Scanners that can read data from your car’s OBD-II port (which is in every car built since 1996) aren’t exactly new; they’re on-hand at every mechanic’s workshop and curious car enthusiasts can buy them from most hardware stores. But few port readers are consumer-friendly enough for the everyday driver to grok.
Enter the newly announced Automatic Link, which uses Bluetooth 4.0 and a paired smartphone to deliver diagnostic info with a decidedly novel twist. Instead of just hard facts, it offers an innovative array of features that range from monitoring driving habits, dialing 911 in case of an accident and even letting you clear a check engine light if you can fix the problem yourself. Join us after the break where we give the Link a bit of a test drive, speak to Automatic’s lead product guy and find out a bit more about the potential of this tiny plastic nub.
No phone launch is complete without a fewaccessories added to the mix. Samsung had a whole bunch to announce alongside its Galaxy S 4, but only a few were on hand to check out up close and personal. We did, however, find a nice surprise hiding under those glossy white table covers — a wireless charging pad. Yes, it turns out the the GS 4 does in fact have Qi wireless charging capabilities. Provided its available in your region and your carrier chooses to support it. The charging pad itself has a glossy plastic base that matches the phone, but there’s a nice rubbery gray top that keeps the handset from sliding around too much while it’s juicing up.
We also got to check out the companion wireless scale that looks quite a bit like the Fitbit Aria. Though, with a square LCD and a healthy-sized Samsung logo on it. The scale is just one part of the larger S Health equation which also includes a Jawbone Up-like monitor (S Band), which was sadly nowhere to be found in the demo pit. The scale of course sync with the baked in S Health app over Bluetooth, which makes it quite a bit easier to track how that diet of yours is going. In addition to simply tracking your total poundage, there will be bands for tracking heart rate and the S 4’s various sensor can help judge the comfort level of your environment. The requisite glut of photos can be found below in the gallery.
We just wrapped up the unveiling of the Samsung Galaxy S 4 and, while the hardware of the phone itself held few surprises, this accessory did. Samsung doesn’t have a formal name for it just yet, but this concept device is expected to launch sometime this summer. It’s basically a first-party Bluetooth controller with a full complement of face buttons, dual analog sticks, a D-pad and even shoulder buttons on the back. It’s powered by dual AAA batteries and connects wirelessly, the phone held in place by an expanding clamp up top that looks plenty big enough to support a Note II (we tried, it fit fine) and maybe even something like the Note 8.0!
Again, no pricing or details at this point, but it certainly felt nicer than your average Bluetooth controller. And, hopefully, that it’s made by Samsung means we’ll see widespread support.
You say you want a revolution? Too bad, because this Galaxy smartphone update is just that… an update. Samsung’s newly unveiled Galaxy S 4 is an incremental step up, an evolution less “inspired by nature” and more by last year’s GS III. Don’t believe us? Just take a look at the two handsets side by side to see the overtly obvious heritage. Samsung’s staying the course with the overall design language, though it’s expanded the screen size to five inches — now powered by a Full HD Super AMOLED display with 441 ppi (and yes, it’s still PenTile).
On the inside, it has a processor setup that we’re told will be either an Exynos 5 or Snapdragon depending on the region, along with 2GB of RAM, 16, 32 or 64GB of internal storage, a 13-megapixel rear-facing camera and a 2,600mAh battery. Starting to see the bigger picture here? Samsung had a good thing on its hands with the GS III and it’s not willing to compromise much of the tried-and-true with the GS 4. It will launch globally in Q2, with a stateside debut on T-Mobile, AT&T, Sprint, Verizon, US Cellular and Cricket. Until then, join us past the break for our detailed first impressions.
If success is judged by anticipation, the Samsung GALAXY S 4 is already a winner. Hotly discussed in the months leading up to today’s big reveal, expectations for the phone have varied wildly from a ground-shaking rethink to a buff and polish of the best-selling Galaxy S III. The end result, though, treads a line between the two: familiar and yet bursting with new functionality, and refined in ways that, while not perhaps the most headline-catching, nonetheless keep Samsung’s hardware at the top of its game. Read on for our hands-on first impressions.
From the outset, it’s clear that Samsung hasn’t strayed too far from the formula that made the Galaxy S III so successful. The new phone follows in the family style footsteps, though while the dimensions are similar to before – the same 136.6mm length, slightly wider at 69.8mm, and slightly thinner at 7.9mm – Samsung has managed to squeeze in a larger display. The new Super AMOLED HD screen measures in at 5-inches, versus the 4.7- of the older phone, and now runs at a crisp 1080p resolution for 441ppi pixel density.
Even just accommodating a screen of that size without a significant change in size is impressive, but the panel itself is a good one too. It’s still PenTile, which is likely to make some display purists groan, but it keeps the great contrast and rich colors we’re familiar with from AMOLED. We’d be remiss if we didn’t mention that the similarly 1080p (though slightly smaller) HTC One’s LCD3 screen is a little more natural and pleasing to our eyes, though.
If HTC has focused its software efforts on BlinkFeed and Zoe, Samsung has cast its net wide, basically throwing everything at the wall in the expectation that at least something will stick for most users. The 13-megapixel main camera (paired with a 2-megapixel front camera) gets a new suite of features, such as the ability to take two photos or videos simultaneously from the front and rear cameras and combine them into one, Samsung Dual Shot, and being able to append up to nine seconds of audio to a still, to give it some context when you later review it. Samsung calls that Sound-in-Shot, though while it’s clever, we’re not quite as impressed as we were by HTC Zoe.
There’s also no shortage of signs that Samsung has its eye on what’s currently fashionable in mobile. So, there’s Cinema Photo, which basically creates a cinemagram-style animated photo without demanding a third-party app, and Drama Shot, which builds a single frame out of multiple burst-photography stills. You can easily share a group of images about, say, a recent holiday in a Story Album, complete with facts from Trip Advisor; that can later be printed courtesy of a tie-in with Blurb.
The Galaxy S III introduced eye-recognition for keeping its display active, and the GALAXY S 4 builds on that with Smart Pause and Smart Scroll. When you look away from the screen during video playback, the phone automatically pauses it until you look back; similarly, if you’re looking at the S 4 and reading a longer list, then simply tilting the phone scrolls through it. The GALAXY S 4 is pretty obsessed by where your fingers are, too: the Galaxy Note II, for instance, could track whether its S Pen nib was hovering over the screen but not touching, but now the S 4 can do the same only recognizing your fingertips.
That means you can peep inside folders and galleries, or at the content of unopened messages, simply by floating your fingertips over the top of them; Samsung has also brought in some third-party app support, with titles like Flipboard also supporting the Hover feature to preview new stories. It’s not the only way the GALAXY S 4 is watching you. Air Browse, Air Jump, and Air Call Accept all track hand movements, allowing you to wave and gesture your way through menus, answering calls – which we could see being particularly usefully when you’re driving – and controlling music playback.
When you can pretty much count on your phone selling in the millions, you can start to look at how different units interact, as Samsung has with the GALAXY S 4. There’s Group Play for audio, video, and gaming playback, creating ad-hoc local networks of multiple handsets all running the same content synchronized, for instance, with support for games like Asphalt 7 and Gun Bros 2 working with the feature. There’s also S Translator in the latest version of ChatON, the messaging app, and the email app, usefully switching between languages rather than forcing you to copy and paste into something like Google Translate.
Samsung has really gone to town on added-extras – in fact the number of times you might have to dig into Google Play for a third-party solution is shrinking all the time. There’s a business card scanner – which also usefully gets S Translator baked-in, to pick out and convert foreign addresses and job titles – and an IR blaster which, with the new Samsung WatchON app, turns the phone into a remote control complete with EPG and on-demand access.
The rest of the hardware basically backs up that software flourish with the power the Galaxy S4 needs to deliver on its promises. Different geographies will get different processors, depending on the combination of LTE and other factors, with Samsung choosing between the quadcore Snapdragon 1.9Ghz and its own eight-core 1.6Ghz Exynos 5. . No matter the chip, there’ll be 2GB of memory to accompany it, and the usual 16GB, 32GB, or 64GB of internal capacity. Samsung has also stuck with expandable memory and a removable battery, something neither the HTC One nor the iPhone 5 offer, features which remain popular among power-users and business customers.
Image and sound processing also get worked over, with Samsung Adapt Sound and Adapt Display. We’ve seen such DSP used to good effect by Sony and others, and the Galaxy S4 benefits too, though when it comes to sound it’s clear that nothing can replace big drivers. The HTC One’s custom speaker system and Beats Audio processing still has the edge, to our ears.
Samsung didn’t stint on accessories for the Galaxy S III – at a time when, while iPhone had a thriving ecosystem of third-party add-ons, Android devices still lacked anything so cohesive – and the company hasn’t slowed down with the Galaxy S4. There’s a new S View Cover, like a flip-cover only with a window cut through that allows a small part of the smartphone’s display to remain powered-up and show battery, signal status, music playlists, and incoming call details. That’s courtesy of AMOLED’s capability to only power a small subset of an overall display, and sip battery while it does so.
Then there are the new add-ons to go with S Health. Samsung did have some health & fitness tech for the previous Galaxy, but the S4 steps it up a notch, timely given the focus on wearables and monitoring right now. Software-only, S Health will work as a pedometer as well as tracking temperature and humidity, in addition to allowing users to log their food (with a huge database in the background of nutritional information). However, there’s also Samsung S Band, a Bluetooth-enabled tracker in the manner of a Jawbone UP, which logs data even if the GALAXY S 4 isn’t nearby, and then synchronizes with it once they’re back in range. Samsung also has a Bluetooth-enabled body scale and heart-rate monitor, which also feed their recordings into the phone.
Expectations for the GALAXY S 4 have been high, but Samsung has taken the evolutionary rather than revolutionary path for its new phone. Then again, it didn’t have to: sales of the Galaxy S III remain brisk, and the company has the marketing budget to hammer home its latest message. It also avoids frustrating existing owners too greatly: they’ll be getting software updates which add many of the new Samsung-exclusive additions, and haven’t been left too far behind with the hardware.
That said, should Galaxy S III users upgrade to the GALAXY S 4? If you insist on being on the very latest hardware, and you’re wedded to Samsung, then perhaps it’s a no-brainer. However, it’s not the vast step-up we saw from, say, the Galaxy S II to its successor. In fact, while the hardware is cutting-edge, it’s clear that Samsung’s efforts this time around have really been focused on software enhancements. Some won’t care about things like the IR blaster or Group Play, but will lap up the S Health system and Air Gestures, or vice-versa, but either way there’s a sense that there’s something for everybody.
On the one hand, that’s liberating – after all, why should everyone use the same device in the same way? – but on the other it can get overwhelming and confusing. The appeal of the HTC One is not only that it’s built so well (leagues ahead, we must say, than the in-hand-feel of the GALAXY S 4) but that it focuses on doing a couple of things particularly well, in ways that make a significant difference to the user over and above the standard Android OS.
We’ll confess to a certain sense of unease, then, about how the GALAXY S 4 will find its place in the smartphone market today. Samsung has done what it needed to – in the manner of Apple and the transition between the iPhone 4 and the iPhone 4S – to bring its flagship up to speed. Promotion and advertising will take care of the rest. If that overshadows phones like the HTC One, however, devices which really do take a more revolutionary approach, then we’d be mightily disappointed.
The Samsung GALAXY S 4 will sell by the bucket-load. Everybody knows that. But in a way we’re still more thankful for its predecessor and how that forced every other Android OEM to raise its game for 2013. That’s better for consumers, and more interesting for us. We’ll have to wait until we can review the Galaxy S4 before we can tell whether it’s actually the best Android device of the lot, however.
After a lot of teasing, and a lot of leaking, the Galaxy S IV is finally here. Last year’s version, the S III, remains the world’s most popular Android phone, having sold over 40 million units. Can the S IV live up to that kind of hype? Can Samsung make us feel like we’re living in the future? More »
You have to give the PC OEMs some credit: they’re really milking the touch potential of Windows 8, and hulking great “home tablets” seem to be the finger-fetish of the moment. Latest to join the trend is Dell with the XPS 18, an 18.4-inch slab of dockable multitouch, with the company would rather you think of as a portable all-in-one PC than as a tablet in the traditional sense. Intended to be toted round the home, rather than outside of it, the XPS 18 packs up to a Core i7 processor and a battery good for a surprising five hours of off-the-AC use. We caught up with Dell for an early play.
Still, the XPS 18 does have some advantages. At five pounds it’s not exactly light for a tablet, but it’s half the weight of Sony’s model and the battery is rated for almost twice the runtime. That means you can actually hold it with one hand, though you probably wouldn’t want to support it that way for more than the minimum of time. Instead, Dell supplies a stand – with a set of power-providing magnetic pogo-pins that charge the slate section – and flip-out feet that can support the XPS 18 either in an upright pose or at a more laid-back angle for comfortable typing. Dell did point out that the rubbery feet on the pre-production units we tried were likely to change, which is good since they were a little slippery on the table.
The display is a luscious Full HD panel which looks great showing photos and video. The XPS 18 has small stereo speakers, one in either side of the slate, but they’re plenty loud enough for impromptu video watching duties, making the portable all-in-one a viable option for keeping the kids entertained. Physical controls are minimal, with a touch-sensitive Windows button in the bezel and a power/standby button on the right side. You also get a pair of USB 3.0 ports and a memory card slot, along with a webcam and integrated digital microphone.
Inside, Dell will run the gamut with processors, kicking off with a Pentium dual-core and then stepping up through Core i3, i5, and finally i7 chips depending on your power requirements. Storage options range from a basic HDD through hybrid drives, and finally SSDs; RAM is from 4GB, while graphics are courtesy of Intel’s HD GPUs. Dell will include a wireless keyboard and mouse in the box, as well as a stand and a single AC adapter; you’ll be able to buy the stand separately for $50, if you want to have a few of them dotted around the house.
We’ll confess, we weren’t too hopeful for the XPS 18 when we first saw it. Still, after a little playtime, it started to make more sense. Where the Sony is ridiculously heavy – more of a luggable than a portable PC – Dell’s version is actually light enough to rest on your knees or crossed-legs without cutting off all circulation. That opens up some interesting browsing possibilities, or simply makes it more likely that you actually will pick up the XPS 18 and carry it round with you.
Nonetheless, it’s a niche product. Dell will offer it from $899 in the US and from £849 in the UK from mid-April, with prices climbing to around $1,200 for a fully-spec’d version. That obviously makes the XPS 18 more expensive than a tablet, but it also makes it considerable more expensive than a regular all-in-one PC. For some, the flexibility will be sufficient for them to overlook the price, but we’re still yet to be convinced that the big home tablet segment is one that will stick around.
There likely aren’t too many people in the world crying for ways to exponentially increase the number of digital pictures in their collections, but Memoto’s hoping to help wearers rethink picture taking as they know it. The device, which is roughly the size of an SD card case, clips on a shirt collar, taking five-megapixel pictures every 30 seconds without prompting, running on a battery that’ll last around two days. The idea is to create a lifeblog — an encapsulation of what you did during a given day, told through still photos.
Those images are served up to the company’s proprietary software application, which uses an algorithm to group them into clusters. Visiting a user’s page presents a sampling of photos from throughout the day. From there, you can drill down into the clusters to see the group of shots taken 30 seconds apart. And, of course, there’s sharing on the thing, letting you post those images and groups to places like Twitter and Facebook.
Synths are nothing new, of course — so what makes Roli’s digital piano so novel? The instrument has a patent-pending rubberized surface that lets you bend and twist the keys as you play, freeing you from fiddling around with knobs, so you can directly, physically affect the way it sounds. Think of it as the difference between bending a string on a guitar, rather than stepping on the wah-wah pedal. It’s the sort of thing you really have to see in action to appreciate — thankfully, we’ve got the instrument’s creator Roland Lamb giving us a demo after the break.
Yearly product cycles? AMD doesn’t need that long, thank you. It’s planning to release a fresh batch of low-power APUs just 11 months after Trinity. Known as Richland, this generation won’t be vastly different at the silicon level, as it’s built on the same 32nm process as Trinity, has the same number of transistors and offers very similar compute performance in terms of raw GFLOPs. However, there are some noteworthy upgrades in attendance, including a move to Radeon HD 8000M graphic processors, which are claimed to deliver a 20-40 percent increase in “visual performance” in higher-end models, plus power-saving tweaks that should provide over an hour of additional battery life while watching 720p video — perhaps even enough for two extra episodes of House of Cards. Some Windows 8 enhancements will also tag along for the ride, and these will promptly be revealed if you read on past the break.
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