SimCity still plagued with server issues, Amazon suspends digital orders

If you haven’t discovered yet, SimCity‘s launch on Tuesday didn’t really go as planned, as the overwhelming demand from customers has been wreaking havoc on Electronic Arts’s servers, and while the company expected the issues to be resolved by the end of the launch day, many gamers are still experiencing problems. Because of the ongoing server issues, Amazon has suspended digital download orders of the game.

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Amazon is still selling the physical boxed version of SimCity, however, but they’re attaching a saying that servers have been experiencing issues and there’s currently no timeframe on when the issues will be fixed. Unsurprisingly, disgruntled SimCity gamers have taken to Amazon by giving 1-star ratings to the game, and there are well over 800 ratings currently attached.

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That’s definitely not good news to prospective buyers, as they could see the 1-star rating and immediately turn away, but considering the fact that gamers can’t even buy the digital download version of the game makes up gamers’ minds for them. Currently, there’s no information as for when Amazon will begin selling the digital version again.

The game launched at midnight on Tuesday morning, but gamers were met with download failures and slow connections. Even EA’s Origin gaming service wasn’t able to distribute all the digital copies that were pre-ordered, and instead had to slowly roll them out. Some users were even reporting that after the game downloaded, they couldn’t even connect to the servers to play the game.

[via The Verge]


SimCity still plagued with server issues, Amazon suspends digital orders is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

OUYA now accepting game submissions ahead of official launch

The official launch date of the OUYA gaming console is quickly approaching, and we can taste the portable Android-powered gaming goodness already. The console will be shipping out to Kickstarter backers starting on March 28, with general availability starting in June. Furthermore, OUYA’s store is ready to go and they’re now accepting game submissions before the console’s launch.

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OUYA has opened up their Developer Portal where OUYA game developers can download the ODK (OUYA Development Kit) and begin uploading their games to the OUYA store ahead of time. Games that are uploaded ahead of the March 28 launch date will see their games available right away on that day. However, the games go through a submission process, so it’s ideal to upload games a few days before the launch date if you want your titles ready to play right away.

Also, OUYA is essentially starting from scratch and implementing the new system all over again, which means that developers who uploaded their games previously will have to upload them again. However, once your game is uploaded, OUYA is allowing full control of your games after that time, meaning that you can update your games whenever you’d like.

Furthermore, as an incentive to get developers to upload their games, OUYA will be selecting the top three games (by popularity), and will be filming documentaries on each of the games, going behind-the-scenes with the development team of each game. However, there was no word on when we can expect these documentaries to be available for viewing.


OUYA now accepting game submissions ahead of official launch is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Ouya store ready for launch, will highlight devs with short documentaries

Ouya store ready for launch, will highlight devs with short documentaries

We’re still a little bit away from the official launch of the much-hyped Ouya console, but the game store appears ready for takeoff. Today the company hit the reset button on the beta version of its shop and went back to square one. But, from now on, any app uploaded through the developer portal will be ready and available on day one when it starts shipping to Kickstarter backers on March 28th. Those who have already submitted will have to go through the process all over again unfortunately. In her inaugural blog post as a member of the Ouya team Kellee Santiago revealed a promotional push aimed at benefiting both the console and some of its early-adopter developers. The top three games, as measured by total play time over the first six weeks of availability, will become the focus of a series of short documentaries. To be eligible for the competition you’ll need to get your title in before the March 28th shipping date. For a few more details and to review the developer guidelines yourself hit up the source link.

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Source: Ouya

Boy Scouts Introducing Merit Badge For Game Design

Boy Scouts Introducing Merit Badge For Game DesignThe Boy Scouts of America is acknowledging games “as an important element in every culture around the globe” as they’re announcing today plans to offer a merit badge in game design.

For the past two years, the organization has been working with volunteers in the game industry to help build the program as scouts will be able to choose a number of types of games they’d like to create including card, board and dice games as well as smartphone games. Scouts won’t be required to learn any kind of coding as all they’ll need to do is write down their game ideas in a notebook in order to come up with its concept. (more…)

By Ubergizmo. Related articles: Digital SimCity Pulled By Amazon, Boxed Versions Still Available, Wii U Error Hits Japanese Consoles,

Angry Birds for iOS now available for free

After the game’s initial release in December of 2009, the original Angry Birds game for iOS is now completely free to download. Both the iPhone and iPad versions are available to download at no cost. Previously the game was priced at $0.99 for the iPhone/iPod Touch version and $2.99 for the “HD” variant.

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Appsfire, a service that tracks apps and notices when they go on sale, was the first to notice the change in price, and according to the service, this marks the first time that the original Angry Birds title has been available for free. It’s said that once the app’s price updates for all users, Apple will promote the app as their “free app of the week.”

Rovio hasn’t announced the price cut yet, but they did announce that 15 new levels have made their way to the original game, so not only can you get the game at no cost, but you also get more for your buck (or lack thereof). Of course, the Android version of Angry Birds has always been available for free — one of the benefits of being an Android user.

The Angry Birds series has always been popular, with new sequels coming out all the time, but in order to give the older games a quick boost in popularity again, Rovio is giving the original game away. Of course, thanks to the newer titles, not many gamers play the original Angry Birds, but the 15 new levels and the lack of a price tag should change that.


Angry Birds for iOS now available for free is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA announces PhysX and APEX support for PS4

Heads up, folks. NVIDIA will be invading the PS4 as the company has announced PhysX and APEX support for the recently-announced gaming console. Both PhysX and APEX are software development kits from NVIDIA that will allow game developers to design new PS4 games with stunning graphics, similar to what we saw during the PS4 reveal last month.

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NVIDIA’s product manager for PhysX, Mike Skolones, says that “great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” and “with PhysX and APEX support for PlayStation 4, customers can look forward to better games.” Indeed, both PhysX and APEX should make games more realistic with life-like movements and scenery.

PhysX is designed specifically to be used with hardware acceleration in processors and graphics cards, and the technology allows for more complex and detailed worlds in video games, including more-realistic explosions, clothes that react more naturally to the wind and body movements, and of course, better life-like motions of characters.

Both PhysX and APEX are already integrated into a handful of games. NVIDIA boasts that PhysX alone is featured in more than 150 games, and is used by over 10,000 developers. Some games that are taking advantage of NVIDIA’s technologies include Borderlands 2, the Batman Arkham series, Mirror’s Edge, and Metro 2033.


NVIDIA announces PhysX and APEX support for PS4 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Real Racing 3 for iOS Review

After a successful launch of Real Racing 2 towards the end of 2010, the racing simulator kept gamers’ interest for over two years, and now a third installment is back. However, there are a few changes that make this threequel noteworthy. First of all, the game is now completely free to download, which sounds almost too good to be true, but developer Firemonkey and publisher Electronic Arts have decided to take the freemium route this time around. Plus, there are all new cars and tracks to race your way around. I ended up spending some time with the game, attempting to make my way up to elite status, and there a lot of things I liked about it, but there were also a lot of things that I didn’t like. Let’s break it down now.

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Essentially in Real Racing 3, you buy cars and compete in events until you beat the game. There’s also “Driver Level,” in which you are awarded a certain amount of experience points after every race that go towards being an expert driver. I don’t really pay a lot of attention to that, since my only goal is raise as much money as I can so I can buy a new car and race in more events. You rely on “R$” currency and coins to get you through the game. The coins are there so that you can basically buy your way out of having to wait on various things, which I’ll describe here soon.

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You might have heard about “Time-Shifted Multiplayer” before. It’s a new feature in Real Racing 3 where you play against real people in every event. Granted, you’re not all playing each other at the same time (hence the “Time-Shifted” name), but the other racers are essentially AI-controlled players that have completed in the event in the past. It’s similar to racing a ghost, but the ghost is AI-controlled and will respond to your movements in the race. It’s a pretty neat feature, and it’s more enjoyable this way knowing that you’re not just racing against the computer.

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There are numerous types of races to choose from, including cup races, top-speed challenges, drag races, sprints, and eliminations. There also tons of new tracks and cars, including real tracks like the Indianapolis Motor Speedway and Mount Panorama, as well as fake tracks that exist in real locations, such as Melbourne. As for controls, it’s nothing that we haven’t experienced before with Real Racing 2 — tilting your mobile device steers the car, and tapping on the screen is the brake. You can also change camera angles, which includes a cockpit view if you really want a realistic experience.

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As for graphics, they’re not bad, but also not great. There’s absolutely zero anti-aliasing, which makes the game a pixelated nightmare, and scenery could be a bit better, especially in Mount Panorama, where you can get a good look out at the horizon. The mountains in the background look pretty horrible, and it makes you feel you traveled back in time to the late 90s. However, I can’t be too harsh on the graphics. For a mobile game on a smartphone, the game looks pretty incredible.

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As for the freemium model in Real Racing 3, this is where things can get a bit controversial. Since the game is free, Firemonkey and EA rely on the in-app purchases of coins to make revenue. Whenever your car needs servicing or you upgrade parts, you have to wait a few minutes for them to complete, sometimes up to 10 minutes. Of course, you can speed the process up by spending a couple of coins, but once you’re all out, you have to buy more if you don’t want to wait for things to finish. Essentially, Firemonkey and EA are counting on your impatience in order to make money with this game, and my guess is that they’ll make a fortune.

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You can buy more coins starting at $1.99 for 10 of them, and you can also buy more in-game currency for buying cars and upgrades starting at $1.99 for R$50,000. And considering that Real Racing 2 only cost $4.99, you can end up spending way more in Real Racing 3. However, if patience is your virtue, then you probably won’t have a problem with the game, but if you’re the type of person who wants upgrades now and wants your oil change and tire rotation right this second, prepare to spend a ton of money on the game.

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Real Racing 3 for iOS Review is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA COO accuses website of fabricating Dead Space rumor

Yesterday we reported that it was rumored that Electronic Arts canceled Dead Space 4 after the publisher discovered poor sales of Dead Space 3. However, it turned out to be false, and the yet-to-be-announced game hasn’t been canceled, according to EA officials. Furthermore, EA’s COO Peter Moore has accused a video game website for fabricating the rumor in the first place.

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The website in question is VideoGamer, who originally reported the rumor and said that they heard from sources familiar with the matter that Electronic Arts canceled Dead Space 4. However, later that day we received word that Electronic Arts did not, in fact, cancel anything, and the rumors were greatly exaggerated.

Moore took to the comments on GamesIndustry.biz to clarify some things about the rumor, saying that the story was a “standard, shoddy website journalism recipe, born out of a desperate need to increase click-thru rates to support advertising revenue.” Obviously, it seems Moore wasn’t too happy about the whole situation.

Moore continued by describing said recipe, which consists of fabricating “a story using an ‘unnamed source’, post it first thing in the morning, add the letters” EA” to the story (oh, and link it to micro-transactions – always a fan favourite) and then stand back and enjoy the vitriol which you turn into revenue. Rinse and repeat…” VideoGamer has said that they’ll be addressing the situation later today.

Obviously, we post about rumors here on SlashGear, but as with every rumor, no matter how obvious or true it may be, we always take it with a grain of salt until we hear official word from the company that’s involved, and so should you.

[via Kotaku]


EA COO accuses website of fabricating Dead Space rumor is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Temple Run: Oz now available via Google Play and the App Store

Early last month, we reported that Temple Run: Oz edition would be hitting virtual shelves come February 27 in commemoration of the movie Oz the Great and Powerful. It’s a few days after that date, but the game is now available for both Android and iOS users to download from their respective app stores. This follows closely on the heels of Temple Run 2, which was released earlier this year.

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This massively popular running game takes players into the world of Oz, where they run along the yellow brick road and flee from flying monkeys. The environment in the game was directly inspired by the movie, and so those who have seen the latter will recognize the common elements when playing Temple Run: Oz. This includes a trip in a hot air balloon, during which time the player will have a chance to grab more coins.

The environment itself changes as the gamer plays, something that will be familiar to those who have played Temple Run 2. Weekly challenges are provided as well, allowing players to compete with their friends. Those who download the game today will get 1500 coins for free, so don’t delay if you’re planning to play at some point.

The Android version requires Android 2.2 and higher, and is 28MB in size, while the iOS version requires iOS 5.0 or later and is optimized for the iPhone 5, coming in at a larger 45.9MB. Both versions are priced at $0.99, and are rated 9+ for fantasy and mild cartoon violence. Chinese, Dutch, German, French, Italian, Portuguese, Russian, and Spanish versions are available.

[via Play Store, via App Store]


Temple Run: Oz now available via Google Play and the App Store is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Humble Bundle with Android 5 launches with six awesome games

The Humble Indie Bundle is a great way to get some amazing video games for however much you want to pay, but the organizers behind the initiative have been giving Android a lot of attention lately. Particularly, today’s new Humble Bundle is the fifth one specifically with Android support, and it comes with a handful of great games that you’ll love.

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This new Android-based Humble Bundle consists of Beat Hazard Ultra, Dynamite Jack, Solar 2, and NightSky HD. However, if you pay more than the average contribution (which is currently $5.56 at the time of this writing), you’ll get Super Hexagon and Dungeon Defenders added on, making it a total of six games that you’ll receive.

You’ll also receive the soundtracks to NightSky HD, Solar 2, and Beat Hazard Ultra, but will also get the soundtracks to Super Hexagon and Dungeon Defenders if you pay more than the average contribution. All of these games are compatible with Windows, OS X, Linux, and Android, and if you were buy all of these games separately at full price, you’d be spilling out $110.

Of course, like all Humble Bundles, you can donate some or all of your payment to the Electronic Frontier Foundation and the Child’s Play Charity. The bundle has just kicked off today, but already there’s over $30,000 in contributions from more than 5,000 people, with the biggest contribution so far being $123.


Humble Bundle with Android 5 launches with six awesome games is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.