We’re living in somewhat curious times. See, the birth of the Internet has established something Marshall McLuhan termed "The Global Village." We’re closer – and more connected – than we’ve ever been before. Unfortunately…the law hasn’t really kept up with any of that. As a result, we’ve entered into a strange sort of limbo, where everything seems to be a gray area, and no one’s quite certain what law to apply where. This needs to change.
You’re pretty stoked for that new game you’ve been waiting for, aren’t you? You’ve read every preview and news piece. You’ve tracked down every scrap of information you can. Everybody online is talking about how awesome the game is going to be. Those who’ve played it go on about how awesome it is.The more you hear, the more excited you become.
I’ve got bad news for you – your opinion might not be entirely your own.
The games industry has something of a problem expressing itself without using violence in some way, shape, or form. Not even narrative masterpieces like TellTale’s Walking Dead and 2K’s Bioshock Infinite stand apart from this trend. That doesn’t mean it’s impossible to tell a good story without violence, though.
The Fullbright Company has certainly managed with Gone Home.
Traditionally, survival horror hasn’t worked all that well in the context of multiplayer. It’s genuinely difficult to convey the proper sense of isolation necessary in order to instill that shrieking, primal fear that horror aficionados so crave. That’s not stopping Phosphor Games from trying, however. They’ve got a new survival horror MMO in the wings. It’s called Nether, and it’s downright terrifying.
MSI’s pulled out all the stops with its latest gaming notebook, the GS70. This 17” device weighs in at a paltry 5.7 pounds, making it the lightest device of its kind. Not only that, it’s less than an inch thin. If you think they’ve sacrificed any power to make it that size, however, you’ve got another thing coming.