Panic cracks open Lightning Digital AV Adapter, makes unexpected discovery

Over at Panic, a mystery developed as the folks there attempted to do a little bit of video capture via “various iOS device.” Apple‘s digital Lightning AV adapter for the iPad mini and the iPhone 5 is supposed to be capable of full 1080p, but when utilizing the device, they discovered its maximum resolution was only 1600×900. In light of this incongruity, they put on their sleuthing hats and began searching for the answer.

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In addition to the lower resolution than they were supposed to get, the folks over at Panic also noticed poor video output quality, with noticeable artifacts around text. Neither the low resolution nor the artifact problem were present when using the old AV adapter, however, adding to the mystery, and so they began to speculate about what could be different between the two.

They developed the theory that the Lightning Digital AV Adapter was actually functioning as something akin to an AirPlay receiver, rather than directly sending a nice clean HDMI signal to the output display. This seemed unlikely, however, not only because of the strangeness of it, but also because of the small size of the device. And so they did what any reasonable people would do – they got a hacksaw and gutted it.

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As it turned out, their guess was (possibly) right. Inside the adapter, they discovered a whole lot of tiny components, as well as an ARM chip with the part number H9TKNNN2GD with 256MB of RAM. There’s a good chance, then, that some type of streaming is going on rather than plain ol’ HDMI-out. The obvious question now is “why?” No one knows. The only thing that is certain is that you shouldn’t expect good quality video output.

[via Panic Blog]


Panic cracks open Lightning Digital AV Adapter, makes unexpected discovery is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

New Kickstarter Project Lets You Send And Receive ‘Sound Emojis’ On Your iPhone Or Android Device

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Apple’s greatest innovation in recent version of iOS was clearly enabling emoji keyboard support for all iPhone and iPad users, regardless of region. Emojis are fun for everyone, but they could potentially get better thanks to a new Kickstarter project. The TeleSound is an iPhone and Android device accessory that lets users send sound messages, by translating the emojis built into iOS into a corresponding sound and playing it back via a special speaker peripheral.

The TeleSound uses a dedicated app that lets you message your friends, using the emojis provided in iOS. You can line up a series of icons to play back a number of noises in rapid succession, which is likely exactly as irritating as it sounds. The sounds playback via a small speaker that looks like one end of an old-school rotary phone handset, which connects to the iPhone via Bluetooth 4.0 (so it’ll only work with later model devices, like the iPhone 4S and up).

The speaker automatically plays back received messages when on and within pairing range (around 30 ft) of your device, and you can simply flip it over to turn it off thanks to an included tilt sensor. Messages received while the speaker isn’t in range or is inactive will be stored for later playback, so you won’t miss a single duck noise or sparkly tinkling sound. Replaying the last received message is as simple as quickly flipping the speaker over and right-side up again in a single gesture.

Project creators Olivier Mével and Marc Chareyron are the founding team behind a Paris-based hardware startup that previously created reaDIYmates, which are roll-your own kits for building Wi-Fi objects that can provide different responses based on input from web-based applications and sources, as well as smartphones. The duo is interested in helping build the next generation of connected devices to fuel the advent of the so-called “Internet of things.”

The team sought only $25,000 for their first project, and are now looking for four times that amount — $100,000 — to fund the creation of the TeleSound. Pre-orders start at the $34 level, which is cheap, but then again this is just a peripheral that makes it possible for your friends and colleagues to yell at you by sending emoticons over the Internet. Still, it has a certain charm, especially when I think about the potential for freaking out my cat from across the world.

ANT unveils latest protocol, offers improvements in power and speed

ANT Wireless has announced its next generation protocol, which offers improvements in both efficiency and functionality that the company says are essential to health, fitness, and sports, all areas where the company focuses. The new protocol has been launched on what ANT reports as the industry’s first SoC, offering advantages in multiple areas, including cost, speed, power, and size.

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The result of all this will be an overall better experience for consumers, who will enjoy simpler operation, as well as a better security, more functionality, and longer battery life. Channels can now be encrypted between multiple devices, signal acquisition and data transport speeds have both been improved. Both event buffering and event filtering have resulted in overall reduced system power.

As part of the ANT+ “experience,” several improvements have been implemented, such as a quicker connection to computers and mobile devices. The power used between displays and sensors has been polished to provide better balance and less power usage, resulting in longer battery life. Downloads and data access are both hailed as thrice faster than previously, eliminating wait time.

According to ANT’s President Rod Morris, “Our fundamental goal is to always deliver ANT products that are forward-focused and future proof so that manufacturers can continually build upon what they do. “Because we deliver technology that works easily, consumers receive the very best available devices and can draw from an incredibly diverse and established ecosystem.”

[via This is ANT]


ANT unveils latest protocol, offers improvements in power and speed is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Hardware Comes Last

Google’s Chromebook Pixel is aspirational in nearly every way. It’s designed within an inch of its life, a physical specimen worthy of Rodin. Its lines are sharp, its display is crisp. And nearly every review has had the same takeaway: It’s amazing. Don’t buy it. More »

Razer Edge gets March 1st pre-order date

Boy, how time flies when you are having fun – or not. I digress, it was just last month in Las Vegas, Nevada, when the folks over at Razer took the opportunity to announce that they have successfully put together all the best elements possible of a gaming notebook/tablet, taking input from hardcore gamers who know best what they want, and asking the engineering team to conjure a miracle, resulting in the announcement of the Razer Edge. Well, we did take a good look at its specifications back then, but there is no harm in going through the list again considering how Razer has just placed the Razer Edge on pre-order from March 1st, and shipping it set to commence sometime later in the same month. It is definitely going to be an interesting gaming spring and summer, for sure!

Razer did say that all purchased units during the pre-order period will be shipped to consumers later that very same month, and we do wonder whether there will be enough supply to keep up with voracious demand, assuming that happens, of course. The Razer Edge is touted to be the most powerful tablet in the world, and before it is even released to the mass market, you might be interested to know that it has already picked up its fair share of awards, having swept eight gongs at the 2013 International Consumer Electronics Show (CES), where among them include CNET’s “Best of Show” award.

Min-Liang Tan, Razer co-founder, CEO and creative director, had this to add about the Razer Edge, “The Razer Edge combines the features of full-functioning PCs, touch-enabled tablets and gaming consoles into one incredible, portable form factor. Furthermore, the Razer Edge’s powerful chipset, unique among all tablet computers, ensures that you can take advantage of the world’s most sophisticated games, programs and apps on these multiple platforms anytime.”

The Razer Edge will be powered by an Intel i5 processor and have a 64GB SSD, while the Razer Edge Pro sports an Intel i7 processor with an option for a 128GB or 256GB SSD. Its gamepad controller, home console dock and extended battery accessories will also be up for pre-order at the same time, although the optional keyboard dock is due for a launch in Q3 later this year. Prices for the Razer Edge begins at $999 and goes north from there.

Press Release
[ Razer Edge gets March 1st pre-order date copyright by Coolest Gadgets ]

Toshiba develops low-power technology for embedded SRAM for smartphones

Toshiba has announced a new breakthrough that has to do with embedded hardware for the smartphone and mobile product market. Toshiba has announced the development of a new low-power technology for embedded SRAM. The new technology promises to extend the battery life for smartphones and other devices.

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Toshiba says that the new technology is able to reduce active and standby power in temperatures ranging from room temperature to high temperatures using a bit line power calculator and a digitally controllable retention circuit. Toshiba has been able to prototype the new system and confirm significant active and standby power consumption reductions.

At 25°C, the new technology is able to reduce active power consumption by 27% and standby power consumption by 85%. Toshiba has been presenting its new technology at the 2013 International Solid-State Circuit Conference in San Francisco. The company points out that increasing battery life requires lower power consumption in both high performance and low performance modes.

Toshiba says low performance applications require only tens of megahertz to operate and SRAM temperatures remain around room temperature where active and leakage power consumption are comparable. Toshiba says that fact makes reducing active and standby power consumption from room temperature to high temperatures important. The new technology uses the bit line power calculator and the digitally controllable retention circuit together with the BLPC able to predict power consumption of bit lines using replicated bit lines to monitor the frequency of the ring oscillator. The DCRC decreases standby power in the retention circuit by periodically activating itself to update the size of the buffer of the retention driver.

[via Toshiba]


Toshiba develops low-power technology for embedded SRAM for smartphones is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Chromebook Pixel: beautiful vehicle, low-grade gasoline

With the Google-made Chromebook Pixel we’ve got several points that the company hopes will be made right from the start – the first being an erasure of the hardware from our experience. They say this in the “Chromebook Pixel: For What’s Next” presentation video provided today at the launch of the product – Andrew Bowers, Group Product Manager on the Chromebook project with Google literally says, “we basically wanted the hardware to disappear.” If that’s the case, does it really make sense to release the Pixel at all?

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Google is once again attempting to release a product in the Chromebook Pixel that’s representative of their Nexus state of mind. With the Nexus line of Android products, Google works with a manufacturer to create a smartphone or tablet (or other devices, in some cases) that presents a Google-only iteration of their software. With the Chrome operating system, Google already offers this experience on every single Chromebook that’s been released – so the job is already done.

So why release the Chromebook Pixel?

Google has already been working on Chrome (the web browser) for a touchscreen-friendly universe – they’ve even gone so far as to suggest dominance on Windows 8. It’s in that touch environment that we’ve already seen Chrome working… generally ok.

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The internet is not ready for touch. The web was built – and continues to be built – with work in mind. Work and play, but play through a work-friendly interface. Chrome is attempting to change the way the internet is used by creating a home screen with a collection of icons that are large enough to easily be tapped by a human finger. There are touch-friendly web apps out there, but there’s a step between easy and confusing that still exists between the user and a fully touch-friendly Chrome OS.

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If you’ll look back to October 20th, 2010, also known as the reveal date for Apple’s OS X 10.7 Lion, you’ll find that “Mac Meets the iPad” was without a doubt a theme of the day. The photo you see here of a real-deal touchscreen MacBook was seen once – and never heard from again.

There’s a reason for that.

With the Chromebook Pixel, Google has stepped out ahead of itself. Chrome has not yet proven itself as an operating system that’s ready to take a foothold in the modern work-oriented world, yet a $1,299 container for it seemed reasonable somehow or another. Google must have a special order ready for these machines or they’ve got something to prove to someone about their manufacturing finesse, because this is a machine I’d definitely not mind using with Ubuntu.

I’d recommend checking the Chromebook Pixel out at Best Buy, giggling, and thinking twice.


The Chromebook Pixel: beautiful vehicle, low-grade gasoline is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4 console: why the box doesn’t matter

This week Sony unveiled the essence of the PlayStation 4 with glimpses of both the controller you’ll be using and the new Eye camera that’ll come with it, skipping the part where you actually see the final hardware. But we know the specifications of the actual PlayStation 4 console unit, and we know how we’re going to use it – so what’s the big deal? The big deal is Sony’s complete dismissal of the modern eyes-on presentation that the public expects here in 2013 – without something I can literally hold in my hands, the PlayStation 4 may as well be vaporware.

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There are two rather polarized angles being tossed about this week as the Sony show (or no-show) of the PlayStation 4 was let loose. One side says it’s terrible that Sony made a 2+ hour presentation for the PlayStation 4 without actually showing the hardware, relying instead on the controller and a variety of promises from software developers to do all the talking. The other side says awesome! We know the PlayStation 4 is coming now, and we’ve got confirmation from some of the biggest-name developers that they’re on board, so we’re happy!

Here’s what we’ve actually got: a few details about the hardware, info about the PlayStation 4 Eye camera system and the Dualshock 4 controller included. We’ve got a collection of software titles and a few very brief demonstrations of what will be possible on the system. We’ve got Sony’s promise that Everything Everywhere will be their aim with the PlayStation 4 universe – cloud gaming and access for all devices included.

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So what else do we need? We’ve got the hype – when your favorite hardware manufacturer creates a new version of the device you love and use every day, you’ll want that new system. We’ve got developer support – just as vital here as it is with a new operating system – perhaps even more so here since this isn’t a smartphone: the PlayStation 4 is made to play games first and foremost. We’ve got a Sony promise that this system will be their next hero system.

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Do we really need to see the actual console? The piece of hardware that you’ll end up putting under your television, away from your eye and hidden anyway? This isn’t a smartphone, it’s not a tablet. It’s not a fashion accessory like those mobile devices end up quite often being. This is a video game console – and we don’t need to see it to want it!


PlayStation 4 console: why the box doesn’t matter is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4 detailed as gamer-centric system

It’s official. The folks from Sony have just confirmed what we all were expecting, and that is the Playstation 4. Today we’re live enjoying the event where Sony will be showing us what they’ve been brewing up for the past few years. It’s been speculated for months and months, and we’re about to get a look into their new creation.

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Playstation CEO, Andrew House, took to stage to share a few videos before dropping the big announcement, and went as far as to say the gamer is in charge. Where the entire device has been centered around hardware previously, today it’s about the gamer. The Sony Playstation 4 is a gamer-centric system.

“The living room is no longer the center of the PlayStation universe, the gamer is.”

The Playstation 4 is by the game developers, for game developers. Lead system architect Mark Cerny took the stage and is about to share some awesome demo’s but first we’re getting a look at the new dual-shock controller. This is one area of many that will be all about the gamer. We’ll get into all the details and specifics later, but right away we’re seeing the “gamer-centric” and social aspects of the PS4.

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The new controller has a dedicated “share” button that will all about the gamer. Sharing with friends and family, bragging about killstreaks, and more. Then there’s a notification light so to speak. That will inform you of friends being online, and other alerts. This is truly a gamer-centric and social platform. Obviously everything has just kicked off, and we’ll be bringing tons of additional details as things are revealed. Stay tuned for more details!


PlayStation 4 detailed as gamer-centric system is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

With $650K In Seed Funding, YC-Backed Upverter Chases The Dream Of A Hardware Startup Revolution

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Toronto’s Upverter is a startup that’s poised to effect change that could reshape the landscape of entrepreneurship. That’s not something you can say about most of the businesses we cover on a daily basis, whether or not they have good ideas. But it’s definitely true of Upverter, the company that’s hoping to build a cloud-based hardware engineering platform that can match and overtake its desktop-based counterparts within the next few years.

So what would that mean for the messy, expensive business of hardware prototyping and product creation? Nothing less than the beginning of a new era, according to Upverter CEO and co-founder Zak Homuth.

“The three of us that founded the company all kind of come from a mixed hardware/software background, we all studied electrical engineering, we all worked co-op jobs at startups all around the world, did a little bit of hardware and a little bit of software,” he explained in an interview. “And then we got together to try to improve the rate of innovation with hardware. We all ran away from it, because it was easier to build software than to build hardware, and we wanted to fix that, because we wanted to build hardware personally.”












The idea was to make tools that would allow Homuth and his co-founders to build a hardware company as their next startup venture, so they quit their jobs, sold their possessions to get some working capital and moved to Homuth’s parents basements, with the nascent idea of building an engineering platform that lives entirely in the cloud. For the fledgling startup, the question was whether or not they could build a GitHub for hardware, how cloud-based it could be, and whether that was something anyone even wanted. Flash forward four months.

“Then we got into Y Combinator, picked the company up, moved it down to Mountain View and got this shitty little townhouse across from YC,” he said. “By that time we’d figured out that the solution to the version control problem, the innovation problem, the crowdsourcing problem was to move it all to the cloud, and specifically the tools. Because if you move the tools to the cloud you make it possible to control the file format, so that you can do version control, you can control consumption, you can control the viewer.”

Upverter launched a very simple version to a very controlled group before coming out of YC, and then took that MVP-style product into something that could be used by the general public in September of 2011. “It couldn’t really do much,” Homuth admits. “But it was the line in the sand that allowed us to say ‘Does anybody wanted to do engineering this way, instead of the way you’ve been doing it for 30 years?’ and we got enough ‘yesses’ that we kept working on it.”

The company has since been tracking down money, building out its tools to a point where they actually compete with existing design tools, via a release just a few short months ago. Upverter has raised $650,000 so far from angel investors, including YouTube founding team member Christina Brodbeck, and Xobni co-founder Adam Smith, and that has managed to allow them to build a software tool that begins to be able to compete with existing tools. But there’s still a long way to go, Homuth says.

“It’s not at parity by any means, it can’t do everything that $100,000 software can do yet, but you can do non-zero stuff,” he said. “You can actually get stuff manufactured, you can actually simulate, you can actually manage a product’s life cycle, you can actually design. And that was step one in our three step plan to change engineering.”

Step two is to get the platform to parity with existing tools

Step two is to get the platform to that parity point, where it can compete with existing tools on an equal footing with legacy software. Getting to a point where they can design equally well in a browser as with a desktop tool is around six months away, according to Homuth, at which point Upverter will be able to start building out its sales and marketing team. Once it gets there, Upverter will have built in a little over three years what legacy CAD companies have taken 30 years to create. The next goal, beyond that, is to become the “Rosetta Stone of engineering,” meaning that no matter how you come at engineering, no matter what tools you’re using, it’ll translate and you can work with anyone else in the world on the same files and on the same projects.

Upverter’s ultimate goal is still at least a couple of years away, Homuth says, and the time it takes to get there will be dependent on what kind of money the startup can raise. He’s actively looking for fresh investment now, while also continuing to add to the 10,000-strong user base it has managed to attract so far.

The rise of Upverter means a potential explosion on the horizon for hardware startups, which is why the company is hosting a hardware hackathon with Y Combinator on February 23rd. Making hardware engineering collaborative, affordable and easy to access can have a tremendous impact on the cost of doing business and risks associated with creating new hardware, which is why Upverter achieving its goals could lead to a new revolution for hardware startups, incubators and investors alike.

If you happen to be one of those hardware startups, Upverter is offering free team accounts to TC readers. Just follow this link to sign up.