PS Vita firmware update adds button controls, iTunes playlists and more

PS Vita firmware update adds button controls, iTunes playlists and more

If you’re a Vita owner, then this week must feel like running through rain of joy, as new features and functionality keep coming. Well, why not splash in a puddle or two along the way, as we learn what treats the next firmware update for the handheld — version 1.80 — will bring. First up is the ability to use the console’s buttons on the home screen and within some applications — yeah really! In addition to that mind-bomb, you’ll also be able to fast-forward and rewind video, import playlists from the PS3 and iTunes (10.6.3 or later) as well as use the rear touchpad for scrolling and zooming in the browser. There’s a bunch of other minor tweaks, too, just skip down to the source for the breakdown or wait until “late August” for the download.

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PS Vita firmware update adds button controls, iTunes playlists and more originally appeared on Engadget on Wed, 15 Aug 2012 06:25:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourcePlayStation Blog  | Email this | Comments

NEOGEO X GOLD ENTERTAINMENT SYSTEM Announced for Worldwide Distribution

Tommo in partnership with SNK PLAYMORE, today confirmed that the NEOGEO X GOLD entertainment system is scheduled for a worldwide release this December. Following the 20th anniversary of the ground breaking NEOGEO AES console, the NEOGEO X GOLD entertainment system provides players with all of the features of a home arcade and the convenience of a handheld gaming device. The NEOGEO X GOLD entertainment system is set for a worldwide release on December 6, 2012 for a suggested retail price of …

Akihabara Cafe Offers Dessert Based on Video Game Boobs

How would you feel if the dessert you’re eating was actually based on the Senran Kagura video game? More specifically, on the bouncy boobies of its titular character? (Pun intended.)

boob dessert
I’m pretty sure guys wouldn’t object. As for the girls – I’m not too sure. Anyway, these sort-of perverted desserts recently became a part of Akihabara Cafe’s Cafe Euro menu. Without the background image, the two scoops probably look like your typical dessert, but just think of Senran Kagura with that diploma wedged into her cleavage and it’ll change how you look at your ice cream.

Two variants are available: the ‘Nyuu Nyuu Gelato’ or the ‘Nyuu Nyuu Soft Cream.’

Kagura1

They’ll only be on the menu from August 10 to 19th, so you might want to give it a squeeze–er, taste before them.

[via RocketNews24 via New Launches]


NPD: Xbox 360 ruled a steadily declining video game empire in July

Xbox 360 slim review

Microsoft must sometimes feel like its lead in the game market is a Pyrrhic victory. The Xbox 360 once again topped the NPD Group’s hardware charts in July, claiming a near-majority 49 percent market share of consoles — but the 203,000 units sold were a steep drop from the 257,000 units that traded hands in June, and a far cry from the glory days that would have given a victory more meaning. Nintendo and Sony haven’t shared their own figures, although the analyst group notes that only Nintendo’s 3DS and DSi had any kind of increase in the month. The industry as a whole was unmistakably feeling the combined effects of the pre-holiday doldrums and a console generation that’s long in the tooth: hardware revenue was down 32 percent in the month to $150.7 million, while the games in question saw revenue dip 23 percent to $260.7 million. If you need a culprit, earlier reports for the second quarter had credited similar shifts to sales of physical game copies declining faster than digital sales could replace them. Hope remains in the usual fall spike; even so, the July figures suggest the big three platforms might be living on borrowed time.

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NPD: Xbox 360 ruled a steadily declining video game empire in July originally appeared on Engadget on Fri, 10 Aug 2012 16:26:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOfficial Microsoft Blog, Joystiq  | Email this | Comments

Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves

We had a fun time trying Sony’s SOEmote expression capture tech at E3; now everyone can try it. As of today, most EverQuest II players with a webcam can map their facial behavior to their virtual personas while they play, whether it’s to catch the nuances of conversation or drive home an exaggerated game face. Voice masking also lets RPG fans stay as much in (or out of) character as they’d like. About the only question left for those willing to brave the uncanny valley is when other games will get the SOEmote treatment. Catch our video look after the break if you need a refresher.

Continue reading Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

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Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video) originally appeared on Engadget on Tue, 07 Aug 2012 17:41:00 EDT. Please see our terms for use of feeds.

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EA Confirms FIFA 13 and Madden 13 for Wii U

I’ve been wanting to see how some of the major game developers and publishers were going to be using that LCD touchscreen on the new Wii U controller. I suspected that a lot of sports game fans would find that touchscreen on the Wii U GamePad to be pretty compelling. After all, it looks like a perfect place for a coach’s clipboard style interface.

wii u fifa

EA Sports has confirmed that its popular sports franchises Madden NFL 13 and FIFA Soccer 13 will be coming to the Wii U, and they posted an image which gives us a sense of how the controller will be used. FIFA uses the touchscreen on the controller for an overall view of where players are on the field. It also allows the user to lift the touchscreen up and look at the touchscreen to aim the ball on set pieces and penalty kicks.

EA didn’t offer up an official pic of exactly what Madden 13 would do with the touchscreen. However, they did say that using the touchscreen players will be able to streamline play calling, make pre-snap adjustments, and manage team personnel. I can see it being much easier to choose plays when you can touch them on the controller rather than having to scroll through options on a normal game controller. It’ll also let you be more secretive about the plays you’re selecting when there’s no chance the other player can figure it out from your personal screen.

Expect both games to ship this Fall when the Wii U launches.


Angry Birds Gets an Intel Theme on Facebook

If you’re a fan of Angry Birds, and you must absolutely play every available level for the game, you’ll definitely want to check out the new Intel branded version of the popular game on Facebook. In the Intel Angry Birds game, the birds follow those dastardly green pigs inside the brains of an computer.

intel angry birds

You’ll notice Intel branded backdrop, and the green pigs also have what appear to be circuit etchings on their foreheads and there are various resistors and other parts lying about, and some of the wooden pieces you’re used to seeing in the game have been replaced with green circuit boards in this version. The birds can also be found lounging about on a tiny ultrabook if you look carefully.

Other than the branding and the odd high-tech sound effect, the gameplay mechanics are the same as any other version of Angry Birds on Facebook, though these are brand new levels. Use the mouse to pull the slingshot back and shoot the bird. Birds with special features such as bombs or the ability to speed up need to be clicked to activate. The scoreboards from the game can be shared with other Facebook friends as well. If you’re looking to waste some time, head on over to Facebook and play it now.


Gameloft announces its first Unreal Engine game, you figure out what it is

Gameloft announces first Android Unreal Engine game, you figure out what it is

Parisian gaming company Gameloft has pulled the wraps off its first Unreal Engine Android game, but is being rather coy about what it actually is. The teaser image — which was released on the company’s Facebook page — reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen.

Update: Some sources have reported the platform as Android, but that has not been officially announced.

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Gameloft announces its first Unreal Engine game, you figure out what it is originally appeared on Engadget on Fri, 03 Aug 2012 03:59:00 EDT. Please see our terms for use of feeds.

Permalink Ubergizmo  |  sourceGameloft (Facebook)  | Email this | Comments

Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too

Notch with Lego Minecraft

Microsoft just isn’t getting much Windows 8 love from the game community, full stop. Following Blizzard and Valve anxieties, Minecraft developer Notch (the man on the left) is himself cautious about the shift to the Windows Store and the seeming discouragement of third-party outlets. Despite sharing an affinity with Microsoft for square-shaped worlds, he sees any further lockdown of Windows 8 as potentially “very very bad” for indie game developers and overall competition in the gaming business. Not that Notch is singling out the OS for concern: he’s also maintaining his resistance to Valve’s Steam and doesn’t want the Portal creator to “rent games” instead of selling titles that buyers can keep forever. While Notch isn’t adverse to producing games for closed systems when it’s the only choice, he’s joining a growing chorus of those worried that openness is on the endangered list.

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Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too originally appeared on Engadget on Wed, 01 Aug 2012 14:16:00 EDT. Please see our terms for use of feeds.

Permalink GamesIndustry  |  sourceReddit, Twitter (1), (2)  | Email this | Comments

OUYA wrapping up funding with limited brown metal console, Vevo deal

OUYA wrapping up funding with limited brown metal console, Vevo deal

To put it mildly, the OUYA console has had a better than expected funding run — the project is now past the $6 million mark, or six times what it originally needed. The team still wants a little something to end the last week of fundraising with a bang. It just unveiled a limited edition brown, brushed metal version of the console with a controller to match; all it takes is a $140 pledge during the final push to August 9th and you’ve got the Yves Behar-chosen color for yourself. The special run should arrive as part of the wider March 2013 launch. If the original silver hue will do just nicely, thank you very much, OUYA has struck another content deal and will launch Vevo’s music video hub side-by-side with the console. Click past the break for a peek at the controller, and consider a pledge on Kickstarter if you just can’t stand the thought of having the same console as everyone else.

Continue reading OUYA wrapping up funding with limited brown metal console, Vevo deal

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OUYA wrapping up funding with limited brown metal console, Vevo deal originally appeared on Engadget on Wed, 01 Aug 2012 13:22:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceKickstarter  | Email this | Comments