Sony’s DualShock 4 coming in ‘Magma Red’ and ‘Wave Blue’ at launch in Europe, North America to follow later

Sony's DualShock 4 coming in 'Magma Red' and 'Wave Blue' at launch in Europe, North America to follow later

Colors! Who doesn’t love colors, right? Well, if you were planning to snag a PlayStation 4, you’ll be happy to hear that the console’s DualShock 4 won’t be available solely in black. As has been the case with previous generation PlayStations, Sony will be offering different color variations of its DualShock controller, this time in “Magma Red” and “Wave Blue.” Both models will be available when the PS4 launches in Europe and in North and Latin America later in the year, where they’ll cost £54 and $59, respectively. So, don’t worry, it looks like you’ll be able to add a bit of hue to your next-gen gaming sessions.

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Blackberry Gaming Platform Advantages, In Select Markets

Blackberry Gaming Platform Advantages, In Select MarketsEver since the Blackberry Playbook tablet came out with the QNX-based operating system (OS), Blackberry had a software platform that was genuinely gaming capable. That was clearly not the case of previous Blackberry OSes that were all about “security and enterprise” features — at the expense of app performance. With Blackberry 10, a fresh page has been turned and it is also a new opportunity for developers, under certain conditions… (more…)

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Intel PixelSync Contributes To computer Graphics History

Intel PixelSync Contributes To computer Graphics HistoryAt GDC 2013, Intel has revealed some details of its 4th Gen Core Processors, including details about their upcoming graphics processors features (all Intel Core processor comes with a graphics processor or integrated GPU inside). Not surprisingly, DirectX 11.1 is supported, but what was not expected was that Intel actually extended upon the DX11 specifications to include two new features: Instant Access and PixelSync. Instant Access provides a more straightforward, more convenient and faster way to access the GPU memory, PixelSync does provide a more fundamental improvement in how computer graphics work and performs, especially when it comes to handling transparency. (more…)

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YouTube API will allow video games to more easily stream in-game content

YouTube tweaks will allow video games to more easily stream ingame content

What’s YouTube doing at the annual Game Developers Conference in San Francisco? Talking about integration with video games, obviously. More specifically, the company is hoping to expand an idea we first noticed in Call of Duty: Black Ops 2, whereby users could easily stream in-game content to YouTube. Clearly, the company worked in concert with Activision to make that possible, but forthcoming APIs will enable game developers far and wide to add the same functionality to other titles. Unfortunately, details remain murky regarding availability, but we are told that these new tools won’t be limited to just consoles — it sounds as if PC and mobile games will too be able to take advantage.

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Source: The Slanted, CNET

Unity 4 Game Engine Becomes ‘Massively Multi-Platform’

Unity 4 Game Engine Becomes Massively Multi PlatformUnity 4 has launched, and a lot of game developers worldwide are extremely enthusiastic about it. For end-users like you and I, it means that more games (and better games) will be available across all platforms, and for game developers, it means more features, better tools and a larger opportunity to leverage their work (make money) on new platforms. In you are not familiar with Unity, it’s a cross-platform game engine that uses used by a very large number of developers. It provides most of the infrastructure to build a game (if you’re a developer) and can be recompiled across platforms (PC/Mac/iOS/Android, Blackberry… ). (more…)

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