DirecTV for iPhone reaches version 3.0, touts redesigned look and improved navigation

DirecTV for iPhone reaches version 30, touts redesigned look and improved navigation

We knew DirecTV had a few things in mind for its various mobile apps, with the focus being on discovery features and an overall better experience. Now, following a refresh to the iPad app earlier this month, the iPhone version is getting updated to version 3.0. The highlights of today’s release are the completely overhauled look and user interface, which allow users to browse content in an easier way and have more customization options within the guide — things like setting your favorite channels. DirecTV also added a redesigned Info Page that displays more details about the content you’re interested in, while a new Watch Button will let you seamlessly choose whether you want to view something on your iPhone or TV. Oh, and just in case you’re still stuck in the old days, we should tell you that the company says this is the last update to support iOS 5, so any future versions are to only be friendly with iOS 6 or later.

[Thanks, Stuart]

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Source: App Store

CBS strikes a deal with Verizon, continues war of words with TWC

CBS strikes a deal with Verizon, continues war of words with TWC

Normally, content providers and pay-TV platforms striking deals to deliver channels to subscribers is sort of non-news. But not every signed contract comes against the backdrop of an almost month-long blackout affecting millions of customers. While Time Warner Cable is still CBS-less, Verizon has locked up the broadcaster’s channels for another three years, including CBS Sports Network, which has been missing in many of FiOS’s larger markets.

If you read between the lines of the press release (embedded after the break), you’ll see this message isn’t aimed at customers or even the news media, it’s directed squarely at Time Warner. New York, Los Angeles and Dallas — the three cities that are currently mired in the blackout — are called out specifically as areas where CBS stations are available through FiOS TV. As part of the statement released, president of television networks distribution Ray Hopkins said, “This deal was reached in a short period of time, and CBS has once again achieved fair value for our over-the-air rights.” And, just to rub some salt in the wound, the press release ends with a reminder that CBS also owns the highly desirable Showtime. With the war of words clearly continuing between the two feuding media giants, we wouldn’t hold our breath for a resolution anytime soon.

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Via: RCR Wireless

Ubisoft isn’t afraid of mobile gaming, sees a bright future in Wii U and Oculus Rift

Ubisoft's Alain Corre

Ubisoft’s Alain Corre isn’t worried about the rise in mobile gaming. On the contrary, Corre, who heads up the company’s overseas operations, seems to welcome the uptick in iOS and Android gamers and not resignedly, either. “What we like in mobile gaming is that it’s bringing a lot of new people to games,” he told us. “Which for us is very good because it’s a teaching thing and… at one point, some of them will feel a bit limited with the scope of mobile games and they’ll want to experience something different in gaming.” Whether it’s the limitations of the casual genre or outright boredom, Corre’s confident a chunk of these new gaming converts will seek out home console or PC experiences. Something more along the lines of a Watch Dogs or Assassin’s Creed, perhaps. And with the advent of the next-gen, the timing for this gaming initiation couldn’t be better for Ubisoft.

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Xbox VP Phil Harrison: ‘I hope we do have to deal with tens of thousands of games’

Xbox corporate VP Phil Harrison 'I hope we do have to deal with tens of thousands of games'

Microsoft Xbox corporate VP Phil Harrison isn’t worried that making publishing open on Xbox One will flood the console’s storefront with junk. In fact, he welcomes the impending flood. “I hope we have to deal with tens of thousands of games,” Harrison told Engadget in an interview this week during Gamescom 2013.

Harrison and co. unveiled the Xbox One’s indie-friendly publishing approach this week, dubbed “ID@Xbox” or Independent Developers @ Xbox, which allows game makers to self-publish on the upcoming next-gen console. After a short approval process, small studios or individual game creators can make their game available digitally via the Xbox Live Marketplace. “That will demonstrate that our platform is a really attractive place for creators to build games for,” Harrison added, in reference to dealing with a flood of indie content potentially hitting the Xbox One. “We will measure success by whether new and exciting experiences come to our platform.”

Head past the break for the full interview with Harrison, where we cover everything from his inauspicious gaming origins (he started developing games at 14!) to the future of Xbox One.

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MediaPortal 1.5 enters pre-release; adds CableCARD, Windows 8.1 support

DNP MediaPortal 15 enters prerelease adds CableCARD, Windows 81 support

We’re finally half way to MediaPortal 2.0, and while version 1.5’s updates are more nuts and bolts than 1.3’s flashy visual overhaul, they’re important nonetheless. Now let’s dig in, shall we? First up, PowerScheduler++ has been integrated directly to the app, which should make it easier set up and schedule system reboots — it adds options for remote clients, too. Next, IPTV support got a makeover and the dev team says its product should meet your needs both “now and well into the future.” CableCARD users still have to deal with DRM restrictions on pay-TV channels, but most everything else — ESPN, TNT and USA, for example — should function without the cumbersome workarounds of days passed. None of the latest additions break version 1.4’s skins or plugins, and it’s even supposed to be compatible with the Windows 8.1 preview. The only bad news is if you’re still rocking Windows XP, since MediaPortal is finally killing support for the OS — but that can’t affect too many people, can it?

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Source: MediaPortal (1)

Oculus Rift’s Palmer Luckey and Nate Mitchell talk VR as a platform, the new Share program

Sony’s PlayStation 4 and Microsoft’s Xbox One may be the big next-gen stars at this year’s Gamescom, but Oculus Rift is here as well, continuing to draw our adoration with news of a developer portal called Share. The portal facilitates easy distribution and cataloging of apps for current Oculus Rift dev kits, essentially centralizing the software world of the Rift in one convenient place. Company co-founder and Rift creator Palmer Luckey told us during GDC Europe this week that Share is just the tip of the iceberg — a precursor to the future consumer portal of VR applications that’ll exist alongside the eventual consumer model of the VR headset.

He and product VP Nate Mitchell sat down with us for a candid interview, touching on everything from the future of Share, to VR as a platform (and the challenges therein), to why mobile is the next space to watch for virtual reality (seriously!). Head past the break for the full video…and for a peek into the future of gaming’s most innovative product in, well, maybe ever?

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Engadget HD Podcast 363 – 08.21.13

Engadget HD Podcast 347 - 04.30.13

Excited about the new Tivo Roamio DVRs? Ben is, mainly because they’re screamingly speedy and deliver out-of-home streaming. Aside from recapping his Roamio review, we also discuss the week’s hottest HD stories — including Richard’s unabashed excitement for Saint’s Row IV. This is the Engadget HD Podcast, and its aural delights await you below.

Hosts: Ben Drawbaugh, Richard Lawler

Producer: Joe Pollicino

Hear the podcast

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ESPN exec is willing to talk to Google, Sony, Intel about IPTV — if they’ll take bundles

For those who find sports is the string keeping them from cutting loose of traditional pay-TV services, ESPN president John Skipper’s comments today are a bit of good news / bad news. Speaking to Bloomberg, he revealed the network has had talks to offer its content on internet TV services like the ones we’ve heard Google, Sony and Intel (among others *cough Apple*) are interested in offering. What he and a network spokesman made clear however, is that any agreement would involve those services offering a package of channels, just like current cable, satellite and telco providers. That would make it harder for any online service to differentiate itself on content or pricing, but we’ll have to wait for one to actually launch to find out for sure.

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Source: Bloomberg

Wrapping up Gamescom 2013 with Engadget and Joystiq (video)

There are still a few more days of Gamescom 2013 coverage coming to you from both us and our sister site Joystiq, but we’re out of the thick of it and almost into the public days. Those are the days when nearly 300,000 people descend on quaint and historic Cologne, Germany for the largest public gaming event on the planet. It’s pretty serious business! There’s a campground and everything.

Anyway, we’ve gathered up a quartet of editors to tackle the past few days of big news: the PlayStation 4’s launch date, Microsoft’s Xbox One indie push, and EA’s love for all things FIFA. Join us below for a casual look into the the latest major game industry event in video form.

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State of the PS Vita: Sony’s portable gets a second lease on life

State of the PS Vita Sony's portable gets a second lease on life

Consoles don’t ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony’s redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It’s a resurrection owed entirely to the indie community, a fact Sony’s more than happy to acknowledge — just look at the company’s recent marketing and Gamescom presser for proof. But before we talk Vita 2.0 and the promising future ahead, let’s rewind a bit to examine the missteps that almost pushed Sony’s powerhouse portable off a cliff.

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