GameStick wraps up successful Kickstarter run with nearly $650K

With a sum totaling around six times what the folks at PlayJam initially requested, the GameStick Kickstarter campaign can certainly be called a success. The project ended today just shy of $650K ($647,658 to be precise), resulting in its successful funding. Now all the folks at PlayJam have to do is deliver on the promise of their Kickstarter: produce and ship around 5,500 GameStick’s by April (not to mention the Dock, and various special edition versions of the GameStick itself). A tall order, but one no doubt assisted by an infusion of cash six times what PlayJam expected to be working with. The model seen above is the final controller design, remodeled based on feedback from the backers that brought GameStick to life. It’s the final model backers will see when their unit arrives this April.

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GameStick reveals final backer-aided design, dock for peripherals

Gamestick reveals final backeraided design

Now that the Android-powered game console on a stick, GameStick, has been fully funded (five times over), another piece of the puzzle is falling into place: its final design. Taking suggestions from the Kickstarter backers that supported the device in the first place, the final design of the controller reflects, “a more ergonomic form with extended grips and a tapered shape to better sit in the hand.” The HDMI stick that previous popped out from the bottom of the controller now rests around back — it’s now got a MicroSD slot built in as well, allowing up to 32GB of expandable memory (bringing the maximum of expandable memory up to 104GB — that’s a lot of Android games).

A docking station is also in the cards, which enables a whole mess of peripherals via USB, HDMI, and ethernet ports — it’s powered separately, so you can charge your GameStick controller without having to turn on the console. You can also charge your controller on it wirelessly, according to PlayJam. All said, it’s got one ethernet port, a full size SD card reader, three USB ports, and three HDMI ports (one out, two in), and comes as part of an option $109 bundle on the Kickstarter page. As for its sale price separately from the GameStick, PlayJam’s staying mum for now.

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GAMESTICK UNVEILS FINAL DESIGN INSPIRED BY KICKSTARTER COMMUNITY

London & San Francisco; January 29th, 2013; As the GameStick Kickstarter campaign (http://kck.st/12SSvMO) enters its final few days, the team announce their final designs of the device as well as a new docking station for every peripheral conceivable.

GameStick; Kickstarter´s most recent success story, currently sits at over 500% of its original target with over $500K raised at the time of writing. The team waits on tenterhooks to discover the final figure to be revealed at 04:23 PST on Friday 1st February.

“It´s hard to believe that we launched GameStick just a few short weeks ago. The Kickstarter campaign has been a roller coaster of a ride and one which has given us more feedback than we could ever have possibly imagined.” says PlayJam´s CMO, Anthony Johnson, “We have been able to take that input and literally better shape our product to give our backers a truly bespoke creation – one which has been designed by the Kickstarter community that backed it.”

The new design sees subtle changes to the controller, which gets a more ergonomic form with extended grips and a tapered shape to better sit in the hand. The housing for the HDMI stick has been moved to the rear of the controller and the stick itself now supports an expandable 32GB MicroSD card slot in response to overwhelming demand. The finish has also been meticulously designed meet the highest of standards.

Additional requests from the backer community resulted last week in the GameStick team announcing support for peripheral hardware through a previously unspecified docking station. The dock brings on board a number of sought after features such as; wire-free charging for the controller, a number of USB and HDMI ports to support peripheral hardware such as keyboards, mice, microphones and cameras as well as support for yet more storage bringing the total potential capacity of the bundle up to 104GB.

“The GameStick Dock is a prime example of how we have moved rapidly to innovate while still in the pre-production phase,” continued Johnson, “it has made for a ‘hairy’ 30 days but we think the results are worth it and we are delighted that we have been able to tailor the product as much as we have in such a short time-frame”

The GameStick Kickstarter campaign has reached its first two stretch goals with just under $60K to go to hit it´s third and final stretch which will add a number of colour options to its range; a target the team hopes to hit before close. Backers have been urged to vote for their favourite colours on the GameStick Facebook page (http://www.facebook.com/GameStickNews) in a poll to establish the final color.

To visit the Kickstarter page and pledge your support, please visit: http://kck.st/12SSvMO

To visit the GameStick website for more information or to apply for an SDK please go to: www.gamestick.tv

To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter please go: www.facebook.com/GameStickNews and www.twitter.com/Game_Stick / @Game_Stick

To subcribe to YouTube,please go to: www.youtube.com/GameStickVideos

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GameStick Kickstarter adds new indie dev-targeted tier, trades $250 for six months of 100% revenue

GameStick Kickstarter adds new indie devtargeted tier, trades $250 for six months of 100% revenue

The PlayJam folks are taking another cue from the Android-powered Ouya with their own GameStick, today adding a dev-focused $250 tier to the already successful Kickstarter campaign. The twist with GameStick’s dev tier is its aimed at indies, and it offers a six month window of 100 percent revenue on any games released before July 2013 (in addition to a GameStick bundle, of course). The dev version costs quite a bit more than the usual $79 asking price, but guaranteeing full revenue near launch may be a worthy tradeoff for developers looking to cash-in on early adopters (the industry standard is a 70 / 30 split, with game devs taking the larger share). Sadly, you won’t get the unit any earlier than the general public; PlayJam’s putting an April window on launch. The deal’s only available to 250 developers — or at least the first 250 people to buy in — so interested parties may want to act quickly.

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GAMESTICK KICKSTARTER CAMPAIGN LAUNCHES A NEW INDIE DEVELOPER
PLEDGE TIER AS IT RACES TOWARDS THE 500% FUNDING MARK

London & San Francisco; January 23rd, 2013; The team behind GameStick today announced a new
pledge tier specifically to support the Indie developer community in making the leap to the big
screen as it’s Kickstarter campaign rapidly approaches the 500% mark with over a week still to go.

The new tier, which sits at just $249 has been limited to just 250 backers, and gives indie developers
aone-time offer to gain an unprecedented 100% revenue share for their game for a fullsix months as
well as a GameStick bundle at launch in April.

“In the few short weeks following the campaign launch, we have had hundreds of developers sign
up for access to our SDK, from established games studios to smaller Indie developers”, says Baroova,
Head of Games at GameStick, “what better way to repay this incredible support and to accelerate
the big screen gaming revolution than with an offer that directly rewards those who were first to
support us?”

The team behind GameStick have made a number of popular announcements this week in response
to direct requests from the Kickstarter community such as the inclusion of an SDMicro memory
expansion slot on the device itself and a dock providing support for peripheral hardware such as
keyboard, mice, microphones and cameras.

Baroovahas been coordinating with many top named studios as well as indies developers happy to
publically support GameStick in its quest to bring affordable gaming to the big screen:

Roman Tisserand, CTO and Co-Founder of DotEmusaid, “We are very excited to bring our portfolio
on games (including Another World, R-TYPE and Raiden Legacy) to GameStick”

Says Jason Kingsley OBE, Founder of Rebellion and owner of AD2000, “The video games industry
has benefitted time and time again from ideas that disrupt the status quo. A new wave of devices
such as GameStick – built on truly open platforms that bring affordable gaming to the big screen
could prove the start of an interesting revolution – one which I thoroughly support and watch with
interest.”

Hendrik Lesser, Board Member of the German Association of Game Developers added, ” I think
the opportunity for micro consoles such as GameStick has never been bigger than now.They are
perfectly suited to disrupt the console space.”

Says Paulina Bozek, creator of SingStar and founder of Inensu added; “GameStick’s ability to
support peripheral hardware such as microphones and dance mats is a great opportunity for indie
developers looking to create a truly social experience around the big-screen”.

Concluded Chris Bergstresser, EVP Miniclip, “What GameStick offers is a direct and easy route to the
big screen. We look forward to working with them to bring some of our classic titles to TV”

The team have also released details of the core feature set behind theSDK that powers Gamestick
on the Kickstarter update page for all developers supporting the project or visiting the page to see.
Details of which can be found here: http://www.kickstarter.com/projects/872297630/gamestick-
the-most-portable-tv-games-console-ever/posts

To register for the SDK visit the GameStick website: www.gamestick.tv

To visit the Kickstarter page, pledge and get access to one of the limited Indie Developer tiers,
please visit: http://kck.st/VrByGf

Tier details:
Price: $249
Delivery: April
Limit 250
INDIE LOVE – GameStick Bundle, (console + controller) at launch, free SDK and a limited, one-time
offer to gain 100% rev share, (minus transaction costs), for 6 months on a single title launched by
July 2013.

Technical Specifications:

Processor – Amlogic 8726-MXS, Dual Core Cortex A9 CPU, Dual Core Mali 400 GPU
Memory – 1GB DDR3/ 4GB NAND FLASH / 8GB Micro-SD / 32GB MicroSD Expansion Slot
WiFi – 802.11 b/g/n
Bluetooth – LE 4.0
O/S – Android Jelly Bean

To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter
please go: www.facebook.com/GameStickNews and
www.twitter.com/Game_Stick / @Game_Stick
To see new videos published throughout the campaign on YouTube please subscribe to:
www.youtube.com/GameStickVideos

About PlayJam:
PlayJam is the premier global platform for casual and social games on TV. By partnering with
all major Smart TV brands, we’ve created the largest and most vibrant games network of currently
free to play games for millions ofplayers around the world.

12 months ago, PlayJam embarked on Project GameStick, a dedicated TV games console running the
Android operating platform and small enough to fit in the pocket. GameStick launched on Kickstarter
to much acclaim on the 2nd of January 2013 to secure the funding required to bring it to production.

The campaign reached 100% of its funding target in just 30 hours and is set to close at over 500% of
that target.

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GameStick Project Experiences Slight Hiccup Due To An IP Dispute

 GameStick Project Experiences Slight Hiccup Due To An IP Dispute

It’s been over a week since we first heard of the Android-gaming device, GameStick, which is not to be confused with Ouya, and since then, it reached its Kickstarter of $100,000 after just two days of its launch, and even set a new goal to then add a microSD slot to the GameStick. But it looks like all was not well in the GameStick world as they hit a slight snag earlier today.

GameStick was completely pulled from Kickstarter making its project page completely inaccessible to the public due to “an intellectual property dispute.” Kickstarter went on to say, “If we are not able to re-post it within 30 days, we will cancel the project.” If 30 days passed and GameStick still wasn’t able to resolve its IP dispute, then the project would have been “permanently unavailable” and all pledges would have expired.

Thankfully, the project’s creator PlayJam responded on their Facebook page saying, “This IP issue has NOTHING to do with our design or product! It’s a small snag in one of our promo videos demonstrating a game that was exposed without clearance.” Shortly after that message, the Kickstarter page returned to its former glory.

For those of you who have been looking forward to the GameStick since it was announced, you have no idea how close you were to completely losing the project. Let’s just hope after all this drama, the GameStick turns out to be a worthwhile product.

By Ubergizmo. Related articles: Limited Edition Tomb Raider Xbox 360 Controller Announced, PS3 Overtakes Xbox 360 In Global Sales Figures,

Update: GameStick Removed, Returned To Kickstarter After Copyright Complaint

GameStick

The GameStick, a Kickstarter project we covered at launch that aimed to take what OUYA was trying to build in an Android-powered home gaming console and fit it into a device the size of a flash drive ran into some trouble today. The project has been removed from Kickstarter because of a copyright infringement complaint.

GameStick sent out a message to its Kickstarter backers today, letting them know that the account has been “temporarily suspended due to a copyright infringement notice. Specifically, the part that got them in trouble was the inclusion of a title in their UI demonstration as a placeholder that they didn’t have permission to use. GameStick’s UI demo was purely pre-production design prototyping, but that doesn’t mean game companies will be okay with the unsolicited association.

GameStick says that the project suspension is only temporary, and that it should be back up and running soon. There’s a chance it could be dead forever, though, since GameStick says if it can’t get things resolved in 30 days time it will cancel the project altogether.

Bad news for a project that just a day ago was looking like it could even manage to reach some ambitious reach goals of over $300,000. We’ll keep you up to date on what’s happening with the Android-based GameStick as we learn more.

Update: Kickstarter has sent an email out to GameStick’s backers:

“We’re writing to inform you that the DMCA process for GameStick: The Most Portable TV Games Console Ever Created is complete. The project is now available.”

GameStick pulled from Kickstarter due to IP dispute

The Android-based gaming console GameStick was just pulled from Kickstarter, according to an email we just received from Kickstarter support. Its project page is no longer accessible, and the only information given in our support email says it was removed due to, “an intellectual property dispute.” As a result, the project page was taken down (“removed from public view,” says the email), and it may end up getting canned altogether. “If we are not able to re-post it within 30 days, we will cancel the project,” says the email. Yikes! Should that occur, all pledges for the project will expire (Kickstarter doesn’t charge pledges until a project is approved), and the project, “will be permanently unavailable.”

We’re following up with Playjam, the project’s creator, for more and will let you know if we hear back.

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GameStick To Gain microSD Slot With New Funding Goal

gamestick1 GameStick To Gain microSD Slot With New Funding GoalGameStick, the Android-powered console has proven itself to be a phenomenal performer on the Kickstarter stage, having achieved its $100,000 goal in a matter of 30 hours. Yes sir, that’s really fast no matter how you look at it, and this is why the team behind GameStick were surprised and decided to add more value to this console by introducing the possibility of new features only when additional funding goals are achieved.

Anthony Johnson, CMO, Playjam, said, “We have been inundated with messages of support and suggestions on how to improve GameStick from both the gamers & developers world wide who backed our project. Being at the pre-production phase, we have been able to incorporate a lot of these ideas into our road map. We were not prepared for that level of input but it has been fantastic.”

For instance, should the campaign arrive at the $320k mark, the GameStick will come in black and white colors. Of course, we do look forward to the stretch goal of $560k being met, as that would mean a microSD memory card slot will be thrown into the mix as well. [Press Release]

By Ubergizmo. Related articles: Android Gamepad Fuses Gameboy Case With Wii Remote Innards, Ubisoft Highlights Tomb Raider Multiplayer In Latest Dev Diary,

GameStick gets expandable microSD … if its Kickstarter campaign tops $560K

GameStick — that other Kickstarter-funded Android game console — may get microSD support added … that is, if it’s Kickstarter campaign tops $560,000. The company behind GameStick, PlayJam, added a slew of “reach” goals to its fundraising campaign this morning, including black/white color options for the stick at $320K and yet another color choice (chosen by the device’s Facebook page fans) at $450K. Currently, the campaign’s passed its initial goal of $100K, but PlayJam thinks it’s got good odds at hitting these new heights. And considering that there’s another 22 days to go, we’re pretty confident in that possibility as well.

Continue reading GameStick gets expandable microSD … if its Kickstarter campaign tops $560K

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GameStick topples Kickstarter goal in 30 hours, adds XBMC and DLNA post-launch

GameStick topples Kickstarter goal in just over one day, adds XBMC and DLNA support postlaunch

Now that PlayJam’s Kickstarter project, “GameStick,” is funded — reaching and crossing its $100K goal in around 30 hours with over 1,000 backers — the team’s turning to other news, like adding XBMC and DLNA support. That support will arrive via an “optional firmware update in September,” says PlayJam CMO Anthony Johnson. That other Android-based, Kickstarter-funded game console, the Ouya, also added XBMC functionality to the console’s feature list late last summer, though it’s unclear if GameStick’s support includes the Android app XBMC is porting to Ouya.

But just because the GameStick is funded doesn’t mean you can’t still pledge dough for one yourself. The $70 tier is sold out, but backing the project for $79 or more will still get you one of the first GameSticks on the market. The project is slated to launch this April.

Continue reading GameStick topples Kickstarter goal in 30 hours, adds XBMC and DLNA post-launch

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Source: Kickstarter

GameStick Reaches Kickstarter Goal Of $100,000 After Two Days

 GameStick Reaches Kickstarter Goal Of $100,000 After Two DaysWe reported on GameStick yesterday (http://www.ubergizmo.com/2013/01/gamestick-android-console-seeks-funds/), and after finding itself on Kickstarter for two days, it has already reached its $100.000 it was attempting to raise in 30 days. This leads us to believe either there are a lot of gamers out there with extra cash to burn, even after the holidays have ravaged most of our wallets, or many people believed in the future portable gaming device.

The $79 “console” is nothing more than a stick that resembles a USB flash drive with an HDMI connector that allows you to plug it into your HDTV’s HDMI port in order to access it. At this point, the GameStick’s developers are claiming they have identified around 200 games that will run well on the device, although they’re hoping for their library to include over 700,000 Android games. In addition to the GameStick, those who decided to back the campaign enough to buy themselves a GameStick will also receive a bluetooth controller.

Seeing how the Ouya just started shipping out its console to developers last week, we’re curious how long it’ll take for the GameStick to make its way to the hands of developers and customers who believed in a future Android console that would be more portable than its controller.

By Ubergizmo. Related articles: Razer Orbweaver Mechanical Gaming Keypad, Dead Space 3 Xbox 360 Demo To Arrive Early,