Disney Research’s Botanicus Interacticus adds capacitive touch to ordinary plants, we go hands-on

Disney Research's Botanicus Interacticus adds capacitive touch to ordinary plants, we go handson video

Sure, you spend plenty of time talking to your plants, but have you ever made them sing? In partnership with Berlin-based Studio NAND, Walt Disney’s experience development arm, coined Disney Research, has found a way to take human-plant interaction to an almost freakish level. The project’s called Botanicus Interacticus, and centers around a custom-built capacitive sensor module, which pipes a very low current through an otherwise ordinary plant, then senses when and where you touch. Assuming your body is grounded, the device uses more than 200 frequencies to determine exactly where you’ve grabbed hold of a stem. Then, depending on how it may be programed, the sensor can trigger any combination of feedback, ranging from a notification that your child is attempting to climb that massive oak in the yard again, to an interactive melody that varies based on where your hand falls along the plant.

Because this is Disney Research, the company would most likely use the new tech in an interactive theme park attraction, though there’s currently no plan to do much more than demo Botanicus Interacticus for SIGGRAPH attendees. This week’s demonstration is giving the creators an opportunity to gather feedback as they try out their project on the general public. There’s four different stations on hand, ranging from a stick of bamboo that offers the full gamut of sensitivity, including the exact location of touch, to an orchid that can sense an electric field disruption even as you approach for contact. While interactive plants may not have a role in everyday life, Botanicus Interacticus is certainly a clever implementation of capacitive touch. You can see it action just past the break.

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Disney Research’s Botanicus Interacticus adds capacitive touch to ordinary plants, we go hands-on originally appeared on Engadget on Wed, 08 Aug 2012 14:58:00 EDT. Please see our terms for use of feeds.

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AMD launches its next-gen FirePro graphics card lineup, we go hands-on at SIGGRAPH (video)

AMD launches its nextgen FirePro graphics card lineup, we go handson at SIGGRAPH video

Just as you’ve cozied up with “Tahiti” and “Cape Verde,” AMD has returned to grow its “Southern Islands” family of graphics cards with four fresh FirePros, offering up to four teraflops of graphics computing power. That spec can be found in the company’s new W9000, which is capable of four TFLOPs single precision and one TFLOP double precision with a price tag just shy of $4,000. That behemoth of a card offers 6GB of GDDR5 RAM and requires 274 watts of power. More humble members of the fam include the W8000, which has the same form-factor as the higher-end W9000, but eases back on the specs, consuming 189 watts of power and carrying a $1,599 price tag.

We had a chance to take a closer look at both cards at SIGGRAPH, and while they packed a significant amount of heft, you’ll likely never take a second look once they’re buried away in your tower rig. Fans of smaller housings (and price tags) may take notice of the W7000 and W5000, which are both considerably more compact and require less power to boot, with pricing set at $899 and $599, respectively. Those cards were also on hand for our demo, and can be seen along with the top two configs in our gallery below. You can also sneak a closer peek in the hands-on video after the break, and glance at the full specs over at our news post from earlier today.

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AMD launches its next-gen FirePro graphics card lineup, we go hands-on at SIGGRAPH (video) originally appeared on Engadget on Tue, 07 Aug 2012 15:46:00 EDT. Please see our terms for use of feeds.

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Canon EOS 7D v2 firmware tested: increases burst capacity, gives manual audio control

Canon EOS 7D v2 firmware tested increases burst capacity, gives manual audio control

You don’t get to unbox anything or have that new-camera smell, so how much does the Canon 7D v2 firmware really transform the now three year-old model? The answer depends a bit on what you do with it, but for most users the Japanese maker deserves kudos from bringing new functionality to the model. Two changes stand out in particular, the first being a bump in the number of burst RAW images from 15 to 25, a boon for action shooters. The other biggie is manual audio level adjustment, saving videographers from the whims of automatic audio levels. Other tweaks include in-camera rating, resizing and editing of images; a max auto ISO setting; GPS compatibility; file name customization; time zone settings; and faster magnification scrolling and control screen adjustment during playback.

To test the burst and audio functions, we got our own mitts on the firmware. Prior to updating, we put the rapid-fire 8 fps camera it through the wringer and grabbed about 16-18 RAW frames in a burst. With the v2 firmware we caught exactly 25 frames before it halted, and did it again numerous times with only an occasional stutter. As for audio, the new manual setting is still a far cry from dedicated sound level dials — on the 7D you’ll need to preset the audio before filming, and are stuck with that level until you hit ‘stop’ again. Still, it beats the previous automatic way, which was so unusable that it forced many pros into buying external audio recorders to get anything decent. A quick test confirmed the new adjustment worked well, giving usable audio in most conditions with both internal and external mics while requiring just a little fiddling beforehand to set levels.

While hardly turning your 2009-era beast into an all-new DSLR, the new functionality brings the software in line with newer models, and still keeps the 7D near the top of the APS-C heap in many categories. Swapping out the sensor would be the only way to bump the one area where it now lags, low-light performance — but you can’t expect everything from a $1,500 shooter.

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Canon EOS 7D v2 firmware tested: increases burst capacity, gives manual audio control originally appeared on Engadget on Tue, 07 Aug 2012 15:31:00 EDT. Please see our terms for use of feeds.

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ARM’s Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video)

DNP ARM's MaliT604 makes its official device debut, we get a first look at the nextgen GPU handson video

Think those are some pretty slick graphics in your Galaxy S III? Samsung’s latest smartphone packs some mighty graphics prowess of its own, thanks to the Mali-400 MP GPU, but once you spend a few minutes with the Mali-T604, the company’s next-generation chipset, the improvements become quite clear. After seeing the Mali-T604 in action, as we did at SIGGRAPH today, the capabilities leave us hopeful for the future, and perhaps feeling a bit self-conscious about the silicon currently in our pockets. The reference device on hand was operating in sync with a variety of unnamed hardware, protected from view in a relatively large sealed box. We weren’t able to squeeze many details out of ARM reps, who remained mum about the demo components, including clock speed, manufacturer and even fabrication size. What we do know is that we were looking at a quad-core Mali-T604 and dual-core ARM Cortex-A15 processor, with a fabrication size in the range of “28 to 40 nanometers” (confirming the exact size would reveal the manufacturer). Clock speed is also TBD, and the early silicon on demo at the show wasn’t operating anywhere close to its top end.

In order to experience the T604, we took a look at three demos, including Timbuktu 2, which demonstrates elements like self shadowing and depth of field with OpenGL ES 3.0, Hauntheim, which gives us an early look at physics simulation and HDR lighting with OpenCL, and Enlighten, which rendered silky smooth real-time illumination. You can see all of the demos in action after the break, and you can expect T604-equipped devices to make their debut beginning later this year — ARM says its working with eight manufacturers to get the licensed tech to market as early as Q3.

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ARM’s Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video) originally appeared on Engadget on Tue, 07 Aug 2012 13:30:00 EDT. Please see our terms for use of feeds.

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Robopsy is a low-cost, disposable patient-mounted medical robot

Robopsy is a lowcost, disposable patientmounted medical robot

In a less gelatin-centric demo, the Harvard-based team behind the Robotically Steerable Probe showed off some Robopsy devices during our visit to the school, rings that can help medical imaging technology like CT, ultrasound and MR physically pinpoint precise locations on patients. The devices, which can hold up to ten needles, are lightweight, mounting directly on patients via adhesives or straps. The medical robots are made largely of inexpensive injection molded plastic parts, making them disposable after they’ve been used on a patient, popping the motors and other control electronics onto another device. In all, the team says Robopsy rings are “orders of magnitude” cheaper and lighter than other medical robotic devices. Check out a video of the one of the Robopsy devices running after the break.

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Robopsy is a low-cost, disposable patient-mounted medical robot originally appeared on Engadget on Sun, 05 Aug 2012 11:03:00 EDT. Please see our terms for use of feeds.

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Cranial Drilling Device puts a hole in skulls, not brains

The Cranial Drilling Device puts a hole in skulls, not brains

If you told us on Monday that we’d be capping our week off by checking out an innovative cranial drill, we likely would have just stared at you funny. But here were are and here it is, a device referred to, quite straightforwardly, as the Cranial Drilling Device with Retracting Drill Bit After Skull Penetration. The drill was designed by a team of researchers at Harvard in order to address a major shortcoming with manual drills. Such devices require neurosurgical training in order to know precisely when to stop so as to not damage underlying brain tissue. In certain instances, such as emergency rooms and the backs of ambulances, medical practitioners may require a cranial drill in order to perform procedures such as the insertion of pressure monitors, with nary a neurosurgeon to be found. The Harvard team has concocted a drill that automatically retracts back into its protective casing, as soon as it’s finished drilling through the skull, using a bi-stable mechanism that is active as the drill spins.

After the break, team member Conor Walsh explains the technology is a manner that, thankfully, is not quite brain surgery.

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Cranial Drilling Device puts a hole in skulls, not brains originally appeared on Engadget on Sat, 04 Aug 2012 18:29:00 EDT. Please see our terms for use of feeds.

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Robotically Steerable Probe aims at minimally invasive surgery, moves through gelatin like a champ

Robotically Steerable Thermal Ablation Probe aims at more minimally invasive surgery, moves through gelatin like a champ

Who doesn’t prefer to have the word “surgery” preceded by the phrase “minimally invasive?” During our trip to the Harvard research labs today, we were given a demo of the Robotically Steerable Thermal Ablation Probe, a device designed to help minimize the number of injections required when treating something like a tumor. The machine is guided by a x-ray image onto which a doctor can choose a number of destinations. Rather than being forced to re-inject the patient, the outer cannula moves up and down to locate the position, with a thinner curved stylet extends from within it, reaching the designated area. In order to hit subsequent spots, the stylet retracts back into the cannula, which adjusts its up and down position, extending once again to reach the area. Applications for the technology extend beyond just injection, including the possibility of extracting tissue samples from a patient.

You can check out a demo of the device doing its work after the break. But don’t worry, it’s just gelatine.

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Robotically Steerable Probe aims at minimally invasive surgery, moves through gelatin like a champ originally appeared on Engadget on Sat, 04 Aug 2012 16:58:00 EDT. Please see our terms for use of feeds.

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Rethinking the robot hand at Harvard (video)

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Should you ever find yourself needing to discuss the state of the robotic hand in the early 21st century, Harvard professor Robert Howe seems about as good a place to start as any. The professor founded the school’s BioRobotics Laboratory in 1990 and has devoted a good deal of his time to the quest for perfect robot extremities. The last few years have seen a number of breakthroughs for Howe and his team including, notably, the SDM (Shape Deposit Manufacturing) hand, an adaptable and rugged robot gripper that utilizes a single motor to manipulate its eight joints. Such machines have, in the past, often relied on precise image sensing to determine the exact size and shape of an object, in order to configure their digits perfectly before attempting to pick it up. The SDM hand is a lot more forgiving. The pulley system at play distributes equal tension to the fingers in an adaptive transmission that allows motion to continue in other fingers, should one’s movement be hampered.

The joints themselves are extremely compliant as well, adapting and conforming to the shape of an object, thanks in part to their ability to pivot in three dimensions. The Shape Deposit Manufacturing technology used to create the fingers, meanwhile, adds an important level of durability, letting Howe bang them against a table (a trick he happily performed for us) and expose them to water — both features that are quite often absent in more complex (and far more expensive) models. The SDM technology, developed at Stanford, allows for the creation of fingers that are a single piece, with their parts embedded in plastic. The larger model shown off by Howe serves as great visual when describing the benefits of the single motor system, but the team has also developed a smaller version, with the requisite motors embedded in a far more compact chassis, which we also got a peek at.

The hand will likely be targeted at home and office use, with some key applications for assisting the disabled. Check out a video of Howe describing the technology to us during our visit to the school and a clip of the SDM doing its thing in the labs, which should help feed your desire to watch robot hands get banged by hammers.

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Rethinking the robot hand at Harvard (video) originally appeared on Engadget on Sat, 04 Aug 2012 11:02:00 EDT. Please see our terms for use of feeds.

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SLIPS liquid repeller is inspired by carnivorous plants, enemy to insects and graffiti artists alike

SLIPS synthetic liquid repeller is inspired by carnivorous, enemy to insects and graffiti artists alike

When a team of Harvard researchers wanted to create the ultimate liquid- and solid-repelling surface, they looked toward the Nepenthes pitcher plant, where curious insects check in and never check out, thanks to slippery walls that lead to their tiny, horrific fate. The tropical plant inspired the creation of SLIPS (Self-healing, Slippery Liquid-Infused Porous Surface), a synthetic material that utilizes nano/ microstructured substrates, capable of repelling just about anything you can throw at it. During a visit to the hallowed Crimson halls, the team was kindly enough to show off the material through a series of messy, messy demos, dropping water, motor oil, liquid asphalt and newly-mixed concrete on aluminum and glass. The team even went crazy with a can of black spray paint, comparing the results to a Teflon surface. The outcome was the same in all case — an amazingly repellent material.

The team has published a number of papers on the stuff, including ones that demonstrate its ice- and bacteria-repelling properties. Oh, and like its natural inspiration, SLIPS does a great jobs keeping bugs off its surface. You can check out our demos and one unhappy ant filmed by the SLIPS team. No insects were harmed in the making of our video, at least — and the lab assures us that ant had a good life before learning the hard way why it shouldn’t mess with Harvard scientists.

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SLIPS liquid repeller is inspired by carnivorous plants, enemy to insects and graffiti artists alike originally appeared on Engadget on Fri, 03 Aug 2012 20:12:00 EDT. Please see our terms for use of feeds.

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Tweetbot for Mac’s latest alpha adds experimental ‘snap-together’ column layout

Tweetbot for Mac Alpha version adds 'snaptogether' experimental column layout

Tweetbot‘s been offering a rough-around-the-edges alpha version on its upcoming refresh for a few weeks now, but it’s the latest update that’s caught our attention — again. There’s several substantial changes that could tempt you away from other desktop Twitter clients. These include a new multiple account view, with separate columns that can either be docked to your main feed or left in their own window. You can spin out mentions and search results into their own space, and even adjust each column’s height and width — if you’re looking to squeeze even more Twitter content into a single screen. A new menu bar icon offers access to your multiple accounts, new tweets, direct messages and mentions, while the latest build also improves support for media upload and Mountain Lion‘s notification bar. Tweetbot’s alpha is still free to try for now, but once the kinks are eventually worked out, expect to pay for the finished article.

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Tweetbot for Mac’s latest alpha adds experimental ‘snap-together’ column layout originally appeared on Engadget on Fri, 03 Aug 2012 19:07:00 EDT. Please see our terms for use of feeds.

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