Wii U Virtual Console Trial Campaign hands-on

Wii U Virtual Console Trial Campaign handson

Looking forward to the Wii U’s incoming Virtual Console update? No need to wait — despite the service’s post-spring update launch announcement, Nintendo is already rolling out fully functional (and Wii U enhanced) Virtual Console games to the eShop. It’s part of the Famicom’s 30th anniversary celebration, and gives gamers a chance to sample a handful of Nintendo’s best at a hefty discount — only 30 cents a pop. We tossed a few dimes toward a copy of Balloon Fight to give the upcoming service a quick look.

Like all Wii U downloadables, Virtual Console games take up residence on the system menu, flaunting a thumbnail of the game’s title screen underlined with a Virtual Console banner. While loading, players are treated to a preview of the game’s vitals — year released, originating console and number of players supported. Easy enough for Balloon Fight: 1984, the Nintendo Entertainment System and two. Within 15 seconds (we’re looking forward to that speed update, Nintendo) the game’s title screen is mirrored across the gamepad and TV. This is the basic, pure experience — press start, twiddle the thumbsticks and play the game.

Wii U Virtual Console Trial Campaign handson

Tapping the gamepad’s screen or pressing the ZR button brings up the Virtual Console menu, laying bare the Wii U enhanced features Iwata told us about: restore points and controller settings. 3DS owners should be familiar with the former — restore points allow you to save your game at any moment and restore it without penalty. Little has changed in the feature’s jump to the home console, and usage is straightforward — just tap the onscreen buttons to save or restore. The Controller settings menu, on the other hand, is new, allowing users to remap the game’s controls to their liking. The menu’s capabilities are limited, however — analog sticks and the d-pads won’t tolerate reassignment. As promised, playing on the Wii U gamepad is an option, but it isn’t necessary. Traditional Wii remotes work just fine (for both single and multiplayer), and the tablet-controller’s screen can be disabled through the regular Wii U menu. Miiverse is supported too, of course, dropping users into a Balloon Fight community when launched from the game.

Wii U Virtual Console Trial Campaign handson

The Wii U Virtual Console’s official launch may still be a few months off, but based on the first game in the Famicom 30th Anniversary Virtual Console trial campaign, it’s shaping up to be a strong evolution of its predecessor. Controller mapping allows users to manually sidestep control issues — something select games suffered from on the Wii VC when paired with a Gamecube controller. Save states have been a boon to 3DS owners not accustomed to the challenges of classic Nintendo games, and is a welcome addition to the full-sized Virtual Console setup — after all, how else are we supposed to get a decent score in Balloon Trip mode?

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Stylophone S2 portable analog synthesizer hands-on (video)

http://www.engadget.com/2013/01/23/stylophone-s2-portable-analog-synthesizer-hands-on/

The original Stylophone is something of a legend. Made popular by David Bowie (and possibly if you’re British, Rolf Harris) in the late sixties / early seventies. Since then the original (shown in our gallery) has been re-released, and spin-off products have come to light. The S2, however, represents a new direction for the vintage synth. This time, makers dubreq wanted to create something that maintained the original’s pick-up-and-play appeal, while adding some more high-end features and functionality that open it up to more serious sound-smiths. The first thing you will notice is that, while it still has the iconic metal “keys,” the Stylophone S2 is somewhat larger — no bad thing if you’ve ever tried penning a melody live on the original. Those keys can be triggered with a wireless stylus, but are touch sensitive also, meaning you can poke out a tune without being limited to the agility of your dominant hand. Skip past the break for more details and a hardware video tour.

If you’re thinking that, despite being larger than its predecessor, there’s just not enough keys, then be assured you can get a full three octaves plus a +/-2 shift function on the left giving it a comprehensive range. The all-analog sound engine also features an eight waveform LFO, bass-heavy sub-oscillators and a state-variable filter. Thanks to an Aux input, you can also use the filters etc. with external audio sources, plus there are headphone and 1/4-inch outputs. If you’re worried it’s all a little too compact for a live performance, there’s a CV (control voltage) input trigger offering the ability to control with with an external sequencing device. It’s not all retro though, with the illuminated speaker section also providing real-time feedback (such as the speed of the LFO). Best — and most importantly of all — it sounds just like you want it to, full of crunchy, analog goodness. The hardware feels extremely well built, and definitely feels like it could stand up to the knocks and bangs that inevitably come with taking gear out on the road, which, thanks to the option of AA battery power is wonderfully easy. Sound like something you’d like the sound of? The Stylophone S2 is available now for £299 (about $470 by conversion).

Billy Steele contributed to this report.

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Numark Orbit wireless MIDI DJ controller hands-on (video)

Numark Orbit wireless MIDI DJ controller hands-on

NAMM is yet to open its doors fully, but we managed to sneak a hands-on with the freshly announced Orbit DJ controller from Numark at the press preview. As you can see, the wireless device looks like a game controller that crashed into a disco — it’s certainly distinctive. This is no accident, and the design is purposely built with quick and easy button access in mind, letting DJs (and any MIDI-based performers) step out from behind the DJ booth, and onto the stage. The portability of the Orbit is further amplified by the inclusion of a clip-mount on the rear, as well as lanyard-style strap hoops. It feels light yet solid, and the soft-touch finish means your hands won’t get tired gripping this thing in the throws of a drum-pad solo. The name Orbit also evidently refers — at least in part — to the near-symmetrical design which lets you hold it either way with the same comfortable access to those brightly-lit, colorful controls. Those pads feel smooth, yet tactile — and most importantly — responsive. Tap past the break for more impressions.

That central dial you see in the middle is designed to be used as a multi-purpose knob, and is big enough for you to comfortably thumb it, while still reaching the side controls. There are four buttons which can be assigned as “virtual rotaries,” and once selected, spin that wheel to modulate whatever you have it assigned to (filters, reverb amount etc.). The other set of four buttons let you expand those 16 pads out to a potential 64, so if you want one bank for controlling lights, one for sample triggering, and another for hot-cues, you can do this all from the one small device. It’s not just the external controls that make this interesting, the internal two-axis accelerometer, which can be assigned to parameters of choice, will definitely add a new dimension to what’s possible. Sadly we weren’t able to try this out, but already we’re thinking of some interesting uses. There’s a micro-USB port on one side for charging and tethered use. We only had a short amount of time with the Orbit, but already we could see its potential for enhancing performance. It’s not meant to replace anything in your existing set-up, rather to enhance it, and given the flexibility of MIDI, this could mean a whole host of interesting uses. The crowd of folk waiting to get a closer look behind us certainly showed that it’s piquing people’s interest. Set to be released in spring for a reasonable $100, this looks like a promising start to 2013 for Numark. Check the video tour below for more.

Billy Steele contributed to this report.

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Little Chilli LA-M1 outshines other QRD-based quad-core budget phones, we go hands-on

Little Chilli's LAM1 outshines other QRDbased quadcore budget phones, we go handson

Spotted outside the auditorium at Qualcomm’s China QRD (Qualcomm Reference Design) Summit earlier today were a handful of — surprise, surprise — QRD-based smartphones from China, several of which featured the Cortex-A5-based quad-core MSM8x25Q announced back in September. The usual suspects were there in the quad-core lot: Yulong had its Coolpad 5890 (EVDO) and Coolpad 7268 (UMTS), along with Hisense’s U958 (UMTS) and Tianyu’s K-Touch U86 (UMTS). These all fall within the so-called “¥1,000 ($160) phone” category and yet they are also gifted with a second SIM slot. But what really got our attention was Beidou’s Little Chilli LA-M1, which also does dual-SIM (UMTS) but packs an OGS gapless IPS display, while the others came with an LCD panel of obviously lesser quality. Read on to learn more about this mysterious phone, as well as checking out our hands-on photos of the other aforementioned quad-core QRD phones.

Here’s a little background: Little Chilli is Beidou’s fairly new brand that attempts to follow Xiaomi’s online retail model, but without supplying a heavily customized version of Android like MIUI. Most of its earlier models didn’t really stand out as they carried almost the same set of components used by other budget phones; but that was until Beidou and ZTE announced their ¥999, Tegra 3-based U950, followed by the Little Chilli Q1 which was officially launched four days ago. The latter went on sale yesterday and the first batch of 20,000 units promptly sold out — not a surprise since it comes with Tegra 3 and a 4.7-inch 720p IPS display for just ¥999 as well.

Giving the Q1’s recent availability, you could say the timing of the LA-M1’s announcement today wasn’t ideal, which is likely why Beidou has yet to mention the price and availability for its newer phone, but we did hear mentions of a sub-¥1,000 on the show floor. That would be pretty decent for the specs we know so far: 4.5-inch 800 x 480 IPS gapless display, MSM8225Q quad-core chip, dual-SIM support, an eight-megapixel main camera (which produced reasonably good photos, from what we could see), a two-megapixel front-facing camera, and Baidu cloud service integration with 15GB of storage for life, plus another 15GB free for one year. No word on battery size nor battery life yet, but our guess is that neither should disappoint.

While it isn’t exactly the most handsome phone on the planet, the M1 that we got to touch actually felt pretty solid, and it ran the native Android 4.1 quite smoothly. So given the choice (and assuming they cost the same), it’s either the M1 with its dual-SIM capability but qHD display, or the Q1 with the 720p display but with just one SIM slot. Regardless, Beidou could be well on its way to become the new Xiaomi (sans the software part), though only time can tell whether it has the reliability and after-sale service to prove it. If not, there’s still plenty of opportunity for others — Qualcomm’s already completed over 170 QRD-based projects, with about 100 more in the pipeline. Watch out, MediaTek!

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Audojo kick-starts iPad gaming case, we go hands-on (video)

Audojo kickstarts iPad gaming case, we go handson video

While many of us love playing games on the iPad, we often lament the lack of physical controls inherent to the platform. Audojo is hoping to change this with an iPad gaming case which is launching today on Kickstarter. The accessory works with any iPad 2 or newer, and features a pair of analog joysticks, two shoulder buttons and stereo speakers. Unlike other mobile game controllers like iFrogz’s Caliber Advantage or PowerA’s Moga / Moga Pro, Audojo skips Bluetooth for a low-latency microphone-based interface.

The case slides open just enough to accommodate an iPad and, once closed, wraps around both ends of the tablet without interfering with any of the cameras, buttons, or the 30-pin / Lightning port. Audojo automatically connects to the iPad via the standard 3.5mm audio jack, which is replicated at the bottom of the case next to a power switch, LED and mini-USB connector (for charging). It’s important to note that the accessory is not designed to charge the iPad, something that would require a larger battery and increase complexity / cost. We spent some time with a prototype iPad gaming case and came away pretty satisfied — head past the break for our impressions.

At first sight, Audojo’s prototype looks a little clunky since it adds quite a bit of bulk to the iPad’s figure. Once you pick it up, however, that’s all quickly forgotten — it’s light and well balanced and feels comfortable in hand. The analog joysticks and shoulder buttons are in just the right place — if you’re used to playing console games, you’ll be right at home. If there’s any room for improvement, it’s with the pods that house the shoulder buttons, electronics and batteries at the back of the case. These are currently too wide but Audojo plans to remedy this before production thanks to an improved circuit board layout. We were impressed with the prototype’s build quality (it’s CNC machined), especially the design of the sliding mechanism used to capture the iPad. Production units are slated to be thinner, with flush PSP-like analog joysticks and two headphone jacks (instead of one). Battery life presently beats the iPad when blasting the built-in speakers, and stretches to several weeks (!) when listening with headphones.

Audojo currently integrates with Unity (with a package available in the Unity Asset Store) and provides a native Objective C SDK. The company is very interested in connecting with developers and is offering special packages ($600 and up) that include prototypes as part of its Kickstarter campaign. A few games already support the iPad gaming case, including 1948: Dawn of Future and Cowboy Guns (both available in the App Store) plus the Unity demo Angry Bots and the unofficial iOS port of Quake III — it’s even been used to control Parrot’s AR Drone and Sphero. The accessory is expected to ship in July 2013 and retail for $99, but Audojo is making it available today on Kickstarter for $55 (first 200 backers) and up. Take a look at our gallery and hands-on video above, then follow the source link below to check out the campaign.

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Source: Audojo (Kickstarter)

Official Android Community app launched: we go hands-on

This week the first official Android Community app has been launched – and it’s launched on Android devices, imagine that! This app is made for lovers of Android news that spans from the smallest of software updates to the largest of Android-toting launches, with the team behind the Android Community webspace bringing you this iteration with the same content, top to bottom! You’ll be able to read the newest of new in news, see updates from events up-to-the-minute, and check out hands-on reviews for all the newest devices on the market, quite often before they’ve been launched to the public.

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If you’re already a fan of the community of which we speak, you’ll be glad to find that this app is friendly with most any Android device, be it big or small, old or new. The interface here is meant to be a no-nonsense stripped-down sort of situation where the news comes first, the flare comes second. Because of this, you’ll find that it’s both extremely swift and easy on the eyes. And it’s all free, too, of course.

The Android Community team that works in the newsroom and at the review benches there have been known to post on SlashGear as well – in fact we’re all under the same roof in the end, which is why when you hit the videos tab you’ll find both Android Community and SlashGear titles galore. If you’d like just SlashGear content across the board, mind you, you can always pick up the SlashGear app for Android, both this one and that one available from the developers in the section known as Apps by R3 Media – again, free and clear.

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You’ll be working with several different tabs here in the Android Community app, the first and most-traffic’d of these being “What’s New”, aka the main news feed. You’ll be able to check the hottest Trending categories as well as access Must Read and Featured sections too. Also included is a Reviews section, the last three listed here accessible by you by hitting your Android menu button and Sections button.

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Each article also has a menu which you can access with your Android menu button that includes sharing abilities with whatever apps you’ve got on your device that can share. You can also access the ability to save an article for later viewing, change the size of the text in each article, and make comments, too. Comments are also available under the grid icon in the upper left-hand corner, this also showing a back button and a reload button for updates if you’re antsy.

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Inside many of the posts you’ll find a button that links you to Device Specifications and Information – this data is harvested directly from DEVICE.AC, the Android Community device directory. Rather valuable details at a tap!

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So go forth to the Apps by R3 Media link above to download this first iteration of the Android Community universe for Android device right this minute, and tell us how you like it! Do not hesitate to suggest improvements for future iterations and make sure you’re keeping up with Android top to bottom, all night and day! Also note – if you’d like to search for the app at Google Play on your own, search for AndroidCommunity, one word, no spaces.

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Official Android Community app launched: we go hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Facebook 2.1 hands-on with Voice Messaging for Android

Today Facebook’s Android iteration has hit version 2.1, bringing with it a variety of features like Voice Messaging and the ability to share in a more wide open way. This upgrade’s ability to record and send voice messages is easily the most important upgrade to the Android version of this app in several weeks, with the ability to open and view photos “faster” being lower on the list. You’ll be able to download this upgrade to Facebook for free from the Google Play app store right this minute.

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For those of you unaware, the messaging portion of Facebook in its app form on both Android and iOS is now more diverse in its newest iterations than ever before. In addition to being able to send voice messages, you’re able to type, add emoticons, add a photo from your own gallery, and take a new photo to insert. There’s also an Image Search function that uses – you guessed it – Bing!

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When you do an Image Search and find a Bing Images result, you’re able to simply tap that image and have it planted in your message like a pro. Simple and clean indeed. This is one of several ways in which Facebook is working with Microsoft and their Bing search engine here in 2013, their connections rising up in Graph Search most prevalently this past week. Keep an eye on Bing and Facebook for news about one from the other and vice versa in the very near future.

Be sure to check out our SlashGear 101: What is Facebook Graph Search? to see the future of the social network!

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Sharing has been updated in this Facebook 2.1 upgrade for Android allowing you to share your friend’s posts (or Stories, as Facebook calls them), to your Timeline, Pages, and Groups galore. Now we’ve only to wait for the rest of the features that the iOS version of the app has – soon, soon! Anyone hear of Facebook staff members being relegated to Android devices until this version of the app is up to snuff? Keep it classy!


Facebook 2.1 hands-on with Voice Messaging for Android is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Black Powder Media’s Impulse Controller hands-on (video)

Black Powder Media's Impulse Controller handson video

Black Powder Media showed up at our double-wide HQ with a couple Bluetooth Impulse Controllers on hand for us to play with. This tiny Bluetooth 2.1 controller is actually a jack of all trades device as it will control your phone, tablet or PC for gaming, multimedia control, remote camera trigger and even help find your keys — via a free app — if you lose them.

We had a chance to play a bit of Pac Man and Temple Run on an iPad and the control was really quite good, though, the device’s housing isn’t complete as you can plainly see in the pic above. Button feel was great with the right rubbery click feel to the various buttons on the face and shoulder keys on the rear. The D-Pad can be flipped to the opposite side of the controller using the small mode key so that lefties can join in the fun, too. To protect your Impulse Controller while it is tethered to your keychain it comes wrapped in a very clever plastic housing that doubles as a stand for your phone while playing a game in either portrait or landscape mode. We definitely are looking forward to seeing the final polished product, but until then have a peek at our quick video tour and photo gallery.

Zach Honig contributed to this report

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Source: Impulse Controller

Runbo X5 and X3 rugged Android phones moonlight as walkie-talkies, cost just $320

Runbo X5 and X3 Androids

We’ve seen a handful of rugged Androids in our time, but none are as affordable and as weird as these ones at CES. The backstory here is that a couple of Chinese guys in camouflage gear approached us at our CES stage, and after an awkward conversation, it turned out that they just wanted to show us the three rugged phones they brought all the way from Shenzhen. Starting from the right we have the Runbo (like Rambo?) X1 IP67-certified featurephone cum walkie-talkie, which packs a 2-inch 176 × 144 display, a 0.3-megapixel front-facing camera, a laser pointer, quad-band GSM plus 800MHz CDMA cellular radios, 400 to 470MHz range for the software-configurable walkie-talkie, a surprisingly loud speaker and a 2,200mAh battery. This will be available for ¥980 or about $160 on Taobao online store (the Chinese equivalent of eBay) in the next couple of days, and we’ve been told that there will also be a variant with GPS added.

But the real stars of the show are the two brick-sized vanilla Android 4.0.4 devices. The phone pictured in the middle is the Runbo X5, a device featuring a 1GHz dual-core Cortex-A9 MTK6577 chipset, 1GB RAM, 4GB storage, microSD expansion, a 4.3-inch 800 x 480 IPS display, an app-triggered laser pointer, an eight-megapixel main camera, a 0.3-megapixel front camera, a super loud speaker (again) and a massive removable 3,800mAh battery. And yes, this also comes with a 400 to 470MHz walkie-talkie radio (up to 10km range; with detachable antenna), along with the additional 850/1900/2100 WCDMA radio, two SIM slots (WCDMA plus GSM), WiFi, Bluetooth 3.0 and GPS. These specs are the same for the Runbo X3 on the left, except for the smaller 3.5-inch 800 x 480 IPS panel to make space for the QWERTY keyboard below it. The best part here are the prices: both of these IP67-certified devices are available on Taobao or the official website for just ¥1,999 or about $320, which is a bargain for both the ruggedness and the fact that these double as standard walkie-talkies. US folks can also order directly from eBay for $380, which is also a steal. But does this surprisingly low price reflect the quality? Find out in our hands-on after the break.

Continue reading Runbo X5 and X3 rugged Android phones moonlight as walkie-talkies, cost just $320

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Source: Runbo, eBay

Facebook Graph Search hands-on (video)

Facebook Graph Search handson

We just had a quick hands-on of Facebook‘s new “Graph Search” at one of the demo stations here at Facebook’s press event. Unfortunately we weren’t whitelisted at the time so we couldn’t use any of our own data (update: we did a bit later — see below) but we now have a decent idea of how it all works. Using the four “pillars” of Graph Search — people, photos, places and interests — we looked up terms like “My friends who like Star Wars and Star Trek,” “Restaurants in San Francisco that my friends like,” “Photos of hiking in national parks” and managed to get results every time. There’s a side bar of drop-downs to refine the search further — you can narrow the results by gender, categories, interests, etc. Overall the UI is clean and intuitive; those who are already familiar with Facebook should find no problem navigating the interface. The results are listed vertically in a pretty straightforward manner, as seen in the photo above.

In addition to playing with the Facebook’s newest function, we briefly spoke with Tom Stocky, former Googler and director of product, about the challenges of creating Graph Search. He told us that two of the biggest hurdles faced by his team were dealing with the massive amount of data and incorporating natural language search. To solve the second problem, the company brought in computational linguists to work with Facebooks’s engineers, and for the most part, it seems Facebook succeeded in its natural language efforts.

However, we did encounter a snag: when we searched for “My friends who like the San Francisco 49ers who also went to Stanford,” we encountered no results. When we switched the terms around to “My friends who went to Stanford who like the 49ers,” the results finally kicked in. Of course, Graph Search is still clearly a beta product, so it’s likely to eliminate such snafus as development continues. As for Graph Search’s integration with Bing, that worked fairly smoothly as well. Stocky said to us that the product team wanted the visual language of the search to look like Facebook and not Bing, and they certainly succeeded on that front. Check our quick hands-on video and more impressions after the break.

Continue reading Facebook Graph Search hands-on (video)

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