G-Pad Gamepad for GBA4iOS: Thumb Rubber

GBA4iOS is a popular Game Boy Advance emulator for iOS. The latest version lets you play Game Boy, Game Boy Color and Game Boy Advance games without the need to jailbreak your device. The unavoidable downside of GBA4iOS is that you’ll have to use virtual buttons. AJ Design Studio wants to change that with the G-Pad.

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The G-Pad is a rubber sleeve for the 5th generation iPod Touch and the iPhone 5, 5S and 5C that gives you physical buttons to press, which will in turn press the corresponding virtual buttons.

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How fitting is that? A controller emulator for a handheld emulator. It has a glaring flaw though: it doesn’t have shoulder buttons. I’m not sure how the inventor missed that. Skip to around 0:50 in the video below to see it in action.

Is it just me or does the kid have unnaturally smooth hands and arms? It’s like he’s CGI. Anyway you can pledge at least $13 (USD) on Indiegogo to get a G-Pad as a reward. AJ Design Studio will make an iPad Mini version if it raises at least $25,000. I doubt it’ll get that far without shoulder buttons though.

[via The Gadget Flow]

Xbox 360 Controller Dog Leash: Pet Simulator

Instructables Community Manager and avid maker Mike Warren figured out a way to work on his gaming skills while walking his dog. He gutted a broken Xbox 360 controller and turned it into a large but somewhat practical dog leash.

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I say the mod is somewhat practical because Mike replaced one of the gamepad’s rumble motors with a poop bag dispenser.

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Check out Mike’s Instructables page to see how he did it. An Instructables commenter suggested hacking the controller’s buttons so that they trigger sound effects, or perhaps make your dog’s collar light up.

[via Neatorama]

Sinister Adjustable Gamepad for PC: G.A.M.E.P.A.D.

A company called Tivitas is working on the gamepad equivalent of Mad Catz’ R.A.T. mice, and then some. It’s called the Sinister, a glove-shaped gamepad that’s adjustable in different aspects. It also has a haptic feedback technology that’s supposedly more nuanced compared to the rumble motors used in most gamepads.

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The images here are of the Sinister’s prototype, but the major features should be intact in the retail product. Like Mad Catz’ mice, Sinister’s overall length and the height of its arch are adjustable. The customization extends to its buttons and analog stick. These switches come in small magnetized modules that can be rearranged on the fly to suit your preference.

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Finally, you can pick from different ways of using the gamepad.  You can have the gamepad and your mouse emulate an Xbox 360 controller, with the mouse acting as the right analog stick. You can also emulate an Xbox 360 controller with just Sinister alone, leaving you free to use all of your mouse’s functionality. Finally, you can have the gamepad emulate a keyboard and map commands to its keys.

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In its hands-on with Sinister, Polygon said that Vivitouch, the gamepad’s haptic feedback technology, is “lighter, smaller, quieter and more energy efficient than rumble devices and offers a more targeted haptic feel. A bullet shot feels a lot different to a sword clanging against a shield, or a long fall.” Polygon also said that the gamepad will have different rumble settings for different types of games, though Tivitas made no mention of that in its Kickstarter page.

Tivitas claims that Sinister is already compatible with Windows and Linux, with support for OS X on the way. Pledge about $109 (USD) on Kickstarter to get a beta version of the Sinister gamepad as a reward. I think the Sinister can make gaming on a PC more comfortable, but I can do without the rumble feature. Hopefully Tivitas will consider releasing a cheaper, rumble-less model.

Samsung GamePad To Be Bundled With Galaxy Tab 3 8.0

Samsung GamePad To Be Bundled With Galaxy Tab 3 8.0A few days ago, Samsung announced their new GamePad for mobile devices. We had originally seen the device earlier this year as a prototype, and thankfully the final product resembled nothing like what we saw initially. In any case perhaps in a bid to make the GamePad more attractive to consumers, Samsung will be launching the GamePad as part of a “Game Edition” bundle that will feature the GamePad and the Galaxy Tab 3 8.0, although they did not mention when this Game Edition bundle will be released. However since the GamePad is said to support devices ranging from 4” to 6.3”, we can only assume that you would not be able to dock the Galaxy Tab 3 8.0, and would have to connect it via Bluetooth or NFC.

The Galaxy Tab 3 8.0 is not the most powerful tablet from Samsung, but with its price tag of around $250, it is relatively affordable. It will pack an 8” 1280×800 display and will be powered by a dual-core processor clocked at 1.5GHz. It will sport 1GB of RAM and come with both front and rear-facing cameras, although it is unclear if it will come with the latest build of Android. Unfortunately this Game Edition bundle’s pricing or availability remains unknown, but with the GamePad itself priced at a little over $100, we can only assume that this bundle will not come cheap. Either way hopefully more details will be shared in the near future, so check back with us later for the details.

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  • Samsung GamePad To Be Bundled With Galaxy Tab 3 8.0 original content from Ubergizmo.

        



    Samsung unveils GamePad for your smartphone

    samsung-gamepadWith Samsung being a major player in the world of smartphones, having rolled out devices that will cater not only from the entry level to the mid-range and all the way to the high end, it would also make plenty of financial sense if they were to also carve a niche for themselves in the seemingly highly lucrative accessories market. After all, every smartphone needs a decent sleeve of sorts to make sure that it does not get scratched or dirtied unnecessarily, right? Well, Samsung might be on to something here with the introduction of a new controller that they have called the GamePad.

    I know, I know, the name itself sounds all too simple actually. A GamePad, really? That’s so generic, you might as well release a brand of toothpaste that is called, well, Toothpaste. Having said that, the Samsung GamePad will come in the form of a steel-framed controller, where it will grasp your smartphone with an unerring grip while your thumbs and fingers will be able to get a classic gamepad workout as you play with your favorite games on your smartphone. The GamePad is flexible enough to be compatible with Android-powered devices that will range anywhere from 4” to 6.3” in screen size, making it ideal for smartphones as well as some phablets.

    As for compatibility, the Samsung GamePad will play nice with any Android-powered device, as long as said device will run on Android 4.1 Jelly Bean or higher. Samsung did mention, however, that the GamePad has been specially optimized for Galaxy devices that will feature Android 4.3 Jelly Bean or higher, where among them include the Galaxy S4 and S3 and the Note 3 and 2. I guess those newer devices with NFC pairing makes life a whole lot easier and less complicated. There is also a Play button which will launch Samsung’s Mobile Console app that allows folks to browse and buy games supported by the GamePad. How is that for a hassle-free accessory?

    Press Release
    [ Samsung unveils GamePad for your smartphone copyright by Coolest Gadgets ]

    Razer Kazuyo iPhone Gamepad Leaked

    Razer Kazuyo iPhone Gamepad Leaked

    Ever since Apple announced they’ll begin supporting external gamepads for the iPhone and iPod touch, several accessory manufacturers have been scrambling to come up with something iOS gamers would want to use instead of on-screen virtual controls. Logitech has teased their “made for iPhone” game controller a few months ago, but according to a leaked image, Razer is set to introduce its own iPhone gamepad sometime soon.  (more…)

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  • Razer Kazuyo iPhone Gamepad Leaked original content from Ubergizmo.

        



    A better, yet more cumbersome iOS 7 gamepad: hands-on with the MOGA Ace Power

    Two sticks, four face buttons, a pair of shoulder paddles and a d-pad: the formula for a modern gamepad and the layout of MOGA’s Ace Power controller. It’s a pretty standard assortment of inputs, but this controller happens to be the first fully featured peripheral to support Apple’s new iOS 7 gamepad protocols. Naturally, we couldn’t wait to put the pad through its paces.

    The MOGA Ace may have the normal assortment of buttons and triggers, but it has one trick most gamepads can’t emulate: it telescopes. Taken out of the box, the Ace is hardly longer than an iPhone 5s, but pulling on either end stretches the peripheral to fit your iDevice. The Gamepad’s left side retains enough tension to hold a device in place on its own, but our iPod had trouble identifying the controller unless we made a point of pushing the controller’s edges inward to secure the connection. Once we had a compatible iOS 7 device locked in place, however, the Ace worked like a dream.

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    Hands-on with Logitech’s PowerShell Controller, an iOS 7 gamepad that charges your phone

    Logitech PowerShell Controller charges your iPhone, adds muchneeded buttons handson

    Remember that fuzzy-looking iOS 7 gamepad that leaked back in June? Turns out it’s called the Logitech PowerShell Controller + Battery (a mouthful, right?), and it’s one of the first iOS 7 certified gamepads on the market. Compatible with Lightning-equipped iPhones and iPods, the controller juts off of your device’s top and bottom edges, adding four face buttons, a d-pad, two shoulder buttons and a 1,500 mAh battery that charges your phone while you game. It’s also one of the least obstructive gamepad accessories we’ve ever used.

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    MOGA Ace Power gamepad for the iPhone is the first with full iOS 7 support

    Moga launches Ace Power gaming controller for the latest iPhones

    Gaming controllers for iPhones are nothing new, but MOGA claims it’s just launched the first to work with iOS 7 and its native gamepad support — as we saw with the as-yet unreleased GameCase. The Ace Power works with the Apple’s latest handsets, including the iPhone 5, 5c, 5s and fifth-gen iPod, connecting via the lightening port and locking it in place with something Moga calls “S.M.R.T. Lock technology.” Like the Android model, you can charge your device while playing thanks to an 1,800mAh battery and the whole thing can be collapsed for easy toting when you’re done. As for controls, you’ll get dual analog sticks, L1/R1 and L2/R2 buttons, a D-pad, and four action buttons. Moga hasn’t said which games will support it yet, though it believes that a “flood” of game developers will take advantage of the iOS7’s new native gamepad controls soon. We’re looking forward to getting our own mitts on it, but if you’re willing to jump in now, you can pre-order it soon for $100 at Apple’s online and retail stores, or via Moga, at the source. %Gallery-slideshow122223%

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    Source: Moga

    Sony mulled an all-touch PS4 controller before settling on the DualShock 4

    Sony DualShock 4

    The PlayStation 4’s DualShock 4 controller may seem like the logical evolution of Sony’s gamepad design, but we now know that it wasn’t always destined to be that way. Product manager Toshimasa Aoki tells VentureBeat that the company threw out all the rules during the early design phase, and had tested both all-touchscreen gamepads as well as one where a touchpad could move to different locations. The PlayStation team had also considered abandoning its signature bottom-mounted analog sticks in favor of moving them up top, much like Nintendo’s Wii U Pro Controller. However, feedback pushed Sony to a more conservative layout — many early PS4 game developers were worried that a new control scheme would break their software design. While it’s unfortunate that Sony had to restrain its creative impulses, we suspect that many gamers are happy with the end result.

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    Source: VentureBeat