Editorial: Why America’s most popular gaming genre likely won’t work on Nintendo’s new console

Editorial Why America's most popular gaming genre won't work on Nintendo's new console

When first-person shooters made the transition to consoles from PCs over a decade ago, they weren’t very good. Or even just good. Despite being today’s go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers — used to the precision allowed by a mouse/keyboard setup — had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64’s GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.

Bungie’s sci-fi shooter Halo: Combat Evolved heralded the launch of Microsoft’s Xbox in 2001, and it marked the end of Nintendo’s short-lived console FPS dominance. The first Halo game and its developer Bungie Studios are to thank for the modern console FPS — a streamlined, slower version of its PC progenitor that stands on its own. In the decade since Halo: Combat Evolved launched, Bungie and many, many other game development studios have honed and perfected FPS gameplay on consoles, to the point where it’s the leading sales genre in the US (for the past five years, with the exception of 2008, according to NPD). Nintendo, however, has taken a back seat in this genre — starting with the GameCube and even more so with the Wii, Nintendo eschewed first-person shooters for the better part of the last decade. Beyond the company itself not publishing or developing within the genre (the lone exception being its Metroid series), third-parties mostly offered watered down ports for the last two Nintendo consoles.

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Editorial: Why America’s most popular gaming genre likely won’t work on Nintendo’s new console originally appeared on Engadget on Thu, 15 Nov 2012 10:30:00 EDT. Please see our terms for use of feeds.

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Take that linear algebra to go: Intel’s 48-core chip targeting smartphones and tablets

Take that linear algebra to go Intel's 48core chip targeting smartphones and tablets

Intel’s taking its 48-core processor and applying it to a field beyond academia: the world of mobile electronics. The company this morning announced intentions to slip the 48-core bad boy into future tablets and smartphones (emphasis on future), with CTO Justin Rattner saying the mobile implementation could arrive “much sooner” than the 10-year window predicted by researchers.

Aside from the thrilling world of linear algebra and fluid dynamics that the chipset is currently used for, Intel says it could offload processor-intensive functions across several cores, effectively speeding up various functions (say, video streaming). The availability of so many cores also means faster multitasking possibilities than the current dual- or quad-core offerings in modern smartphones and tablets — just imagine a world where two Angry Birds games can run simultaneously in the background without affecting the paradoxical game of Tiny Wings you decided to play instead. Hey, we understand — it’s just a better bird game. No big. Sadly, few software developers are crafting their wares (warez?) to take advantage of multi-core processing as is, so it’s gonna take more than just the existence of Intel’s 48-core chip to make its vision a reality.

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Take that linear algebra to go: Intel’s 48-core chip targeting smartphones and tablets originally appeared on Engadget on Tue, 30 Oct 2012 14:38:00 EDT. Please see our terms for use of feeds.

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Charizard 3DS XL burns through Japan’s Pokémon Centers in December, snag one if you’re lucky

DNP Charizard 3DS XL burns through Japan's Pokmon Centers on December 15th

Nintendo is notorious for releasing awesome limited edition hardware abroad, but here in the US of A, we tend to get the short end of the joystick. Case in point, the house that Mario Miyamoto built is releasing a Charizard-themed 3DS XL on December 15th in Japan for ¥18,900 ($237). Available exclusively at Pokémon Center stores, aspiring buyers will need to complete an order form and win (yes, win) a drawing for a chance to purchase one of these beautiful monsters. Winners will have from December 15th through January 14th to claim and purchase their prize. As for you unlucky entrants, you’ll have the opportunity to indulge in one of America’s favorite pastimes — buying Nintendo collectibles online at an extremely high markup.

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Charizard 3DS XL burns through Japan’s Pokémon Centers in December, snag one if you’re lucky originally appeared on Engadget on Sun, 28 Oct 2012 03:16:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq, Kotaku  |  sourcePokemon Japan (translated)  | Email this | Comments

Xbox SmartGlass goes live alongside first Windows 8 tablets on October 26 with several supported apps

SmartGlass goes live alongside first Windows 8 tablets on October 26 with several supported apps

SmartGlass functionality may already sort of exist on Xbox 360 per the console’s latest Dashboard update, but Microsoft’s making it a full-on reality on October 26. As it stands, the Xbox 360 allows for SmartGlass support, but without an update to Microsoft’s 360 companion app, there’s no way to use it — when Microsoft’s Surface RT and other Windows 8 tablets launch on the 26, that functionality will come built in to the “Games” section of the new OS. That of course begs the question: “When will I be able to use SmartGlass with my iOS/Android/Windows Phone 7.5 devices? And how?”

The date isn’t certain, but functionality will arrive on other platforms “soon” after the October 26 launch of Surface, Microsoft reps tell us. When it does, it’ll come in the form of an update to your existing, “My Xbox Live” mobile app (which also renames the app to, “Xbox SmartGlass”) or Games tab (per WP7.5), and it’ll be more or less identical with the Windows Phone version. The only missing functionality, we’re told, are two somewhat basic bulletpoints. “We have deeper integration in the Windows Phone,” Microsoft tells us. “That’s something we don’t have on iOS or Android, it’s just within our application. Same on Windows — the integration in Windows is ‘last playing’ or ‘now playing,’ being able to present that information.” The other, more interesting item, is the lacking ability to “send” whatever website you’re using up to the Xbox 360’s Internet Explorer browser. Regardless of which mobile device you’re on, SmartGlass can “send” websites from the 360 to said device — it won’t work the other way around, however, if you’re using a non-Windows 8 device. Not what we’d call a huge deal, exactly, but a bummer no less. Regardless, you’ll soon have the opportunity to put SmartGlass through its paces from the comfort of home when support devices launch on October 26. For a full list of applications available at launch and partners beyond that plus a quick walkthrough video, head past the break.

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Xbox SmartGlass goes live alongside first Windows 8 tablets on October 26 with several supported apps originally appeared on Engadget on Tue, 23 Oct 2012 00:00:00 EDT. Please see our terms for use of feeds.

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Neo Geo X is still super boss, now comes in Limited Edition with an extra game

Nintendo’s Wii U isn’t the only gaming console launching this holiday — portable Neo Geo hardware is arriving on December 6, and it’s called the Neo Geo X. The somewhat pricey handheld is now available for pre-order, and incentivizing that pre-order is the promise of an extra game (ADK-developed fighting game Ninja Master), bringing the total of pre-loaded game software to 21 titles. This “limited edition” version still costs the same $200 that the normal version does, and it still comes with the same variety of supplementary hardware we’ve seen before (that $130 standalone remains date-less, sadly). For the full list of games in the LE, head past the break (spoilers: it’s all the previously revealed 20 games, plus Ninja Master).

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Neo Geo X is still super boss, now comes in Limited Edition with an extra game originally appeared on Engadget on Mon, 22 Oct 2012 18:36:00 EDT. Please see our terms for use of feeds.

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Hulu Plus app heads to Windows 8 PCs and tablets, tailored for new UI (video)

Hulu Plus app heads to Windows 8 tablets and tablets, tailored for new UI

Windows 8 users, what with their “Modern” UI and pinned applications, won’t have to stoop to using Hulu Plus in an antiquated internet browser any longer. Hulu today announced its brand new Windows 8 and Windows 8 tablet application, which is designed specifically for use with the tiled UI that Micrsoft’s new multiplatform OS is based around. The new app aims to take advantage of that UI in a variety of ways — pinning an episode or show to your start screen, for instance, or multitasking with other apps while Hulu continues playing in a smaller window, cropped to the left. We’ve dropped a video walkthrough of the app just below the break.

Those with early access to Windows 8 can grab the app right now in the Windows Store through this link (at least, when it goes live again — it seems to be down right now); the app will be available to the rest of us at launch on October 26th, and on Windows 8 tablets the same day.

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Hulu Plus app heads to Windows 8 PCs and tablets, tailored for new UI (video) originally appeared on Engadget on Mon, 22 Oct 2012 14:51:00 EDT. Please see our terms for use of feeds.

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MG Android gaming handheld now available to pre-order for $150, ships early November

MG Android gaming handheld now accepting preorders for $150

When we first laid eyes on the MG, it was an ambitious effort that hoped to bring Android 4.0-powered gaming to the casual masses through the hit-and-miss world of crowd funding. Though its Kickstarter efforts were a bust, its creators have managed to get this project off of the ground and are now accepting discounted pre-orders at $150 until November 4th — after that, the price will climb to a full $170. All pre-orders are expected to ship during the second week of November. As a refresher, the MG features a 4-inch WVGA display, a 1GHz Cortex A5 processor, a 1.3-megapixel front-facing camera, 1GB of RAM, 4GB of internal storage and an 8GB microSD card. It’ll also accommodate up to 64GB cards, should you ever hit a wall. Sporting a design that’s reminiscent of the Tapwave Zodiac, the MG will ship pre-loaded with several “freemium” titles and will have access to Google Play’s massive library of games. So, if you’re looking to wean your younger sibling off of your high-end smartphone, the MG could be the stocking stuffer that gets the job done this holiday season.

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MG Android gaming handheld now available to pre-order for $150, ships early November originally appeared on Engadget on Wed, 17 Oct 2012 08:15:00 EDT. Please see our terms for use of feeds.

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Ooma HD2 handset and Linx adapter available on Oct.17 for $60 and $50, respectively

Ooma HD2 handset and Linx adapters available today for $60 and $50, respectively

Ooma’s Telo telephony device is pretty wonderful all by itself, but pairing it with the company’s soon-to-be-released HD2 handset and Linx peripheral presents a whole new opportunity to the VoIP crowd. The HD2 — the second generation Telo handset first introduced at CES 2012 — offers some smartphone-esque functionality to your home phone: syncing with contacts across various social media services, for one, and profile photos popping up in the 2-inch color screen as identification on incoming calls. It launches very soon — October 17 — at US and Canadian retailers with an asking price of $60, despite previously being given a March 2012 launch window.

The Linx — which was outed in an FCC filing earlier this year — adds a much more quaint ability to the Telo: the ability to plug in any normal landline phone (yes, even that free football phone you got with your Sports Illustrated subscription in the mid-’90s). The Telo can handle up to four connected phones, in the HD2 handset or Linx-connected devices (including fax machines, also from the mid-’90s). Linx connectors are also available as of October 17 at US and Canadian retailers with an asking price of $50.

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Ooma HD2 handset and Linx adapter available on Oct.17 for $60 and $50, respectively originally appeared on Engadget on Mon, 15 Oct 2012 13:37:00 EDT. Please see our terms for use of feeds.

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iFixit tears into the new iPod touch, bemoans lack of repairability

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The folks over at iFixit have gotten their tool-sporting hands all over the new iPod touch, giving Apple’s latest music player the customary detailed teardown. The alien autopsy-esque dissection reveals the device’s A5 processor, flash memory from Toshiba and a lot of parts secured firmly in place. The latter, naturally, has led to a pretty dismal repairability score for the touchscreen player — a three out of 10 — nothing new, really, for Cupertino products, though the company seemed to be moving in the other direction with the new iPhone. Check the source link below for all the gory details — and yes, iFixit even goes so far as calling the device’s home button “weak.” Oh snap, guys.

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iFixit tears into the new iPod touch, bemoans lack of repairability originally appeared on Engadget on Thu, 11 Oct 2012 08:44:00 EDT. Please see our terms for use of feeds.

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Editorial: Bring on the digital overthrow of publishing

Editorial Bring on the digital overthrow of publishing

Last week’s release of the Amazon Kindle Paperwhite offered an opportunity to look back on the rapid growth of e-reading, and look forward to what the digitization of publishing will mean to four major market forces: publishers, bookstores, authors and readers. As during any technological disruption, winners and losers trade fates until the upheaval settles and a new cycle of status quo begins.

Amazon is not the only bookstore represented in the scramble for new-era survival, but its major role has multiple dimensions: seller, publisher, enabler, inventor and primary instigator of disruption. Amazon is banking on being a winner, and was recently handed an advantage by the U.S. government in its uneasy relationship with publishers.

While industrial forces work their way through the dislocation of new paradigms, individuals — both book consumers and book authors — stand to be the biggest winners, and that is a good thing.

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Editorial: Bring on the digital overthrow of publishing originally appeared on Engadget on Mon, 08 Oct 2012 17:00:00 EDT. Please see our terms for use of feeds.

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