Halo 4 playlist update adds SWAT and new Spartan Ops episode

Halo 4 has received its first playlist update, and this one is pretty big. First and foremost, this new playlist update adds SWAT, a game mode that takes away your shield and you radar for healthy dose of one-hit kill tension. SWAT was a fan-favorite multiplayer mode in Halo: Reach, and after being mysteriously absent from the playlist line up in Halo 4 at launch, it’s here at last.


Oh, did we also mention that there aren’t any armor abilities or custom load outs in SWAT? As the description of the Halo: Reach game mode described, it’s “just you, your DMR, and a lot of headshots.” In Halo 4‘s SWAT mode, players actually get to pick between the DMR and the Battle Rifle, but aside from that little change, it appears that SWAT is more or less the same as it was in Halo: Reach.

Also available today is a brand new episode for Halo 4‘s Spartan Ops mode dubbed “Artifact.” Like episode 1 before it, episode 2 features five playable chapters, with more episodes on the way shortly. Needless to say, if you’re a Spartan Ops fan, you’ll probably be quite pleased with this playlist update.

Make no mistake, this is a pretty big update for Halo 4 fans – or at least for the ones who have been begging 343 Industries for SWAT since the game launched last Tuesday. Checking the Xbox 360 here at SlashGear Towers confirms that the playlist update is live, so go nuts! How about it – are you a fan of SWAT, or has it never been your cup of tea?


Halo 4 playlist update adds SWAT and new Spartan Ops episode is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Does Halo 4 Make Bungie Irrelevant?

Halo 4 has gotten a lot of people talking.

After Microsoft ousted Bungie to take over the Halo franchise, there was rampant speculation over what the future might look like for the world-renowned games. Would they deliver a new experience? Would they follow in Bungie’s footsteps? Would they try to tread new ground?

With Halo 4, we have an answer. Microsoft’s 343 Industries game studio has decided that it wants to take the Halo franchise to new heights with a trilogy that will follow the first one developed by Bungie. A lot was riding on 343 to deliver a worthwhile Halo experience. And so far, it appears the company delivered.

Don’t believe me? According to Metacritic, a site that compiles all game reviews in one spot, Halo 4 has received a Metascore of 87 from critics. Gamers have nearly universally celebrated the game’s graphics and fun. Sales are believed to be strong and could have won the month if not for Call of Duty: Black Ops II. By all measure, Halo 4 is a success.

That success requires us to give credit where it’s due. Bungie should be credited with creating a franchise that so many people across the world enjoy. Microsoft should be credited with understanding how important it is to deliver a high-quality experience. 343 Industries should be credited with carrying the torch bravely and effectively.

“For a long time, fans believed only Bungie could deliver the Halo experience”

But perhaps this saga goes beyond just one good game. The outpouring of love for Halo 4 can’t help but make me think that Bungie is negatively affected here. For a long time, gaming fans believed only Bungie could deliver a gaming experience that players would want. Now, it’s clear that’s not the case. And since Microsoft owns the Halo franchise, with each new launch, Bungie’s inspiration on the game will only be diminished.

Therefore, I have to pose a question I thought I never would: does Halo 4’s success make Bungie irrelevant?

Bungie fans who are displeased with the way Microsoft has treated the company will of course say I’m losing it. But think about it. Gamers responded extremely favorably to the game, despite protests over Bungie’s treatment. In fact, Halo 4 is one of the most popular games on store shelves right now.

So, maybe gamers really don’t care about Bungie or fairness. Perhaps today’s gamer cares most about entertainment value and they couldn’t care less which company is behind a title.

A similar scenario played out with the Call of Duty franchise. After Infinity Ward was left in shambles with the ouster of Jason West and Vince Zampella, the studio’s leaders, some believed that Call of Duty would die. Gamers, those folks said, would never buy a game from a company that, in their minds, treated the brains behind Call of Duty so poorly.

However, since Zampella and West have been gone, Call of Duty has hit new heights. It turns out that West and Zampella mattered little. And now, gamers who play Call of Duty each day rarely think about them.

For the sake of all gamers, I hope Bungie comes back with bigger and better things in the coming years. But for now, I can’t help but wonder if Bungie has been relegated to an afterthought now that Microsoft has staked claim to Halo.


Does Halo 4 Make Bungie Irrelevant? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 gamers get reward points for 140+ hours of game play

The much-anticipated release of Halo 4 was met with overloaded servers and much fanfare. No doubt many players are already holed up, playing for hours on end, and enjoying every moment of it. Now those players can reap some rewards for the hours they invest in the game, with Microsoft offering reward points for 35 and 70 hours of game play, respectively.

Via Xbox Live Rewards, players who hit the 35 hour mark in Halo 4 will score a cool 100MS, while those who hit 70 hours will receive 300MS. The folks over at Computer and Video Games did some calculating, and figured that if you play Halo 4 for six hours a day, every day, for the rest of the month, you can hit the 600MS points mark.

Players can earn a maximum of 800MS through this rewards program. Obviously, you need to be signed up for Xbox Live Rewards, which you can do over at the Xbox website. To sign up, hit up the Xbox Rewards website and click “Join.” Log in with your Windows Live email, then select “I want to participate in the Xbox LIVE Rewards program.”

In order to signup for LIVE Rewards, you need an Xbox LIVE account. You can join Xbox LIVE for $5 a month for a Gold account, or $8.33 a month for the Family Pack. Haven’t grabbed a copy of Halo 4 yet? You can get it from the Microsoft Store for $59.99. Users must get in on this offer by November 30, otherwise they’re miss out on a chance to get points for doing what it is they’re doing any way.

[via Computer and Video Games]


Halo 4 gamers get reward points for 140+ hours of game play is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 launch day players greeted with server issues

We knew the launch of Halo 4 was going to be a big one, especially after the excellent reviews started hitting, but today we’re finding out that it might be a bit too big for the folks at 343 Industries to handle. There are obviously a ton of people trying to play Halo 4 online right this very moment, and it seems that a number of them are experiencing issues with the multiplayer servers. This is hardly a surprise, considering that many big games hit a few road bumps on launch day, but it’s still a bummer nonetheless.


Fortunately, 343 Industries is aware of these issues and it’s already trying to iron them out, posting a message to the Halo Waypoint forums just a couple hours ago. In the message, it says it’s working on solving these issues, and asks gamers to describe the problems they’re having in the thread. The problem range, but it seems that a lot of players have having issues connecting with friends for multiplayer matches.

Another glitch in the system that’s currently making the rounds is knocking players’ SR level down to one, which is obviously proving to be a major annoyance. Players have flocked to the Halo Waypoint thread in the hours since 343 started it, with the current tally sitting at 13 pages of posts. That number is climbing quickly too, so it looks like a significant number of Halo 4 players are experiencing launch day server issues.

It’s a shame, but as we stated above, it isn’t entirely unexpected. A lot of big multiplayer games fall victim to kinks in the system on day one, and unfortunately Halo 4 is no different. We’ll update you if 343 Industries makes any progress combating these issues, but in the meantime, let us know if you’re experiencing any problems when trying to play Halo 4 online.

[via Kotaku]


Halo 4 launch day players greeted with server issues is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 reintroduces us to Master Chief tomorrow

Just a reminder for all of you Halo fans out there: Halo 4 will be launching in the US just a few hours from now. Starting at midnight local time, Halo 4 will become available all across the country, giving players a chance to continue the story after the 5-year absence of Master Chief. 5 years might as well be an eternity when we’re talking about video games, so it’s easy to see why many gamers are eager to catch up with the Chief.


Halo 4 picks up a number of years after the events in Halo 3. Throughout the game, Master Chief battles a dangerous new enemy, and to make matters worse, Cortana is quickly becoming “rampant,” due to a longer-than-normal lifespan for an AI. It sounds like the game has a pretty thrilling story, but there’s also the multiplayer mode to tackle, which comes with a number of changes too.

For instance, the multiplayer mode now features experience points and customizable loadouts. Hearing all of that, it’s understandable that a number of fans have been hesitant to embrace Halo 4 in the same way they welcomed Bungie-made Halo titles. Thankfully, it seems that 343 Industries has delivered a Halo game worthy of being placed alongside the others in the series, as the game currently sports a score of 87 out of 100 on Metacritic.

In just about 8 hours (depending on where you live in the country), fans of the series will get the chance to find out for themselves if Halo 4 is any good. Hopefully this is the beginning of a hot streak for 343 Industries, as it would be great to see the studio put out more great Halo games in the future. Are you ready for Halo 4?


Halo 4 reintroduces us to Master Chief tomorrow is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SlashGear Evening Wrap-Up: October 31, 2012

Welcome to the special Halloween edition of the Evening Wrap-Up! The Halloween edition is pretty much the same as regular Wrap-Ups, the only difference is that I’m dressed as Ginger Spice as I type this. Let’s spice up our lives with a recap, shall we? Microsoft is being sued over its Windows 8 live tiles, and Apple has removed delivery dates from iPad Mini LTE pre-orders, leading some to suspect that the company has been forced to delay them. T-Mobile and AT&T have opened up their networks in areas hit hard by Hurricane Sandy, letting customers of both carriers use either network – a respectable move by the two carriers in this time of need.


Google has added Amber Alerts to search and maps results, while we heard that the LG Nexus 4 will be landing at 02 UK on November 13. Apple released its iPhone 5 launch video earlier today, and Microsoft dropped a full list of devices that are compatible with Windows RT. Apple delayed turn-by-turn navigation in Australia today, while Samsung finally pulled the veil off the long-rumored Galaxy Premier I9260 smartphone.

ASUS says that close to 1 million Nexus 7 tablets are sold each and every month, which definitely isn’t bad, and Kickstarter has launched in the UK, so it’s officially time to get your crowd-funding on. RIM has started BlackBerry 10 testing with its carrier partners, and the Google Nexus Q has disappeared from the Nexus landing page, suggesting that the big G may have pulled the plug on the project. What may be the Samsung Galaxy Note 7 cleared testing today, and a new dock that turns the Galaxy Note II into a desktop has gone up for sale.

LG has a new touchscreen monitor ready for some Windows 8 action, and Curiosity has found that some of the dust on Mars is similar to Hawaiian volcanic basalt. Netflix made a pretty big error in one of its SEC filings today, while Microsoft was busy transforming Lichtenstein for the launch of Halo 4. Speaking of Halo 4, Microsoft announced today that the Halo series has sold 46 million copies worldwide, so Halo 4 has a lot to live up to when it launches next week.

Finally tonight, we have a couple of original posts for you to have a look at. Chris Burns checks out the Galaxy Note II’s gaming capabilities and goes hands-on with the Nokia Lumia 920 from AT&T. That does it for tonight’s Evening Wrap-Up, enjoy the rest of your night everyone!


SlashGear Evening Wrap-Up: October 31, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo series tops 46 million sales worldwide

It should be pretty obvious by this point that Halo is a huge franchise, but today Microsoft is giving us an idea of just how huge it actually is. According to the company, the Halo franchise has hit 46 million sales worldwide, which certainly isn’t anything to scoff at. Those 46 million sales have generated a whopping $3 billion in revenue, so don’t expect Microsoft to lay off the franchise anytime soon.


$3 billion in revenue might seem a little on the low side for a popular series that has been running for more than a decade (especially when held up against Call of Duty‘s insane numbers), but it’s important to remember that Halo has been exclusive to just one console for its entire run. When everything has been tallied up, Microsoft says that players have created 120 million pieces of content – maps, screenshots, machinima, gameplay videos – and the Halo community has spent a staggering 5 billion hours playing one Halo game or another on Xbox Live.

These numbers will probably begin another significant climb next week, when Halo 4 is released to the eager masses. If we’re not counting Halo: Combat Evolved Anniversary, which was an HD remake of the very first Halo game, players have been waiting since 2010′s Halo: Reach for a new entry in the series. Many are interested in seeing what 343 Industries can do with the Halo universe, but some are worried that 343 might not be able to deliver on the same scale that Bungie did.

Microsoft has to tread carefully moving forward, because fans are understandably hesitant about a Halo game that isn’t made by Bungie. To tell the truth, we’re pretty excited for Halo 4, and the best part is that we don’t much longer to wait before it arrives – Halo 4 will be launching next Tuesday, November 6. Are you picking it up on launch day, or are you going to wait for the reviews to come in?


Halo series tops 46 million sales worldwide is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 War Games Map Pass detailed and priced

Halo 4 is on the horizon, and just like most of the Halo games before it, we can expect an offering of DLC map packs to keep us playing well into the next year. Today, Microsoft announced the Halo 4 War Games Map Pass, which is just the company’s fancy name for those DLC season passes that seem to be so popular these days. By purchasing the Halo 4 War Games Map Pass, you save 15% on the cost of buying each of Halo 4‘s three map packs separately, so this is a good idea for those who already know they’ll be buying all of the Halo 4 DLC 343 Industries and Microsoft put out.


The Halo 4 War Games Map Pass comes with a price tag of 2000 Microsoft Points ($25), which means that the individual map packs will cost $10 (800 MSP) each. Microsoft also gave us the names of these three maps packs today: Crimson, Majestic, and Castle. Crimson features the Wreckage, Harvest, and Shatter maps; Majestic includes the Landfall, Monolith, and Skyline maps; while Castle will be adding the Daybreak, Outcast, and Perdition maps to the game.

Even better is that we were given release windows for all three packs today. Crimson will be out in December, Majestic in February, and Castle in April, so we’ll begin getting DLC shortly after Halo 4‘s release. There aren’t any specific release dates for these map packs available at the moment, probably due to the fact that none of them have been finished yet.

If you pick up the Halo 4 War Games Map Pass, Microsoft will also toss in a few extras on the side. Purchasers will get the Scanner and Strider helmets to use in-game, along with a new Falcon emblem that would otherwise be unobtainable. Microsoft’s announcement originally said that the Map Pass is included as part of the Halo 4 Limited Edition console bundle, but in the time since, 343′s David Ellis has clarified that it will be bonus with the Limited Edition game only, not the console. Will you be buying a Halo 4 War Games Map Pass?


Halo 4 War Games Map Pass detailed and priced is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 launch trailer “Scanned” released with big names attached

Halo 4‘s launch date is nearly upon us (just over two weeks to go!), and today Microsoft is doing its part to up the anticipation. The company has released the launch trailer for Halo 4, dubbed “Scanned,” and we have to say that we’re pretty impressed with it. That might be because the trailer has a couple of big names in filmmaking attached to it.


David Fincher, the man who gave us the films Fight Club and Se7en, served as producer on this two-minute trailer, while Tim Miller, who’s name is attached to Scott Pilgrim vs. The World, directed it. That team-up appears to be a match made in heaven for Microsoft, as Scanned is one hell of launch trailer. Don’t just take our word for it, though – check it out below.

The trailer centers around Master Chief and a brand new enemy who has not only captured the Spartan, but is in the process of scanning his memory in search of the Chief’s weakness when the trailer picks up. Through this thought-scanning process, we get a taste of Master Chief’s backstory, going all the way back to when he was just a boy. Then we get to see his transition from mere man to Spartan super soldier which, needless to say, looks like a pretty painful process.

Halo 4 launches for the Xbox 360 on November 6, and will be the first Halo game made from the ground up by 343 Industries, the studio Microsoft created to continue the Halo franchise after it was Bungie’s for ten years. Plenty of fans are worried that Halo 4 is going to disappoint, while others are optimistic that 343 will be able to make a Halo title that’s worthy of standing among the other games in the franchise. We’ll find out if Halo 4 sinks or swims soon enough!


Halo 4 launch trailer “Scanned” released with big names attached is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SlashGear Evening Wrap-Up: October 15, 2012

Welcome back to Monday everyone – we’ve got a heaping helping of news to recap, so let’s dive right in. Today we found out that Apple’s manufacturing partnership with Samsung may not last much longer, and that the Google Nexus 7 might just be the best-selling Android tablet ever (which, given its immense popularity, doesn’t surprise us in the least). One Walmart store has its shelves fully stocked with copies of Windows 8, and this afternoon, we have reason to believe that a new, slimmer iMac may be in the pipeline.


By now, you’ve probably heard plenty of iPad Mini rumors, but today we found out that Apple may reveal a new Mac Mini alongside the bite-sized tablet. Today we saw some pictures that appear to have been snapped by the camera on the yet-unannounced Nexus 4, and Apple has managed to bring former Amazon executive William Stasior on to oversee the continuing development of Siri. Android 4.1.2 was sent out to eager Galaxy Nexus owners today, and just in case you missed Felix Baumgartner’s death-defying jump over the weekend, you can see the highlights again today – complete with terrifying shots from his helmet cam.

LG delivered its Jelly Bean update schedule for a few of its devices today, and speaking of LG, AT&T announced that the Optimus G goes up for pre-order tomorrow with a price tag of $200. We heard that Windows 8 is getting an underwhelming response from vendors today, and Nintendo dropped the price of the original Wii down to just $130 in anticipation of the holiday rush. A new study is claiming that file sharers actually buy more music than people who don’t partake in that rather controversial activity, and Microsoft released a brand new Windows 8 ad today.

Minecraft Xbox 360 Edition players found out that they’re in for a treat tomorrow, while Notch was busy showing off new footage from his upcoming game 0x10c and Microsoft was handing out Xbox Live bans to Halo 4 pirates. Activision announced today that Call of Duty Elite will be free with Black Ops II, and we were told that the Wii U gamepad boasts a latency of only 1/60 of a second. Google is in trouble in Europe over privacy concerns again, and we got to take a look at a new robotic wheelchair that can actually walk up stairs. How cool is that?

Finally tonight, we have quite a few original articles for you to have a look at. Chris Burns puts the Optimus G through its gaming paces with Wild Blood, and we pit Xbox Music, Spotify, iTunes, and Google Music against one another to see the strengths and weaknesses of all four. We’ve got a new review of the Huawei Ascend D1 quad XL by Chris Burns, and a review of the Motorola Electrify 2 by your humble wrapper-upper. That does it for tonight’s Evening Wrap-Up, enjoy the rest of your night folks!


SlashGear Evening Wrap-Up: October 15, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.