HTC One hands-on: Hardware and Design

It’s the most exciting Android phone since the Hero, HTC’s comeback strike for 2013, and a wakeup call for the mainstream smartphone camera market: but does the HTC One deliver? SlashGear caught up with HTC for an extended play with the One – and to talk about the sometimes unusual decisions HTC made in spec’ing out the phone, such as the 4-megapixel camera – ahead of today’s official unveil. Read on for part one of our first-impressions.

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To say HTC had a frustrating 2012 would be an understatement. The company’s Android range, particularly the One X (and its One X+ follow-up), offered a very capable alternative to Samsung’s Galaxy S III, with strong specifications, a decent camera, better build quality than the Korean phone, and a brilliant screen. Despite all that, however, sales underwhelmed, in no small part thanks to Samsung’s expensive blanket advertising that led many consumers to simply associate “Galaxy” with “Android.”

HTC is bringing its A-game with the One, leaving nothing – on the device side, at least – to chance this time around. That begins with a legitimate step up in construction quality from HTC – and other Android phones – before. The One takes some inspiration from the DROID DNA that came before it, such as the narrow, slightly angled side panels and bowed rear panel that allows the edges to taper from 9.3mm at the phone’s thickest to 5mm at its narrowest, but steps up from sturdy but uninspiring polycarbonate to cool, crisp aluminum.

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Solid billets of a special aluminum blend – created just for HTC, one of a number of custom components that make up the One’s hardware – go into CNC machines, with each shell taking several hours to form. In contrast, most phone shells take minutes to produce. Midway through that process, narrow grooves are carved for the two narrow plastic elements that cross the rear panel, and matte finish plastic is injected; then it’s back under the cutting tool, so that the profile of metal and plastic are matched identically.

The back and sides are matched up to a slab of toughened glass, itself with slightly beveled edges so that the phone’s fascia blends smoothly in the body. It’s a minor detail, but it makes the One more comfortable to hold, as well as avoiding a sharp edge cutting into your thumb when you reach across the screen to use it one-handed. Micro-drilled panels – that hide the stereo speakers – go top and bottom; while the One might look reminiscent of the iPhone 5 or Z10, face-on in press shots, the similarities are less noticeable in the metal, and BlackBerry’s phone only wishes it could feel this sturdy.

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HTC’s emphasis on metal – something, the company told us, it decided on because metal still has a premium cachet; the coolness when you touch it marks it out as simply more special than, say, plastic – does have one downside. While the One packs LTE (complete with support for the fledgling 4G network plans in Europe, which aren’t expected to light up over the next year or so but which, HTC points out, will be turned on while One owners are still within the typical two-year agreement), NFC, WiFi a/b/g/n, Bluetooth 4.0 (complete with support for the higher-quality aptX streaming audio profile), all flavors of GPS, and the usual bevy of sensors, there’s no wireless charging.

It’s the glaring omission, but we’re not sure it will be too serious in the long-term. Certainly, the improvement in hand-feel metal allows is preferable, to us, than the convenience of wireless charging. In fact, we can’t fault most of HTC’s decisions about where to focus development and investment to get the most day-to-day benefit, a great example being the One’s video and audio performance.

The One has a slightly smaller display than the DROID DNA and Butterfly – 4.7-inches rather than 5-inches – but that only makes it more pixel dense thanks to the identical 1920 x 1080 resolution. In fact, HTC tells us, the One’s screen is brighter and sharper than that of either of its 5-inch predecessors (neither of which we’d ever felt the need to criticize, frankly) and the result is a panel that’s a legitimate joy to use.

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Bright colors, though without AMOLED’s tendency to unnatural saturation, the LCD3 screen makes text incredibly crisp (the condensed Roboto of the new Sense 5 interface looks especially good) while photos and videos are smear-free. While Google might prefer otherwise, HTC persists with dedicated keys beneath the display, though they’ve pared that down to just two for 2013. Touch-sensitive “Back” and “Home” buttons flank a chrome HTC logo; long-pressing the latter calls up Google Now, while a double-tap opens the pared-back app-switcher with nine panes of recent apps (which can be flicked up to close them, webOS style).

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Beats Audio branding has been showing up on HTC phones for some years now, though it’s only really with the One that the promise of audio improvement is fully delivered. The two “BoomSound” amplifiers – one for the stereo speakers, one for the headphones output – from the 8X are carried over (using proprietary hybrid amp technology, no less), complete with the adaptive volume that monitors playback for clipping and distortion and adjusts it in real-time to minimize that. Now, though, the onboard speakers themselves are worthy of use: HTC has ditched the tiny piezo-electric drivers most phones rely upon, instead using floating membrane drivers sitting in chambers roughly twice the size rivals allow.

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In all, it makes for a phone that’s clearer and louder – around four-times as loud, HTC tells us -than most phones we’ve heard in the past few years. Watch a video, and the speakers – one each side of the display – create a surprisingly powerful, broad field of sound, with impressive amounts of bass considering it’s a phone doing the hard work. HTC opted not to fit a rear speaker, too, meaning the One can be left face-up during impromptu conference calls (and so you can still use the screen, rather than choosing between access to your data and audibility).

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The same effort that has gone into audio output is echoed in input, too, with HTC using a clever dual-mode stereo microphone pair that can dynamically switch depending on the loudness of the ambient sound. In normal use – such as when you’re on a call – there’s a standard high signal-to-noise microphone that supports 10dB to roughly 70dB; however, if you’re at a concert or there’s loud road noise, the One can automatically flip to a high sound pressure microphone that can handle 70db to 120 dB, cutting out distortion. It also means the One supports HD audio.

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It’s not the pure-Android-experience many have asked for, but it does deliver Sense without some of the drawbacks that have historically gone in hand with HTC’s custom skin. The frustration, when manufacturers modify the core Android OS, is that Google’s releases generally come faster than those of device vendors, meaning owners are often left behind. By dividing the underlying platform from the value-added apps HTC includes on the One (and indeed on future HTC Android devices; Sense 5 will be on all future Android phones from the company, and may be retroactively added to some existing handsets, though not all of the features will necessarily be identical to those on the One), it gives HTC’s engineers the chance to push out more iterative updates for a smoother user-experience.

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When those changes happen, they should make it to One owners faster than any HTC update before. That’s because, with Sense 5, HTC has separated out the individual apps and services from the core firmware: rather than waiting for a full OTA upgrade through their carrier, users will be able to download individual updates directly from HTC. They’ll be flagged up just as apps from Google Play use notifications when they have updates available, and HTC sees the system as liberating it from the grip of full-scale carrier testing.

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From a design and hardware position, then, the One is the best HTC we’ve seen in a long time. One of our ongoing concerns about the company has been that, unlike say Samsung and Apple, HTC doesn’t manufacture its own components: instead, it’s left reliant on what it can source from suppliers. With the One, though, there’s an admirable move to including custom components – the camera sensor, the new ImageChip, the speakers, the slick and beautiful chassis – to better differentiate against rival phones. That’s just the attention to detail consumers will respond to, and that HTC has so seriously needed.

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HTC One hands-on: Hardware and Design is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

HTC One Hands On: Exactly How You’re Supposed to Build a Phone

It’s funny. For as much as Android phones have been known a prime spec war battleground for years now, they may have finally reached a tipping point. Big screens, fast processors, and 1080p everythings have become standardized. What matters now is thoughtfulness and execution, and at a glance, HTC’s One is right on the money. More »

HTC One imaging in depth: UltraPixel camera and Zoe Share

HTC One imaging in depth UltraPixel camera and Zoe Share

Saying that the HTC One has piqued our interest is an understatement. The handset, which was announced today in London and New York, combines ultra-refined design with a uniquely tweaked Android experience, something we’ve covered in our hardware and software posts. Still, it’s the UltraPixel camera that’s raising the most eyebrows. We briefly played with the shooter and witnessed the new Zoe functionality first hand. It’s clear that HTC is making a bold move with the imaging technology used on this phone, but what does it really mean in terms of specs and performance? Let’s dive into the nitty gritty after the break.

HTC picked the word UltraPixel to brand its latest camera, just like Nokia coined the term PureView for its devices last year. The idea behind UltraPixels is to combine a physically large sensor with big pixels capable of gathering more light. With the HTC One, the company chose a 1/3-inch BSI sensor with 2µm pixels which absorb 330 percent more photons than the 1.1µm pixels typically found in modern handsets. This is combined with a fast 28mm f/2.0 autofocus lens similar to what’s available on the One X, but slightly recessed for protection. Better yet, this shooter features optical image stabilization (OIS) just like the Lumia 920 — it’s able to compensate for motion in 2 axes (pitch and yaw) up to 2,000 times per second. With big 2µm pixels (that’s Fujifilm X10 territory), a fast f/2.0 lens (vs. f/2.4 on the iPhone 5 and f/2.6 on the Galaxy S III) and OIS, the HTC One is poised to excel at low-light photography. A single LED flash is provided for those extremely dark circumstances.

We’re pretty sure you’ve noticed the giant elephant in the room by now — the lack of any mention of pixel count. That large sensor packs just four megapixels (!) and while anyone who knows digital photography understands that’s plenty, it’s still a daring move in a market driven by the megapixel myth. We’ll take four million 2µm pixels over eight million 1.1µm pixels any day, but we think it’s going be an uphill battle for HTC to educate the average consumer. The HTC One packs a new image signal processor (ISP) called ImageChip 2, which enables continuous autofocus in less than 200ms, and provides real-time lens compensation plus noise reduction. It also supports 1080p HDR video recording at near 30fps and 720p at 60fps with a dynamic range of about 84dB. The ISP implements a buffered capture cycle with pre- and post-shutter recording, for functionality similar to Scalado’s Rewind / Remove, Nokia’s Smart Shot, Samsung’s Best Face and BlackBerry’s Time Shift.

All this camera technology culminates with one particularly cool feature: Zoe. Named after the Greek word “life” and hinting at old zoetropes, this feature captures a 3-second 1080p 30fps H.264 video clip along with a 16:9 2688×1520 JPEG picture each time the shutter button is pressed. In burst mode, the HTC One is capable of taking 4-5 full-size stills per second while recording 1080p video. The resulting 3-second clips become animated thumbnails for your photos in the gallery. When you’re ready to share your memories, smart content editing, cutting and sequencing software is used to create and upload a Zoe — a professional-like highlight reel with images, clips, effects and music that remixes your content on the fly, complete with theme and music track synchronization. There are six themes and six music tracks to choose from, and you’re given the option to deselect photos or videos. Once uploaded, the result can be shared via Zoe Share, which generates a standard URL that’s valid for 30 days — think of it as Vine on steroids, but less permanent.

In addition the the main shooter, the HTC One comes equipped with a 2.1 megapixel front-facing module with f/2.0 wide-angle (88-degree) optics that supports 1080p video capture. Dual HDR microphones provide distortion-free stereo audio recording in a wide variety of conditions, including loud venues. Unfortunately, our time with the UltraPixel camera was too short to formulate a solid opinion, but based on our experience so far, HTC’s latest shooter is poised to delight both shutterbugs and casual users alike. On thing’s for sure: we can’t wait to take the company’s latest imaging flagship for a spin.

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HTC One software hands-on: Sense 5, BlinkFeed, Sense TV and new Sync Manager

HTC One software handson Sense 5, BlinkFeed, Sense TV and new Sync Manager

Now that you’re done drooling over the HTC One‘s shiny body, let’s take a look at the phone’s generous bundle of software features. Sense 5 on Android 4.1.2 is quite possibly the boldest step HTC’s ever taken in terms of Android interface, in the hopes of offering a radically simple experience out of the box. First off, the phone comes with just two soft keys: Back and Home. You can still access the app-switching page by double-tapping the Home key, but instead of the old 3D interface with dozens of app cards, you’ll now only get a grid of nine app cards to keep things simple. And like before, simply flick the cards up to dismiss the corresponding apps. Read on for more and our hands-on video.

By default, there will only be two home screen panels out of the box: a “BlinkFeed” page and a classic Android home screen on the right. Yes, just two panels, as HTC found out that 80 percent of users have three panels or less, and surprisingly, 35 percent of the same group use just one panel! But fret not, as power users can always add more. Similarly, the app tray is set to a leaner 3 x 4 grid by default (which we found to be rather pleasing to the eye), but you can also switch back to the usual 4 x 5 version for nostalgia’s sake.

Now, BlinkFeed. This is simply a Flipboard-like tile interface that sits permanently on the main home page. Created in collaboration with Mobiles Republic, this tool pulls in content from various publications and social networks (Twitter, Plurk, LinkedIn, Flickr, Zoe Share and more), as well as your calendar and TV shows from the TV app (more on that later). You won’t be seeing emails here, as HTC positions BlinkFeed as a place for more ambient info rather than critical updates. Regardless, the feed can be customized to suit your needs, though the first version won’t let you add custom RSS feeds just yet. On a related note, an SDK will be provided for developers to let their apps publish to the BlinkFeed. As you’d expect, fresh content automatically comes in from the top, and it does so every two hours over mobile data, but more frequently over WiFi. Either way, HTC’s conducted many tests and is pretty confident that battery life won’t be a big issue here. The good news is that should you eventually find this feature slightly stale, you can disable BlinkFeed altogether and just have the plain old Android home screens.

Visually, Sense 5 benefits from a new choice of font — Roboto, in a specific weight — along with a simpler keyboard with little gap between keys (but performance unaffected, of course) and cleaner widgets (though the classic HTC flip clock widget is still available). Likewise, the new music player has received an interface redesign, as well as a visualizer and automatic lyrics scroller. Here’s hoping that HTC will eventually add a vocal suppressing feature to satisfy the karaoke freak inside you.

HTC One software handson Sense 5, BlinkFeed, Sense TV and new Sync Manager

Continuing the multimedia theme we have the Sense TV app on the HTC One, which is actually a Peel-powered universal remote software that combines a good-looking electronic program guide with the IR blaster embedded within the phone’s power button. At launch, the app will support all major US cable services along with Hulu integration, whereas the UK will get some love from the likes of Virgin Media, Sky, Freesat and Freeview. We’ve heard that other regions will provide similar EPG support for the One’s Sense TV app, so keep an eye out for your local announcements. Alas, there’s no Netflix support at launch, but we assume HTC is still working on that end.

The TV app’s interface needs little explanation, and it’ll come with a huge library of remote control IR codes to ensure maximum compatibility with your TV or set-top box. Once the app is activated, you can access the basic controls and recent channels in the notification tray, and you can even use the controls on the lock screen. The best part of this is that you can set to have upcoming episodes of your favorite TV shows to show up in BlinkFeed as a reminder. Pretty neat for couch potatoes, huh?

Now, here are a couple of software features that help new owners set up their HTC devices. The first one is HTC Get Started which, if you haven’t seen it work with the One X+ already, lets you set up your phone from the web on your desktop. After all, it’s probably easier to type out your credentials for your various email and social network accounts using the desktop keyboard and display. Additionally, the service also lets you configure your feeds, apps, sounds (including an MP3 ringtone trimmer), bookmarks, wallpapers and lock screens; so this is quite a nice improvement from the existing version of Get Started.

The second feature to support new users is a beefed up version of the HTC Sync Manager. Where previously you could only transfer iOS contacts to an HTC device over Bluetooth, now you can use the new Sync Manager to grab your various types of iOS content: contacts, calendar, pictures, DRM-free videos and DRM-free music. The trick? This is actually done via iTunes, so you’ll need to make sure it has the latest backup of your iOS device before you start the migration. Sadly, there’s no way to sync text messages and matching apps across the two rival platforms just yet, but it’s probably just a matter of time.

Things are more straightforward with Android-to-Android migration: with phones as old as HTC devices carrying Sense 3.6, you can directly transfer the same set of data plus text messages, bookmarks and a bunch of Android settings directly from one to another, all done without going through the Sync Manager; whereas older Android devices can still only transfer contacts over Bluetooth like the good old days.

Once you get the ball rolling, you can use the cloud backup feature in Sense 5 to dump an encrypted backup on either Dropbox or Sina Vdisk (in China, where Dropbox is blocked), and these are tied to either a Facebook account or a Sina account (since Facebook is also blocked in China), so in the future you can restore by simply logging in using either credentials. Here’s what you can back up: BlinkFeed, TV, home screen layout (including folders), accounts (Twitter, Facebook, LinkedIn, Flickr, Exchange and Hotmail), user dictionary, alarm clocks, widgets, apps (sans data) and over 150 system settings. Pictures and videos aren’t included, as HTC believes that many users already use other methods to back them up, which is fair enough.

To summarize, this is certainly a generous and much improved package HTC is offering with the One, but in case you missed it, do also check out Zoe in our HTC One camera post. That’s the real wow factor of the show.

Mat Smith contributed to this report.

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HTC One hands-on: design and hardware

HTC One handson design and hardware

The HTC One made quite an entrance in London and New York today with a slick-looking design and re-imagined Android user experience. It’s a significant departure from last year’s One X — our favorite handset of 2012 — and represents the company’s most important product to date. The HTC One is positioned to become a true global flagship, a phone that’s available unmolested on all carriers worldwide, a device that really competes with the Galaxies and iPhones of the world. We spent some time with the HTC One to understand the direction the company is taking with this handset. Join us after the break for our hands-on video and detailed hardware impressions, then go read our software and camera posts as well.

There’s no doubt about it — the HTC One is a fine piece of kit. It’s particularly beautiful when viewed from the back and sides, with a semi-pyramidal shape reminiscent of HTC’s own J Butterfly and phones like the Xperia Ion. The front is more staid and channels the BlackBerry Z10. Look a little closer and the attention to detail is staggering — this is a product that stands shoulder to shoulder with the iPhone 5 in terms of materials and build quality.

The unibody polycarbonate design of the One X gives way to a machined aluminum shell that seamlessly incorporates polycarbonate accents. Basically the aluminum is etched to create channels into which the polycarbonate is inset using zero-gap injection molding. It takes 200 minutes to machine one shell, and the result is absolutely stunning — a solid block of anodized aluminum, white polycarbonate and glass with chamfered, polished edges. HTC even sourced custom-grade aluminum that’s harder than what’s found on the iPhone 5. The polycarbonate forms a ring around the edge of the device, covers the top and bottom ends and bisects the back with two lines, one of which flows around the camera lens below — it reminds us of circuit-board traces. Since aluminum can be anodized in different colors and polycarbonate comes in many hues, we’ll leave you to imagine the combinations possible beyond the silver and white handset we played with.

HTC One handson design and hardware

In front are two aluminum bands (top and bottom) separated by a vast sheet of Gorilla Glass 2 covering a gorgeous 4.7-inch 1080p (468 dpi) Super LCD 3 display. This layout is similar to the Z10 and the chamfered, polished edges remind us of the iPhone 5. Both of these bands feature a matching set of perforations that conceal a speaker (and likely a mic in the bottom piece) — that’s right, the HTC One boast stereo speakers, each with a dedicated proprietary amp design that minimizes distortion and maximizes volume. The top piece also incorporates the proximity / light sensors, a notification LED and a 2.1 megapixel with f/2.0 wide-angle (88-degree) front-facing camera capable of recording 1080p video. You’ll find HTC’s brand under the glass just below the screen, flanked by two — yes, just two — capacitive buttons: back on the left and home on the right. How does this work? Holding the home button brings up Google Now and double-tapping shows the recent apps. There’s no menu option.

Other than the aforementioned polycarbonate accents and prominent HTC and Beats logos, the back of the device is home to the main UltraPixel camera and a single LED flash (to the left of the lens). Basically you’re looking at a 1/3-inch 4 megapixel BSI sensor with large 2µm pixels capable of gathering 330 percent more light than the 1.1µm pixels usually found in phones. This sensor is mated with a 28mm f/2.0 autofocus lens which is slightly recessed for protection and equipped with optical image stabilization (OIS), just like Nokia’s Lumia 920. HTC’s ImageChip 2 handles image processing and enables a bunch of new tricks like 1080p, 60fps and HDR video capture plus an interesting new feature called Zoe Share. Our very limited time with the camera confirms that performance is top-notch — after all, photography isn’t just about megapixels, and the HTC One checks all the important boxes.

HTC One handson design and hardware

Along the edges of the HTC One you’ll find a power / lock key (left) and standard headphone jack (right) at the top, a machined aluminum volume rocker on the right side, a micro-USB / MHL port on at the bottom (right) and the micro-SIM holder and matching pin hole on the left side (near the top). The power / lock key is black and doubles as a bidirectional IR blaster for the handset’s TV remote software (powered by Peel). Just like with the One X, the battery (rated at 2300mAh) is sealed and there’s no microSD card slot. At 137.4 x 68.2 x 9.3mm and 143g, the new phone is slightly taller, thicker and heavier than its predecessor — it feels solid yet comfortable in hand and just exudes quality. This, combined with the premium looks, make for a very desirable product indeed.

HTC One handson design and hardware

The HTC One is powered by Qualcomm’s newly minted quad-core 1.7GHz Snapdragon 600 paired with 2GB of LP-DDR2 RAM and 32 or 64GB of built-in storage (depending on the version). Wireless functionality includes WiFi a/ac/b/g/n, Bluetooth 4.0 with aptX, GPS / aGPS, NFC and DLNA — sadly there’s no wireless charging support. Two devices will be available, a U model which includes GSM and WCDMA radios (HSDPA 42Mbps / HSUPA 5.67Mbps) and a UL model which adds LTE (100Mbps download and 50Mbps upload). It’s still unclear exactly which bands are supported for which regions — we know it’s coming to most carriers in the US (and indeed, the world), except Verizon. The handset incorporates the Droid DNA‘s delightfully loud and clear 2.55V headphone amp (it operates with or without Beats audio enabled, but we much prefer it without). HTC’s also outfitted the device with HDR microphones which can handle wide range of sound levels without clipping.

HTC One handson design and hardware

In the end, we walked away tremendously impressed with what the HTC One has to offer, especially in terms of hardware. Be sure to take a look at our software and camera posts (spoiler: Sense 5 runs on top of Android 4.1.2). With this phone, HTC’s crafted something truly special — it’s now critical that the company follow through with strong marketing and prevent the carriers from fragmenting its vision. Will this be the one? We sure hope so.

Zach Honig contributed to this report.

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HTC One early hands-on!

The HTC One launch event has just begun, but we’ve already got our first hands-on! Not a lot of details at this point, as the phone is still being announced on-stage, but a kindly gentlemen sitting in the audience who had a handset let us try his out for a few moments. Early impressions are that the phone feels great in the hand, very thin and very well made. The UI customizations, meanwhile, are another story entirely. Very Windows Phone-like, we’re not sure traditional Android fans are going to love it. Enjoy the pics for now, we’ll be back with more details soon!

Update: Here’s our full, formal hands-on!

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NVIDIA unveils the GTX Titan, an enormous graphics card that costs $1,000 (eyes-on)

NVIDIA unveils the GTX Titan, an enormous graphics card that costs $1,000

NVIDIA’s GTX Titan is rumor no more, as the American computer hardware company unveiled the superpowerful graphics card this morning. With 2,688 CUDA cores, 6GB of GDDR5 RAM, and 7.1 billion transistors packed into the 10.5-inch frame, Titan’s capable of pushing 4,500 Gigaflops of raw power — NVIDIA’s pitching Titan as the means to “power the world’s first gaming supercomputers.” The company even showed off the Titan in its mightiest form, bootstrapped to two others running together (three-way SLI), which powers graphics showcase Crysis 3 running at its highest settings: a whopping 5760×1080 resolution across three monitors. Of course, a setup like that would cost you quite a pretty penny; just one GTX Titan costs $1,000, not to mention three (nor all the other hardware required to support it).

Should you prefer your gaming PCs to not be of the neon-lit, triple GPU, above-$10,000 variety, NVIDIA was also showing off the Titan in a Falcon Northwest boutique PC. The company’s working with a variety of boutique PC makers to incorporate the Titan (see: Maingear), making NVIDIA’s top of the line a teensy bit more accessible to your average joe.

GTX Titan is the new top of the line for NVIDIA, effectively pushing aside the GTX 690 and setting a new benchmark for performance. Of course, with a $1,000 price tag and freedom — nay, encouragement — to tweak its nitty gritty settings, the Titan isn’t really meant for your average anyone. The PC game-playing early adopters, however? Here’s your next GPU. Hopefully you’ve got a big, empty space in your rig, as you’ll need it. The GTX Titan arrives on February 25th for $999.

NVIDIA unveils the GTX Titan, an enormous graphics card that costs $1,000 eyeson

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United Arrows – Marionettebot – Clothing store mannequin imitates movement

Another good example of the mix of technology, interesting ideas and craziness in Japan.
United Arrows, A popular clothing chain store in Japan created the Marionettebot – a store show window display mannequin in Shibuya, Tokyo that mimics movement.
A Kinect technology camera hooked up to the mannequin with 16 wires and a specially developed motor allow the mannequin to imitate the movements of anyone standing in front of it.
We’ll see if this unique technology application will …

Nexus 4 Wireless Charger hands-on

Nexus 4 Wireless Charger handson

Palm’s Touchstone dock immediately came to mind when we first saw LG’s Nexus 4 Wireless Charger last fall (now available for $60 in the Play Store). Both devices are circular, with a micro-USB port in back and a slanted front surface on which to rest the phone. That’s where the similarities end — while the Touchstone is cylindrical and uses a proprietary wireless charging system, the Nexus 4 Wireless Charger is larger, spherical and Qi-compatible. Another major difference is that Palm’s dock uses permanent magnets to line up and secure the handset, and LG’s accessory relies primarily on the friction / suction between a rubber ring and the glass back of Google’s flagship phone. Design-wise the Nexus 4 Wireless Charger looks similar to a smaller Nexus Q cut in half, down to the matching recessed square connector cutout.

In the box you’ll find a 5V 1.8A AC adapter (vs. 1.2A for the one supplied with the Nexus 4) along with a micro-USB cable (longer than the one provided with the handset). The manual warns to “use only the power adapter and micro-USB cable that come with your Nexus 4 Wireless Charger”, but we didn’t have any trouble with other USB power sources beyond longer charging times. We tested the dock with the Nexus 4, Droid DNA, Lumia 920 and Lumia 822 (with the optional Wireless Charging Cover) — basically, LG’s accessory provides the same experience as Nokia’s Wireless Charging Plate ($50), which is also Qi-compatible. The $10 difference buys you a matching design and a spare USB power adapter and micro-USB cable (Nokia’s plate comes with a proprietary AC adapter). It takes about 4 hours to fully charge Google’s flagship phone using wireless power — check out the gallery above for some action shots.

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Skype starts testing video voicemail feature on OS X, Android and iOS, we go hands-on (video) (update)

Skype starts testing video voicemail

Facebook and Vine were just the beginning — you should have known that. Especially once the biggest social network in the world started dipping its toes in the VoIP pool. Skype isn’t about to let others encroach on its hard won territory without a fight. The Microsoft-owned messaging platform has started testing what amounts to a video voicemail feature on OS X, Android and iOS, something that had already been hinted at in its updated TOS. Why those operating systems at first, without any word about Windows or Windows Phone, we’re unsure. But it’s a safe bet Redmond’s own platforms will get the feature sooner rather than later. Currently users in the US and UK should be seeing the option, just dig a bit as it might be hidden behind a more actions or overflow icon, as it is on Android. Customers are getting 20 free video messages to start, though we weren’t able to wrangle any further details out of the company regarding pricing.

(Update: While we still have some unanswered questions regarding pricing, Skype did say that unlimited voice messaging will be included as part of a premium subscription.)

(Update 2: A Skype spokesperson reached out to us with the following statement about availability:

“Users in these markets across all Windows desktop and mobile platforms can receive messages, too. We will have send capability in Windows by end of April. In the meantime, we continue to test this new feature in its early release.”

April isn’t ideal, but it’s better than nothing.)

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