Hands-on with Katamari Damacy creator’s crazy 16-button game controller (video)

DNP Special 16button controller gets demoed with Katamari Damacy's creator's new game

You don’t often see a video game specifically designed for a 16-button bespoke controller and for a special one-time party, but that’s exactly what Keita Takahashi has done with Tenya Wanya Teens. If that name sounds familiar, it’s because Takahashi is responsible for the enormously popular game franchise that is Katamari Damacy along with cult favorite Noby Noby Boy. Teens is his first foray as an independent creator under Uvula, a studio he formed with his wife Asuka Sakai, and is a result of a collaboration with event organizers Wild Rumpus and video game website Venus Patrol. As for the party in question, it’s one that is being held concurrently with the 2013 Game Developers Conference in San Francisco, which is where we saw the controllers and the game in action.

As you can see above, the controller looks a lot like a modified arcade stick. A hand-made effort by programmer George Buckenham, both boxes were built in about five days for around 200£ ($302.50) each. According to Buckenham, the easiest part was assembling the electronics; it was the plywood housing that took him awhile to master. As for the game, Tenya Wanya Teens is a highly whimsical affair that is described as “a coming-of-age tale about love, hygiene, monsters and finding discarded erotic magazines in the woods.” Tasks include peeing in the shower, punching monsters and taking on grizzly bears.

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PlayStation 4’s Blu-ray drive is 3x as fast as PS3’s, PSN friends list cap raised, and other tidbits from Sony’s GDC panel

The PlayStation 4’s new DualShock 4 controller can be charged even while the PlayStation 4 is turned off. The PlayStation 4’s new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it’s fallen off your TV stand. The PlayStation 4’s Blu-ray disc drive is three times as fast as the PlayStation 3’s. In case it weren’t clear, Sony’s PlayStation 4 panel at this week’s Game Developers Conference wasn’t chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions.

For instance, the console’s “True Name” social functionality isn’t automatic — you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That’s not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.

Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be “much better,” according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita’s native resolution (960×544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we’d call red hot, but we’re hungry for PS4 details and this is what Sony’s delivering. Here’s hoping the company’s more forthcoming at E3.

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GameStick dev unit found at GDC 2013, we go eyes-on

GameStick dev unit found at GDC 2013, we go eyeson

GameStick is here … er, sort of. The development units are at least here at GDC 2013, quietly hanging out behind a nondescript computer monitor running a few Android games paired with a Nyko wireless controller. That’s right, it wasn’t running with the proprietary GameStick controller, but a third-party wireless — we’ll go hands-on with the company’s internally built controller later this evening, and thusly we didn’t want to offer a half-impression with the third-party units available on the show floor. Stay tuned for more, and take a gander at the gallery below for now.

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Sony’s PlayStation 4 DualShock 4 controller and Eye found at GDC 2013, we go eyes-on

Sony's PlayStation 4 DualShock 4 controller and Eye found at GDC 2013, we go eyeson

Sony’s next-gen console, the PlayStation 4, is getting an updated DualShock controller when it arrives at retail this holiday. It’s also getting an updated PlayStation Eye camera, which brings the camera much more in line with Microsoft’s Kinect than any previous versions. We found the PS4 peripherals trapped under a glass box on the Game Developers Conference show floor, and Sony sadly wouldn’t let us free them. We of course snapped a mess of pictures regardless, which you can see just below in the gallery. We anticipate the first hands-on opportunity with the DualShock 4 and PS4 Eye at E3 2013 in June, so hang tight for a few months!

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Metal Gear Solid V is Kojima’s first next-gen FOX Engine game, developer reveals (update: video)

Konami provides sneak peek at Metal Gear Solid V

Kojima Productions head Hideo Kojima this morning announced that The Phantom Pain and Metal Gear Solid: Ground Zeroes combined is actually Metal Gear Solid V, the first next-gen game from Kojima Productions running on its powerful FOX Engine. The news was revealed today during a FOX Engine panel at the Game Developers Conference. Kojima announced the combination of the previously announced concepts in a dramatic fashion, with his head wrapped in bandages, presumably as his alter ego Joakim Mogren. They provided a sneak peek trailer at the game’s opening sequence, where Snake is attempting to escape from a hospital — the trailer previously teased in late 2012. As FOX Engine is a next-gen platform, we’re assuming that the game is heading to next-gen consoles, but Kojima’s not saying anything solid just yet.

Update: GamesHQMedia managed to snag a trailer of the game, which we’ve embedded below.

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MOGA to support Kindle Fire and Windows Phone 8, $50 Pro controller slated for April 15th

DNP MOGA to let developers port games over to Amazon and Windows Phone 8 platforms, Pro controller available for $50 on April 15th

After nearly six months on the market, the MOGA Bluetooth-powered gaming controller is finally ready to open up its Android-restricted doors. We were told at the Game Developers Conference that starting today, developers can add MOGA support to Kindle Fire and Windows Phone 8 games, thus marking the device’s first foray outside of the Google Play ecosystem. Consumers shouldn’t get too excited by this announcement just yet, however, as this is just a call for developers — it’ll still be awhile until we see MOGA-compatible Kindle Fire and Windows Phone 8 games pop up on that MOGA Pivot app. In the meantime, we also learned that the MOGA Pro controller we saw at CES will be available in stores starting April 15th for $50 a pop, so hopefully those newly-ported apps will be ready by then.

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DICE+ launches $99 developer kit, pre-orders for $40 consumer model start this summer

DNP DICE launches $99 developer kit, hopes to release $40 consumer model this summer

Game Technologies, the Poland-based company behind the little electronic die that is DICE+, has just announced a $99 developer edition that bundles a transparent-cased model along with its software development kit. As a reminder, the DICE+ is an inch-sized rubberized cube packed with Bluetooth, an accelerometer and a rechargeable battery, with the aim of bringing human interaction to electronic board games and beyond.

We had a look at a demo DICE+ here at the 2013 Game Developers Conference and it looks relatively unchanged from the one we saw at E3 last year. However, the microUSB port is now revealed via a sliding mechanism instead of a pull-out flap, which should result in a more balanced roll. Marketing director David Gatti also told us that the cube’s internals have been revamped and simplified for more cost-effective production.

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Source: DICE+

HP introduces Unreal Engine 4-ready ‘turnkey solution’ workstations, collaborating with ALT Systems

HP introduces Unreal Engine 4ready 'turnkey solution' workstations, collaborating with ALT Systems

Hewlett-Packard may not be well-known by consumers for creating the machines that power the industries that power the world we live in, but the company’s workstation business does just that. From film to oil drilling to medicine, HP’s workstations have their hands in a lot of pies — and today, that expands more directly to yet another major industry: video games. With its Z1, Z820 and Z620 workstations, HP is collaborating with Epic Games, Autodesk, and ALT Systems to create what they’re calling a “turnkey solution” to game development workstation woes. The three aforementioned units can be customized to arrive with a variety of variables, including Unreal Engine 4, Autodesk, and NVIDIA GTX-line GPUs.

In so many words, ALT Systems will take the disparate pieces of hardware and software from HP, NVIDIA, Autodesk and Epic Games to provide an all-in-one buying solution for game dev studios. As ALT Systems president Jon Guess laughingly explained, it provides clients “one neck to wring” should things go wrong, rather than dev studios having to suss out hardware issues on their own. The first fruits of the partnership arrive this year in game developer-centric versions of the aforementioned three workstation models. For a full rundown of the various workstation configurations that’ll arrive this year, ALT Systems has a site set up just for you.

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Havok announces Project Anarchy, a new development engine for mobile gaming

Havok announces Project Anarchy, a new development engine for mobile gaming

Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.

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Source: Project Anarchy