Xbox Kinect $99 deal starts today

This week you’ll be able to head down to your favorite GameStop or Best Buy location and pick yourself up an Xbox with a Kinect for just $99 USD. THere’s a catch, of course, in that you’ve got to sign up for two years of Xbox LIVE Gold, that costing you an additional $14.99 USD a month. THe cost of the beast you’re buying from one of the two stores listed this week will over the course of the contract end up costing you $99 + $360, a price that’s quite a bit more than your everyday average $299 for the package with no contract.

This deal is for those of you wishing to spread out your costs over a longer period and for those of you that planned on grabbing a membership anyway. For those of you looking to spend the least amount of cash in the end, the device package you want is everywhere you look. This $99 deal is up at Best Buy and GameStop starting this week.

If you’re dissatisfied by what you’ve purchased, you do have a 30 day return period in which you’ll only end up losing your first month’s subscription, which is non-refundable. Those people waiting more than 30 days before ending a subscription will be subject to a $250 early termination fee.

Sound like an awesome deal to you?


Xbox Kinect $99 deal starts today is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Trackball Game Controller: Stuck Between a PC and a Console

When it comes to FPS gaming, I don’t think anything can top the ol’ mouse and keyboard combo if we’re looking at functionality. The sheer number of keys plus the accuracy of the mouse just can’t be beat. But if we’re talking about comfort, you can’t beat the console’s sidekick, the gamepad. What if there was a controller that combined the best of both worlds?

trackball pc game controller by peter von buskirk

Sadly, Peter Von Buskirk’s Trackball PC Game Controller is not that perfect amalgam. But it is a compromise with potential.  If you’ve used either a gamepad or a trackball then you know what to expect from this concept.

I like the controller a lot, but I have two complaints about it. First of all, why is this only being made for the PC and not for consoles? I think this will benefit not only the fans of the annual Shoot of Shooty: Men of Shooting fps games, but also strategy games and other games that require lots of pointing and browsing, games which are hard to implement on the console partly because of the lack of a mouse.

My second complaint is the location of the trackball. By placing it on the right, it exacerbates the weakness of gamepads – now you’ll have access to even less buttons because your right thumb is making sweet love to that sexy trackball. It would be fine if the left half of the controller had buttons, but there’s still a D-pad there.

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trackball pc game controller by peter von buskirk 150x150

Von Buskirk setup a Kickstarter fundraiser for the controller; unfortunately as of this writing he’s only managed to raise about $12,000 (USD) out of his $125,000 goal, with only 8 days remaining to fulfill the quota. You can still pledge for the controller if you want – $36 is enough to reserve a unit – you won’t be charged if the fundraiser doesn’t meet it’s quota anyway so you don’t have anything to lose. I hope Von Buskirk keeps working on his controller even if his fundraiser fails. Maybe he’ll find the perfect compromise someday.


Minecraft’s creators next project: Scrolls

The folks behind the block crazy game known as Minecraft, Mojang, has another project up their sleeves which they have dubbed “Scrolls“. I sure hope that the weight and expectancy of it all will not result in Scrolls being a dud, but other companies in the past have certainly suffered from being unable to shake off the tag of their previous success no matter whatever new ideas or products that they come up with in the future. Scrolls is said to be in the pipeline that will deliver a unique take on the gameplay. Basically, your scrolls act as collectible cards which enable you to access heroes, creatures and powers that you can utilize in order to defeat your nemesis. Hmmm, does this sound too much like Magic: The Gathering, albeit in a digital format?

The way to get hooked on this game would be to go on an adventure as you attempt to gather and win new scrolls along the way. There has been no release date attached to Mojang’s Scrolls just yet, although Mojang will begin testing the game with a small number of players very soon. Do you think that Scrolls will end up bigger than Minecraft itself?

By Ubergizmo. Related articles: Minecraft Pocket Edition updated: now with pigs, Minecraft items now available for your Xbox LIVE Avatars,

Journey Collector’s Edition confirmed for August 28 release

It was less than a week ago that Journey Collector’s Edition was confirmed, where it will be bundled with fl0w and Flower – although there was one bit of information which was sorely missing from the set, which would be its release date. Well, fret no more, as thatgamecompany, the name behind the Journey title, has confirmed that Journey Collector’s Edition will be shipping and made available across North America this coming August 28th – with word on other territories to happen in due time. This will be thatgamecompany’s first disc-based release, where it will cost you $29.99 a pop if you want to bring Journey Collector’s Edition home this coming August 28th.

Not only will this special Blu-ray bundle feature thatgamecompany’s trio of award-winning PlayStation Network-exclusive titles (fl0w and flower), it will also be accompanied by exclusive new content and previously released digital content. There will be a half hour behind-the-scenes documentary about the making of Journey, in addition to creator commentary of play-throughs of all three games, not to mention a trio of exclusive mini-games from thatgamecompany amongst others.

By Ubergizmo. Related articles: Journey Collector’s Edition confirmed, will bundle flOw and Flower together, Journey Collector’s Edition outed in E3 sizzle reel,

Google TV from Sony Arrives in Store July 2012

Sony Europe today announced the availability and pricing of the NSZ-GS7, Internet Player with Google TV, originally introduced in January at CES. Powered by the Google TV platform, the Internet Player will be available to buy in store from July, priced at £200/€200. Pre-orders begin in July online at www.sony-europe.com.
In 2010, Sony pioneered the internet-TV convergence as one of the first manufacturers to launch products powered by Google TV. With the new Internet Player with Google TV, Sony …

Snake 2K brings Nokia classic to Windows Phone

Classic Nokia game Snake II has been revived for Windows Phone, bringing dot matrix retro gameplay to your shiny new Lumia. The handiwork of developer Willem Middelkoop – who also recreated the original Snake of 1997 for Windows Phone – Snake 2K doesn’t just look like Snake II (which replaced the original, you might have guessed, in 2000) but is a faithful replica of it, down to the timing of the gameplay and the design of the labyrinths.

 

There are five original layouts to choose from, as well as two extra ones that Middelkoop has added in. As per the original, you can pick between nine difficulty levels (with three extras thrown in for good measure) and there are bonus creatures to catch, the sounds from the proper game, and the ability to run through the walls.

Just as with the original game, the high score can’t be reset, so be careful about loaning your Windows Phone to a good player if you want to keep your top spot. We can’t help but love the classic Nokia 3310 interface, too, which replaces the touchscreen with a numeric keypad.

Snake 2K is available to download from the Windows Phone Marketplace now, priced at $0.99/£0.79. You don’t need to have a Lumia to play it, either, though we think Nokia is missing a trick by not bundling the game with all of its new Windows Phones.

[via Nokia Conversations]


Snake 2K brings Nokia classic to Windows Phone is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


The Turtle Beach Ear Force XP500s Are The Gaming Dad’s Dream

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As a father it’s amazingly hard to play video games. First, I’m not good at them anymore – try practicing sniping n00bs when you’re trying to feed a 3-year-old something other than Goldfish crackers – and second I can’t play them in their full aural glory because they sound like WWII carefully mixed with a terrible accident at a jackhammer factory. In short, they’re too hard and too loud.

Obviously I can fix the “too hard” part by only playing Yoshi’s Story. But what about the “too loud” part? I’m glad to say the Turtle Beach XP500s have taken care of things.

These headphones are completely wireless and connect to a Bluetooth base station. You can route the audio into the box via an optical cable or RCA jacks and the headphones – large cans that fit the ears comfortably – are connected to the base with Bluetooth.

I’ve never really liked wireless headphones. Many required line-of-sight connections thanks to wonky IR sensors and the audio quality was sub par. This new model – based on Turtle Beach’s PX5 headphones – is much more impressive. First, it works with both Xbox and PS3 and an included 360 dongle allows for a direct wireless connection to the controller’s audio port.

The headphones also add a few interesting sound processing tricks to the mix. First, you can change the “sound field,” reducing the sound of explosions and bringing out small noises – footsteps, guns cocking – that could be missed while sneaking through a warehouse or a jungle.

The headphones also simulate full surround sound and offers in-game voice morphing so you can disguise yourself. After all, on the Internet nobody knows you’re a dog – until you bark.

The XP500 is pretty cool, but I did run into a few problems. For example, in my setup the audio was very low, thus requiring me to turn most of the volumes up quite a bit. It was very specific to my receiver and I was eventually able to fix things by plugging directly into the TOSLink port, but it was a bit annoying at first.

Second, it’s a very complex pair of headphones and while there are loud voice prompts for nearly every action, it’s still a bit mystifying without the manual. All of its capabilities are hidden behind small, featureless buttons and it’s easy to press the wrong thing.

The price is a bit high, as well, especially for a gaming peripheral. At $270 you could probably just buy a pair of Sennheisers and a long headphone cord. However, the value added by the various DSP features as well as the microphone connectivity make things a little more acceptable.

Hiding your gaming from your children is hard work and anything that makes it easier is a boon to the young father. I, for one, welcome Turtle Beach’s innovations to the craft into my life and thank them for watching out for me. Now if I could only get past the weird baby creatures in Dead Space 2 without screaming obscenities, waking up my children and prompting them to ask what, exactly, a “c*nting f**kb**tard on warm toast” is.


Nintendo Debuts 3DS XL With 90% Larger Displays: Available August 19 For $199

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Despite the fact that Nintendo’s 3DS is an excellent hand-held console, 3DS sales haven’t been on par with what the company was expecting.

But perhaps Nintendo’s brand new Nintendo 3DS XL will turn the tides. It’s very similar to a regular 3DS, but with 90 percent larger screens. According to Nintendo’s official release, it comes with a 4GB SD card, better battery life, and both Blue and Red color flavors. Access to the Nintendo eShop is obviously available, but users will also be able to pick up Super Mario Bros. 2 on launch day, August 19.

We’ve seen a huge trend lately with OEMs increasing screen size on smartphones, where gaming has grown to be more and more prevalent, slowing chipping away at Nintendo sales. It only makes sense that Nintendo would take a hint and offer more screen real estate on their portable gaming devices.

The Nintendo 3DS XL will be available August 19 for an MSRP of $199.99.

[image via Reddit]

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Nintendo announces the 3DS LL or 3DS XL!

Here you are, the 2nd Generation 3DS is not a “lite” version of the actual one, but rather its “larger” sister, behold the 3DS XL or LL in Japan.
Announce for a Worldwide launch at the end of July this new 3DS XL/LL comes with a new 3D 4.88” (800×240) screen and a a 4.18” secondary display offering a 90% increase of display real-estate! Bluetooth (Bluetooth Keyboard) But also a bulkier device with a size of 156x93x22 for 336g and an improve battery life of up to 6h30 while playing 3DS …