UIU Android launcher targets non-techie users with easy cloud management (video)

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Emblaze Mobile’s First Else may be no more, but its legacy lives on. During MWC we caught up with the company’s ex-CEO, Amir Kupervas, who started a company called UIU in June 2011 — only a month after his departure and almost a year after the tantalizing First Else got canned. Over at UIU, Kupervas and UX strategist Itay Levin (who also took part in the First Else project) have a more humble ambition: to offer an Android launcher and an accompanying cloud management platform that are simple enough for non-techie users. “In the US, smartphones generate twice as much the amount of calls to the customer centers than the featurephones,” said Kupervas. “There’s a lot of hustle and a lot of confusion on how to work these guys. People are struggling with them, even existing users.”

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Coby goes nuts with the Google-certified tablets, we go hands-on

Coby goes nuts with the Google-certified tablets, we go hands-on

You might take the Play Store and other Google apps for granted when shopping around for Android tablets, but for Coby it’s a Big Deal (with a capital “B”). So much so that after releasing its first Google-certified slate back in January, it’s coming out with three more, in 8-, 9- and 10-inch flavors. (A Coby rep told us the idea is to catch as many customers as possible.) Despite the different screen sizes, they all boast the same specs as the 7-inch model we showed you at CES, including a dual-core Amlogic 8226-MX CPU, 1GB of RAM, 8GB of built-in storage, a microSD reader supporting 32GB cards and a 0.3-megapixel webcam up front. They also have modest 2MP cameras ’round back, which the 7-incher doesn’t have.

Design-wise, the 8-inch MID 8065 and 9-inch 9760 have the same plastic construction as the 7-inch one, albeit with higher-res screens. The 10-inch MID 1065, though, has a more premium-feeling metal casing, along with an IPS panel (the pixel count tops out at 1,280 x 800, so don’t get too excited). Indeed, the viewing angles are better than what we saw on the 7-incher, but you’re still going to suffer delays even when you flip the tablet to change screen orientations. So far, we know the 8- and 10-inch models are coming to the US for $180 and $230. As for the 9-inch version, there’s no room for it in the states, apparently, but a Coby rep from Germany told us it’ll go on sale there later this month for around €219. As your lead reviews editor, I can tell you the Magic 8 Ball is turning up an “outlook not good” on a possible review, but we’ve added some hands-on photos below if you’ve just got to get a closer look.

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Thermaltake and BMW’s Level 10 M gaming headset hands-on

Thermaltake and BMWs Level 10 M gaming headset handson

If we had a direct line to BMW’s Designworks studio, we’d probably harass it to the point of requiring a court order. Thermaltake, on the other hand, have shown a lot more restraint, only harnessing the teutonic skunkworks’ expertise on two previous occasions. The pair announced its Level 10 gaming headset today at CeBIT, so we decided to get our mitts all over the first examples of the hardware to be seen in public and find out what they’re all about.

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‘Talking Places’ is the Google Glass of tour guides, we go hands-on (video)

SensoMotoric Instruments is a company that builds eye-tracking goggles for research and teaching projects, and the DFKI is the German center for artificial intelligence. Together, the pair has cooked up ‘Talking Places,’ a Google Glass-esque concept that is designed to help people navigate unfamiliar locations. Thanks to a combination of cutting-edge hardware and software, we were taken on a tour of a model village and were surprised to see that the unit offered up plenty of information about our surroundings. Interested in how it’s done? Head on past the break.

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Forget creepy Intel: SHORE unlocks your face at a glance, and it’s already in use

If you thought Intel’s plans for a viewer-watching Web TV box were intrusive, you might want to bury your face in your hands (and leave it there permanently) after seeing Fraunhofer‘s clever and creepy SHORE facial ID system. On show at CeBIT, SHORE can not only identify a face in a still image or real-time video stream, but figure out gender, age, and even what mood the person is in: happy, surprised, angry, or sad. Meanwhile, while Intel’s home entertainment tracking system is already mired in controversy, Fraunhofer tells us commercial implementations of SHORE are already out in the wild.

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In Fraunhofer’s demo, a computer running SHORE was able to identify and classify multiple people walking in and out of frame, with the results of the analysis floated over each person on a wall display. The measurements happen almost instantaneously – the research institute says SHORE can identify a face at 107.5fps if it’s directly facing the camera, while full analysis including facial expression detection is at 45.5fps – and the system can handle head tilts of +/- 60-degrees and head rotation of +/- 90-degrees.

So far so good, but it’s the measurements not the identification which is what makes SHORE so impressive. Fraunhofer claims a 91.5-percent accuracy rate on face detection and a 94.3-percent accuracy rate on gender detection: by identifying the face, the eyes, nose, and mouth, and the rest of the facial shape, it can decide how happy or sad, angry or surprised they are. The extent of those criteria are displayed on red bars: when we smiled, it accurately picked up on that, while widening our eyes boosted our “surprised” rating.

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More patchy was the age detection, which gives an estimate with a degree of confidence (so, for instance, SHORE could decide you’re 38, with a range of +/- 8-years). That proved susceptible to being confused by the ambient lighting: with strong ceiling lights, for instance, those wearing glasses were often confused for someone much older, because the shadows of the glasses frames on their cheeks were mistaken for evidence of old age.

Nonetheless, it’s a mighty impressive system in all, not least because of the incredibly low minimum specifications. Fraunhofer says SHORE will run on a single core of an Intel Core 2 Duo 6420 processor, under Windows XP, and with facial detection from anything down to an 8 x 8 pixel image (though you won’t get the more complex analysis). It’ll also run on mobile devices, such as smartphones, and can either be a standalone system or integrated into another, more complex monitoring package.

That flexibility – and the fact that Fraunhofer is licensing out the technology together with the offer of customizing it depending on client need – means the possibilities for implementation are far greater than, say, Intel’s proposed advertising tailoring on the Web TV box. Market research is an obvious one, for instance a camera above a store window display to track reactions of those glancing in, as well as customizing advertising playlists depending on the demographics of those watching. Car dashboards could monitor drivers and ensure they were alert and calm, as well as better track which person was giving which spoken command.

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In hospitals, the degree of pain to which patients are suffering could be monitored autonomously, helping the more efficient use of painkillers (and avoiding unnecessary suffering). Augmented reality games are another possibility, but Fraunhofer is also keen on the idea of using the SHORE technology to enhance “virtual actors” and “intelligent agents” for customer services and entertainment, reacting to those they are talking to, behaving appropriately for their mood, and even mimicking that mood themselves. In fact, Fraunhofer had a robotic head which, using a camera in the forehead, could replicate the viewer’s expressions with animated eyes, mouth, and other elements.

Behind the scenes, the magic is in the huge amount of education Fraunhofer has given the system, teaching it to recognize common schema of mood and reaction from thousands of images of expressions. Called the Facial Action Coding System (FACS) it allows the computer to quickly calculate what each viewer is showing in a matter of milliseconds. That’s even if there are dozens of people in the frame, too; Fraunhofer showed the camera a print out covered in face thumbnails – over a hundred of them, packed tightly together – and SHORE spotted them all and ran its mood analysis. The system has short-term memory, too; Fraunhofer tells us that faces aren’t stored long-term, but there is a shorter-term caching system which can spot if a face was in-frame very recently, and collate all the data from each sighting. Each gets a temporary ID code, and a timer to show how long they were attentive for.

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Perhaps most alarming is the fact that this isn’t a simple piece of prescient, Minority Report-style research: SHORE is already out in the wild. Fraunhofer couldn’t tell us all of its clients, but did confirm that market research firm GFK is using SHORE for its consumer surveys. There, participants simply allow the standard webcam on their computer to feed their expressions back to the server, as they watch a series of commercials or other content. Meanwhile, there are SHORE installations already watching passers-by from within store display windows, though Fraunhofer wouldn’t be pressed on which retailers exactly are using it.

Meanwhile, you can try it for yourself. Fraunhofer offers a free trial version of SHORE to download, as a proof of concept, which you can find here. Those particularly paranoid might prefer to spend their time knitting balaclavas, however, as the possibility that you’re being watched, analyzed, and generally figured out by a machine running something like SHORE is growing every day.

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Forget creepy Intel: SHORE unlocks your face at a glance, and it’s already in use is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Razer Naga Hex gets League of Legends-flavored edition, available now for $90

Razer Naga Hex gets League of Legendsflavored edition, available now for $90

You may remember Razer’s Naga Hex mouse from last year, when it was introduced as a derivative of Razer’s Naga MMO mouse, albeit with fewer buttons. You see, the “Hex” part of the name refers to the six buttons embedded along the left side of the mouse, intended for use as hotkeys during action-RPGs. The latest Hex retains the same uses as its former incarnation, but now it’s aimed specifically at the approximately 32 million League of Legends players worldwide. Of course, those six side buttons are programmable using Razer’s Synapse 2.0 software, and Razer’s promising 250 clicks per minute (that’s quite a lot of clicking, we’re told). The same 5600dpi 3.5G laser sensor drives the Naga’s precision, which shows up lag-free on your screen thanks to a thread-wrapped USB wire. Take a closer look at Razer’s latest branding effort below, and head to Razer’s online store should you like to snag one for yourself — it’s available now for $90, and even comes with a free LoL champion (Tryndamere). Head past the break for all the details, straight from Razer.

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Green Throttle officially launches its Android gaming platform, we go hands-on

Green Throttle Games officially launches, we go handson

Thinking of rounding out your entertainment center’s arsenal with an Android-based game console? You’ve certainly got options: Ouya, GameStick and Project Shield are all vying for a spot on your couch. On the other hand, you might already have a perfectly serviceable Android device just waiting to be converted into a makeshift games console — that’s where Green Throttle Games comes in. By pairing a dual-stick gamepad with a console-like game launcher, Green Throttle aims to turn any Android device into a gaming platform. We spent some time with a developer build of the setup late last year, but today the company officially launched the Green Throttle Arena and its companion Atlas controller. We popped in to the firm’s Santa Clara office to see what changed.

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GlassUp AR glasses hands-on: Google Glass gets competition

Gagging for Glass but can’t afford Google’s $1,500 Explorer Edition? GlassUp thinks it may have the answer, a wearable display that looks almost like a regular set of glasses, and harnesses the power of your existing smartphone to flash real-time information into your eyeline. On show in prototype form at CeBIT, and set to ship later in the year, GlassUp takes a more humble approach to wearables than Google does with Glass, making its headset a companion display rather than a standalone computer.

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Whereas Glass has a full Android-powered computer integrated into the headset, GlassUp is merely a wireless display, using Bluetooth to link to your Android, iOS, or – eventually – Windows Phone handset. That keeps power consumption down; a standby time of around 150hrs is promised for the first-gen model, or a full day of periodic use such as, say, when emails or Tweets come in. An updated model will use Bluetooth 4.0, making it more power-efficient.

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What differentiates GlassUp is the display technology itself. Whereas Google has opted for a transparent prismic display embedded in a glass block positioned at the corner of your eye, GlassUp’s patented system uses a micro-projector fixed on the inside of the glasses arm. That focuses a yellow monochromatic image on the inner surface of the right lens, at 320 x 240 resolution. Not enough to replace your phone or tablet for multimedia duties, true, but certainly sufficient for text updates and basic graphics.

Like Glass, there are a fair few sensors and controls integrated into the arm of the glasses: GlassUp has a touch-surface which recognizes tap and double-tap, long-press, and swipe, in addition to a power/control button. There’s also an accelerometer, digital compass, ambient light sensor, and altimeter.

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Unfortunately, the prototype GlassUp brought along to CeBIT wasn’t market-ready. More striking in its design than the concept – which manages to look reasonably discrete, in a chunky retro way – the silver headset required a USB link to a computer for its display signal and power, and the projection itself is onto a noticeably orange-tinted pane in the right lens. Meanwhile, even when the battery-powered version is ready, if you want to have the display active all the time – such as when navigating, for instance – the runtimes will be “a few hours” rather than the all-day longevity promised with more sporadic use.

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GlassUp argues that, whereas Google’s wearable requires users to glance up and to the side to see the display, their system is far more discrete: the information floats directly in your eyeline. Another advantage is availability and price, though neither Glass nor GlassUp are quite ready for the mass-market. GlassUp is accepting preorders for the headset, at €299/$399, with deliveries of the first units expected in September 2013.

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GlassUp AR glasses hands-on: Google Glass gets competition is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung Galaxy S II Plus makes a random appearance at CeBIT 2013, we go hands-on

As ubiquitous as Samsung’s Galaxy S II is, we imagined that its influence would wane in the face of the S III and whatever we see in a week’s time. The Korean behemoth has other ideas, once again refreshing the former flagship to ensure it’ll remain on store shelves as an increasingly lower-end option. Inside you’ve got a 1.2GHz dual-core Broadcom CPU, 1GB RAM and Android 4.1.2 (Jelly Bean). There’s also a 4.3-inch WVGA (800 x 480) display, 8-megapixel rear-facing camera and a 2-megapixel lens up top, as well as GSM and HSPA+ support. How does it compare to the original? Well, it felt a lot more responsive and snappy than when we handled the Galaxy S II last, but part of that is likely due to the new Android Jelly Bean OS’ buttery-smooth scrolling. Otherwise, it handled and behaved much like Samsung’s aging ‘droid hit. The case has now been sanded-down to reflect the company’s more natural, Galaxy S III-based design cues, so if you fancy a short game of spot the difference, you can check out the gallery.

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MyMultitouch 84-inch 4K touch-display hands-on: Angry Birds goes massive

Angry Birds on an 84-inch 4K tablet? Not quite, but if your iPad or Nexus 10 simply isn’t big enough or high-res enough, MyMultitouch has an 84-inch beast to offer instead. The Germany company is showing off its biggest multitouch table/display to-date at CeBIT, a vast 3.840 x 2,160 Ultra HD screen called the Alvaro GIANT capable of running Windows, Android or most anything else, and we couldn’t resist getting our fingers all over it.

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This isn’t the first huge multitouch screen we’ve seen – 3M had an 84-incher at CES, for instance – but it’s one of the first with a price tag attached. MyMultitouch tells us the display will retail for around €33,000, making this a $43k plaything.

If you simply have to have a vast screen that’s finger-friendly, though, the Alvaro GIANT certainly delivers. We first navigated through Windows 8, tapping, swiping and pinching through the usual Metro-style interface as we would on a far smaller tablet; since the display can run off of any HDMI input (as well as DVI, RGB, AV, and DisplayPort; MyMultitouch also offers an optional integrated PC for standalone use) you could hook up basically any Windows 8 PC to it and suddenly have a vast worksurface to operate from.

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That showed its merit when we flipped over to Android, running off a simple “thumbdrive” sized stick computer. The 4K resolution was downscaled to suit Android’s display limitations, but Angry Birds and the regular Android UI looked great spread across 84-inches.

It probably comes as little surprise, but home users wanting more room to throw birds at pigs isn’t MyMultitouch’s target audience. Instead, the Alvaro GIANT is positioned as a tool for retail, display, and industrial implementation: the top glass layer is toughened, and the system recognizes up to 32-points of contact simultaneously. It’s also capable of differentiating between different hand positions, such as whether a fist is in contact or a hand with spread fingers. It’ll track users even if they’re wearing gloves, too.

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$43k might be a whole lot of money on the face of it, but the Alvaro GIANT finds itself in good Ultra HD company. Samsung’s 85-inch Ultra HD TV announced at CES back in January is a cool $38,000 after all, and if you try touching that all you’ll get are greasy finger-smudges.

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MyMultitouch 84-inch 4K touch-display hands-on: Angry Birds goes massive is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.