA Games]


EA offers all SimCity owners a free game is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xfire reveals Battleground, draws in competitive gamers from all around

Xfire, one of the most popular PC gaming messaging mediums with over 23 million subscribers and over 250,000 active users per day, has decided to bring something new and game-changing to the industry. Xfire has just launched Battleground, a fully-automated competitive PC gaming platform. Battleground brings competitions and tournaments directly and automatically to its users, allowing them to experience the most entertaining aspects of PC gaming. Not only that, certain competitions and tournaments will offer great prizes to the winners.

Xfire reveals Battleground, drawing in competitive gamers from all around

Battleground will have three gaming modes, however only one is available at this time. Instant Action mode allows players to jump quickly into a game. During the game, the players will earn “Battle Tokens” from in-game achievements and for finishing tasks listed by Battleground or Xfire. These Battle Tokens are then used for Direct Challenges, to enter Tournaments, or to purchase sweepstakes entries.

Direct Challenges and Tournaments will be available in the future. These will be sponsored events that occur frequently. Players will be able to compete with each other in order to win gaming gear, new games, in-game items, and other goodies from Xfire’s partners. Players can also win “X-Coins”, which is a virtual currency used to challenge other gamers, or compete in direct challenges, for even more prizes. X-Coins can also be purchased using PayPal, VISA, MasterCard, or American Express.

Paul Kim, CEO of Xfire, states, “The most successful games today are ones that have a competitive element, but currently the experience is fragmented and lacks structure.” Battleground was created in order to make competitive gaming more easily-accessible to most gamers. Kim says, “We think Battleground has the potential to redraw the competitive PC gaming landscape.”

Battleground only has a couple of games available at the moment. Right now, players can compete with each other in Call of Duty 4 and Counter-Strike: Source. New titles will be added in the future of course. Currently on the waitlist is BattleField 3, Counter-Strike: GO, Call of Duty 2, World of Tanks, Team Fortress 2, Planetside 2, and District 187. Alongside Battleground, Xfire has also revamped its website and client in celebration of its 10-year anniversary.

[via Business Wire]


Xfire reveals Battleground, draws in competitive gamers from all around is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Capcom wants Monster Hunter 3 Ultimate sales to take off in the U.S.

Capcom hopes to increase the popularity of its Monster Hunter game series in the U.S. The franchise has been and still is one of the most popular in Japan. Throughout the world, the Monster Hunter game series has sold over 22 million copies, but the majority of the sales occurred in Japan. There have been 9 official games released for the series, and a 10th one currently still in development. There have also been 4 spin-offs, 3 being released onto various portable devices, and 1 being released for both the PC and Xbox 360.

Capcom wants Monster Hunter 3 Ultimate sales to take off in the U.S. 1

Capcom is releasing Monster Hunter 3 Ultimate only 3 months after its release in Japan. It says that its working together with Nintendo to reduce the delay of its games being ported to the U.S., something that has bothered gamers for a while. It also hopes that by partnering up with Nintendo to release a Monster Hunter 3 Ultimate Wii U Bundle and a Monster Hunter 3 Ultimate Nintendo 3DS bundle, it could help increase sales for the game and increase its popularity with people who try it out. Ryozo Tsujimoto, producer of Monster Hunter, said, “With Wii U, which is online compatible, and with 3DS with its portability, releasing both of them together, we’re giving opportunity and options to consumers to really pick up the version they want and the one that suits them. By doing that we might be able to actually have a breakthrough. That’s definitely our intention.”

Capcom wants Monster Hunter 3 Ultimate sales to take off in the U.S.

A new feature that Capcom and Nintendo are trying out is the new cross-platform compatibility between Monster Hunter 3 Ultimate on the 3DS and the Wii U. Gamers will be able to transfer their save files between the two devices. That way they can play on the big screen while they’re at home, and then play on their portable 3DS while they’re on the go. It’s a nifty feature, but the downside is having to purchase two versions of the same game.

Monster Hunter 3 Ultimate adds on some new features that players have been asking for in previous games. There is now a better camera system, and players will also be able to auto-lock onto their targets. If the game is well-received by gamers in the U.S., Capcom will put more effort into bringing Monster Hunter 4 to the U.S. as quickly as possible. Monster Hunter 4 is slated to be released in Japan sometime during the summer, and will be exclusive to the Nintendo 3DS.

[via EuroGamer]


Capcom wants Monster Hunter 3 Ultimate sales to take off in the U.S. is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mass Effect Citadel DLC to be split into two downloads for Xbox 360

While PC and PlayStation 3 gamers will be receiving their Citadel DLC in a single file download, for some strange reason, Xbox 360 gamers will have their Citadel DLC split into two separate download packs. Bioware says that the download size of the DLC is too big compared to the previous DLC packs, resulting in the decision to split the file into two downloads. You will only have to pay for the DLC once though.

Mass Effect Citadel DLC to be split into two downloads for Xbox 360

Bioware posted on its Mass Effect 3: Citadel FAQ, “For Xbox 360 users, the Citadel DLC pack will come as 2 downloads on Xbox Live. ME3 Citadel is larger than our previous DLC packs, so it had to be split into 2 downloads. The first pack is priced at $14.99 and the second pack is tagged as free. Players need to purchase and download pack 1, then download pack 2 at no additional cost.” The FAQ continued to say that you can download pack 2 without downloading the first one, but users will only receive an error message that will redirect them to download pack #1.

Players will be able to access the Citadel DLC download after they stop the Cerberus coup attempt on the citadel. You do not have to complete the entire game before being able to access the DLC. You will, however, have to meet the characters in the original storyline before you can interact with them in the Citadel DLC. The game will have no effect on the ending, or the extended-endings of Mass Effect 3.

The DLC expands the longevity of Mass Effect 3 and should keep many avid fans happy. The game will also have a few tie-ins with Mass Effect 3′s upcoming comic series, Mass Effect: Foundation, which is a comic book series that will go back through the existing stories in the Mass Effect universe and elaborate on them more. The Citadel DLC will be available on March 5th on all platforms.

[via Bioware]


Mass Effect Citadel DLC to be split into two downloads for Xbox 360 is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dark Horse to release new Mass Effect comic series

Dark Horse plans on releasing a new Mass Effect comic series titled, Mass Effect: Foundation. The series will be written by Mac Walters, who also helped write Mass Effect 2, and was the story lead writer for Mass Effect 3. Mass Effect: Foundation is said to feature a strong female character, and that the storyline is going to go back to existing stories in the Mass Effect universe and elaborate on them more. Fans will be glad to know that many of their favorite characters will be showing up throughout the series.

Dark Horse to release new Mass Effect comic series

Mass Effect: Foundation will be 12-issues long, with 1 issue being released every month. The comic book series will feature some tie-ins with Mass Effect 3′s upcoming DLC, Citadel. This is the longest running comic book series in the Mass Effect franchise, and it will be very character-based. Walters says that the new series, nor any of the comic series, will feel like they’ve been “tacked-on” to the Mass Effect universe. The comics will seamlessly tie in with the Mass Effect games because they didn’t want to create something and would make it feel “like we slapped the “Mass Effect” game on it.”

Also commenting on Mass Effect 3′s controversial, original ending, Walters stated that “People love the story, they love the characters, and while people had issues with the ending, many people have understood — sometimes with the help of the Extended Cut — where we were trying to go with that.” He feels that the team delivered the story that they originally intended, and that the extended cut endings were added to give fans more of what they were looking for.

This 12-issue series will give fans much more background to the hugely popular Mass Effect franchise. Given that the writer is Mac Walters, you can expect the series to stay true to the Mass Effect universe. Walters was evasive about whether or not the Mass Effect series will be coming to the PlayStation 4, but he did say they that were considering it. He also says that fans should look forward to the new Citadel DLC coming out next week, and that he, and the team, would appreciate any feedback. You can read the rest of his interview here.

[via Comic Book Resources]


Dark Horse to release new Mass Effect comic series is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Eidos Interactive defends Tomb Raider’s Age 18+ rating

The new Tomb Raider is set to come out within the next few days and it has a lot of gamers eager to test it out. Many game critics have given the series reboot positive reviews saying that a refresh to the Tomb Raider franchise has been a long time coming. The game, however, has been receiving some concerned feedback on one aspect, and that’s the 18+ maturity rating it’s labeled with. This reboot is the first game in the entire Tomb Raider series to have an 18+ rating.

Eidos Interactive defends Tomb Raider's Age 17 rating

Despite the feedback about the maturity rating, the game developers for Tomb Raider do not believe they were wrong when they added more violence to the game. They also said that they were not influenced into adding more violence to the game because of games like Call of Duty. President of Eidos Interactive, Ian Livingstone, stated that gamers have a desire for “gritty realism”, which is exactly why the developers included all the gore, traps, hunting, and more in this game. His point is proven in this Tomb Raider trailer when we see everything that Lara Croft has to go through in order to survive.

Livingstone stated, “A decision was made to make it 18+ because of the combat involved, the graphics involved, and that gritty realism. It’s definitely the correct decision.” He stated that Eidos wanted to improve the fighting elements of Tomb Raider, because it always seemed to be placed on the back burner while the puzzle elements were front and center. While the game still follows the elements of exploration, adventure, and puzzle solving, there will be a lot more combat in this reboot.

This Tomb Raider reboot will take you back to the origins of Lara Croft and how she became who she was in the previous games. The game is set to be released world wide on March 5th via its publisher, Square Enix. In this game, you can take part in Lara Croft’s first human kill, as well as her transformation from a scared, young girl to the tough, fearless tomb raider she is in the 1996 series.

[via The Guardian]


Eidos Interactive defends Tomb Raider’s Age 18+ rating is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Assassin’s Creed IV: Black Flag trailer prematurely leaked

Ubisoft made a teaser for its “world premiere trailer” for the next game in the Assassin’s Creed series, Assassin’s Creed IV: Black Flag. The world premiere was supposed to take place on Monday, but unfortunately for Ubisoft, the trailer was leaked prematurely. The trailer was leaked through GameRadar’s YouTube channel, and taken down soon afterwards, but to Ubisoft’s horror, many more copies of the videos took its place.

Assassin's Creed IV Black Flag trailer prematurely leaked

The protagonist of this game is Captain Edward Kenway, an infamous pirate able to “clear the deck of a Spanish galleon like it were nothing”. The trailer shows Kenway in action as he’s able to assassinate almost an entire ship with ease, and able to commit murder in public without anyone (except his new mistress) batting an eye. To many loyal Assassin’s Creed fans, this game will be another welcome addition to the group, while to others, it just seems like Ubisoft is milking the Assassin’s Creed franchise for all it’s worth.

Assassin’s Creed IV: Black Flag will be available for the PlayStation 3, Xbox 360, Wii U, and the PC. It will also be available for the next-gen consoles whenever they come out, so those of you willing to wait, you can purchase the game for your future PlayStation 4 or Xbox 720. You are able to pre-order the game now, and if you do, you’ll get a limited edition poster created by cartoonist Todd McFarlane.

It looks like Ubisoft can go ahead and cancel that “World Premiere Trailer” website they had designed and prettied up all for Assassin’s Creed IV. Besides getting a sneak peak at the game, and finding out its official release date is October 29th, there isn’t much else we know yet about the game. It is rumored that Assassin’s Creed IV will be taking place in either Jamaica, Bahamas, Cuba, Mexico, or England.


Assassin’s Creed IV: Black Flag trailer prematurely leaked is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.