AMD Radeon HD 7990 makes an appearance at GDC 2013

GDC 2013 has been pretty eventful all week long, and a lot of announcements have been made on new hardware and video games. However, AMD made an appearance but didn’t quite announce anything, but they did tease their new Radeon HD 7990 graphics card, which has unofficially been out on the market from a few third-party vendors, but AMD has never made it official.

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The company made the new graphics card official earlier today, unveiling the official design of the card during a press conference at GDC 2013 (seen above). Little else is known about the new card, though. However, game developing studio DICE has admitted to using the HD 7990 card for its 17-minute Battlefield 4 preview that we reported on a couple days ago.

Other than a few pictures that we were treated with, nothing else was said about the specs of the card, other than that it’s a dual Tahiti card. However, the photos do give away some clues about the card itself. First off, the card has a complete open-air cooler, as opposed to previous dual-GPU cards sporting full blowers. This means that your computer case will have to be particularly well-ventilated and breezy.

There are also two 8-pin PCI-express connectors, which means that the power rating probably hovers around 375 watts, so you’ll definitely need a fairly robust power supply in order to get feed an adequate amount of juice to this bad boy. Other than that, AMD said that the card will be coming soon, but no word on an official release date.

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[via AnandTech]


AMD Radeon HD 7990 makes an appearance at GDC 2013 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Someday Soon, Video Games Will Look Like This Incredible Unreal Engine 4 Graphics Demo

So this is gorgeous. The video up top is a leaked demo of the Unreal Engine 4. It’s been shown at GDC, and Kotaku isn’t sure if it’s a new, next gen game or just a tech demo. But either way, it’s stunning for in-game visuals. More »

AMD announces Sky graphics for cloud gaming capabilities

It looks like AMD is wanting to tackle the cloud gaming industry and take on the likes of OnLive. The company announced its new Sky series graphics at GDC 2013 this week, which is a new series of graphics chips being added on to the company’s current Radeon line. The Sky series was built specifically with cloud gaming in mind.

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The new Sky cards are built on AMD’s Graphics Core Next architecture and use RapidFire technology in order to deliver the best cloud gaming experience possible. The series includes three enterprise-level graphics cards, with the top-tier model being the Sky 900, which packs in 3,584 stream processors, 6GB of GDDR5 memory, and a memory bandwidth of 480GB per second.

The plan with these cards is to deliver cloud gaming to a number of devices, including PCs (obviously), smartphones, tablets, and even Smart TVs. The company said that they’re “working closely” with a handful of cloud gaming companies to build the best cloud-focused graphics cards out there. AMD announced partnerships with Otoy, Ubitus, G-Cluster, and CiiNow.

AMD’s new cloud gaming initiative comes a couple of months after NVIDIA announced its GRID cloud gaming system at CES 2013, which will allow gamers to stream games over the interwebs to their computer and other mobile devices, including the new Project SHIELD from NVIDIA, which can play graphic-intensive games on a small handheld. AMD’s plans for Sky are a bit scarce at this point, but we should be hearing more about it soon.


AMD announces Sky graphics for cloud gaming capabilities is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Wacom Cintiq 22HD Vs. Modbook Pro: Screen Real Estate Takes On Portability For The Digital Artist

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Tablets are everywhere these days thanks to the iPad, but they lack a certain finesse necessary for fine digital arts work. That’s where longtime players like Wacom and Modbook still excel. Recently, I’ve had both a Wacom Cintiq 22HD and a new Modbook Pro in the studio for testing, and both have proven immensely handy for digital drawing, painting and photo editing.

One’s clearly a desktop affair, while the other’s much more portable, but if you’ve only got the budget for one (it’s $2,000 for the Cintiq and around $3,200 for the Modbook), which to choose?

The Modbook Pro is a modified MacBook Pro, from a company that has been hacking Apple’s notebooks together with Wacom pressure sensitive screens and turning out Frankenstein Apple tablets since long before the days of the iPad. The latest Modbook Pro is based on the mid-2012 version of the non-Retina MacBook Pro, with some amazing specs to boot. Some highlights (as tested):

  • 2.9GHz Intel Core i7
  • 16GB 1600MHz DDR3 RAM
  • Intel HD Graphics 4000 512MB
  • 480GB SSD
  • $4519 price as tested
  • Product info page

The Modbook also retains most of the ports of the MacBook Pro, with one Ethernet, one Firewire 800, a Thunderbolt port and one USB 3.0, plus the SD and audio in/out ports. The other USB 3.0 on a standard MBP is used to power the Wacom digitizer built into the Modbook’s display, which offers 1024 levels of pressure sensitivity with the included stylus, which slides into a holster built right into the case.

You also get a slot-loading Superdrive on the Modbook Pro, along with a power button and sync button, which you press to make sure the pen is properly calibrated with the display whenever you power it on. The display itself is a matte, 13.3-inch 1280 x 800 pixel LCD, which has a textured feel that resembles paper when drawing with the included stylus.






The hardware is impressive, and feels sturdy and durable. Very sturdy, in fact, which accounts for one of its biggest drawbacks: it’s very, very heavy. At 5.4 pounds, it’s almost a pound heavier than a 13-inch MBP on its own, and since it’s a tablet designed for portability you quickly notice how hefty it actually is. Despite what you may think, it manages to not get too hot when in use, which is a huge bonus for a device that you’ll want to lie flat on your lap most of the time.

Weight issues aside, the Modbook Pro delivers as a drawing tablet. It feels very natural, and mimics the experience of paper well. With the caveat that you’re writing on that paper on top of a stone tablet from biblical times. But it meets the definition of portable, if only just, and gives you access to full Mac and Windows (through Boot Camp) programs, including Sketchbook Pro, Photoshop, Manga Studio and many other industry stand-bys. The problem is that you often want to use it on desks and other flat surfaces, and there’s no good way to change the angle.

It meets the definition of portable, if only just, and gives you access to full Mac and Windows programs.

Another issue is the on-screen keyboard. It’s the default one built into OS X, which many may not even know exists. It’s clunky, it only works with the stylus (no touchscreen input here), and it quickly has you diving for a Bluetooth keyboard if you’re doing anything other than opening and closing a drawing program. A good thing for comfort is that you can rotate the screen from the menu bar easily for portrait use.

This Wacom drawing tablet is the latest in the Cintiq line (though the 13HD will soon change that, when it hits retail). Unlike the Modbook, it isn’t a self-contained computer and must be connected to a Mac or Windows machine to work. It does have a much larger display, however, capable of true HD 1920×1080 resolution. Here’s a bit more about this bad boy:

  • Features 16 customizable ExpressKeys and 2 touch strips
  • 2048 levels of pressure sensitivity
  • Built-in adjustable stand
  • $1,999
  • Product info page

The Cintiq 22HD has two big differences from the Modbook, but in a way, they actually act as pretty equal trade-offs. The Modbook Pro costs a lot more, but that price difference is about the same as you’d pay for a MacBook Pro on its own, which is exactly what you’ll need to already own if you want the Cintiq 22HD to actually do anything, since it needs to plug into a computer.






There’s also the portability factor: the Cintiq simply isn’t. It’s like any 20+ inch display, but slightly bigger on account of the adjustable angle stand and the built-in ExpressKey and touch strip controls. Plus it’s tethered to your computer via a DVI cable (and whatever adapter you require, perhaps to Thunderbolt or HDMI) and a USB cable that handles the pressure sensitivity duties. But, you can actually slide the Cintiq 22HD off its stand, should you want to lay it in your lap for comfort’s sake, though you’d better have a pretty wide and accommodating lap to use it this way.

That said, the Cintiq 22HD is a dedicated drawing tablet and its dedication to that task shows. Despite the fact that both devices use the excellent Wacom pen tech, the 22HD has double the pressure sensitivity, so it picks up more subtle changes in pen pressure, ships with a much better and more comfortable drawing stylus, and has a better, brighter display that also hase a much better viewing angle. Like the Modbook, it supports display rotation, and on its handy swivel stand, is actually easier to manhandle when used on flat surfaces.

the 22HD has double the pressure sensitivity, so it picks up more subtle changes in pen pressure.

The Cintiq is also easier to use without a keyboard, thanks to the programmable ExpressKeys. You can assign them and the touch panels to zoom, pan, scroll, undo, delete, select all, or perform virtually any function you can do with a keystroke combination. That means a lot less cause to resort to keying in commands, which ultimately saves a lot of frustration.

In some ways, comparing these two devices is like comparing an iMac to a MacBook Pro; if you need portability, you’re going to go with the latter regardless of the relative virtues of either. And the Modbook Pro is an excellent choice for demanding graphics professionals who need a portable device that has none of the trade-offs in terms of performance or software compatibility of something like an iPad or Galaxy Note 10.1.

But if you fall within a broader group of pros and prosumers who are looking at either the entry-level Cintiq or the Modbook as a standalone solution, I’d have to go with the Cintiq. The Modbook’s portability is actually a hindrance in terms of making it comfortable for long-term use, and the Cintiq is just a better performer with more advanced, more nuanced tech on board for digital drawing and photo manipulation. Coming from the older Cintiq 12WX, the 22HD is a massive improvement, and that’s saying a lot considering how thrilled I was with the 12WX.

The Modbook Pro is a remarkable achievement and perfect for those who demand portability, but it’s much more of a niche device. The Cintiq 22HD will disappoint no one who’s in the market for this sort of thing and has the budget to buy it. The main question that remains for that group of people is whether the just-announced 13HD can suit their needs instead, and I’ll let you know the answer to that in our upcoming review.

AMD Radeon HD 7790 review roundup: what to expect from a $149 gaming card

AMD Radeon HD 7790 review roundup what to expect from a $149 gaming card

Mainstream gaming is all about 1080p. Monitors may be getting cheaper, making higher resolutions and multi-display setups ever more feasible, but Full HD is still sufficient for the average buyer. AMD knows it, and that’s why this morning’s announcement of the Radeon HD 7790 came with a straightforward promise: the ability to play the latest games at 1080p with high detail settings for a maximum outlay of $149. Such claims can’t be waved around without being tested, and indeed The Tech Report, HotHardware, Bit.tech and other sites have just returned their verdicts. Read on for our review roundup.

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These Incredibly Realistic Human Face Computer Graphics Will Obviously Be Used for Porn

We’ve seen how impressive Nvidia’s new Titan GPU can be, but this is kind of nuts. Face rendering that is pretty darn close to bridging the uncanny valley. It’s remarkable. And also? This is obviously going to be used for porn. More »

AMD intros Radeon HD 7790 graphics card for $149, promises cooler and quieter 1080p gaming

AMD intros Radeon HD 7790 graphics card for $149, promises cooler and quieter 1080p gaming

We were half expecting AMD’s next graphics card to be some sort of supercomputing colossus, given all the buzz around NVIDIA’s GTX Titan. As it turns out, though, we’re looking at something more subtle and just slightly more affordable: the new Radeon HD 7790. It slots into a cosy niche between the 7770 and the 7850, targeting gamers who want a good helping of 28nm silicon and potential for CrossFire expansion but who don’t want to stretch beyond $149. Efficiency tweaks allow the 7790 to offer almost 50 percent more processing power than the 7770 while only demanding a smidgen of extra wattage (85 W instead of 80 W), which bodes well for cooling and decibels. Relative to the 7850, which can now be had for under $200, you’d be getting a card with half the power consumption, half the memory (1GB GDDR5), half the memory bandwidth (128-bit) and around 30 percent less processing power.

Compare it to the closest rival from NVIDIA, the GTX 650 Ti, which currently fetches upwards of $140, and AMD claims the Radeon HD 7790 offers an average 20 percent advantage in frame rates at 1080p — enough that you shouldn’t need to worry about games like Tomb Raider or Hitman: Absolution at that resolution. Check out the slide deck for further details and official frame-rate charts, and expect to see the card reach retailers starting April 2nd.

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AMD Radeon HD 7790 Strengthens AMD’s Mid-Range Offering

AMD Radeon HD 7790 Strengthens AMDs Mid Range Offering

AMD just announced its new Radeon HD 7790 graphics processor (GPU) which will go in add-on cards immediately from close to ten partners right away. This new chip uses a new design which was created to improve the performance for the price, and for the power consumption, two key metrics when “absolute performance” (at any cost) is no longer the name of the game.

The Radeon 7790 uses the Graphics Core Next architecture that was unveiled to developers in late 2011, and currently used in high-end AMD cards, it improves performance by increasing the transistor density when compared to previous architectures. This allows for much faster geometry and tessellation engines, which are powering critical DirectX 11 features (it’s a DX11.1 chip by the way). (more…)

By Ubergizmo. Related articles: Tegra 4 Announced By NVIDIA, Alienware X51 gaming PC is a milestone,

SlashGear 101: Remote Computing with NVIDIA GRID VCA

This week at NVIDIA’s own GPU Technology Conference 2013, we’ve been introduced to no less than the company’s first end-to-end system: NVIDIA GRID VCA. The VCA part of the name stands for “Visual Computing Appliance”, and it’s part of the greater NVIDIA GRID family we were re-introduced to at CES 2013 earlier this year. This VCA is NVIDIA’s way of addressing those users – and SMBs (small-to-medium businesses) – out there that want a single web-accessible database without a massive rack of servers.

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What is the NVIDIA GRID VCA?

The NVIDIA GRID VCA is a Visual Computing Appliance. In it’s current state, you’ll be working with a massive amount of graphics computing power no matter where you are, accessing this remote system over the web. As NVIDIA CEO Jen-Hsun Huang noted on-stage at GTC 2013, “It’s as if you have your own personal PC under your desk” – but you’re in a completely different room.

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You’re wireless, you’re in a completely different state – NVIDIA GRID VCA is basically whatever you need it to be. The first iteration of the NVIDIA GRID VCA will be packed as follows:

• 4U high.
• Sized to fit inside your standard server rack (if you wish).
• 2x highest-performance Xeon processors.
• 8x GRID GPU.
• 2x Kepler GPU.
• Support for 16 virtual machines.

You’ll be able to work with the NVIDIA GRID VCA system with basically any kind of computer, be it a Mac, a PC, mobile devices with Android, ARM or x86-toting machines, anything. With the NVIDIA GRID VCA, your remotely-hosted workspace shows up wherever you need it to. Each device you’ve got simply needs to download and run a single client going by the name “GRID client.” Imagine that.

If you’ve got a company using NVIDIA’s GRID, you’ll have access to mega-powerful computing on whatever machine you’ve got connected to it. One of the use-cases spoken about at GTC 2013 was some advanced video editing on-the-go.

Use Case 1: Autocad 3D and remote Video Editing

On-stage with NVIDIA’s CEO Jen-Hsun Huang spoke James Fox, CEO of the group Dawnrunner. As a film and video production company (based in San Francisco, if you’d like to know), workers at Dawnrunner use Adobe software and Autodesk. As Fox notes, “Earth Shattering is what gets talked about in the office.”

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Fox and his compatriots use their own GRID configuration to process video, head out to a remote spot and show a customer, and change the video on the spot if the customer does so wish it. While processing video of the monster sizes Dawnrunner works with, still needs relatively large computing power – “Hollywood big” we could call it – NVIDIA’s GRID can make it happen inside the NVIDIA GRID VCA.

With the processing going on inside the VCA and shown on a remote workstation environment (basically a real-time window into the GRID), you could potentially show real-time Hollywood movie-sized video editing from your Android phone. In that one image of a situation you’ve got the power of this new ecosystem.

Use Case 2: Hollywood Rendering with Octane Render

Of course no big claim with the word “Hollywood” in it is complete without some big-name movie examples to go with it. At GTC 2013, NVIDIA’s CEO Jen-Hsun Huang brought both Josh Trank and Jules Urbach onstage. The former is the director of the upcoming re-boot (2015) movie The Fantastic Four (yes, that Fantastic Four), and the latter is the founder and CEO of the company known as Otoy.

Both men speak of the power of GPUs, Trank speaking first about how people like he, the movie director, use CGI from the beginning of the creation of a film with pre-visualization to bid it out to studios, getting funding before there is any cash to be had. Meanwhile Urbach spoke of how CGI like this can be rendered 40-100 times faster with GPUs than CPUs – and with that speed you’ve got a lot less energy spent and far fewer hours used for a final product.

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With that, Urbach showed Otoy’s Octane Render (not brand new as of today, but made ultra-powerful with NVIDIA GRID backing it up). This system exists on your computer as a tiny app and connects your computer to a remote workstation – that’s where NVIDIA’s GRID comes in – and you’ll be able to work with massive amounts of power wherever you go.

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Octane Render allows you to use “hundreds or thousands” of GPUs to be used by renderers in the cloud. Shown on-stage was a pre-visualization of a scene from the original Transformers movies (which Otoy helped create), streamed in real time over the web from Los Angeles to the location of the conference: San Jose.

What they showed, it was made clear, is that the power of GPUs in this context cannot be denied. With the power of 112 GPUs at once, it was shown that a high-powered Hollywood-big scene could be rendered in a second where in the past it would have taken several hours. And here, once again, it can all be controlled remotely.

Cost

There are two main configurations at the moment for NVIDIA’s GRID VCA, the first working with 8 GPU units, 32GB of GPU Memory, 192 GB System Memory, 16 thread CPU, and up to 8 concurrent users. The second is as follows – and this is the beast:

GPU: 16 GPUs
GPU Memory: 64 GB
System Memory: 384 GB
CPU: 32 thread CPU
Number of users: up to 16 concurrent

If you’re aiming for the big beast of a model, you’re going to be paying $39,900 USD with a $4,800-a-year software license. If you’re all about the smaller of the two, you’ll be paying $24,900 USD with a $2400-a-year software license.

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Sound like the pocket-change salvation you’ve been waiting for? Let us know if your SMB will be busting out with the NVIDIA GRID VCA immediately if not soon, and be sure to let us know how it goes, too!


SlashGear 101: Remote Computing with NVIDIA GRID VCA is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The "10 Hidden Positions" in Basketball, in Beautiful Visualizations

Basketball is a complicated sport. It’s got fewer traditional positions than any other team sport, but no less specialization, and far more fluid movement than many others. Two “point guards” can play drastically differently and still play the same basic position. Muthu Alagappan’s research makes some sense of that. More »