Zorro Macsk review: instantly add touchscreen functionality to your 21.5-inch iMac

DNP Zorro Macsk review instantly add touchscreen functionality to your 215inch iMac

Over the years we’ve come across a few signs that pointed to the possibility of touchscreen-enabled iMacs, but Steve Jobs had already dismissed this as a possibility for current Mac form factors. Quoting the man at the “Back to the Mac” keynote from two years ago: “It gives great demo, but after a while your arm feels like it’s going to fall off. Touch surfaces want to be horizontal.”

So perhaps our fantasy’s still stuck in the “research project” phase.

Luckily, the more adventurous touchscreen lovers can look to third-party solutions. For MacBooks you have Axiotron’s Modbook, except you lose the keyboard and you can’t perform the modification yourself. As for iMacs and Cinema Displays, we’ve been following Troll Touch for its resistive touchscreen replacement panels, but they aren’t exactly affordable and most of them have to be installed by the company. Even its user-installable SlipCover series starts from $899, anyway.

This leaves us with the Zorro Macsk, a cheekily named iMac accessory hailing from TMDtouch of Shenzhen, China. The 21.5-inch model is priced at just $199 on Amazon with no modifications required. Plus, it supports multitouch — a glaring omission from Troll Touch’s Mac lineup. So is this truly a bargain? Or is it just a case of “you get what you pay for?” Follow past the break to see how we got on with the Zorro Macsk.

Continue reading Zorro Macsk review: instantly add touchscreen functionality to your 21.5-inch iMac

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Zorro Macsk review: instantly add touchscreen functionality to your 21.5-inch iMac originally appeared on Engadget on Mon, 17 Sep 2012 15:51:00 EDT. Please see our terms for use of feeds.

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Woven’s wearable platform for gaming, cool points and a whole lot more (video)

Woven's wearable platform for gaming, cool points and a whole lot more (video)

TshirtOS showed us one take on wearable gadgetry earlier this month, and now it’s Woven’s turn. This particular e-garment packs quite the selection of hardware, as you can see above — a trio of LilyPad Arduino boards (and some custom ones), a Bluetooth module, 12 x 12 RGB LED “screen”, speakers, bend sensors, a heart rate monitor, shake motors and a power pack. You’ll need to accessorize, of course, with a smartphone for hardware harmony and to run companion apps. So what’s it for, you ask? Well, the creators are touting it primarily as a “pervasive” gaming platform, and even seem to have a working first title in the form of SPOOKY (think gesture-based ghost-fighting). Other uses (which appear a little more conceptual) see Woven as a workout companion, TV remote, Wii controller, social network alerter or simply a fashion accessory. Check out the videos below to see it in action and imagine all the fun you could have in the five minutes before you’re ushered into that padded room.

Continue reading Woven’s wearable platform for gaming, cool points and a whole lot more (video)

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Woven’s wearable platform for gaming, cool points and a whole lot more (video) originally appeared on Engadget on Fri, 31 Aug 2012 05:36:00 EDT. Please see our terms for use of feeds.

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Google grabs glove-based input patent, could spell out gesture control

Google grabs glovebased input patent, could spell out gesture control

Google might have already patented some nifty eye-tracking controls, but that doesn’t mean it isn’t considering other sensory input. A recently granted patent hints at a potential glove-based controller, with references to a pair of detectors that record “images” of an environment, and then determine gestures based on the calculated movement between them. The illustrations go on to show a hand drawing out the letter J, indicating it could be used for text input, while another suggests recognition of pinch-to-zoom style gestures. There’s no mention of its fancy glasses in the patent, but we’re thinking a glove to control the Nexus 7 might be a bit overkill.

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Google grabs glove-based input patent, could spell out gesture control originally appeared on Engadget on Tue, 21 Aug 2012 06:52:00 EDT. Please see our terms for use of feeds.

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Qualcomm demos touch-free gesture control for tablets powered by Snapdragon (video)

Qualcomm demos touchfree gesture controls powered by Snapdragon

Tablets are for touching — that much is understood. But Qualcomm’s making it so your fingers will be mostly optional, thanks to the Kinect-like powers of its Snapdragon CPU. To highlight this, the company’s uploaded a couple of videos to its YouTube channel that showcase two practical use case scenarios for the gesture tech: gaming and cooking. Using the device’s front-facing camera, users will one day soon be able to control onscreen avatars, page forward and back through recipes, setup profiles and even wake their slates all with simple hand or head movements. Alright, so tactile-free navigation of this sort isn’t exactly new, but it does up open up the tablet category to a whole new world of innovation. Head past the break to peek the demos in action.

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Qualcomm demos touch-free gesture control for tablets powered by Snapdragon (video) originally appeared on Engadget on Mon, 06 Aug 2012 16:22:00 EDT. Please see our terms for use of feeds.

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Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory

Kinect Toolbox update turns our frantic gestures into mouse input

Using Microsoft’s Kinect to replace a mouse is often considered the Holy Grail of developers; there have been hacks and other tricks to get it working well before Kinect for Windows was even an option. A lead Technical Evangelist for Microsoft in France, David Catuhe, has just provided a less makeshift approach. The 1.2 update to his Kinect Toolbox side project introduces hooks to control the mouse outright, including ‘magnetic’ control to draw the mouse from its original position. To help keep the newly fashioned input (among other gestures) under control, Catuhe has also taken advantage of the SDK 1.5 release to check that the would-be hand-waver is sitting and staring at the Kinect before accepting any input. The open-source Windows software is available to grab for experimentation today, so if you think hands-free belongs as much on the PC desktop as in a car, you now have a ready-made way to make the dream a reality… at least, until you have to type.

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Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory originally appeared on Engadget on Wed, 01 Aug 2012 03:09:00 EDT. Please see our terms for use of feeds.

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Angry Birds land on Samsung Smart TVs, wage war with gestures

Angry Birds land on Samsung Smart TVs, wage war with gestures

If your contempt for green swine runs deeper then you can express on a smartphone, maybe its time you took the war to something bigger. How about a Samsung Smart TV? According to the firm’s Flickr page, Rovio’s Angry Birds are once again taking their war to your living room, and will be utilizing the the platform’s motion control features. Sounds like Sammy’s Smart Interaction setup is good for a bit more than changing channels and browsing the web from your couch. Don’t own a Smart TV? Sit tight, your Xbox and its fancy Kinect sensor will have their day on the battlefield soon enough.

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Angry Birds land on Samsung Smart TVs, wage war with gestures originally appeared on Engadget on Thu, 12 Jul 2012 05:25:00 EDT. Please see our terms for use of feeds.

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University of Calgary’s Fat Thumb trick allows one-handed phone use, jugglers are thankful (video)

University of Calgary researchers devise Fat Thumb trick for onehanded phone use, jugglers are thankful video

Everyone’s let it happen at some point — that moment where we’re desperately trying to use our smartphones in one hand while juggling groceries or coffee in the other. There’ll be no way to recover those social graces, but six researchers at the University of Calgary have developed a software technique, Fat Thumb, that should at least keep the contortions and dropped phones to a minimum. As the name implies, it’s all based around pressure: a light touch performs the usual commands, while squishing the thumb’s wider surface area against the screen allows the equivalent of a multi-touch gesture, such as a pinch to zoom. The advantages for comfort and grip virtually speak for themselves; what’s surprising is that Fat Thumb may well be faster than other one-handed gestures. Work on the project is so far confined to a research paper stemming from experiments with an iPhone, although it’s easy to see this spreading to other platforms and real products before too long. Catch a glimpse of the cleverness in action after the break.

Continue reading University of Calgary’s Fat Thumb trick allows one-handed phone use, jugglers are thankful (video)

University of Calgary’s Fat Thumb trick allows one-handed phone use, jugglers are thankful (video) originally appeared on Engadget on Thu, 05 Jul 2012 04:23:00 EDT. Please see our terms for use of feeds.

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Microsoft job posting hints at Connected Car strategy: Azure, Kinect and WP8

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Redmond seems to have more grandiose ideas for Connected Car than it’s let on before, judging from a recent help wanted ad on its site. Reading more like PR for its car-based plans, the job notice waxes poetically about using “the full power of the Microsoft ecosystem” in an upcoming auto platform with tech such as Kinect, Azure, Windows 8 and Windows Phone. Those products would use face-tracking, speech and gestures to learn your driving habits and safely guide or entertain you on the road, according to the software engineer listing. It also hints that everything would be tied together using Azure’s cloud platform, so that your favorite music or shortcuts would follow you around, even if you’re not piloting your own rig. All that makes its original Connected Car plans from 2009 seem a bit laughable — check the original video for yourself after the break.

Continue reading Microsoft job posting hints at Connected Car strategy: Azure, Kinect and WP8

Microsoft job posting hints at Connected Car strategy: Azure, Kinect and WP8 originally appeared on Engadget on Mon, 25 Jun 2012 12:47:00 EDT. Please see our terms for use of feeds.

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