Nintendo 3DS XL review: bigger is better, but it’s still not quite enough

Nintendo 3DS XL review Bigger is better, but not quite enough

If you like your portable gaming three-dimensional, clam-shelled and big, then Nintendo’s 3DS XL fulfills those broad, unconventional requirements. It’s a design refresh that more closely references both previous generations of DS hardware (and the incoming Wii U) — all while touting a substantially bigger, 3D-capable, parallax-barrier screen. Aside from a larger battery, the XL’s internals rehash what we first saw over a year ago: the controls remain the same, with no addition of a (mildly) hardcore gamer-courting second analog stick. For what it’s worth, the device does arrive with a 4GB SD card in-box (up from 2GB in the original), matching the approximate doubling in physical dimensions. 18 months is a long time in gaming, especially these days, and although 3DS sales have recently rallied against Sony’s latest, we reckon the 3DS XL has double the appeal of its forebear. We’ll explain why right after the break.

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No Sony PlayStation Vita handheld this Christmas in US and Europe?

Say what? Sony’s new handheld console already passed through the FCC and the rumor was that it had an October release date. But now it looks as if Santa has let us down this year.

Bloomberg is reporting that Kazuo Hirai says the Vita won’t launch in the US and Europe until early next year, but Japan is still getting the device before Christmas. We hope this is not the case. It’s like getting coal in our stockings several months early.

[Engadget]