Reactive Grip Haptic Feedback Motion Controller Adds Shake Shake to Pew Pews

I don’t really care much for tactile feedback in videogames, but if you’re into that sort of immersion, Tactical Haptics is working on a device that’s right up your alley. At the 2013 Game Developers Conference, the company showed off a prototype motion controller with a unique haptic feedback system.

tactical haptics reactive grip prototype controller

The company calls its technology Reactive Grip. The current prototype, which uses parts from a Razer Hydra motion controller, has four bars on the grip that can move up and down independently of each other. Not only does it look like a naughty toy, apparently it’s also great at emulating a sense of weight and movement.

It seems like many people believe that first-person games will continue to be central to the future of gaming, what with technologies like the Reactive Grip as well as the Oculus Rift. I’m waiting for floor tiles that light up and a machine that spews numbers into the air to make tactical RPGs more immersive.

[via Ubergizmo via Bit Rebels]

You Can Be a Real Superhero With This Crazy Spider-Sense Robot Suit

Who doesn’t want real-life superpowers? Unfortunately, getting yourself bitten by some kind of radioactive spider isn’t really the best way to go about it. But thankfully, tech is here to resurrect your childhood hopes and dreams. University of Illinois’ Victor Mateevitsi, for instance, has managed to bring “spider-sense” to the real world with a haptic bodysuit. More »

AblePlanet preps a gaming headset with smart haptics, we preview the tech inside (hands-on)

AblePlanet and ViviTouch releasing a haptic gaming headset, we preview the technology behind it handson

Headsets with vibrating haptics aren’t exactly novel — we’ve already seen such offerings from Skullcandy as well as Sony. Now AblePlanet is coming out with something similar, but the underlying technology makes it considerably smarter than anything currently on the market. The company recently announced it’s pairing up with haptics firm ViviTouch to make a gaming headset that offers different-feeling vibrations depending on what kind of music you’re listening to, or what’s happening in the game. The as-yet-unnamed headset will go on sale within the next six to nine months, according to AblePlanet, with pricing to be announced at a later date.

Additionally, the companies plan to team up on other projects, including ear canal devices for field workers (firefighters, etc.) and even products for the hearing impaired. Before we get ahead of ourselves, though, we want to give you a quick preview of the headset, which we tested for a few minutes here at CES. Unfortunately, the set we tested today was merely a retrofitted NC1000CH plugged into a control box. Still, it gave us a good sense of what we can expect when the final product drops later this year. Meet us after the break to learn more.

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Google settles patent lawsuit from Immersion over Motorola use of haptic feedback

Motorola Droid RAZR family 2012

Immersion is known for guarding its haptic feedback patents with enthusiasm — just ask Microsoft, among others. Motorola learned first-hand when Immersion sued over the use of basic haptic technology in May, but all that’s water under the bridge now that Motorola’s new parent Google is settling the matter out of court. While the exact sums aren’t public, Google will pay Immersion to address any relevant past shipments, license the patents for future Motorola shipments and take care of “certain issues” with Google-badged hardware using the disputed vibration techniques. Immersion’s end of the bargain is simply to end its legal action, including an ITC complaint, although the company makes clear that non-Motorola Android phones aren’t covered by the deal. We’re sure Google isn’t happy to shoulder additional costs on top of its $12.5 billion Motorola acquisition, although it may see the settlement as a matter of establishing focus. After all, there’s bigger fish to fry.

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Source: Motorola

ForcePhone from Nokia Research, HIIT sends positive vibes with a squeeze

ForcePhone from Nokia, HIIT sends positive vibes with a squeeze

Most device vibration technology is used as pure feedback — either confirmation that you’ve pressed something or that you’ve come across an obstacle. If a prototype developed by Nokia Research and the Helsinki Institute of Information Technology ever translates to production, however, it’ll be as much a part of personal phone conversations as a soft voice or a cheeky text message. The modified N900 attaches a resistor that responds to a squeeze at four different pressure levels, and doles that out during a traditional or Skype-based call as a vibration on the other end. As you’d imagine, the aim is to give family, friends and lovers the closest they’ll get to a hug (or the occasional frustration) when the distance is just too great for an in-person visit. Don’t hold your breath for an extra-lovable Lumia anytime soon: there’s no mention of any near-term production plans, and any adoption would require a platform switch just to get started. But if we ever see “reach out and touch someone” become a lot more than a slogan, we’ll know where it came from.

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ForcePhone from Nokia Research, HIIT sends positive vibes with a squeeze originally appeared on Engadget on Tue, 16 Oct 2012 03:43:00 EDT. Please see our terms for use of feeds.

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Nokia patents haptic system to simulate linear motion, assist with navigational route guidance

Nokia patents haptic system to simulate linear motion and assist with navigational route guidance

The crew in Espoo have just added a new patent to the arsenal that promises to add a refined level of haptic feedback to the user experience. Fundamental to Nokia’s plan is a matrix of independent haptic devices that remain stationary, but combine to simulate the sensation of linear and circular movement. Not only could the enhanced feedback bring a new level of interaction to the software interface, but Nokia also hypothesizes that the system will be useful for providing navigational route guidance — say, without the need for visual or auditory feedback. Given the company’s other research in the field of haptic systems, it seems Nokia’s future may be full of good vibrations, indeed.

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Nokia patents haptic system to simulate linear motion, assist with navigational route guidance originally appeared on Engadget on Thu, 16 Aug 2012 21:43:00 EDT. Please see our terms for use of feeds.

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Disney’s REVEL could turn the whole world into a tactile touchscreen (video)

Disneys Revel could turn the whole world into a touchscreen video

Disney Research think it can go one better on Tactile and Haptic touch displays by using electrical fields to add sensation to nearly anything you can touch. Using Reverse Electrovibration, REVEL works by strapping an electrostatic signal generator to your body, so when you come into contact with an object on the same electrical plane, that low-level field can be altered to create friction. It’s hoped that the technology could revolutionize touchscreens, add a whole new level of feeling to augmented reality and help blind people feel their way around. There’s a video after the break, but be warned, it’s light on the sort of cartoony hijinks you’d normally expect from the House of Mouse.

Continue reading Disney’s REVEL could turn the whole world into a tactile touchscreen (video)

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Disney’s REVEL could turn the whole world into a tactile touchscreen (video) originally appeared on Engadget on Fri, 10 Aug 2012 05:59:00 EDT. Please see our terms for use of feeds.

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Keio University’s Kinect-based Haptic VR system lets you roll your own face flat (video)

Keio University's Kinectbased Haptic VR system lets you roll flat your own face

A research team at Keio University has built a fun haptic virtual reality system that enables you to manipulate pictures with a rolling pin. A vertically mounted Kinect takes a 3D image that is then displayed on the projection surface. Using the rolling pin, the image can be rolled over and flattened as if it was dough — with a series of motor cranks inside the implement to replicate the necessary feedback so you can feel what it’d be like to iron out your own face. It’s been designed as a modern-day update to the penny-squashing machines you found in theme parks, except with slightly more grotesqueness. You can watch the face-mashing in glorious color after the break.

Continue reading Keio University’s Kinect-based Haptic VR system lets you roll your own face flat (video)

Keio University’s Kinect-based Haptic VR system lets you roll your own face flat (video) originally appeared on Engadget on Mon, 25 Jun 2012 10:51:00 EDT. Please see our terms for use of feeds.

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