Start a FIFA 14 season on current-gen consoles and continue it easily on next-gen systems

Start your FIFA 14 season on currentgen consoles and continue it easily when the next gen arrives

During EA’s press event at Gamescom 2013 in Cologne, the outfit revealed that FIFA 14 seasons that start on current-gen systems will easily be transported over to next-gen consoles when they arrive this fall. Saved seasons, FIFA Ultimate Teams, Virtual Pro and EA Sports Football Club info can all be carried to the shiny new Xbox One and PS4 as soon as that pre-order arrives or you’ll able to nab one off the shelves. You’ll be able to step foot on the pitch soon as the title launches around the globe next month.

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EA Gamescom 2013 liveblog!

EA Gamescom 2013 liveblog!

As one of the big three third-party publishers working on next-gen games, Electronic Arts is understandably making a big push at its annual Gamescom press event. Per usual, we’ll be on the ground bringing you an enthralling liveblog straight from Cologne, Germany. Keep your eyes locked to this post and your browser refreshing feverishly, as the goings get going at 10AM EST.

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Get your Electronic Arts and Sony PlayStation liveblogs here today, live from Germany

Get your Electronic Arts and Sony PlayStation liveblogs here today, live from Germany

Haven’t got your fill of all things next generation? Well, stay tuned because Gamescom 2013 promises to shed a little more light on the coming console war and we’re bringing the news to you live. While Microsoft’s shied away from throwing a full blown presser here in Cologne, Germany, rival Sony’s still got some PlayStation 4 (and Vita) secrets to share with the world at 10AM PST / 1PM EST today. But let’s not get ahead of ourselves: Electronic Arts is also doing it up properly for this Euro-centric industry tradeshow, hosting its own live event at 7AM PST / 10AM EST. You can catch all the news as it happens at the times below.

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Let’s take a deeper look at Xbox One’s next-gen Kinect (video)

Let's take a deeper look at Xbox One's nextgen Kinect video

While Gamescom is still technically yet to begin, the Microsoft tanks have already arrived in Cologne. We’ve already been gifted with some details about new titles, but we also managed to get a little more intimate with the new Kinect. You know, the one you there’s been all that fuss about. But if you do plan on using it, skidaddle past the break to see more about how it works.

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Microsoft shows off next-gen Kinect motion and voice capture in Xbox One’s Project Spark

Xbox reveals Project Spark personalized voice and motion capture

Microsoft just flaunted some of Project Spark‘s gaming powers at Gamescom 2013 in Cologne: motion and voice capture. If you’ll recall, the platform enables gamers to create their own digital spaces for games using the Xbox One’s integrated Kinect sensor and the upcoming SmartGlass. Microsoft’s Team Dakota group showed how to use facial capture, body motion capture and voice and sound to create animations, dialogue, cut scenes and more. You’ll be able to try it yourself on Windows 8 at the end of October 2013, or by January 2014 for the Xbox One. Check the video after the jump to see the fruits of their labor, but maybe turn the volume down a hair. Just sayin’.

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Source: Xbox

Microsoft announces 50-game Xbox One lineup, with more titles to come

Microsoft announces Xbox One 50 game lineup, with more titles to come

Microsoft listed off a list of titles coming to Xbox One back at E3, but it’s Gamescom time, folks, and that means we get to find out about quite a few more games coming to the console. As of August 19th, the number of Xbox One games has grown to 50, with titles that should appeal to almost any kind of gamer. Battlefield 4, Call of Duty: Ghosts, and FIFA 14 will be coming with exclusive Xbox content, joined by 19 other titles that are exclusive to Xbox or will be arriving first exclusively to Microsoft’s console. Joining exclusives we already knew about like Killer Instinct and Forza Motorsport 5, are Powerstar Golf, Sunset Overdrive and D4, among others. Naturally, there’s a whole host of other games coming to the One as well, but we’ll let you peruse the full list over at the source link, so head on down to see what gaming goodness awaits in your next-gen future.

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Source: Xbox Wire

Oculus Rift’s John Carmack working on mobile SDK support first, coming soon

Oculus Rift's John Carmack has 'a ridiculous amount of good ideas,' is putting work into SDK for mobile first

Ever since Oculus Rift hired Doom co-creator and legendary game designer John Carmack as Chief Technology Officer a few weeks back, he’s been hard at work on the Rift’s SDK. “John likes to do what he likes to do,” VP of product Nate Michell told attendees of an Oculus panel at GDC Europe this evening. “He’s got a ridiculous amount of good ideas that he’s working into the SDK. Especially around mobile, frankly,” he added, coyly teasing an update to the Oculus SDK that’s apparently coming sooner than later.

Mitchell’s speaking to the SDK’s promised Android support, which company CEO Brendan Iribe revealed as a forthcoming goal in an interview earlier this year. When asked by a panel attendee when iOS support is coming, headset creator Palmer Luckey smilingly admitted, “It’s Apple’s fault!” Mitchell quickly jumped in, explaining that the Android platform is simply more open to peripherals like the Rift. We’ll have more from Oculus as the week goes on, so keep an eye out for even more.

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What to expect when you’re expecting Gamescom 2013

What to expect when you're expecting Gamescom 2013

Gamescom 2013: the year that games strike back? Okay, maybe not, but this is a huge year for the world’s biggest game show — to the tune of 250,000 attendees in the days the event is open to the public. Sony’s PlayStation 4 and Microsoft’s Xbox One are getting their last big showing before going up for sale this holiday, and it sounds like we’ll get final launch dates for both consoles. Beyond that…well, we’ve got a video co-anchored by Joystiq reviews editor Richard Mitchell. Weigh in with your own expectations and gawk at our goofy mugs in video form just below!

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Wii U now allows eShop purchases from within indie games and ported apps

Wii U now allows eShop purchases from within indie games and ported apps

Nintendo first shared details of its Wii U Web Framework at GDC in March, which it hoped would encourage more apps and games to be ported over, and facilitate quicker Wii U game prototyping. Fast-forward to GDC Europe and Martin Buchholz, manager of developer relations at Nintendo, confirmed that the framework has now been updated to include eCommerce support — such as DLC purchases. Something of a significant lure for those with existing games that have yet to be convinced to move them over to Wii U. It’s not quite in-app purchases, but it will certainly ease the worries of those game makers who prefer to monetize their titles after the initial transaction.

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What Age of Empires Online says about Steam’s impact on free-to-play games

What Age of Empires Online says about Steam's impact on freetoplay games

Microsoft’s attempt to reinvigorate its aging Age of Empires game franchise most recently resulted in a free-to-play game distributed on the company’s (now shuttered) Games for Windows Live service. The game, Age of Empires Online, launched as a free title with two civilizations available to play as; any additional civilizations (initially) cost $20 apiece, a hefty price despite the amount of content therein (30ish hours per civilization). Longtime AOE fans, understandably, reacted negatively to the game’s business model, which took the content previously offered in full from older AOE games and broke it up into an a la carte, F2P title.

As Microsoft AOEO executive producer Kevin Perry told a crowd of GDC Europe attendees this morning in a panel titled “F2P the Wrong Way: Age of Empires Online,” the game outright “wasn’t ready for launch” when it arrived in Summer 2011. Though Perry ran through a variety of ways that his team helped to fix AOEO‘s course, he brought up one particularly interesting factor: Valve’s Steam game service. When the game hit Steam in March 2012, the game’s DAU (daily active users) spiked by more than three times — a larger bump than any other change by far, including new content (as seen in the above image).

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