Major Nelson takes Xbox One questions, says banned users will ‘absolutely not’ lose games

Major Nelson takes Xbox One questions, says banned users will 'absolutely not' lose games

E3 is over, but Microsoft still has a long way to go to answer questions from gamers about its new Xbox One console, particularly when it comes to the effects of DRM. Director of Programming of Xbox Live Larry Hryb aka Major Nelson takes on the most upvoted ones from posters in Reddit’s games section in this video interview with Chloe Dykstra. One question that seems to have a clear answer is whether banned users will lose access to any games they’ve activated, as he stated “Absolutely not, you will always have access to the games you purchased.” That goes against a previous response from the Xbox Support twitter account, although that may have been the result of confusion between the Xbox One and Xbox 360 policies. A question with no satisfying response yet however, is what gamers can expect years down the road if Xbox One’s authentication servers are shut down. Major Nelson followed up with a response in the comment thread that “I’ll get the real answer, I just don’t know it yet.”

Interestingly, the question he wished more people would have asked is about the “family package” and, we assume game sharing with a single account, after previously bringing up its cloud library as one upside to the new DRM setup. Tracking back to the original debut’s focus on the console’s HDMI input and TV overlays he mentioned using snap mode to watch TV while gaming, or getting Xbox Live notifications and jumping “instantly” to a game while watching TV. A similar crowdsourced interview was planned with the PlayStation team, but cancelled. Major Nelson says he will address more questions leading up to launch and is planning an ask me anything session later, so keep your (many) inquiries at the ready.

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Source: Reddit, YouTube

Leaked packaging suggests Xiaomi is working on a 47-inch TV

Leaked packaging suggests Xiaomi working on a 47inch TV

China’s Xiaomi has certainly made a name for itself in the smartphone market, but let’s not forget that it has other plans as well. For one, there’s the Xiaomi Box, which is the company’s first foray into the video content world. And according to the above leak, the next step from there appears to be a 47-inch 1080p TV, which is simply branded as “Xiaomi TV” in Chinese (model number L47M1-AA). Like the Xiaomi Box, this TV will apparently feature built-in WiFi and “MiLink” (Airplay, DLNA plus Miracast), as well as audio certification from Dolby and DTS. More after the break.

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Source: Sina Weibo (login required)

E3 2013 roundup: Xbox One, PS4 and more from the big show (video)

It was a wild few days at this year’s Electronics Entertainment Expo. Just think — nearly a decade after the last generation of consoles was unveiled by Microsoft and Sony, we’ve gotten our first close-up look at the next generation. Unlike 2012’s lackluster showing, the convention floor felt invigorating for gamers waiting on the next reveals for Xbox One and PS4. While Nintendo tried keep steam going for its Wii U, the teams at Oculus Rift and Ouya brought light to the recent rise of indies and startups.

As Engadget staffers board planes for our respective trips back to HQ, we’re leaving you, dear readers, with a carefully collated collection of the big show’s highlights — and of course, a number of feature stories and interviews. We’ve also put together a recap video with Joystiq Reviews Editor Richard Mitchell wherein we recount the show with our best attempts at witty banter. Join us past the break and relive all the virtual magic.

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ESPN launches more second screen coverage with golf’s US Open

ESPN adds extra coverage to US open via second screens

ESPN is further boosting its major sports coverage by producing a raft of extra material for golf enthusiasts at the US Open. And the outlet will be doing the same during the British Open, along with Wimbledon, the US Open and Australian Open for tennis. The network is employing a special team during the tournament (including some not normally involved in golf coverage) to supplement the main ESPN broadcasts with featured group and hole coverage, hole flyovers, shot tracking and more. Some of the extra goodies will appear on ESPN3, DIRECTV, and USOpen.com. All that means you might need to drag that extra TV out of the spare room, and possibly your Xbox, laptop or tablet. Who says watching sports reduces your attention span?

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Source: ESPN Frontrow

Distro Issue 95: The past, present and future of gaming converge at E3

Distro Issue 95 The past, present and future of gaming converges at E3

Over the course of this past week, gaming-minded geeks descended upon Los Angeles for the industry’s annual summer shindig. In the latest issue of our slate magazine, we hit the show floor at E3 2013 to offer up impressions of the latest gaming gadgetry. We also chat Wii U with Zelda producer Eiji Aonuma, examine the uphill climb for said console and look back at the history of the entire event. There’s loads more of game-centric goodness packed into this edition, so we’ll let you get to it via the usual download sources.

Distro Issue 95 PDF
Distro in the iTunes App Store
Distro in the Google Play Store

Distro in the Windows Store
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

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Source: iTunes, Google Play, Windows Store

Sharp branching into robo-vacs, grow lights, e-whiteboards to offset slow LCD sales (video)

Sharp branching into robovacs, grow lights, ewhiteboards to offset slow panel sales

Remember the Cocorobo robotic vaccum that could send you pics of your newly-cleaned carpet? Sharp is going to be doing a lot more of that kind of thing soon, if a recent demo at its research center in Nara, Japan is any indication. Since the company has been losing gobs of money on its tepid LCD-panel business, it’ll soon be using some of that tech in completely different industries: for instance, converting powerful LED lighting from TV backlights to grow lamps, and touchscreen TV panels to interactive whiteboards. Sharp admitted to PC World that it needed to branch into other businesses since “rivals have been able to catch up from behind” to its LCD TV and mobile phone businesses — and judging by the drastic actions the company’s taken to stave off disaster lately, it’ll need to hustle those products to market, stat. Check the video after the jump to see some of the prototypes in action.

[Image credit: PC World]

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Source: PC World

Talking Frostbite, Battlefield 4 and Mirror’s Edge 2 with EA DICE’s big boss (video)

Talking Frostbite, Battlefield 4 and Mirror's Edge 2 with EA DICE's big boss video

EA’s DICE studio is the motor that powers several of gaming’s most popular franchises. Need for Speed and Battlefield are just two of the enormous series that DICE’s Frostbite engine is behind, and EA’s pledged the engine’s support to many more of its titles. It’s with these things in mind that we met up with DICE General Manager Karl Magnus-Troedsson at E3 2013, where we discussed Frostbite 3, Frostbite Go, Battlefield 4 and even a little Mirror’s Edge 2 for good measure.

Troedsson had a headline spot during EA’s E3 stage briefing, where he helped to narrate a live demo of a 64-player match. Beyond a showcase for Battlefield 4, the presentation was perhaps the most stunning demonstration to date of the DICE studio’s Frostbite engine and the power it’s able to wield when harnessed by skilled developers. And for the first time ever on next-gen consoles, Battlefield‘s console versions (at least the next-gen ones) are identical with that of the PC one. Massive online battles and incredible in-game events — such as a Shanghai skyscraper being brought toppling down, all while naval scraps and helicopter dogfights are taking place — are possible on both PC and the next-gen boxes from Microsoft and Sony. We discuss all that and more with Troedsson in the video we’ve dropped just below the break.

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Sony’s Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console

With the PlayStation 4, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled on a system level. Though Sony’s asking developers to take into account the Vita’s different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. “On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play,” Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3.

We’d asked whether Sony’s “mandating” Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. “The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional — the system didn’t do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop,” he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita.

“Please make sure that when you play your games on Vita, the control is good. That’s the minimum thing we’re asking them to do,” he added. All that said, not every single PlayStation 4 game will work with Remote Play — “Maybe not Just Dance,” Yoshida offered with a laugh when we asked. That’s a pretty reasonable exception if you ask us, and it sounds like only games that require the PS4 Eye or Move (or some other such input method that’s impossible to emulate on Vita) are on that excepted list.

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MTV iOS app relaunched with full-episode streaming, more video content

MTV iOS apps relaunched with fullepisode streaming, more video content

While MTV has had a presence on Apple’s mobile platform to some extent, its parent company, Viacom, is now approaching things differently by increasing and improving the video content found in its iOS apps. MTV is renaming its WatchWith app as, well, MTV, and it’s adding on some new functionality to go with the popular second-screen features. The most notable trait of the newfangled iOS app is the ability to stream episodes from select MTV shows in full, though, in order to do so, users will need to be subscribed to one of the participating cable providers — AT&T U-verse, DirecTV, Time Warner Cable and Verizon FiOS being among them. The Reality Television Music Television network says it’s also boosting the app’s on-demand repertoire, giving viewers access to a slew of sneak peaks, bonus clips and other original content. And, hey, we’ll take as much Awkward as we can get.

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Source: App Store

Nintendo’s Eiji Aonuma on the Wii U’s stumbles, Virtual Console support and a ‘need to evolve’

Nintendo's Eiji Aonuma on the future of Zelda, the Wii U's stumbles and a 'need to evolve'

It’s cool to be different. That’s the message we typically feed our children when they come up against peer opposition. It’s also an attitude Nintendo’s adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a perceived last place position. But, as it’s continually proven — and most successfully with the Wii — you can’t ever definitively count the Mario hitmaker out. There always seems to be an ace in the company’s IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It’s a question we posed directly to Eiji Aonuma, Nintendo’s Most Valuable Player #2 and Zelda mastermind, this week at E3. And his answer might surprise you: “If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.” It’s a sobering admission, especially considering the source.

“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”

The IP ace this time around falls upon the Zelda franchises’ shoulders, except not in the way we’ve come to expect. The two newest titles in the series, headed to the 3DS and Wii U, also happen to be recycled efforts: a reimagining of A Link to the Past and an HD reboot of the Wind Waker, both headed up by Aonuma. Perhaps it’s just a consequence of franchise fatigue and player familiarity, but there’s something more alarming, more distressing about this back catalog mining; something Aonuma’s all too aware of. It’s also something he’s actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo’s next-gen leanings, its level of self-awareness and the future of Zelda, we sat down with Aonuma for what turned out to be an honest and refreshing chat.

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