Facebook Home and HTC First Hands-on

It’s the Facebook phone… but it’s every phone. Facebook Home is here, and it wants to take control of your Android experience, a new software suite rather than a specific handset. Unveiled at Facebook HQ this morning, Home arrives on Android via the Play store from April 12 and splashes your photos and friends across the lockscreen and the homescreen. We’ve been playing with Facebook Home today on the HTC First, the first device to fit into Facebook’s Home Program; read on for our first-impressions.

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Facebook describes it as designing a phone around people, not apps, and the focus is the very first places you see when you turn on your device. “The homescreen is really the soul of your phone” Mark Zuckerberg said during the presentation, and Home works as that replacement launcher, with Cover Feed to make those friends your core menu, and Chat Heads to streamline talking to them.

Loading Home is like any other Android app, though it does have one extra hook into the OS. Since it’s designed as a replacement launcher, to be used instead of the regular Android one rather than alongside it, you can choose to have it open by default whenever you hit the home button on your device. At that point, consider your phone Facebookafied.

Alternatively, you can grab the HTC First, which has Home preloaded by default. Either way, the lockscreen and homescreen are swapped for Coverfeed: full-screen, chromeless pictures pulled from your friends’ updates, with discrete icons at the bottom showing “Likes” and comments. Double-tapping the image automatically likes it. Meanwhile, pulling up the bubble near the bottom of the screen – which shows your own Facebook profile picture – gives you a choice of three options: Facebook, the app launcher, and jumping back into your last-used app.

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The app launcher is basically a pared-down tray of apps, where Facebook expects you to keep your most-commonly used titles. At the top, meanwhile, there are shortcuts to add Facebook status updates or photos. A side-swipe pulls over the full app drawer from the left, from which you can drag over icons to the quick launcher tray. No widgets beyond Facebook’s own Coverfeed, however.

The other big introduction with Facebook Home is Chat Heads, a new integrated messaging system that’s designed to discretely pervade the whole device. Get a new message – whether it’s a Facebook Chat or an SMS – and a small circular bubble pops up in the upper right hand corner. You can drag it around (useful, since it’ll show up on top of any app you’re currently using it, including full-screen games) and tap it to open it, at which point a conversation view opens up floating on top of whatever you were doing.

Whether it’s a Facebook conversation or a text message one is shown by the color of the voice bubble boxes themselves, and you can have multiple conversations open at once, switching between them with the row of circles along the top. Facebook group messages are also supported, with a thumbnail of the group icons clustered in the circle. Similarly swipeable notifications include missed calls and calendar alerts.

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It’s certainly slick, as long as you live your social – and, by extension, mobile – life in Facebook. The complexity of a regular phone is hidden away under full-screen images, and the familiar iconography should prove welcoming for Facebook-addicts. Those who divide their time between multiple networks – such as Google+, or Twitter – might find those edged out, however, as Facebook Home’s notifications system is designed to cater for its own alerts, not those of others.

It certainly seems to make the most sense on a device that has been designed with Home in mind, the first of which – though Samsung, Huawei and others have committed to join in – is the HTC First. The phone itself is a slim, simple slice of soft-touch plastic, fronted with a glass 4.3-inch touchscreen above three touch-sensitive buttons for back, home, and menu. It’s also worth noting that the First does indeed support displaying all Android notifications, not just Facebook ones, and will come preloaded with Instagram.

The slightly out-of-date OS is also likely to be less of a big deal: the First hides Android 4.1 Jelly Bean under Home, running on a dualcore Snapdragon 400 processor and paired with multimode 3G/4G for roaming LTE use. AT&T will have the first taste of the First, at $99.99 with a new, two-year agreement from April 12, though it’ll also be coming to the UK and Europe on EE and Orange later in the year.

Facebook’s strategy – focusing on its software for many devices, not software and hardware for just one – does make some sense. Dedicating yourself to a single device doesn’t make sense when you want to appeal to every Facebook user who has an Android phone, after all. What remains to be seen is whether even those who are totally devoted to Facebook will be willing to immerse themselves so entirely in the experience.

Zuckerberg’s stats suggest Facebook mobile use is by far the most common thing smartphone owners are doing with their handsets. We’re not quite so convinced, and while the garden isn’t entirely walled – you can obviously get to other Android apps, they’re just not placed front and center like Facebook is – we’ve seen things like HTC’s own BlinkFeed on the HTC One giving immersive Facebook updates without also ousting every other news feed, Twitter, and other notifications. Meanwhile, the Facebook Home Program seems unlikely to take off until prepaid devices arrive; $99.99 with agreement gets you a decent smartphone these days, after all, and one which isn’t dominated by a single service, however sociable that might be.

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Facebook Home and HTC First Hands-on is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Good Times knows when you’re concentrating, sets your phone to ‘do not disturb’

Good Times

There’s a reason we cover technology instead of create it. When we see a pair of Necomimi ears we see a opportunity to embarrass a poor intern. (Thanks for being a good sport Daniel!) Ruggero Scorcioni, on the other hand, sees a way to automatically control AT&T’s Call Management system. At the company’s mobile hackathon in January, he was presented with a pair of the brainwave-tracking novelties and immediately cracked it open to gain access to its precious torrents of data. The project he whipped up, Good Times, feeds readings from the cat-eared electrode to an Arduino, which then interacts with the Call Management and M2M APIs. When a significant amount of brain activity is detected, indicating that you’re concentrating on something, calls are rerouted. Instead of distracting you from the task at hand, would-be interlopers simply receive a message that “this is not a good time to call please try again later.”

The version Scorcioni brought to AT&T’s Foundry showcase this morning, in New York City, was a little more sophisticated. The Arduino was gone and the motorized ears were replaced with a MindWave from NeuroSky. The EEG monitor communicated directly with a computer running an application that triggered the do not disturb setting through the API. For now there’s a static threshold for activity, which led to quite frequent fluctuation in availability. Future versions should be trainable — making it possible for the app to recognize what serious concentration looks like for different people. For now it’s just a proof of concept. For one, brain wave monitors are hardly unintrusive, but it’s a glimpse at what’s possible with powerful APIs and a little creativity. Check out the gallery below.

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StorEbook reads children’s books, even does the funny voices

StorEbook

We’ve come a long way since an IBM 704 first croaked its way through Daisy Bell. Now we’ve got Siri copping an attitude when we ask a stupid question and Google Now feeding information in an incredibly realistic sounding voice. AT&T has its own initiative, dubbed Natural Voices. At this morning’s Foundry event, one demo involved using the voice synthesis engine to read a children’s book — specifically Goldilocks and the Three Bears. This isn’t just another text-to-speech demo though, StorEbook uses the impressive and appropriately named library of sampled phonemes to speak in unique, realistic voices for each character. What’s more, from the library of different voices (of which there are dozens), the web-based app chooses the most appropriate voice automatically, based on character traits input by the developer, Taniya Mishra.

In the future, she envisions a system smart enough to analyze the text of a story and pick out the salient traits on its own, then assign a voice to that character. Or even use algorithms to modify vocal features to convey emotion or age a character. Perhaps the most ambitious idea is to create personalized voices. A child could then have a story read to him or her, virtually, by a parent or grandparent. A mother would need to create a database of her voice first, by reading a few hundred sentences. Though, this wouldn’t mean sitting down and reading through 100 sample sentences in one shot. Theoretically the necessary data could be collected overtime through recorded voice searches, commands or conversations (if you’re willing to accept something that intrusive and creepy). There are still some rough edges, and no one is going to mistake Natural Voices for actual natural voices. But Mishra’s goals aren’t as far fetched as you might imagine — the era of the vocal computer is upon us, friends.

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HTC First hands-on (update: video)

After endless months of speculation, the collaboration between HTC and Facebook has finally been revealed to the world. It’s not a Facebook Phone per se, it’s simply a skinned Android smartphone that just so happens to bestow deep social media integration upon the OS, a move which makes the First — as well as future devices that feature the newly announced Facebook Home interface — an appropriate candidate for the term. The First will be available April 12th for $100 on AT&T, but it can be pre-ordered starting today.

While Facebook Home is taking the spotlight, let’s examine the first piece of hardware it will be featured on. On the spec sheet, the First isn’t going to take anybody’s breath away: it’s a midrange phone with 1.4GHz dual-core Snapdragon 400 processor, 1GB RAM, 5MP rear camera and 1.6MP front-facing cam, Android 4.1 and a 4.3-inch 720p display. We’re just getting our hands on the device right now and will continue to offer up our First impressions, along with a full gallery of images.

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Ergo launches the GoNote Mini, a 7-inch Android tablet / netbook hybrid, we go hands-on

Ergo launches the GoNote Mini, a 7inch tablet  netbook hybrid, we go handson

We first encountered Ergo Electronics at last year’s Gadget Show Live, and since then the Birmingham-based tablet maker has graduated from its humble back-of-the-hall origins to become a major player. Its product range has swelled beyond its original budget ICS slates with a range of AIO PCs, thin-and-light laptops and even a Windows 8 tablet that has more than a few strong hints of a KIRF Surface about it. Now it’s launched the GoNote Mini, a scaled down 7-inch version of the education-ready tablet / netbook hybrid that’s been doing the rounds since last summer. We got to spend a few minutes playing around with the first production prototype and if you’d like to know more, after the break is where you want to be.

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Hands-on with the smaller, less expensive 7-inch Wikipad (video)

Handson with the smaller, less expensive 7inch Wikipad

When the Wikipad went from 10.1-inches to just 7-inches earlier this year, subsequently cutting its price in half alongside the size reduction, the gaming-centric Android tablet went from riskily priced potential failure to affordable item of interest in one swift move. $500 for a 10.1-inch tablet with a proprietary gaming controller peripheral? With a Tegra 3, no less? That already sounds outdated, and at $500, it sounds outright crazy. Though Wikipad promises a 10.-1-inch version is still in the works, the 7-incher is headed for retail in the coming weeks, with the aforementioned Tegra 3 quad-core SoC, a 1,280 x 800 IPS screen, Jellybean 4.1, and that enormous detachable game controller (12 buttons in all!). At last week’s Game Developers Conference, we had a chance to check out the latest version of the Wikipad just ahead of its retail launch — for more on that meeting, join us beyond the break.

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Firefox G-Fox: Plush Edition (hands-on)

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With the introduction of Google’s Chrome and stepped-up games from the likes of Internet Explorer and Safari, Firefox is arguably not quite the darling of the browser wars it was when it first hit the scene in 2003. And while Mozilla has certainly made progress on that front, the organization understands that diversifying is an important factor in the future success of the company, first through Thunderbird and more recently through the Firefox OS, a mobile operating system targeted toward users in developing nations. G-Fox, meanwhile, marks a decidedly different direction for the foundation, which has made its name in the world of software. It’s an adorable attempt, perhaps, to take the world’s bedrooms and playrooms by storm.

The plush is the real-world port of G-Fox, Mozilla Online China’s large-headed, big-eyed take on the American mascot, Kit. The fox was first spotted in the wild at last year’s Mobile Asia Expo in Shanghai. Mozilla Online wasn’t talking it up too much at the event, but naturally, we couldn’t wait to get our hands on an early build. And for a first-generation product in a new space, we have to say, in the whole time we’ve been playing around with G-Fox, we’ve yet to encounter a single crash or slowdown in spite of extensive squeezing, head patting and tossing up in the air, adorably.

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BlackBtrry Water Game hands-on

BlackBtrry Water Game handson

This has been a year of fundamental changes for BlackBerry; shifts in the company’s core, beginning with a change in name from Research in Motion to the far less cumbersome — and more familiar — BlackBerry. The change to BlackBerry also brought the introduction of BB 10, a more advanced and modern operating system that aims to put the smartphone pioneer on an equal footing with the likes of iOS and Android, OSes that have robbed it of a good deal of market share with BlackBerry’s efforts apparently focused elsewhere.

The Z10, the first handset to take advantage of the new operating system, has earned decent to good reviews, though reviewers and consumers alike seem intent on holding out for its counterpart, the Q10, which harnesses that core competency that has helped the company maintain so many loyal users: the QWERTY keyboard. And then there’s this, the BlackBtrry Water Game (pronounced, we assume, “BlackBattery”), a strange, typoed beast, which may mark yet another fundamental shift for the smartphone market as we know it.

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Angry Birds Hand Sanitizer (hands-on)

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Listen, when you work hard (and play hard) the way we do, your hands are going to get dirty from time to time. In fact, if we’ve got one piece of advice for frequent trade show attendees, it would be: wash your hands. A lot. Of course, a clean water source isn’t always waiting for you between booths — when that happens, there’s no beating a well-placed bottle of hand sanitizer. But while the likes of Purell and its ilk have traditionally done the trick, we’ve always longed for a solution that could combine our sanitization obsessions with our passion for casual gaming. That wait, mercifully, is now over, thanks to a groundbreaking partnership between the fowl flingers at Rovio and those Ph.D.s in oral care products (the Firefly Hello Kitty toothbrush, anyone?): Dr. Fresh.

Part of the industry-leading Infectiguard Kids line, Angry Birds Hand Sanitizer offers a slim and slick profile, perfect for tiny hands. The twist-off lid is located at the bottom of the bottle, pointing in a downward orientation when positioned as intended. The whole thing is supported by a carabiner laced through a loop in the top of the skinny bottle, so the sanitizer can be suspended from a backpack, messenger bag or other carrying case for easy access to its cleansing contents. And at 1.8 fluid ounces, the whole thing comes in well under the TSA’s carry-on liquid restrictions.

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Source: Amazon

BMW announces compatibility with four new iOS apps, removable in-car LTE router, we go hands-on

BMW announces compatibility with four new iOS apps, removable incar LTE router, we go handson

At this year’s New York International Auto Show BMW is expanding its portfolio of connected apps — by four. The company announced iOS integration for Audible, Glympse, Rhapsody and TuneIn Radio and we couldn’t help but swing by to check them all out. This integration (which also will work on Connected Minis) entails an update to those existing iOS apps. In other words, you won’t need a dedicated BMW app nor second versions of these individual apps. You can use the ones you already know and love.

Join us below for a little more information on how that works, and a look at the company’s in-car LTE router that’s also on display.

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