Archos GamePad Now Available

The Archos GamePad, touted to be the first (and true, whatever that meant in the press release) Android-powered games console that is portable, will merge powerful tablet hardware alongside revolutionary gaming software. The big question is this – will it be able to go up against the likes of the Nintendo 3DS when it comes to the portable gaming market, let alone make a dent in the number of Sony PS Vitas sold? Only time will tell, but let us dive into its hardware specifications.

For starters, the Archos GamePad will run on Android 4.1 Jelly Bean and comes with full access to Google Play as well as Google Mobile Services. You can pick it up for €149.99 in Europe, but folks who are living in the US and Canada will only be able to get their hands on the Archos GamePad sometime in the first quarter of next year. It will pack 14 physical buttons, dual analog thumb-sticks, a special Archos game mapping tool, a 5” capacitive 1024 x 600 resolution, all crammed into a chassis that measures 10mm thin and tips the scales at 330 grams.

The 1.6GHz dual-core CPU and quad-core Mali 400 MP GPU ought to be more than enough for your gaming attempts, and its 8GB internal memory with a microSD memory card slot rounds off the list of features.

By Ubergizmo. Related articles: Beeline Interactive announces Ghostbusters iOS social game for 2013, PowerA’s MOGA gaming system for Android hits AT&T,

Archos GamePad now shipping for £130: Android 4.1, 1.6GHz CPU and a bona fide D-pad

Archos GamePad now shipping for 130 Android 41, 16GHz CPU and a bona fide Dpad

You’ve waited long enough, haven’t you? The low-cost PMP leader has kept the mantra alive with its GamePad, which is now shipping to those interested for £129.99. Put simply, it’s a widescreen gaming handheld that runs Android 4.1 (Jelly Bean), replete with a 1.6GHz dual-core processor and Mali 400mp quad-core GPU. There’s a 1,024 x 600 resolution touchpanel, physical control buttons and analog sticks, and the whole thing checks in at just 0.3-inches thick. Unfortunately, there’s no word on battery life, but even the optimist in us can’t predict a number that’d be worthy of boasting about. Hit up the source link to make plans for purchase, or click past the break for the full presser.

Update: Anandtech reports the device will come within range of US gaming thumbs early next year, though there’s no dollar price to go with that information.

Continue reading Archos GamePad now shipping for £130: Android 4.1, 1.6GHz CPU and a bona fide D-pad

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Source: Archos

PhoneJoy Play Controller Makes Your Mobile Device a Game Console

Mobile gaming is big business today with a huge number of apps and games available for all manner of portable devices and computers. More and more people are turning away from traditional portable game consoles and meeting their mobile gaming needs using a smartphone or tablet. The big downside to this is that touchscreen controls often leave a lot to be desired.

phonejoy sg

Adding better, tactile controls is where the PhoneJoy Play comes into the picture. The Play is a portable controller that turns your mobile phone or other device into a portable game console. While there are already other mobile gamepads on the market, the PhoneJoy is unique in that its collapsible design allows you to wedge just about any brand of smartphone between the two halves of the controller.

phonejoy play 2

The device connects to your phone, tablet, PC, or other device using Bluetooth technology. The controller itself has 14 programmable buttons, as well as a pair of pressure-sensitive analog joysticks.

The PhoneJoy Play is in the prototyping stage, and currently seeking funding on Kickstarter. Right now a pledge of $50(USD) or more will get you a controller when they ship in April 2013 – assuming their funding goal of $50,000 is met.

Ben Heck Analog WASD Keyboard Mod: Because You Can’t Type With a Joystick

Modder Ben Heck has removed one of the few remaining advantages of videogame consoles over the PC master race: the analog stick. Heck sacrificed an Xbox 360 controller to make the W, A, S and D keys on his keyboard behave like the left stick on the controller, i.e. the harder he presses the keys, the faster his character moves in game. Or whatever “-er” is supposed to happen.

ben heck analog keyboard wasd mod

Aside from an Xbox 360 controller, Ben Heck also used magnets, Hall effect sensors and a microcontroller to complete the mod. He ends up with WASD keys that are much more useful in PC games that support gamepads. You can skip to about 10:00 in the video to see Heck test his modded keyboard:

If you already had your soldering spellbook and modding whatzits close at hand, head to Ben Heck’s website to grab the files and code you’ll need for the mod.


Switched On: The Three Cs of Wii U

DNP Switched On The Three Cs of Wii U

In the pre-post-PC era, life was simpler for Nintendo and other successful competitors: Sell console. Sell discs. Repeat until wildly profitable. Six years ago, as Microsoft and Sony were taking part in a game of specification leapfrogging, Nintendo embraced casual and family gaming with the Wii even as it mostly ignored online play and convergent entertainment features. More than half a decade later, Sony has surpassed the original Wiimote with its Move controller and Microsoft has created a motion anti-controller with Kinect, but the Wii retains an advantage in that developers can assume the motion control is there.

Today, everyone in the games business still adheres to the basic notion of compelling software selling hardware, but the source of that software and the manner through which it drives revenue has changed via models such as digital distribution, downloadable content, free-to-play, subscription and advertising. In addition, Nintendo has launched the Wii U into living rooms in which game consoles must compete not only with each other but with Blu-ray players, TiVos, Rokus and Apple TVs for physical connections as well as smart TVs and tablets as other sources of connected entertainment experiences. How it has addressed these challenges reveals much about what the company has held dear from the Wii, what it has reluctantly accepted and what it has now embraced.

Continue reading Switched On: The Three Cs of Wii U

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Avenger Advantage launches lever-laden Def-Con 4 controller on Kickstarter (video)

Avenger Advantage

Avenger Advantage has been bringing tricked out game controllers to Xbox and PS3 for a while now, and it’s just upped the hardcore quotient with a new Kickstarter model: the Def-Con 4. On top of the array of levers from the last Avenger that keep hand movement to a minimum, the new model will bring an extra palm lever, chrome-plated aesthetics and increased ruggedness, according to its creator. The company also promised extra goodies to early adopters like triggers and gel caps, though it should be noted that its last funding project, the Delta Six gun, was cancelled. If you’re still willing to pony up for what looks like the T-800′s personal controller, a $50 minimum chip-in will get you one — hit the source or PR after the break to see how.

Continue reading Avenger Advantage launches lever-laden Def-Con 4 controller on Kickstarter (video)

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Avenger Advantage launches lever-laden Def-Con 4 controller on Kickstarter (video) originally appeared on Engadget on Tue, 13 Nov 2012 12:50:00 EDT. Please see our terms for use of feeds.

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GameMaxx PrankPack is Almost Believable

With the holidays fast approaching we will all be getting together with family and friends to exchange gifts and celebrate. It’s also a time to remember to not get excited about your gift until you open the box and are sure what’s on the box is really what you’re getting. Take, for example, the exciting GameMaxx game controller.

gamemaxx prankpack 1

Prank Pack boxes have pictures and a description of products that looks real on the outside. However, you fill the box with whatever junk you want. I suggest socks. A hilarious new prank box has surfaced in time for 2012 gift giving called the GameMaxx that shows what claims to be the largest game controller ever. The massive controller says it will hold 1 gallon of fluid and has a 24-inch straw to keep you hydrated while you play.

gamemaxx prankpack 2

The box also says that the jumbo gamepad has a multiple speed fan, tons of buttons, a retractable 36″ antenna, and its own sound system. This would be the perfect prank for someone who likes gaming in your life. The only downsides include the fact that if you give this to a kid someone is bound to throw a tantrum, and $8 is kind of pricey for an empty cardboard box.


ThinkGeek 8-bitty Mobile Gaming Controller Finally Ships

The first time we talked about the 8-bitty controller for your mobile gaming device was back in February. Yeah, we never thought it would ship either. If you’ve been waiting for that little old school Nintendo-style controller to finally ship, today is the day. As of right now you can hop over to ThinkGeek and pick one up for yourself for about 30 bucks.

icade 8 bitty gamepad from thinkgeek 2

The 8-bitty is a small handheld controller powered by a pair of AAA batteries. It uses Bluetooth to connect to a number of different portable devices on the market today including iOS as well as Android tablets and smartphones. The controller has eight buttons total including four buttons on the face, a select button, start button, and a pair shoulder buttons.

It also has a D-pad for controlling movement. The controller was developed using an open platform with no licensing fees or permissions needed to create apps that support it. ThinkGeek says that it is fully compatible with the Atari Greatest Hits iPad app, and any of the over 150 other games with iCADE support.


Satoru Iwata talks Wii U design, guts a console for context

Satoru Iwata talks Wii U design, guts a console for context

Nintendo’s top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they’ve made this time ’round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don’t want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

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Satoru Iwata talks Wii U design, guts a console for context originally appeared on Engadget on Thu, 11 Oct 2012 12:34:00 EDT. Please see our terms for use of feeds.

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iControlPad 2 gets funded, adds QWERTY keypad and smartphone mount

DNP iControlPad 2 gets funded, adds QWERTY keypad and smartphone dock

Product 3 LLC, the company behind the original iControlPad, has successfully funded a successor: folks, meet the iControlPad 2. While there isn’t much to its name, the sequel boasts a handy QWERTY keypad along with an optional swivel-mount that you can attach to any smartphone. It works over either microUSB or Bluetooth, and true to its open-source roots, is said to support the Ouya, the Raspberry Pi and pretty much any other device you can throw at it. What’s more, it can be programmed to control almost any app via its support for touchscreen mapping. There’s still room for additional backers, so you could try to get a raw version for $69 or a boxed edition for $75 if you manage to pre-order in time. Let’s just hope the sequel doesn’t experience the same delays as its older sibling, especially given the $150,000-plus the company earned in its Kickstarter campaign.

[Thanks, Craig]

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iControlPad 2 gets funded, adds QWERTY keypad and smartphone mount originally appeared on Engadget on Thu, 11 Oct 2012 02:49:00 EDT. Please see our terms for use of feeds.

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