NVIDIA GeForce GTX 660 Ti graphics hit MAINGEAR custom PCs

This week the folks at MAINGEAR have let it be known that they’re bringing on the NVIDIA Kepler excellence with the GeForce GTX Ti graphics solution to their line of custom built PCs. You’ll be able to work NVIDIA GeForce architecture for fabulous graphics here with MAINGEAR without dropping tons of cash, both companies aims here being a “sweet spot” for affordability, performance, and power efficiency. In addition to the GeForce GTX 660 Ti coming to the MAINGEAR custom desktop lineup, the whole NVIDIA Kepler family will be joining the party as well – immediately if not soon!

The MAINGEAR custom desktop line will benefit from the Kepler family right out of the gate and there’s a couple of limited edition units coming here in the summer season as well. MAINGEAR is bringing on a limited F131 and Potenza class system, each of them with the 660 Ti for gaming action, and both of them coming on with the next-level beast of a game Borderlands 2 included. Check out more info on these limited edition setups on the GTX 660 Ti MAINGEAR page right this minute. The Potenza Limited Edition model with Borderlands 2 will cost you a cool $1199 while the F131 Limited Edition model with Borderlands 2 will bring you up to $1379 – they’re both ready to rock!

MAINGEAR notes that NVIDIA’s GeForce GTX 660 Ti will bring on 1.5x faster performance than the generation that precedes it – the GTX 560 Ti. This same comparison has the new 660 working at 2x better power efficiency as well. With this solution you’ve got TXAA temporal antialiasing for fabulous performance and image quality no matter what game you’re attacking. You’ve also got NVIDIA PhysX as well as Full Direct X11 support for “the best gaming experience possible”.

And we’ll see about that when we have a full look at one of these units next week – meanwhile, you’ll want to have a peek at recent bits of news surrounding the NVIDIA GeForce GTX 660 Ti in the timeline below [DEVELOPING]. And let us know if you plan to upgrade to this new gear in the near future!


NVIDIA GeForce GTX 660 Ti graphics hit MAINGEAR custom PCs is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people

NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people

It’s taken NVIDIA a mighty long time to squeeze its Kepler GPU into something more affordable than the GTX 670, but it’s finally happened — the mid-range GTX 660 Ti is out and available to purchase for $299 on boards from EVGA, Gigabyte, ASUS and the usual suspects. Some buyers may complain that’s $50 more than the 560 Ti, while others will no doubt be reeling off their CVV codes already. For its part, NVIDIA claims the 660 Ti is the “best card per watt ever made” and that it beats even AMD’s higher-priced Radeon HD 7950 at 1920 x 1080. Check out the slide deck below for official stats, as well as for examples of what the card can do with its support for DirectX 11 tessellation, PhysX (particularly on Borderlands 2, which you may well find bundled free) and NVIDIA’s TXAA anti-aliasing.

We’ll wait for independent benchmarks in our review round-up before making any judgment, but in the meantime it’s fair to say that this 150-watt card comes fully featured. For a start, it has just as many 28nm CUDA cores as the GTX 670, the same base and GPU Boost clock speeds, the same 2GB of GDDR5 and indeed the same connectivity. The only sacrifice is memory bandwidth: all that computational performance is limited by a 192-bit memory bus, compared to the 256-bit width of the 670. Judging from those specs, we’d expect it to be almost 670-like in performance, and that’s going to be pretty impressive.

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NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people originally appeared on Engadget on Thu, 16 Aug 2012 09:00:00 EDT. Please see our terms for use of feeds.

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SIGGRAPH 2012 wrap-up

SIGGRAPH 2012 wrapup

Considering that SIGGRAPH focuses on visual content creation and display, there was no shortage of interesting elements to gawk at on the show floor. From motion capture demos to 3D objects printed for Hollywood productions, there was plenty of entertainment at the Los Angeles Convention Center this year. Major product introductions included ARM’s Mali-T604 GPU and a handful of high-end graphics cards from AMD, but the highlight of the show was the Emerging Technologies wing, which played host to a variety of concept demonstrations, gathering top researchers from institutions like the University of Electro-Communications in Toyko and MIT. The exhibition has come to a close for the year, but you can catch up with the show floor action in the gallery below, then click on past the break for links to all of our hands-on coverage, direct from LA.

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SIGGRAPH 2012 wrap-up originally appeared on Engadget on Fri, 10 Aug 2012 13:00:00 EDT. Please see our terms for use of feeds.

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NVIDIA Q2 earnings bounce back through Tegra: $119 million profit on $1.04 billion in revenue

NVIDIA logo

NVIDIA’s fiscal performance in its second quarter shows the rewards of patience in the mobile sphere. It just saw its profit double versus a glum first quarter to $119 million, even though the company only slightly edged ahead in revenue to $1.04 billion. In explaining the success, the company is quick to point to a confluence of events that all worked in favor of its bank account: a slew of Tegra 3 phones and tablets like the Transformer Pad TF300 made NVIDIA’s quarter the brightest, but it could also point to a much-expanded GeForce 600 line on the PC side and the shipments of the first phones with NVIDIA-badged Icera chips. The graphics guru expects its revenue to climb more sharply in the heat of the third quarter as well — between the cult hit Nexus 7 tablet and a role as a major partner for Windows RT, NVIDIA has at least a temporary license to print money.

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NVIDIA Q2 earnings bounce back through Tegra: $119 million profit on $1.04 billion in revenue originally appeared on Engadget on Thu, 09 Aug 2012 17:43:00 EDT. Please see our terms for use of feeds.

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AMD launches its next-gen FirePro graphics card lineup, we go hands-on at SIGGRAPH (video)

AMD launches its nextgen FirePro graphics card lineup, we go handson at SIGGRAPH video

Just as you’ve cozied up with “Tahiti” and “Cape Verde,” AMD has returned to grow its “Southern Islands” family of graphics cards with four fresh FirePros, offering up to four teraflops of graphics computing power. That spec can be found in the company’s new W9000, which is capable of four TFLOPs single precision and one TFLOP double precision with a price tag just shy of $4,000. That behemoth of a card offers 6GB of GDDR5 RAM and requires 274 watts of power. More humble members of the fam include the W8000, which has the same form-factor as the higher-end W9000, but eases back on the specs, consuming 189 watts of power and carrying a $1,599 price tag.

We had a chance to take a closer look at both cards at SIGGRAPH, and while they packed a significant amount of heft, you’ll likely never take a second look once they’re buried away in your tower rig. Fans of smaller housings (and price tags) may take notice of the W7000 and W5000, which are both considerably more compact and require less power to boot, with pricing set at $899 and $599, respectively. Those cards were also on hand for our demo, and can be seen along with the top two configs in our gallery below. You can also sneak a closer peek in the hands-on video after the break, and glance at the full specs over at our news post from earlier today.

Continue reading AMD launches its next-gen FirePro graphics card lineup, we go hands-on at SIGGRAPH (video)

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AMD launches its next-gen FirePro graphics card lineup, we go hands-on at SIGGRAPH (video) originally appeared on Engadget on Tue, 07 Aug 2012 15:46:00 EDT. Please see our terms for use of feeds.

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ARM’s Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video)

DNP ARM's MaliT604 makes its official device debut, we get a first look at the nextgen GPU handson video

Think those are some pretty slick graphics in your Galaxy S III? Samsung’s latest smartphone packs some mighty graphics prowess of its own, thanks to the Mali-400 MP GPU, but once you spend a few minutes with the Mali-T604, the company’s next-generation chipset, the improvements become quite clear. After seeing the Mali-T604 in action, as we did at SIGGRAPH today, the capabilities leave us hopeful for the future, and perhaps feeling a bit self-conscious about the silicon currently in our pockets. The reference device on hand was operating in sync with a variety of unnamed hardware, protected from view in a relatively large sealed box. We weren’t able to squeeze many details out of ARM reps, who remained mum about the demo components, including clock speed, manufacturer and even fabrication size. What we do know is that we were looking at a quad-core Mali-T604 and dual-core ARM Cortex-A15 processor, with a fabrication size in the range of “28 to 40 nanometers” (confirming the exact size would reveal the manufacturer). Clock speed is also TBD, and the early silicon on demo at the show wasn’t operating anywhere close to its top end.

In order to experience the T604, we took a look at three demos, including Timbuktu 2, which demonstrates elements like self shadowing and depth of field with OpenGL ES 3.0, Hauntheim, which gives us an early look at physics simulation and HDR lighting with OpenCL, and Enlighten, which rendered silky smooth real-time illumination. You can see all of the demos in action after the break, and you can expect T604-equipped devices to make their debut beginning later this year — ARM says its working with eight manufacturers to get the licensed tech to market as early as Q3.

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ARM’s Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video) originally appeared on Engadget on Tue, 07 Aug 2012 13:30:00 EDT. Please see our terms for use of feeds.

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NVIDIA announces second generation Maximus, now with Kepler power

NVIDIA announces second generation Maximus now with more Kepler

It’s been almost exactly a year since we first heard about NVIDIA’s Maximus technology, and today the firm’s just announced an update. The second generation of the platform is now supported by Kepler-based GPUs. This time around computational tasks get ferried off to the SMX-streaming K20 GPU ($3,199 MSRP,) leaving the 3,840 x 2,160 resolution-supporting Quadro K5000 GPU ($2,249) to tackle the graphical functions. Want to know when you can get your hands on the goods? Well, NVIDIA says starting December, with the Quadro K5000 available as a standalone in October. Head down to the PR for the full spin and forthcoming workstation / OEM details.

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NVIDIA announces second generation Maximus, now with Kepler power originally appeared on Engadget on Tue, 07 Aug 2012 09:39:00 EDT. Please see our terms for use of feeds.

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We’re live from SIGGRAPH 2012 in Los Angeles!

We're live from SIGGRAPH 2012 in Los Angeles!

Most of us experience the Los Angeles Convention Center during one of its most chaotic weeks of the year, when tens of thousands of gaming industry manufacturers, video game designers and consumers descend upon downtown LA for the annual E3 expo, booth-babe radar tweaked to 11. There’s a hint of graphics prowess amid the halls this week, too, albeit on a vastly smaller scale, and with a heavy heap of civility. SIGGRAPH is a trade event through and through, with attendees demonstrating their latest tech, taking in a handful of seminars or hunting for networking opportunities, in search of employment and partnerships. It’s often also a venue for product launches, which is what’s brought us out, along with the usual bounty of kooky creations that serve to entertain and lighten the mood. As always, we’ll be bringing you a little bit of everything over the next few days, letting you sample the best of SIGGRAPH from the comfort of your own device — head over to our SIGGRAPH 2012 tag to follow along.

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We’re live from SIGGRAPH 2012 in Los Angeles! originally appeared on Engadget on Tue, 07 Aug 2012 09:00:00 EDT. Please see our terms for use of feeds.

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AMD announces $4k FirePro W9000 GPU, entry-level FirePro A300 APU for CAD and graphics pros

AMD announces $4k FirePro W9000 GPU, entrylevel FirePro A300 APU for CAD and graphics pros

After a brief tease earlier this summer, AMD just announced pricing and availability for its new market-leading FirePro W9000 graphics processing unit — the $3,999 GPU is available now through AMD resellers, and is compatible with Supermicro SuperWorkstations. Joining that “world’s most powerful” rig are the W8000, W7000 and W5000, which sell for $1,599, $899 and $599, respectively, and can each power six 30-inch 4K displays. Power-hungry pros will want to opt for the top-of-the-line model in order to take advantage of four TFLOPs single precision or one TFLOP double precision, along with 6 gigs of high-speed GDDR5 RAM. The W8000, on the other hand, offers 3.23 TFLOPs single precision and 806 GFLOPs double precision, followed by the W7000 with 2.4 TFLOPs / 152 GFLOPs, both with 4 gigs of RAM, along with the W5000, which packs 1.27 TFLOPs single and 80 GFLOPs double, with 2 GB of GDDR5 RAM.

Design pros with slightly more modest demands may find the FirePro A300 APU more in line with their budgets — we don’t have precise pricing to share, since third parties will ship their own configs, but terms like “entry-level” and “mainstream” make it clear that you won’t be drawing in more than a couple zeros in the checkbook to make your purchase. The integrated solution utilizes AMD’s Turbo Core tech, supports Eyefinity and Discrete Compute Offload, and can power horizontal display arrays of up to 10,240 x 1,600 pixels. You’ll find all the nitty-gritty in the pair of press releases after the break.

Update: Our pals over at HotHardware have just pushed out a review of the W8000 and W9000, but found the results to be a bit of a letdown. Hit up their post for the full skinny.

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AMD announces $4k FirePro W9000 GPU, entry-level FirePro A300 APU for CAD and graphics pros originally appeared on Engadget on Tue, 07 Aug 2012 00:01:00 EDT. Please see our terms for use of feeds.

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Samsung “icon theft” images shown by Apple

This month the epic court war of Apple vs Samsung is taking place and the newest battle is in: Apple is presenting a set of slides which accuse Samsung of straight up copying their designs for mobile device icons. In each of the following slides (included in this post) you’ll find Apple’s presentation (via CNET) to be quite convincing in some areas and perhaps a bit of a reach in others. It’s all up to your own senses, of course, until the jury is able to reach a conclusion of their own in this massive and multi-faceted case.

First have a peek at what could be an undeniable theft or, if Samsung is able to convince the jury, an incredible coincidence. This is the Telephone app icon for the iPhone – which still exists today – as it appeared on the first iPhone. Below the image, as it is with the rest of the examples as well, Apple shows a collection of Samsung devices with their icon of choice for the Samsung Android version of the Telephone app. Green icon with a white landline-type phone aiming upward and to the right.

Next is the iTunes trademark as compared to Samsung’s choice of a CD with a music note in front of it. This is a bit of an odd one because Apple’s icon for iOS (on the iPhone, iPad, and iPod touch) is actually more of a music note in a white circle than it is an iTunes logo. Apple presents their original trademark application image for the iTunes logo to the right of the mobile icon for comparison to Samsung’s collection below.

Next is the Settings icon from iOS being compared to the Samsung Settings icon on everything from the Captivate to the Galaxy S II. One might ask one’s self why the gear is being claimed by Apple when it should be clear that the base Android system the Samsung devices in question were built on also had a gear for its own shortcut to Settings. Have a peek first at the Apple comparison to Samsung, then to an icons pack from an early version of Android: version 1.6 Donut.

There’s a Notes app in both the iPhone and each of the Samsung devices Apple is showing in this next slide. This is where things get a bit more suspicious once again as not only are the colors replicated rather closely, but the lined yellow paper looks the same as well. Why on earth neither company went for the more obvious sticky-notes type icon, we cannot say!

The Photos icon comparison between iOS and the Galaxy line of Samsung smartphones is a bit odd as there is indeed a flower in both of the options – but they’re sized quite differently. Apple’s icon is a clear image of a sunflower on a blue sky background while Samsung chose to have flower pedals shown with two photos of those pedals sitting on to, with a play button on top of the stack as well.

Finally there’s the Contacts icon as presented by Apple (as it is with the rest of these slides) with the original iOS icon up top and a collection of Samsung Galaxy smartphones below. Though the color scheme here isn’t the same, it’s quite clear that both of these groups grabbed inspiration from the same source. OR that one saw the other at some point and decided to make good.

Make your own judgements here and let us know if you feel that Apple or Samsung – or both – were wronged in how similar their mobile device icons look to one another. It’s no small accusation saying that a design was copied directly from your own, and we hope neither company is taking any of this situation lightly.

Have a peek at the timeline below to see additional insights into this case and stay tuned as Apple and Samsung cut each-other to shreds over the coming weeks and months.


Samsung “icon theft” images shown by Apple is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.