We’re live from Gamescom 2013!

We're live from Gamescom 2013!

Gamescom is once more upon us, and a quartet of Engadget’s finest are here in Cologne, Germany to cover all the major game happenings live from the (enormous) show floor at the Koelnmesse. We’ll be at Sony’s big event tomorrow afternoon bringing you liveblog coverage, and from Microsoft’s “showcase” event — Nintendo isn’t holding anything formal, though we’d love to see a surprise Wii U price drop this week. Also, Valve and Epic are notoriously absent from 2013’s proceedings.

This year’s show promises the first big European news assault on Microsoft and Sony’s next-gen game boxes, not to mention a more specific date for PlayStation 4’s launch. Our friends at Oculus Rift are also milling about, and we’re always hoping to hear more about their upcoming consumer-grade Oculus headset. First up this week we’ve got the Euro version of the Game Developers Conference — should you wish to follow along with our intrepid team as the week progresses, we’ve put together a convenient Twitter list right here. Willkommen!

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Xbox One enters internal beta phase, gets GPU clock speed boost

Xbox One in internal beta testing, studios have final dev kits, GPU clock speed increased

Plain old civilians like us can’t buy Xbox One just yet, but some lucky folks who work for Microsoft already have beta units in their homes. Xbox VP Marc Whitten shared that tidbit, among others, with Xbox spokeperson Larry “Major Nelson” Hryb on a recent podcast. Not only do some folks internal to Microsoft have beta kits of final retail units — Major Nelson — but many game developers have their hands on final versions of development kits.

Given that last bit, Whitten said that Microsoft increased the Xbox One’s GPU clock speed from 800MHz to 853MHz, released its “mono driver” to developers — a DirectX graphics driver “100% optimized for Xbox One” — and more and more games are inching closer to “final” every day as a result. Essentially, Whitten’s signaling the transition for Xbox One from a model seen only at press briefings to a physical thing you can own and use. Though Whitten kept mum about many other details, he repeatedly reiterated that we’d hear more solid detail at Gamescom in a few weeks. We’ll of course be on the ground in Cologne, hounding Whitten and co. for more.

Today’s Xbox One news comes just over a week after Microsoft revealed a more indie-friendly publishing model for its upcoming game console. It was also recently revealed that each Xbox One console acts as debug hardware, allowing developers to run incomplete code on any box — a concept with major implications. Xbox One arrives this November and, should you be convinced by Microsoft’s ploys, it’ll cost you $500.

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Source: Major Nelson