How the internet ruined game consoles

The time it took for my brother to get our new Super Nintendo out of the box and connected to our television couldn’t have been more than five minutes. I’m pretty sure we used the same coaxial cable connector that the NES before it used, though it’s possible he was bold enough to forge a new connection dedicated to the SNES. The time between when he arrived home with the console box and a copy of Super Mario World, and when we saw Mario’s astonishing level of detail, was extremely short. Open game console box, plug in game console, insert game, play game — pretty simple. I’ll never forget the yellow on Mario’s cape!

Today’s kids don’t have it so easy. The anticipation while waiting for holidays or birthdays or while saving enough allowance has turned into anticipation during firmware updates or software patches or mandatory installs, and all manner of nonsense. Even for those of us who grew up with PCs, the state of modern game consoles is a sad one when it comes to what’s inside the packaging representing what the outside says.

This is all the internet’s fault, as most things are. I’m joking! Partially, anyway. It’s really internet ubiquity that’s to blame for game publishers and console makers leaning on day one updates. With most buyers living in places with relatively strong connectivity, games can launch without, say, multiplayer, and consoles can launch without the ability to even play games. It might sound nuts, but it’s the story of the now-current generation of game consoles.

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ESPN renames ScoreCenter app to SportsCenter, adds a wealth of personalization

Say goodbye to ESPN’s ScoreCenter app. Don’t worry though, the sports broadcast network has renamed the popular mobile software SportsCenter alongside a redesign. The refresh brings video highlights, social functionality and personalized content to those looking to remain up to speed or follow along on-the-go. For example, you’ll now be able to set favorite teams to quickly display content and get info on those clubs to the app’s inbox. Clubhouses “for every team and league under the sun” serve up all of the latest franchise news in one convenient spot. Tweets from on-air commentators and shows are included with ESPN Now alongside access to WatchESPN content for easy streaming of live or archived events and much more. The latest version is now available for both iOS and Android devices via their respective app libraries.

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Via: TechCrunch

Source: iTunes, Google Play

Engadget Giveaway: win one of two Kindle Fire HDX tablets courtesy of SanDisk!

This week’s giveaway is more or less amazing. More storage space, less wires and all topped off with one of Amazon’s newest in the Kindle slate series: the 7-inch Fire HDX. SanDisk has cut the cord with its Connect series of wireless portable storage gadgets and felt that two lucky Engadget readers should get a free taste of this next-gen hocus pocus. The SanDisk Connect Wireless Flash Drive offers up to 32GB of space and works double duty, as both a wireless drive and a standard USB device. The Connect Wireless Media Drive in this prize package is the largest capacity version, with 64GB of internal storage, and is capable of streaming media wirelessly to up to eight devices at once. This is the ideal setup for tuning out on your holiday travels or even just vegging on the couch, or pretty much anywhere. We’ve got two sets of awesomeness ready and waiting thanks to SanDisk Connect, and you could be one of the lucky winners. Just head on down to the Rafflecopter widget below and get in it to win it!

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Xbox One teardown reveals replaceable hard drive, off-the-shelf parts

The chip-obsessed gadget archaeologists at iFixit already have an Xbox One, and they’re already ripping it apart. Those monsters! While they’re not done dissecting and analyzing every single piece just yet, they’ve already found some interesting tidbits: for one, the Xbox One’s 500GB HDD is a standard SATA II 2.5-in. (of the Samsung Spinpoint variety, with an 8MB cache). Sure, you’ll have to pry open the system and carefully remove the Wifi and system speaker assembly to swap it out the HDD for a larger size, but if you’re willing to void the warranty and get up in there, serious storage is at your fingertips.

While you’re inside the Xbox One, you may also notice the amount of easy to replace, standard hardware. It’s true: 64 mm Torx screws hold the Xbox One’s internals together and a SATA data connector pairs the Blu-ray/DVD drive to the motherboard. As iFixit‘s teardown is still in action, they’ve yet to determined its repairability. And should they find out any dark secrets about the console in the process, we’ll keep you updated.

Update: iFixit awarded the Xbox One an 8 out of 10 repairability rating, placing it in the same easily repairable world as the PlayStation 4.

[Image credit: iFixit]

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Source: iFixit

LG promises to stop your Smart TV spying on you

In light of accusations that its Smart TVs were sending private data to its servers, LG has admitted that some of its sets are behaving in ways they shouldn’t be. In a statement, the Korean manufacturer conceded that it has been collecting channel, TV platform and broadcast source data from some units, even when the feature was switched off. However, the company said that when the feature operates normally, it helps provide viewing recommendations to other LG Smart TV owners based on what they are watching. In response to claims it was also beaming over names of files located on connected USB keys, LG admits that it actually forms part of an upcoming service that searches the internet for detailed information on a particular film or TV show.

Understandably, both features might leave a nasty taste in your mouth, especially if you own one of the affected Smart TVs. With that in mind, LG says that while it has never stored private data, it is working on a new firmware update that will ensure its data-collection settings adhere to user preferences — that’ll include killing off its file metadata-matching service before it had the chance to live.

LG regrets any concerns these reports may have caused and will continue to strive to meet the expectations of all our customers and the public. We hope this update clears up any confusion.

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Your future OLED TV could be created with an inkjet printer

Kateeva shoot for Zachary Ross Design Group

Even though California startup Kateeva demonstrated it could print OLED displays way back in 2010, the printer it used was a prototype meant strictly for show and tell. The age of printed OLED TVs might finally be upon us however, as the company recently unveiled the YIELDJet, a machine it’s calling the “world’s first inkjet printer engineered from the ground up for OLED mass production.” The machine is quite an impressive affair, comprising a shifting slab capable of handling glass or plastic sheets big enough for six 55-inch displays along with custom print heads designed to emit teeny tiny OLED pixels.

Why is this a big deal? Due to the oxygen and moisture-hating nature of OLED ingredients, current OLED televisions are built with tricky vacuum evaporation and shadow masking techniques that are too inefficient and wasteful to be inexpensive. The YIELDJet, on the other hand, prints the LEDs in a pure nitrogen chamber to avoid those problems, plus it promises better film coating uniformity as well. This, Kateeva said, will hopefully result in OLED TVs that won’t cost an arm and a leg yet still look stunning when hung on your living room wall. Combined with Sony and Panasonic’s separate efforts to mass-produce the stellar-looking sets, we certainly hope that day comes sooner rather than later.

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Via: MIT Technology Review

Source: Kateeva

Evil Controllers goes next-gen with PS4 and Xbox One gamepads, custom controllers en route

If you still have money to burn after buying a PlayStation 4, an Xbox One (or both!) and games for each, Evil Controllers wants to help with that. The company’s been churning out user-customized Xbox 360 and PlayStation 3 controllers for awhile, but now it’s added the DualShock 4 and the Xbox One controller to the mix. For now, the outfit is offering a handful of pre-made designs, but an updated version of its controller creator webapp will be live soon. Aside from some cosmetic flair, the jazzed up products use all original hardware, ensuring you get the factory-made experience. What’s more, the controllers’ arresting designs should help them stand out from your couch cushions. If you thought the vanilla gamepads were pricey at $60, however, you might want to avert your eyes — these start at $85.

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Via: Joystiq

Source: Evil Controllers

Google widens Fiber rollout in Kansas City, shows how signups will work in Austin

Google Fiber devices

Did you move to the Kansas City area too late to register for Google Fiber? Don’t fret — Google has both reopened sign-ups in the region’s 180 current fiber neighborhoods and detailed an upcoming expansion. Those in existing Fiber areas can sign up for service by December 22nd, with installations due by the spring. Meanwhile, those in outlying locations such as Gladstone, Grandview, Kansas City North, South Kansas City and Raytown will get a chance to sign up in March.

The search giant has also provided a brief explanation of how Austin residents will sign up for Fiber service when it’s available in their town. As in Kansas City, Austinites will be organized into fiberhoods that have to meet registration goals within a few weeks to qualify for a deployment. There’s still no word on just when the process will begin, although the mid-2014 service target doesn’t leave much time for Google to get the ball rolling.

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Source: Google Fiber Blog (1), (2)

Engadget HD Podcast 375 – 11.20.13

It’s HD time again and your hosts Ben Drawbaugh and Richard Lawler are here to give you the weekly rundown. It won’t include the Buccaneers vs. Lions results though; that happens this Sunday, with both Ben and Richard looking forward to their respective local team taking the win. For PlayStation fans, though, the score is PS4 and the consoles have arrived, regardless of a little wobble. Sling fans hit the endzone this week as well, with a host of new updates arriving on its iOS app, and a Windows 8.1 version announced for December. So while Ben regains his hearing after a recent visit to the Formula 1 track, you can fasten your seat belts and switch it to cruise control as we present the Engadget HD Podcast; conveniently located at the streaming links below.

Hosts: Ben Drawbaugh, Richard Lawler

Producer: Jon Turi

Hear the podcast:

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Xbox One will have a native YouTube app at launch (update: mobile app support)

YouTube on Xbox One

Microsoft thinks of the Xbox One as a complete media center, but many would say it’s unfinished without a way to catch up on YouTube videos. Thankfully, one is coming just in the nick of time — the company has revealed that a native YouTube client will be available when the system arrives on November 22nd — something that’s not available on the PS4 (yet), although owners of that system can watch videos in the web browser. The officially sanctioned player will support channel subscriptions as well as Kinect-based gesture and voice commands. Additional features like Snap mode support are coming in the future, Microsoft says. The app launch doesn’t mean that Google and Microsoft have resolved all their differences over YouTube, but it will let you stream cat clips and blooper reels from the comfort of your living room.

Update: We’ve checked the app on our Xbox One test unit, and there’s an additional treat in store for mobile viewers: you can use YouTube’s Android and iOS apps to send videos to the console.

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Via: Major Nelson (Twitter)

Source: Xbox Wire, YouTube Blog