OUYA wrapping up funding with limited brown metal console, Vevo deal

OUYA wrapping up funding with limited brown metal console, Vevo deal

To put it mildly, the OUYA console has had a better than expected funding run — the project is now past the $6 million mark, or six times what it originally needed. The team still wants a little something to end the last week of fundraising with a bang. It just unveiled a limited edition brown, brushed metal version of the console with a controller to match; all it takes is a $140 pledge during the final push to August 9th and you’ve got the Yves Behar-chosen color for yourself. The special run should arrive as part of the wider March 2013 launch. If the original silver hue will do just nicely, thank you very much, OUYA has struck another content deal and will launch Vevo’s music video hub side-by-side with the console. Click past the break for a peek at the controller, and consider a pledge on Kickstarter if you just can’t stand the thought of having the same console as everyone else.

Continue reading OUYA wrapping up funding with limited brown metal console, Vevo deal

Filed under:

OUYA wrapping up funding with limited brown metal console, Vevo deal originally appeared on Engadget on Wed, 01 Aug 2012 13:22:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceKickstarter  | Email this | Comments

Google Chrome 21 stable release adds Retina MacBook Pro support, webcam use without plugins

Google Chrome Retina Display

Some Retina MacBook Pro owners have been waiting for this day for six weeks: that promised Retina support in Google Chrome is now part of a finished, stable release. Chrome 21 is now crisp and clear for those who took the plunge on Apple’s new laptop but would rather not cling to Safari for the web. No matter what hardware you’re using, Google has rolled in its promised WebRTC support to let webcams and microphones have their way without Flash or other plugins. Other notable tweaks like wider support for Cloud Print and gamepads tag along in the update as well. If you’re at all intrigued by the expanded hardware support in Chrome, Google has an abundance of details (and downloads) at the links below.

Filed under: ,

Google Chrome 21 stable release adds Retina MacBook Pro support, webcam use without plugins originally appeared on Engadget on Tue, 31 Jul 2012 17:43:00 EDT. Please see our terms for use of feeds.

Permalink Google Chrome Blog  |  sourceGoogle  | Email this | Comments

Ask Engadget: best Mac gamepad?

Ask Engadget best Mac gamepad

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget inquiry is coming to us from is from Jaime, who’s really just showing off about their new Retina MBP. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“I recently bought a Retina MacBook Pro and started playing a bunch of games from Steam. I’m wondering if there’s a gamepad I could use to play Portal or Left4Dead on a Mac, I grew up with a NES, so there’s something about the form that feels natural to me. Thanks!”

Okay, so for those of us who do tire of W-A-S-D, what’s the best solution to game on a Mac? Is there a perfect device on the market, or should we all just hack an Xbox 360 controller to do the same job? It’s a fun week, spread some fun in the comments.

Filed under:

Ask Engadget: best Mac gamepad? originally appeared on Engadget on Sat, 21 Jul 2012 22:59:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

It’s widely considered a tradition: Microsoft readies a new Halo game, and a new Xbox 360 bundle swings by stores to mark the occasion. The Limited Edition Halo 4 Xbox 360 follows that pattern, with a special (if minor) twist. No one will be shocked by the new Halo-themed artwork or the inclusion of a Halo 4 copy in the 320GB system’s box, but the ring of light on both the console and its two matching gamepads will drop the Xbox 360’s green glow in favor of a distinctive bright blue. At $400, the console arriving November 6th will aim chiefly at the hardest of hardcore sci-fi shooter fans — although murmurs of an upcoming successor console could make the Halo 4 pack an unofficial swan song for Microsoft’s market dominator. Consider the stand-alone $60 special edition wireless controller for a less expensive way to say goodbye.

Filed under:

Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th originally appeared on Engadget on Sun, 15 Jul 2012 10:45:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceMajor Nelson, Amazon  | Email this | Comments

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

The gaming public at large has spoken. In less than 12 hours, Yves Behar’s Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot — that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can’t wait to see the final results.

Update: If you thought that was fast, you’d be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it’s just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine’s upcoming adventure game and the all-time champion, the Pebble smartwatch.

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOuya (Kickstarter)  | Email this | Comments

Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

Boxer8's Androidbased, eminently hackable Ouya game console becomes official, we have a chat with Yves Behar

A handful of details briefly slipped out about the project earlier, but now it’s here: the Ouya, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad’s standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons — clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with Ouya (and Jambox) designer Yves Behar.

Continue reading Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

Filed under: ,

Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar originally appeared on Engadget on Tue, 10 Jul 2012 07:38:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOuya (Kickstarter)  | Email this | Comments

New Google Chrome beta lets webcams go plugin-free, video chat gets a lot less Flashy

New Google Chrome beta lets webcams go pluginfree, video chat gets a lot less Flashy

Google has been talking up the prospects of integrating WebRTC into Chrome for the past several months. It’s now ready to put theory into practice with a fresh beta of the web browser. The upgrade uses WebRTC to let typical microphones and webcams talk to the browser without using a plugin like Flash or something otherwise so very 2011. Just to embrace this future of direct hardware support ever the more tightly, Google is also building in a gamepad programming interface that lets controllers tap into Chrome without having to rely on Native Client‘s magic. There’s more waiting at the source link, including more direct tie-ins with Cloud Print, so the more adventurous among us can get to chatting (and playing) right away.

Filed under: , ,

New Google Chrome beta lets webcams go plugin-free, video chat gets a lot less Flashy originally appeared on Engadget on Mon, 09 Jul 2012 19:12:00 EDT. Please see our terms for use of feeds.

Permalink Google Chromium Blog  |  sourceGoogle  | Email this | Comments

Trackball Game Controller: Stuck Between a PC and a Console

When it comes to FPS gaming, I don’t think anything can top the ol’ mouse and keyboard combo if we’re looking at functionality. The sheer number of keys plus the accuracy of the mouse just can’t be beat. But if we’re talking about comfort, you can’t beat the console’s sidekick, the gamepad. What if there was a controller that combined the best of both worlds?

trackball pc game controller by peter von buskirk

Sadly, Peter Von Buskirk’s Trackball PC Game Controller is not that perfect amalgam. But it is a compromise with potential.  If you’ve used either a gamepad or a trackball then you know what to expect from this concept.

I like the controller a lot, but I have two complaints about it. First of all, why is this only being made for the PC and not for consoles? I think this will benefit not only the fans of the annual Shoot of Shooty: Men of Shooting fps games, but also strategy games and other games that require lots of pointing and browsing, games which are hard to implement on the console partly because of the lack of a mouse.

My second complaint is the location of the trackball. By placing it on the right, it exacerbates the weakness of gamepads – now you’ll have access to even less buttons because your right thumb is making sweet love to that sexy trackball. It would be fine if the left half of the controller had buttons, but there’s still a D-pad there.

trackball pc game controller by peter von buskirk 2 150x150
trackball pc game controller by peter von buskirk 3 150x150
trackball pc game controller by peter von buskirk 4 150x150
trackball pc game controller by peter von buskirk 150x150

Von Buskirk setup a Kickstarter fundraiser for the controller; unfortunately as of this writing he’s only managed to raise about $12,000 (USD) out of his $125,000 goal, with only 8 days remaining to fulfill the quota. You can still pledge for the controller if you want – $36 is enough to reserve a unit – you won’t be charged if the fundraiser doesn’t meet it’s quota anyway so you don’t have anything to lose. I hope Von Buskirk keeps working on his controller even if his fundraiser fails. Maybe he’ll find the perfect compromise someday.