Google has just made shopping on your Android phone much easier. The folks in Mountain View have outed a new Checkout button that enables one-click purchases. Instead of having to shuffle through a litany of steps to pick up that next birthday gift, you’ll only need to tap once, then confirm the payment info via Google Wallet and shipping details in order to complete a shopping session on your mobile device. Of course, this will also allow users to avoid the headache of having to input payment info in each site where they want to make a purchase.
Google unveils Samsung Galaxy S 4 running stock Android Jelly Bean, available June 26th for $649
Posted in: Today's ChiliGoogle just dropped a pretty big surprise during its opening day I/O keynote. It’s taken the wraps off a new edition of Samsung’s Galaxy S 4 that runs stock Android Jelly Bean. The device itself is fully unlocked and packing LTE support for AT&T and T-Mobile, along with 16GB of storage and what Google promises will be prompt system updates. Not surprisingly, this won’t quite be the budget-friendly off-contract option that the Nexus 4 is — the phone will run $649 when it hits Google Play on June 26th.
Filed under: Cellphones, Mobile, Samsung, Google
Many have chastised Google for doing little to properly expose Android tablet apps, but it’s addressing that in style: the Google Play Store now includes a dedicated section in the charts for the top tablet-native releases, all of which meet the company’s design guidelines for bigger screens. The company is also bringing its recent Play Store mobile redesign to the web. It shares the same interface, but it takes advantage of the extra screen area with a sidebar that lets shoppers quickly switch between media types. Both updated portals should be accessible today.
Google launches All Access music-streaming service in the US: $9.99 monthly fee
Posted in: Today's ChiliAnd now, one of the most anticipated I/O announcements. As rumored, Google has been working toward the launch of its own music-streaming service, and the official unveiling came today. Dubbed Google Play Music All Access, the product has a strong focus on personalized recommendations via the so-called Explore feature. Like Spotify and other services, All Access will let you start a radio station while listening to a particular track, and in-depth tweaking controls allow you to nix songs that don’t suit your fancy. Another feature demoed onstage is Listen Now, which highlights new releases and content Google thinks you’ll enjoy.
As anticipated, All Access will require a monthly fee. A subscription costs $9.99 in the US, and all users will get a 30-day free trial. The service is launching stateside today, and if you sign up before June 30th, you’ll get $2 off the monthly fee. We’ll be taking All Access for a test drive as soon as possible — check back for our initial impressions.
Filed under: Google
On stage at I/O today, Google just announced Android Studio, an integrated development environment for building apps. Based on IntelliJ IDEA Community Edition, this new environment works as a WYSIWYG for creating applications, essentially, letting you make changes and get a preview in real time, boosting productivity and making it easier to build nice-looking apps with a bit less effort. There’s a wide variety of emulators for previewing apps, so even if you don’t have a particular device on hand, you can still make sure everything’s working as intended. Also on display today was a new development console, offering up optimization tips, revenue graphs, beta-tester control and usage metrics pulled from analytics. All of these features will make things easier to manage for developers, giving them more time to create more polished apps that work well on a variety of Android devices.
Google outs new Maps and Location APIs: geofencing and low-power location services
Posted in: Today's ChiliMaps is one of the most useful features in Android, and today at Google I/O 2013, Mountain View announced a trio of new location services APIs to help devs to better leverage that strength. Fused Location Provider is the first, and it brings faster, more accurate location signals and delivers a low-power location mode that sips less than 1 percent of your battery while in use. Next is Geofencing, which will allow devs to set up to 100 location-based triggers for app events. The third API is called Activity Recognition, which uses accelerometer data and machine learning to figure out when you’re walking, cycling or driving.
More goodies for devs here at I/O: Google just announced that Google Cloud Messaging — the push-notification system that debuted last year — is now a part of its Google Play Services, and it will get three new features, to boot. These include “persistent connections,” which should help push out messages quickly, upstream messaging for sending data from your app to your servers and — most importantly — synced notifications across devices. This means that if you dismiss an alert on your phone, it will similarly hit the dust on your slate. Mountain View recently announced that Cloud Messaging will now integrate with all versions of Chrome and Chrome OS, so today’s news is a (very big) cherry on top.
Gallery: Google I/O 2013: Cloud messaging
Filed under: Google
Google Play game services aims to integrate gaming across Android, iOS and the web, available today
Posted in: Today's Chili
Google Play game developers and players alike are getting a quartet of game-changing additions today: real-time multiplayer, leaderboards, cloud saves and achievements. And that’s not all — the latter three services will function cross-platform between Android, iOS and the web. The whole initiative is called — unsurprisingly — “Google Play Game Services,” and it’s available today in a smattering of games. Unlike Apple’s Game Center application, what Google’s offering is backend support for developers rather than a standalone application. Think of it more like OpenFeint than Game Center — you can sign in using your Google+ login in-game, and that login will track your identity (including leaderboard scores, achievements and saves) across various games and devices.
Any developer launching a game on the Google Play store has access to game services, though Google isn’t making it an obligation. “We won’t make it a mandatory exercise, or have any certification process around it,” Google lead product manager Greg Hartrell told us. “We create fantastic services that allow developers to create these great game experiences, and help promote their discovery, help retain their users and keep them engaged.”
Filed under: Cellphones, Gaming, Handhelds, Tablets, Software, Mobile, Google
There have been 900 million Android activations, 48 billion app installs to date
Posted in: Today's ChiliWhat would a Google liveblog be without some updates on Android activations? Well, in case you’re curious, the newest figure is 900 million — a big jump from the 400 million activations reported last year. What’s more, Google says there have been 48 billion app installations to date, including 2.8 billion in the last month alone, with revenue per user 2.5 times what it was a year ago. To put that in context, that’s not far off Apple’s latest numbers: the company has logged just under 50 billion downloads of its own.
Moving on to Chrome, meanwhile, Google is touting 750 million active users, and that includes not just the desktop, but phones and tablets too. That’s up from 450 million users at this time last year, with 300 million switching over in the past 12 months. Finally, if you want to get really granular, Google also gave an update on its Google Cloud Messaging service, which was announced last year. Apparently, 60 percent of apps are now using GCM, and 17 billion messages are pushed through the service per day. We’ll let you chew on that for a moment while you follow the liveblog, but it seems to us now would be a good time to start placing bets on when we hit the 1-billion-activations mark.
Filed under: Mobile