Valve announces Steam Controller, a gamepad for its game console

Valve announces Steam Controller, a gamepad for its game console

Valve revealed Steam Controller today, a controller for its living room PC-based game console initiative. It’s the third announcement this week from Valve, following reveals of SteamOS and Steam Machines on Monday and Wednesday (respectively). The controller is shaped like a standard game console controller, but in place of thumbsticks there are two clickable trackpads. Valve’s saying that the dual trackpads provide resolution that “approaches that of a desktop mouse,” making previously PC-only games playable on a couch.

In the middle of the controller is a “high-resolution” touch screen (also clickable) that enables both control and navigation. “Players can swipe through pages of actions in games where that’s appropriate. When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven’t thought of yet,” the controller’s announcement page says. There are also haptic sensors all over the controller, which offer “super-precise” haptic feedback to players — they’re in both trackpads on the front, as well as in the shoulder buttons and around the rear grips. Valve says that these sensors not only relay physical information to players, but also “play audio waveforms and function as speakers.”

Like any gamepad, the Steam Controller has a handful of buttons as well: 16 in total, according to Valve. Two are around back, while the majority are found out front — one sits in each corner of the middle touchscreen, and three sit below that screen. Game devs should have no issue getting their games working with the controller, according to Valve, as the API will become available for free for devs at the same time that the Steam Machines beta goes live “later this year.” Additionally, gamers interested in beta testing Valve’s controller can sign up the same way you signed up for the console beta: a quest is now available in your Steam account.%Gallery-slideshow99391%

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Source: Valve

Archos GamePad 2 Set To Debut Soon

Archos GamePad 2 Set To Debut SoonArchos, the French manufacturer of consumer electronic devices (mainly in the mobile arena), has been hard at work to deliver a second-generation GamePad tablet that will continue from where the 7” gaming tablet left off sometime late last year. This new tablet will be known as the Archos GamePad 2, where it has already made its way past the FCC, and apparently the Archos GamePad 2 has appeared as a product page over at the HKTDC website.

Over there, we do know that the listed specifications (which is not quite final until we see the same thing on the official website, mind you) will be roughly in the similar size as its predecessor, except that overall it is faster and more efficient. For instance, you get a quad-core 1.6GHz processor running underneath the hood, aided by a 7” IPS display at 1,280 x 800 resolution, accompanied by 2GB RAM, and a choice of 8GB or 16GB of built-in storage. Of course, just in case all of that is not enough, there is always the option to throw in a microSD memory card. Coming up with a piece of hardware is one thing, it is another to make sure that the software which accompanies it will be able to ensure the hardware does not go untouched in the months and years ahead.

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  • Archos GamePad 2 Set To Debut Soon original content from Ubergizmo.

        



    Archos GamePad 2 outed with quad-core CPU, higher-res display

    Archos GamePad 2 outed with quadcore CPU, higherres display

    Even in the age of the NVIDIA Shield, dedicated Android gaming handsets are still a bit of a rarity, which is all more of a reason to take a gander at the leaked GamePad 2 from Archos. The device first reared its head at the FCC, and thanks to an online retailer — which has since scrubbed all references to the product — we’re now treated to a press shot and a smattering of technical specs for the successor to the original GamePad. This time around, it’s purported to sport a slightly more dense 1,280 x 800, 7-inch IPS display, along with a 1.6GHz quad-core CPU and 2GB of RAM. In addition to the previously available 8GB model, a new 16GB version is said to be in the works, and in both cases, the GamePad 2 will retain a microSD expansion slot. There’s no word yet on pricing or availability, but you can bet that we’ll hear more from Archos soon enough.

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    Via: SlashGear, Liliputing

    Source: HKTDC (inactive)

    GameCase brings a full-size, natively supported gamepad to iOS 7 devices

    GameCase brings fullsize, native hardware controls to iOS 7 gamers

    Apple now offers native gamepad support in iOS 7, and ClamCase is making the most of that opportunity by unveiling the GameCase. The Bluetooth add-on will give iOS players a full-size, Xbox-like controller that should work in any title using the official gamepad API — developers won’t have to include proprietary code in their apps. ClamCase also promises ample play time through a built-in lithium-ion battery. The GameCase isn’t expected to ship until late 2013 or early 2014, but there are plans to offer versions for all iPads and iPhones that run iOS 7. If you’re interested, you can sign up for notifications from ClamCase at the source link.

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    Source: GameCase

    Razer announces the $79 Tartarus, a more affordable gaming keypad

    Razer announces the $79 Tartarus, a more affordable gaming keypad

    Most PC gamers are content to game on the standard QWERTY keyboard layout, but a select few prefer a special niche peripheral: the keypad. Razer’s been building these single-hand keyboards since it helped Belkin create the n52te SpeedPad and it’s still at it, today announcing the Razer Tartarus. Featuring 15 face keys and 25 programmable buttons (including an eight-way directional thumb pad), the Tartarus is billed as a successor to Razer’s Nostromo — although it actually has more in common with the $130 Orbweaver.

    Like the high-end keypad, the Tartarus has fully programmable keys with unlimited-length macro support, Razer Synapse 2.0 for profile syncing and key-binding and the company’s modern design language, but it eschews the Orbweaver’s articulating ergonomics and mechanical keys to hit a lower $79 price point. These efforts shaved 50 percent off of the product’s sticker price, but also cost it an additional row of keys. We spent a few minutes with the device and were pleased at how well it worked right out of the box, handily emulating the standard WASD gaming setup it’s built around. We did miss the Orbweaver’s additional buttons, however, as the smaller keypad’s three-row setup left us reaching for a row of numerical analogs that simply weren’t there. It’s not the game controller for everyone, but it’s good to know that there are options for niche peripheral fans on a budget. Read on for the company’s official press announcement.

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    Microsoft preps standalone gold Xbox 360 controller, brings new glitz to old consoles

    Microsoft preps standalone gold Xbox 360 controller, brings new glitz to old consoles

    Redesign notwithstanding, the Xbox 360 is clearly in its twilight years. Wouldn’t it be nice to give the system a retirement gift? Microsoft thinks so, as it just unveiled a stand-alone gold version of its Chrome Series controller. The wireless gamepad shares the same transforming D-pad as past special editions, but ups the flashiness by a factor of ten — and won’t require that you buy a Star Wars-themed console at the same time. Microsoft ships the $55 gold controller worldwide this August, although it will only be available at a handful of stores, including GameStop and the Microsoft Store in the US.

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    Source: Major Nelson

    iOS 7 gamepad leaked, features blurry Logitech G logo

    iOS 7 gamepad leaked, features blurry Logitech G logo

    Apple may consider the iPhone to be a gaming device, but even it’s willing to admit that traditional gaming demands a proper gamepad. The folks at Logitech apparently agree, and seem to be preparing to release an iPhone 5-compatible device with its G-prefix branding. An image acquired by Kotaku shows a four-button Logitech gamepad built around an iPhone-shaped hole. There’s a Lightning connector on the right side, indicating a hard-wired (or at least device-powered) peripheral. According to Kotaku, this will be just one of several third-party gamepads designed for iOS 7’s Game Center overhaul. Of course, this blurry image should be regarded with a healthy dose of skepticism, but we certainly wouldn’t scoff at an officially supported gamepad solution.

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    Source: Kotaku

    Hyperkin teases pixelated SNES-style USB / Bluetooth gamepads at E3 (hands-on)

    Hyperkin teases pixelated SNESstyle Bluetooth gamepad at E3 handson

    Are the Super Nintendo gamepad’s smoothly curved edges just too darn comfortable for your palms? You might want to check out Hyperkin’s Pixel Art controller, an SNES-inspired USB controller rendered in the style of its time. Hyperkin quietly unveiled it on the E3 show floor, scattering boxed prototypes throughout its booth. Despite our jest, it’s actually quite comfortable to hold and use, and feels very much like a brand new SNES pad.

    Unfortunately for retro gaming die-hards, this gamepad won’t actually work on your classic game console — the SNES compatible version of the product was nixed when the team decided to make it a Bluetooth gamepad instead. A bummer for some, but the design is still a hoot. Hyperkin didn’t have a price for us, but the pixel-obsessed should be able to pick up the USB model of the gamepad (in eight colors!) later this summer, followed by a wireless version in the fall.

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    Xbox One gamepad goes into low power sleep mode during movies, when you step away

    The Xbox One controller isn’t full of new bells and whistles, but it does have a few new tricks up its sleeves. The new gamepad can apparently go into a low power sleep mode, “if you’re watching a movie or need to step away from the TV,” according to a feature at Microsoft’s official Xbox site. The controller will then re-awaken “the moment” it’s picked up, the piece claims, and won’t require resynchronization.

    Aside from this new feature, the controller will apparently feature a the micro USB we’ve seen on prototypes in its finished form, so that it can be plugged in and used without batteries should the need arise (though with only one USB plug anywhere near the front of the console, it’s not the most reliable solution for multiple people). This is in addition to the revamped thumbsticks and so-called “impulse triggers,” as well as the more depressed battery compartment. For the full run down, check out our intro piece right here, and head through the source link below for more from Microsoft directly.

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    Source: Xbox Wire

    Hands-on with Xbox One’s new gamepad, ‘impulse triggers’ included

    Handson with Xbox One's new gamepad, 'impulse triggers' included

    You’ve already read our hands-on with Xbox One’s new Kinect and wireless gamepad, but perhaps you noticed our inability to test the gamepad’s new “impulse triggers?” Well, we’re glad to tell you we’ve just mended that exception.

    First things first, though — we got hands-on with the new gamepad in a more finished state (which is to say “with the impulse triggers and the new Start / Back buttons). The most noticeable difference is one that most gamers will likely overlook initially: the new texture on the edge of the analog sticks. Head below with us for more!

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