Hands-on with Jolla’s Sailfish OS (video)

Handson with Jolla's Sailfish OS video

We recently had the chance to spend time with David Greaves and Vesa-Matti Hartikainen of Jolla and take Sailfish OS for a spin. As you might recall, this open source mobile OS builds upon Mer (a fork of MeeGo that includes Qt) and uses the Nemo framework with a custom UI. Like any decent Linux-based OS, it supports both ARM and x86 devices. The company is also behind the Sailfish SDK which is in the process of being finalized but is still open to developer feedback (the source code is available). After seeing Jolla’s various demo videos and noting some UI similarities with MeeGo (swipes) and, strangely, with BB10 (peek gestures), we were eager to experience Sailfish OS for ourselves.

If you’re wondering why the mobile OS is usually shown running on Nokia’s N950 developer handset, that’s because Jolla employs many ex-MeeGo engineers, so the OMAP-based phone was a natural fit. We were first given a walkthrough of Sailfish OS, then allowed to play with it. Many apps are still being worked on and some are still off-limits (we got in trouble for launching the camera), but what we saw was pretty solid. Take a look at the gallery below, then hit the break for our hands-on video and first impressions.

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Nubia Z5 unveiled in China with quad-core chip, 5-inch 1080p display and 7.6mm thickness

Nubia Z5 unveiled as the world's thinnest 5inch 1080p phone, available in January

Much like many Chinese smartphone brands these days, ZTE sub-brand Nubia had prematurely given away the main selling points of its Z5 ahead of its Beijing launch today, but there were still some surprises. As you probably already know, here’s yet another five-inch 1080p Android phone featuring Qualcomm’s 1.5GHz quad-core APQ8064, 2GB RAM and 32GB of internal storage, along with a 13-megapixel F2.2 main camera (with five-element optics by Konica Minolta, plus separate touch focus and touch exposure in the app) and a two-megapixel front-facing camera. For multimedia consumption, the Z5 supports WiFi Display and MHL output should you wish to beam content to a larger screen; whereas on the audio side you are spoiled with either Yamaha or Dolby Digital Plus. But wait, there’s more!

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Source: Nubia

SuperPop Project develops game for children with motor skills impairments, aided by Microsoft’s Kinect (video)

SuperPop Project develops game for children with motor skills impairments, aided by Microsoft's Kinect (video)

The tools available to therapists tasked with helping children with motor skills impairments improve their range of motion are definitely helpful. But the Human-Automation Systems Lab at Georgia Tech is looking to make said tools even better (specifically for those with cerebral palsy) with the SuperPop Project. With the use of a Kinect and display — two items that may already be in many homes — what children will see as a game is actually helping to build upper-arm motor function. The setup is fully customizable on the back end, which allows the therapist to tailor sessions to each patient and to his or her individual progress. During the course of play, the software tracks the coordinates of the user’s joints, collecting loads of data for analyzing progression / regression and the like during the course of the rehabilitation. Head on past the break for a quick look at the setup in action.

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Presenting Hawken: free multiplayer mech combat in beta mode

It’s time to jump in on one of the most impressive mech-based first person shooters to have come along for quite a while – Hawken – released for Beta gameplay for the masses this week. This game is developed by Adhesive Games and published by Meteor Entertainment, designed by Khang Le, Christopher Lalli, and John Park, and based in the Unreal Engine 3 universe. In a nutshell it’s a battle game where you’re in a giant one-person machine that blows up other machines for fun – simple concept, fabulous execution.

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The set of multiplayer modes you’re working with here in [free beta mode] is currently set at 4 – two basic modes, a Missle Assult mode and a Siege mode. The first two modes are Deathmatch and Team Deathmatch with experience given based on accomplishments through your battle against either your opponent’s team or every single other player in the game. Missle Assult mode has you capturing a set of three missle silos and defending them until they destroy the enemy team’s base.

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But it’s really all about the Siege mode when it comes down to it. This undeniably fantastic bit of gameplay is still in Alpha Mode – that being an alpha mode in a beta game, certainly not guaranteed to have a perfect gameplay experience by any means – but, spoiler, it really is rather top-notch even here in its early public stages. In Seige mode your goal is to collect enemy energy units that will launch a battleship for you that’ll move ever-so-gradually toward your enemy’s base.

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When your ship is launched, you control the anti-air to attack your enemy’s ships and protect your own ship until your ship has reached its goal – and the enemy is massacred. This and the rest of the modes all exist in a fantastic set of environments the likes of which we’ve only otherwise seen in the highest quality first-person-shooters for high-powered PCs in the past. That and Total Recall or Blade Runner – and the detail is surprisingly deep.

NOTE: It should be made clear here that we’re using an Intel Core i7 Ivy Bridge NVIDIA GeForce GTX 680M packing Alienware M17x R4 gaming notebook to play this game – we’ve not yet tested the game with much lesser machines than that.

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Gameplay controls are rather standard and extremely responsive – WASD and Shift-hold to dart one way or the other, holding down the space bar makes you take off and fly, and holding down the letter C sits your mech down so your back-up helper bot can fly around and repair your broken bits. Communication between players online seems to be up to par as far as both microphone chat and on-screen type, and we’ve experienced no noticeable (or otherwise bothersome) lag in any respect and load-times have been, again, surprisingly quick.

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If this game as excellent or better than we’ve seen here in Beta, we’re more than pumped up for the final release. Have a peek at the last time we spoke about the producers of this game and see why we’re pumped up about their hard-hitting future as well. Get ready to be smashed!

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Presenting Hawken: free multiplayer mech combat in beta mode is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Official Pokemon Pokedex launches for iOS in USA for hands-on action

Ever since the miniature touchscreen became a normal object for the public to have in their pocket, it’s been the hope and dream of every Pokemon lover to have a Pokedex for their very own – today Nintendo made it a reality. Though we’ve had quite a few knock-off versions of the one true Pokedex from the Pokemon video game for smart devices galore before, it’s not been until today that the official Pokemon crew has brought on the real deal to iOS – and what a beast it is! But don’t think for a second that such a greatness will be free – on the contrary!

The initial Pokedex app will cost you $1.99 USD – this gets you what’s called the “Unova Pokedex” listing of pocket monsters number 494 through 647. After that, you’ll have to pay an additional amount for each of the other regions. We’re less than excited about the cost, mind you – and in a rare move that we rarely, very rarely make, we’re going to go ahead and suggest that you skip the full purchase here.

If you absolutely, positively must have the full Pokemon collection on this official app, feel free to pay the $5.99 USD (really, for real) for each additional region. That includes the original 001 through 151 with all of your favorites like Pokachu and Mew. If you’re a big fan of the original series, you’ll be paying nearly $8 USD for it – not the best deal on the market. If you do want to check out this Official Pokedex you’ll want to see “The Pokemon Company” developer page – searching for Pokedex without the correct “e” will get you only the 3rd party creations.

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For those of you looking for an alternative, there’s more than enough out there that are absolutely free and ready for your download – they might have ads if they’re free, but they’ve got all the information you need if you’re really, really hunting Pokemon out there in the wild. Also if you’re looking for a perfect Pokemon alternative while you wait for the real deal to come to iOS (possibly never), you’ll want to check out GeoSociety – it’s a winner!


Official Pokemon Pokedex launches for iOS in USA for hands-on action is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Verizon Samsung Galaxy Note II hands-on with speed tests and benchmarks

The Samsung Galaxy Note II is ready for action on Verizon’s 4G LTE network now, and what better way to usher in a new version of the device that’s also out on several other networks than to do some speed tests and processor benchmarks? The big differences between the Samsung Galaxy Note II on Verizon and the competition’s carrier networks is the speed at which it accesses data, the cost of the data therein, and of course the Verizon-specific apps (mostly for tracking your data and your data costs.) Other than that it’s the same cool Galaxy Note II experience you’ve gotten used to on T-Mobile, AT&T, and internationally.

Before you go any further, be sure to check out our two big reviews of this device already up in the archive: Samsung Galaxy Note II Review [International], Samsung Galaxy Note II Review [T-Mobile]. You’ll also want to see our several hands-on posts in the timeline at the end of this post. To start the Verizon party you’ll be interested to know that yes, indeed, it does go very, very fast in the data department:

Have a peek at the app selection here as well – you’ll find that in addition to Google’s collection, you’ve got Samsung’s offerings as well as Verizon’s add-ons as well. On the whole, this is a pretty average amount of apps you’ll be finding on a new smartphone from Verizon.

Benchmarks ring true with the rest of the Galaxy Note II family – extremely hefty and easily amongst the top smartphone devices on the market today, even with its massive display. The biggest competitor in the near future for this device in the benchmark department is the LG Nexus 4 – very possibly surpassing the Galaxy Note II with its Qualcomm Snapdragon S4 Pro quad-core processor due to its unlocked and hackable nature as well as its smaller display – keep watch!

Have a peek at an average battery lifespan here as well to get an idea what a regular day of 4G LTE and a massive bright and high definition display looks like as well. Note that this is regular usage, not the usage of an ultra power-user.

As for the rest of the hardware you’re looking at today, you’ll find the same lovely specifications as the rest of the family – Samsung Exynos quad-core processor at 1.6GHz, a massive 5.5-inch 1280 x 720 pixel HD Super AMOLED display, and 2GB of RAM. Inside you’ve got 16GB of storage and a microSD card slot that’s able to work with microSD cards up to 64GB in size. On the back of the device you’ve got an 8 megapixel camera, on the front you’ve got a 1.9 megapixel camera, and this device works with the same fabulous Samsung S-Pen stylus that makes this Samsung competitor extremely unique.

The competition for this device is without a doubt the HTC DROID DNA, the other gigantic smartphone device on Verizon. The Samsung Galaxy S III is right around $300 with a 2-year contract attached while the DNA is right around $100 less – and with one whole heck of a lot of significant differences aboard. You’ll want to check out our full HTC DROID DNA Review to make sure you’re making the right choice in the end!


Verizon Samsung Galaxy Note II hands-on with speed tests and benchmarks is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Hands-on with Transporter, the peer-to-peer social storage solution

Handson with Transporter, the

You may have missed Transporter’s unveiling on Kickstarter earlier today, so let us provide a quick refresher — it’s a device that, when used in tandem with one or more other Transporters, enables simple and secure peer-to-peer file sharing. Unlike many Kickstarter projects, however, Transporter’s already in the beta testing stage of development and the hardware is ready for prime time. We had a chance to see the thing in person this evening, so we figured we’d open it up and give you a glimpse of what lies beneath its onyx exterior. Join us after the break for our impressions.

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Source: Transporter (Kickstarter)

Nintendo Wii Mini hands-on

Nintendo Wii Mini handson

Nintendo’s Wii Mini has been a bit more elusive than we thought, but we’ve at last snagged the entry-level console ahead of its official release and given it a quick shakedown. While it does what it says on the tin — welcome newcomers and second-system shoppers to the Wii universe — we’ve found that there’s a few important details to consider beyond just the absences of internet access and GameCube support. Read on past the break for our quick look.

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Nokia Lumia 620 hands-on: $249 for Windows Phone 8 (video)

Nokia Lumia 620 handson $249 for Windows Phone 8

Surprising a few of us, Nokia yesterday revealed a brand new Windows Phone 8 device, the 3.8-inch Lumia 620, in an explosion of colors. As its naming convention goes, and at just $249 contract-free, this is the cheapest device running Microsoft’s newly christened mobile OS so far. But with a WVGA screen, and only a 5-megapixel camera, is there enough bang for your buck, however? We’d argue yes — and we’re looking forward to see how the final model fares early next year. Our first impressions, a hands-on video and a tour of all seven color options are right after the break.

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SwiftKey Flow Beta available for download and hands-on action

It’s time to get your SwiftKey Flow on with the official Beta release right this minute, complete with a lovely colorful tail for your typing finger! SwiftKey Flow is a new edition of the next-generation predictive keyboard for Android, here bringing on not just one of the most advanced learning engines in the keyboard universe, but a way to type that’ll have the competition rather nervous. This release is part of the SwiftKey team’s super powerful VIP community, a group of intrepid citizens of the web working as lab rats for the greater good of the app!

For those of you looking to get this app in its beta form for testing purposes, you’ve only to head over to the VIP Community forums or to the official SwiftKey Flow landing page where you can add your email to the list for beta access. Have a peek here at a demo of the keyboard in action as well:

This version of SwiftKey takes what’s also known as “gesture typing” and makes with the word predictions from the moment you place your finger on the board. The user – you – has input analyzed from the start to the end of a “flow” as you’ll see in the video above. Note how even if we go super-fast or ultra-slow we don’t mess up a single word – or SwiftKey Flow knows how messy we are, that is.

Have a peek below at one of our two talks with SwiftKey from earlier this year when they let us know how undeniably important the VIP Community is to the creation and maintaining of SwiftKey as a whole. You’ll be listening to Evan Tapper, SwiftKey’s community manager as he spoke at CTIA 2012 on the forums they hold so dear.

Take a look at the timeline below as well to check out a list of SwiftKey updates and milestones from the past year – it’s been a great one for this fabulous Android beast of a keyboard, that’s for sure!


SwiftKey Flow Beta available for download and hands-on action is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.