The DualShock 4 is ‘near final’ hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

The only hardware shown on-stage during Sony’s PlayStation 4 event was the retooled DualShock controller, the DualShock 4. No box. No PS4 Eye. No new version of Move. As for the console itself, its absence makes some sense in light of today’s news from SCEA prez Jack Tretton that the console’s internals are “still in development in terms of final specs and design.” So, how final is the only piece of hardware Sony was willing to trot out? “It’s near final. It’s just gonna be small tweaks being done,” Sony Worldwide Studios head Shuhei Yoshida told us in an interview this morning.

Sadly, he also admitted we won’t be able to touch any of it anytime soon. “By E3, I think” was the best he could offer. He blamed Sony’s hardware folks for not allowing access, despite him pleading with PR to give hands-on time. “I was just asking our PR team can we just let you touch this stuff. Our hardware guys don’t want you to find out some detail that …” he said, trailing off. “Some dirty secret?” we asked. “Of course,” he responded with a smile.

Moving on to Vita and the Remote Play functionality on PS4 (which allows you to play any PS4 game on your Vita, via streaming), Yoshida said that — unlike with the PlayStation 3’s Remote Play functionality — Sony’s asking devs to try their game via Remote Play on Vita before submitting final code for publishing. He also said that, using Remote Play, developers could implement Vita-specific controls. “Some PS Vita games make use of the edge of the screen to add contextual buttons — that works really well, I think, and it’s easy to see. So that kind of thing I’d like to see developers do on PS Vita over Remote Play,” Yoshida explained.

He also apologized for not showing the final box, getting out ahead of the inevitable question from the room full of journalists. But hey, we sympathize — Sony’s gotta save something for E3, right? PlayStation Plus on PlayStation 4 may also be on that list; when we asked Yoshida about its presence on the next Sony game console, he coyly answered, “I know the answer, but we’re not talking about it. I’m a subscriber, so I’d like to see it.” Us too!

Filed under: , , , ,

Comments

Neo Geo X additional game cart, system update, travel case and ‘Rocket’ cable slated for April launch

Neo Geo X additional game cart, system update, travel case and 'Rocket' cable slated for April launch

You’ve blasted your way through the 20 games that come built into the Neo Geo X, so what’s next? Last month, rumors the handheld had been discontinued suggested that was your lot, but the truth was less worrying: the limited edition Gold bundle run had come to an end. Now, Tommo Inc has detailed the first of five additional game cartridges for the portable. Neo Geo X Classics: Volume I will add 15 titles for you to wear your thumbs down on, including Metal Slug 2, King of Fighters ’96 and Fatal Fury: Mark of the Wolves. The cart is due to hit North America in April for an unspecified price, and those that pick one up will get a “Rocket” high-speed data transfer and charging cable gratis, as well as the Neo Geo X System Update 1.0, which we expect to hear more details on shortly. A travel case for the handheld is also in development, and is expected to be released the same month. Hit up the PR to see the full games list for Volume I, although chances are, some of you are playing them already.

Filed under: ,

Comments

Sony isn’t cutting the Vita price in North America due to international exchange rates

Sony isn't cutting the Vita price in North America due to international exchange rates

Despite the PlayStation Vita getting a recent price cut in its home country of Japan, Sony says it isn’t getting a similar price adjustment in North America. The Vita recently dropped from 30,000 yen (3G) and 25,000 yen (WiFi-only) to 19,980 yen, but Sony Worldwide Studios president Shuhei Yoshida tells Joystiq that that same price drop won’t happen in the US. He cited exchange rates as the primary reason — Japanese Yen has dropped in value to (currently) 0.93 cents to every US dollar, meaning Sony actually loses money in exchange on products sold outside of its home territory.

The Vita launched in February 2012 and has suffered from poor sales throughout the past year — Sony’s hoping to revitalize that a bit with PlayStation 4 connectivity. Via Remote Play, all PlayStation 4 games are streamable on Vita. Whether that’ll be a feature that consumers use is another question altogether; Remote Play exists on PlayStation 3 already, and it’s not what we’d call a great experience.

Filed under: , , ,

Comments

Source: Joystiq

Samsung receives patent for music player that lets you add your own riffs

Samsung receives patent for music player that lets you add your own riffs

Though patents often never amount to anything, we sincerely hope this wacky one from Samsung does. It’s an approved idea for a portable music player that also contains keys and motion detectors to let it function as a “musical instrument,” too. While listening to that epic jam, you could play along by pressing keys on the side of the device as if you were fingering a guitar’s fretboard. You’d be able to change position on the “guitar neck” by moving the player back and forth, and a motion detector on the side would sense the fingers on your other hand as you strum chords or pluck out a solo. Your GarageBand-style noodling, along with the original music would all blare through a speaker and amp combo on the device, to the amusement / horror of your friends. That’s assuming Samsung ever builds one, of course — but if not, our John Q. Engadget will be the first name on a petition to get it to market.

Filed under: , ,

Comments

Source: USPTO

Take a look at the next PlayStation’s prototype controller

Take a look at the next PlayStation's prototype controller

What you see above is the next PlayStation’s controller, at least in some version of prototype, seemingly connected to a development unit for the next PlayStation (codenamed “Orbis“). The image popped up on Destructoid a few hours ago — we’ve spoken with development sources who confirmed it to be a recent version of the next PlayStation’s controller and a beta unit of the dev kit, though it’s not clear how much the pictured controller will match up with the final product (and the console will assuredly look quite different from the dev unit). Sony’s expected to show the PlayStation 3’s successor at a New York City event next Wednesday, February 20th, wherein a new version of the company’s classic DualShock controller is expected to be unveiled.

Corroborating reports, the pictured controller features a rectangular touchpad in between the standard d-pad and four-button setup, though it’s missing the rumored Share button. It’s also unclear if the blue light seen atop the controller serves a function — a stand-in for Move support, perhaps? — and our sources were unable to clarify. What looks like a speaker grill can be spotted just above a newly lowered PlayStation button, which seems to indicate some form of Wiimote-esque sound functionality built into the controller.

Update: A Sony rep tells us, “We can’t comment on rumors or speculation.”

[Photo credit: Destructoid]

Filed under: , , , ,

Comments

Source: Destructoid

Switched On: Battling for the Bronze

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Battling for the Bronze

Apple and Google, the latter riding on a Samsung partnership, continue to play an escalating game of units versus revenues to determine which is the top dog in mobile operating systems. However, two companies that were early players in smartphones, but late to revamp their operating systems, look on, seeking to establish themselves as solid third-place entrants, at least as a beachhead.

A couple of years into the re-emergence of Windows Phone and its slow crawl up the market share mountain, the company formerly known as RIM has released BlackBerry 10. Both operating systems lie somewhere between the cathedral of iOS and the bazaar of Android in terms of their tradeoffs between integration and flexibility, with Windows Phone offering a broader range of hardware since it is licensed and has been in the market longer.

Filed under: , , , , ,

Comments

Editorial: BlackBerry slumps into history of Super Bowl tech ads

Editorial BlackBerry slumps into history of Super Bowl tech ads

The comparison is obvious: BlackBerry‘s already-infamous “Can’t Do” commercial in this year’s Super Bowl vs. Apple’s legendary “1984” spot in the 1984 game. Let’s do the comparison anyway, and consider some other tech advertising over 35 years of Super Bowls.

Filed under: , ,

Comments

PlayStation Home Arcade brings parts of Sony’s Second Life-esque world to PlayStation Vita

PlayStation Home Arcade brings parts of Sony's Second Lifeesque world to PlayStation Vita

You like the games in Sony’s PlayStation 3-based social network, Home, but not the endless Quincying? We can fully respect that, and we’re glad to tell you that Sony’s doing something specifically catered to your wants, fictional person — today, PlayStation Home Arcade launches on the PlayStation Vita, bringing arcade games from the network to Vita with none of the awkward virtual dancing found on PS3. The software previously popped up on the Vita’s store, but Sony wasn’t saying a word at the time — and now we know why. To access PlayStation Home Arcade, grab the free download from the Vita’s PlayStation Store gateway; we’re not seeing it pop up in the store just yet, but keep your eyes peeled! When it is available, to access the games, open up the application and download away — they range from free to $1.49. For a full list of titles and the official word from Sony, head past the break. For a horrifying demonstration of Quincying, watch this.

[Photo credit: PushSquare]

Filed under: , , , ,

Comments

Switched On: A handset for human hands

Each week Ross Rubin contributes Switched On, a column about consumer technology.

Switched On A handset for human hands

In the golden era of the PDA, many debated whether future consumers would adopt a one-device or two-device approach. The two-devicers argued that the connectivity for phone calls would come from a simple, bare-bones cellphone while all the fancy data management would occur on a Bluetooth-tethered, PDA-like device unbound from cellular contracts. The Handspring Treo was for many the first converged-device handset that accomplished key tasks well enough to make a convincing case for handset integration, and the smartphone revolution ensued.

The first iPhone featured a large screen for its time but not a much larger footprint than its contemporary competitors such as the BlackBerry or Treo. Competitors asked if a 3.5-inch handheld palette was good for consuming web content, wasn’t a 4.3-inch display — like that on the HTC EVO 4G better? Screen sizes and attendant resolution continued to grow with the 5.3-inch Galaxy Note, 5.5-inch Galaxy Note II and culminating in the 6.1-inch Huawei Ascend Mate that debuted at CES. Samsung and Huawei are joined by LG, Sony and HTC in offering or announcing a 5-inch or larger Android phone. The latter joined the pocket-stuffing ranks with the 5-inch Droid DNA on Verizon, available in China as the HTC Butterfly.

Filed under:

Comments

Astro to offer Dead Space 3-themed A30 and A40 headsets on February 5th

DNP Astro Gaming releasing Dead Space 3 edition A30 and A40 headsets on February 5th

Just in time for the release of EA’s ultra-creepy Dead Space 3, Skullcandy subsidiary Astro Gaming is introducing themed versions of its A30 and A40 gaming headsets. While the headgear remains virtually unchanged, the news here is the addition of six custom magnetic speaker tags that feature tricked-out artwork taken directly from the game. Available on February 5th for $210 (A30) and $260 (A40), both headsets feature Dolby 7.1 virtual surround, a swappable cable system and cross-platform support for Xbox 360, PS3 and PC. However, if you already own this eargear and are just looking to spruce up your cups, you can pick up the tags as a standalone purchase for $20 (A30) and $25 (A40) each.

Filed under: ,

Comments

Source: Astro Gaming