The Engadget Interview: Cliff Bleszinski on next-gen gaming, Oculus Rift and the always-on console

The Engadget Interview Cliff Bleszinski on nextgen gaming, Oculus Rift and the alwayson console

What’s life been like for the outspoken Gears of War designer and former design director of Epic Games since his departure last fall? Well, a lot of taking it easy. Cliff Bleszinski (or CliffyB to many) may not be manning the design reins of an upcoming game, but he’s still quite active — especially in chatting up the blooming dev community around Raleigh, N.C. We caught up with Cliff after his keynote at the recent East Coast Games Conference to talk next-gen, annualized game franchises and anything else we could think of. Join us on the other side of the break for the full discussion and some unabashed love for the Tarheel State.

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Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

Fall must be the season for sea changes in the game industry. Just weeks after BioWare’s founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a “much needed break,” which makes sense when you see his development experience: he joined Epic’s crew with Dare to Dream Volume One in 1993 and has nurtured virtually every major (and often minor) game franchise at the company since, including the Jazz Jackrabbit platformers, untold numbers of games in the Unreal line and most recently the Gears of War series. Bleszinski hasn’t said where he’s headed next, although it’s hard to imagine him switching professions like the two BioWare doctors — for many, he’s synonymous with certain eras of first- and third-person shooters. Wherever he goes, we wish him the best of success.

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Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling originally appeared on Engadget on Wed, 03 Oct 2012 20:47:00 EDT. Please see our terms for use of feeds.

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NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT video

NVIDIA and Epic Games have successfully ported the full PC version of Unreal Engine 3 to both Windows 8 and, more importantly, Windows RT. Demonstrating the achievement on a Tegra 3-powered ASUS Vivo Tab RT, it played a buttery-smooth version of Epic Citadel, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both Gears of War and Mass Effect were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft’s low-power OS once it makes it debut on October 26th, but we’ll let you decide for yourself after the break.

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NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video) originally appeared on Engadget on Wed, 29 Aug 2012 12:26:00 EDT. Please see our terms for use of feeds.

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Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made

Infinity Blade 1 on iPad

Traditional console makers have often sworn up and down that mobile doesn’t make money for game development. That might still be true for some developers, but you’ll get a very different answer if you ask Epic Games. Co-founders Tim Sweeney and Mark Rein have collectively described the currently iOS-only, Chair-developed Infinity Blade as the “most profitable game we’ve ever made” when considering the amount of money and time invested relative to the money coming back. Yes, that includes even the Gears of War series, which most consider Epic’s primary cash cow. Sweeney, like his long-time competitor Johh Carmack at id Software, is also taken aback by the power stuffed inside the latest generation of mobile devices — a 2012 iPad is nearer the performance of a PlayStation 3 or Xbox 360, he tells Gamasutra, and the pace is only picking up. Even more insights await in the interview with Sweeney; click below if you want a hint of what one of gaming’s pioneers has to say about where your tablets, phones and (yes) PCs are going.

Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made originally appeared on Engadget on Wed, 27 Jun 2012 19:22:00 EDT. Please see our terms for use of feeds.

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