974 People Play Super Mario Bros. at the Same Time

Sure, you’ve played Super Mario Bros. with your friends, but I bet you have never played it with 974 people at once. Well, that happened. At the 2013 Gamescom in Germany, Stabyourself.net recorded 974 people playing their custom Super Mario Bros. time trial. After collecting all 974 playthroughs, they merged them into a single amazing video.

super mario gamemagnify

At times it looks like a snake slithering through the level as all of these players race toward the end, running, jumping, and trying to survive. You might notice some frozen Marios too. That is because there was a three second penalty for dying.

The best time was 41.32 seconds. It really is mesmerizing to watch. It’s like the Borg suddenly discovered the NES and played it collectively.

[via Motherboard via Laughing Squid]

EA’s Peter Moore clarifies stance on online games, says not every title will require your console to be online

While discussing the finer points of EA’s plans for this year (and those new consoles), EA’s Peter Moore explained to Engadget that the games maker doesn’t ship a game that is offline. It seems some people took this and ran (and ran) with it. So much in fact, that Moore has decided to officially respond, detailing that while its games catalog connects through online multiplayer, stat sharing, achievements or can even be delivered to consoles and devices by the internet, the company will continue to include single-player and offline modes that can be played without any need for a data connection — not every EA game will require your console to be online. We’ve embedded the aforementioned interview from Gamescom after the break. If only Mr. Moore still had the chance to respond with a YouTube video of his own

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Source: EA

Weekly Roundup: Gamescom 2013, Ballmer stepping down, Connecting Cape Town, and more!

The Weekly Roundup for 12032012

You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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EA COO Peter Moore: ‘We don’t ship a game at EA that is offline’ (video)

EA COO Peter Moore 'We don't ship a game at EA that is offline just doesn't happen'

Electronic Arts is a mainstay in the game industry. From early days on the PC, pre-game consoles, to its current role as one of the world’s largest game companies, the EA name’s been synonymous with gaming. To stay in such a position, the publisher’s had to adapt to changing trends in gaming, as games moved from home PCs to game consoles, and now to the internet. The next console generation is no exception, with EA promising two of its largest franchises — Battlefield and FIFA — for the launch of both Xbox One and PlayStation 4 this holiday. And that’s to say nothing of EA’s investment in a nascent game studio composed of the people responsible for the Call of Duty franchise, Respawn Entertainment — a pretty major coup considering that those folks previously worked at EA’s main competitor, Activision.

It’s with all this in mind that we sat down to speak with EA Chief Operations Officer Peter Moore at Gamescom 2013, not long after Moore held press attention captive in an hour-long presentation. He said his company’s current dedication to online functionality in its games is unmatched: “We don’t ship a game at EA that is offline,” he told us, an echo of his competition’s claims about the next generation of game consoles. Head below the break for a lengthy discussion with Moore on all things gaming in 2013.

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Editor’s Letter: Back to school

In each issue of Distro, Executive Editor Marc Perton publishes a wrap-up of the week in news.

DNP Editor's Letter Back to school

There was a time when gearing up to go back to school meant little more than picking up a new backpack, some clothes and the latest HP calculator. Those days, of course, are long gone, and even fifth-graders can expect to start the school year with a new smartphone and laptop.

In this issue of Distro, Engadget’s annual back to school guide presents our latest recommendations for everything from tablets to TVs to gaming gear. And if you’re a US resident over 18 (sorry fifth-graders), there’s still time to enter our Back to School sweepstakes, where we’re giving away tons of great gadgets, including laptops, e-readers and smartphones.

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Daily Roundup: Xbox at Gamescom, Project Spark, Hot Watch hands-on, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Xbox at Gamescom 2013: a focus on games big and small

The launch of a new game console is a fairly unique event in this industry. Unlike a smartphone or tablet, you don’t see a new one released every year, or even every five years, and you likely don’t have to worry about it feeling outdated a few months after you buy one. This year, we’re getting two, with Microsoft and Sony jockeying for position to be the choice of gamers this holiday season. We saw that sparring at E3 earlier this summer, and it was again on display at Gamescom in Cologne, Germany, where Sony made news with a release date for the PlayStation 4, among other things.

We didn’t get a date for the Xbox One from Microsoft, but the company did have plenty of other things to announce and show off. Read on for a recap — or a refresher, as the case may be.

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Project Spark lets you build the game, add character with Kinect (eyes-on)

Project Spark lets you build the game, add character with Kinect eyes on

Here at Gamescom — as you might expect — you’re gonna see a lot of games. Not all of them are finished, but even the beta versions come with complex worlds, and shiny new physics engines. Amongst all of these creations, jostling for our attention, was something a little different. Something we heard about back at E3 initially, and something we’ve been itching to see in action ever since — Project Spark. We made sure we got to have a look at how it works, and some of the new features. So, click past the break if you want to know too.

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Oculus Rift’s Palmer Luckey and Nate Mitchell talk VR as a platform, the new Share program

Sony’s PlayStation 4 and Microsoft’s Xbox One may be the big next-gen stars at this year’s Gamescom, but Oculus Rift is here as well, continuing to draw our adoration with news of a developer portal called Share. The portal facilitates easy distribution and cataloging of apps for current Oculus Rift dev kits, essentially centralizing the software world of the Rift in one convenient place. Company co-founder and Rift creator Palmer Luckey told us during GDC Europe this week that Share is just the tip of the iceberg — a precursor to the future consumer portal of VR applications that’ll exist alongside the eventual consumer model of the VR headset.

He and product VP Nate Mitchell sat down with us for a candid interview, touching on everything from the future of Share, to VR as a platform (and the challenges therein), to why mobile is the next space to watch for virtual reality (seriously!). Head past the break for the full video…and for a peek into the future of gaming’s most innovative product in, well, maybe ever?

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Daily Roundup: Gaming buyer’s guide, PS4 launch games, Xbox One dashboard, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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