Samsung prototype wireless game pad hands-on! (update: video)

Samsung prototype wireless game pad handson!

We just wrapped up the unveiling of the Samsung Galaxy S 4 and, while the hardware of the phone itself held few surprises, this accessory did. Samsung doesn’t have a formal name for it just yet, but this concept device is expected to launch sometime this summer. It’s basically a first-party Bluetooth controller with a full complement of face buttons, dual analog sticks, a D-pad and even shoulder buttons on the back. It’s powered by dual AAA batteries and connects wirelessly, the phone held in place by an expanding clamp up top that looks plenty big enough to support a Note II (we tried, it fit fine) and maybe even something like the Note 8.0!

Again, no pricing or details at this point, but it certainly felt nicer than your average Bluetooth controller. And, hopefully, that it’s made by Samsung means we’ll see widespread support.

Check out our event hub for all the action from Samsung’s Galaxy S 4 event.

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Valve’s Steambox prototypes heading to some Steam users in ‘3 – 4 months’

We’ve known that game company and Steam operator Valve Software was going to offer prototypes of its hardware to Steam users for some time, but company head Gabe Newell niw says that those prototypes will start arriving in the next three to four months time. Moreover, beyond just the controllers we suspected to be part of the beta program, Newell tells the BBC that said prototypes will be of the Steambox, Valve’s living room-friendly PC gaming initiative. “We’re working with partners trying to nail down how fast we can make it,” Newell said.

He cited noise and heat concerns as the holdup for retail availability of various Steamboxes — both Valve itself and a variety of third-party companies are working on the initiative, including Xi3 and unnamed others. He also speculated about what control device might be included in various Steambox setups (the systems are said to range in power and price, from low to very high). He did posit that some form of biological monitoring would be built into a potential Valve game controller (biometrics). “You need to actually be able to directly measure how aroused the player is — what their heart rate is, things like that — in order to offer them a new experience each time they play,” Newell said. He also cited the controller as a current roadblock in making the Steambox available. “The main thing that’s holding us up right now is nailing … we have a couple of different controller prototypes that we’re using, and that’s one of the things that we’re giving to customers,” he added. Valve is apparently planning on including a handful of controllers with Steambox prototypes in its upcoming beta, so that users can give feedback for each and Valve can break down how players are using them.

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Source: BBC

Snakebyte gamepad evolves into Unu Android tablet, promises to replace your Smart TV

Snakebyte gamepad evolves into Unu Android tablet, promises to replace your Smart TV

What defines ambition? Maybe it’s building an Android tablet after first setting out to build a Bluetooth gaming controller. That seems to be the backstory behind the Unu, a pair of seven and 10-inch gaming tablets that started life as the Snakebyte gamepad. The German made tablet is built to take the role of game console, music player, internet device and Smart TV, packing in a TV docking station, a whitewashed variation of the original Snakebyte game controller and a qwerty-equipped air mouse. The tablet is also said to include a proprietary UI for easy navigation and a button mapping app for games without native controller support. Technical specifications, availability and price details are scarce, but Sunflex CEO Mike Steup seems confident it’ll impress. “It’s the entertainment center of tomorrow,” he says, explaining that the Unu will be available sometime in 2013. Luckily, the slab seems to be making an appearance at CES – we’ll let you know if we can scrounge up some more info on the show floor.

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Source: Unu

Delta Six controller gets redesigned, Kickstarted

Delta Six controller gets redesigned, Kickstarted

Most video game controllers sporting a firearm form factor are a far cry from realistic — bright colors, odd shapes and obvious thumbsticks leave many accessories looking more like toys than weapons. Not David Kotkin’s Delta Six. This gun-shaped controller’s first prototype looked so much like a real rifle, Kotkin told us, it had to be redesigned. An orange tip, whitewashed body and a few less authentic looking components don’t make the Delta Six look any less believable as a digital soldier’s modern musket, but it does make it less likely to be mistaken for the real McCoy. The peripheral’s internals haven’t changed though — an accelerometer to help players aim and turn, cheek-sensing pressure sensors (for looking down the scope), faux-recoil and its assortment of modular components are still all on target.

Like all budding hardware projects these days, the Delta Six is looking towards the crowd to source its production. According to the peripheral’s Kickstarter page, the Delta Six will be available between July and August next year, boasting compatibility with the Xbox 360, PS3, PC, Wii U and even the OUYA. Pitching in $89 buys the basic submachine gun body (with a free rifle attachment for first-week buyers), and subsequent levels tack on additional attachments, bonus items and more. Kotkin needs $500,000 to make his rifle-shaped dream a reality. Like-minded FPS gamers can join him at the source link below. Not a dreamer? Feel free to read on for the official press release (plus a video and an additional image), instead.

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Delta Six controller gets redesigned, Kickstarted originally appeared on Engadget on Thu, 18 Oct 2012 09:16:00 EDT. Please see our terms for use of feeds.

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Delta Six controller brings fragging to life, worries your friends

Delta Six controller brings fragging to life, worries your friends

Chances are you know someone who takes their CoD a little too seriously — well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance on Stars Earn Stripes. The hardware also features a scattering of pressure sensors — allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you’re feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There’s no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.

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Delta Six controller brings fragging to life, worries your friends originally appeared on Engadget on Thu, 04 Oct 2012 04:03:00 EDT. Please see our terms for use of feeds.

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OUYA console pre-order now available for non-backers starting at $109, slated to ship in April

OUYA console now up for preorder for nonbackers, slated to ship in April for $109

Miss out on your chance to snag the Android-based gaming console during OUYA’s Kickstarter tour-de-force? Worry not, friends. The outfit has opened up pre-orders it promised for those who didn’t take the plunge initially via on its website. While you will have to wait another month to get your mitts on a kit of your very own, the second round of advance purchasing will set you back $109 for US customers and $119 for those abroad. Included in the aforementioned price tag is the console, a single controller and the requisite shipping costs. Hit up the source link below to part with your funds and begin the waiting period.

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OUYA console pre-order now available for non-backers starting at $109, slated to ship in April originally appeared on Engadget on Thu, 09 Aug 2012 10:53:00 EDT. Please see our terms for use of feeds.

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OUYA’s Kickstarter funding is complete: over $8.59 million raised, starts shipping in March

It’s a wrap! Suffice it to say, it’s a been a relatively short, yet astoundingly fruitful — and initially record-breaking — funding run for OUYA, the hackable, Android-based gaming console. With just 29 days to work with since being announced, the Yves Behar-designed system has raked in over $8.58 million thanks to just under 63,300 backers on Kickstarter as of its official 1AM ET funding deadline today (You’ll find the final tally below).

Those who opted for developer editions will be able to start tinkering with their own units around December, while the majority of backers should receive the console as early as March 2013. Missed the Kickstarter bandwagon? Don’t fret, because OUYA plans to take pre-orders from the general public over the web soon, expecting those units to arrive at doorsteps near April.

The numbers are only part of the picture, of course. If you’ll recall, OUYA swiftly acquired a slew of partnerships from companies like OnLive, Square Enix, XBMC, Vevo, and Robotoki — and as if that wasn’t enough, just yesterday Namco Bandai and Plex officially joined the content-providing party as well. What’s more, we now know that each console will support up to four of those touchpad-equipped controllers for local multiplayer action. Even with all that, this story is far from over, as Joystiq points out that Julie Uhrman and company “promise” to have more updates before its official launch. Naturally, it still remains to be seen how OUYA’s (literally) tiny, Tegra 3-powered footprint will fare against the big three in gaming, but we’re cautiously optimistic.

So, while the final, mass-produced product is still months away, in the meantime you’ll find a recap of all the highlights from OUYA in the nifty saga module below. You can also hit up our friends at Joystiq here for extra insight from the company about its successes so far.

Update (1:15AM): Despite the timer hitting zero, it appears that pledges are still being accepted past the 1AM deadline — better be quick! We’ll be sure to update the numbers again as soon pledging is officially halted.

Update 2 (7:30AM): It took a bit of time, but OUYA’s Kickstarter is officially not accepting any more pledges. The final numbers? 63,416 backers helped to raise a final sum of $8,596,475.

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OUYA’s Kickstarter funding is complete: over $8.59 million raised, starts shipping in March originally appeared on Engadget on Thu, 09 Aug 2012 01:00:00 EDT. Please see our terms for use of feeds.

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Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

The gaming public at large has spoken. In less than 12 hours, Yves Behar’s Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot — that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can’t wait to see the final results.

Update: If you thought that was fast, you’d be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it’s just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine’s upcoming adventure game and the all-time champion, the Pebble smartwatch.

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

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Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

Boxer8's Androidbased, eminently hackable Ouya game console becomes official, we have a chat with Yves Behar

A handful of details briefly slipped out about the project earlier, but now it’s here: the Ouya, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad’s standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons — clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with Ouya (and Jambox) designer Yves Behar.

Continue reading Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

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Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar originally appeared on Engadget on Tue, 10 Jul 2012 07:38:00 EDT. Please see our terms for use of feeds.

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