Ubisoft isn’t afraid of mobile gaming, sees a bright future in Wii U and Oculus Rift

Ubisoft's Alain Corre

Ubisoft’s Alain Corre isn’t worried about the rise in mobile gaming. On the contrary, Corre, who heads up the company’s overseas operations, seems to welcome the uptick in iOS and Android gamers and not resignedly, either. “What we like in mobile gaming is that it’s bringing a lot of new people to games,” he told us. “Which for us is very good because it’s a teaching thing and… at one point, some of them will feel a bit limited with the scope of mobile games and they’ll want to experience something different in gaming.” Whether it’s the limitations of the casual genre or outright boredom, Corre’s confident a chunk of these new gaming converts will seek out home console or PC experiences. Something more along the lines of a Watch Dogs or Assassin’s Creed, perhaps. And with the advent of the next-gen, the timing for this gaming initiation couldn’t be better for Ubisoft.

Filed under: , ,

Comments

Xbox VP Phil Harrison: ‘I hope we do have to deal with tens of thousands of games’

Xbox corporate VP Phil Harrison 'I hope we do have to deal with tens of thousands of games'

Microsoft Xbox corporate VP Phil Harrison isn’t worried that making publishing open on Xbox One will flood the console’s storefront with junk. In fact, he welcomes the impending flood. “I hope we have to deal with tens of thousands of games,” Harrison told Engadget in an interview this week during Gamescom 2013.

Harrison and co. unveiled the Xbox One’s indie-friendly publishing approach this week, dubbed “ID@Xbox” or Independent Developers @ Xbox, which allows game makers to self-publish on the upcoming next-gen console. After a short approval process, small studios or individual game creators can make their game available digitally via the Xbox Live Marketplace. “That will demonstrate that our platform is a really attractive place for creators to build games for,” Harrison added, in reference to dealing with a flood of indie content potentially hitting the Xbox One. “We will measure success by whether new and exciting experiences come to our platform.”

Head past the break for the full interview with Harrison, where we cover everything from his inauspicious gaming origins (he started developing games at 14!) to the future of Xbox One.

Filed under: , , ,

Comments

MediaPortal 1.5 enters pre-release; adds CableCARD, Windows 8.1 support

DNP MediaPortal 15 enters prerelease adds CableCARD, Windows 81 support

We’re finally half way to MediaPortal 2.0, and while version 1.5’s updates are more nuts and bolts than 1.3’s flashy visual overhaul, they’re important nonetheless. Now let’s dig in, shall we? First up, PowerScheduler++ has been integrated directly to the app, which should make it easier set up and schedule system reboots — it adds options for remote clients, too. Next, IPTV support got a makeover and the dev team says its product should meet your needs both “now and well into the future.” CableCARD users still have to deal with DRM restrictions on pay-TV channels, but most everything else — ESPN, TNT and USA, for example — should function without the cumbersome workarounds of days passed. None of the latest additions break version 1.4’s skins or plugins, and it’s even supposed to be compatible with the Windows 8.1 preview. The only bad news is if you’re still rocking Windows XP, since MediaPortal is finally killing support for the OS — but that can’t affect too many people, can it?

Filed under:

Comments

Source: MediaPortal (1)

Oculus Rift’s Palmer Luckey and Nate Mitchell talk VR as a platform, the new Share program

Sony’s PlayStation 4 and Microsoft’s Xbox One may be the big next-gen stars at this year’s Gamescom, but Oculus Rift is here as well, continuing to draw our adoration with news of a developer portal called Share. The portal facilitates easy distribution and cataloging of apps for current Oculus Rift dev kits, essentially centralizing the software world of the Rift in one convenient place. Company co-founder and Rift creator Palmer Luckey told us during GDC Europe this week that Share is just the tip of the iceberg — a precursor to the future consumer portal of VR applications that’ll exist alongside the eventual consumer model of the VR headset.

He and product VP Nate Mitchell sat down with us for a candid interview, touching on everything from the future of Share, to VR as a platform (and the challenges therein), to why mobile is the next space to watch for virtual reality (seriously!). Head past the break for the full video…and for a peek into the future of gaming’s most innovative product in, well, maybe ever?

Filed under: , ,

Comments

Engadget HD Podcast 363 – 08.21.13

Engadget HD Podcast 347 - 04.30.13

Excited about the new Tivo Roamio DVRs? Ben is, mainly because they’re screamingly speedy and deliver out-of-home streaming. Aside from recapping his Roamio review, we also discuss the week’s hottest HD stories — including Richard’s unabashed excitement for Saint’s Row IV. This is the Engadget HD Podcast, and its aural delights await you below.

Hosts: Ben Drawbaugh, Richard Lawler

Producer: Joe Pollicino

Hear the podcast

Filed under: ,

Comments

ESPN exec is willing to talk to Google, Sony, Intel about IPTV — if they’ll take bundles

For those who find sports is the string keeping them from cutting loose of traditional pay-TV services, ESPN president John Skipper’s comments today are a bit of good news / bad news. Speaking to Bloomberg, he revealed the network has had talks to offer its content on internet TV services like the ones we’ve heard Google, Sony and Intel (among others *cough Apple*) are interested in offering. What he and a network spokesman made clear however, is that any agreement would involve those services offering a package of channels, just like current cable, satellite and telco providers. That would make it harder for any online service to differentiate itself on content or pricing, but we’ll have to wait for one to actually launch to find out for sure.

Filed under: ,

Comments

Source: Bloomberg

Wrapping up Gamescom 2013 with Engadget and Joystiq (video)

There are still a few more days of Gamescom 2013 coverage coming to you from both us and our sister site Joystiq, but we’re out of the thick of it and almost into the public days. Those are the days when nearly 300,000 people descend on quaint and historic Cologne, Germany for the largest public gaming event on the planet. It’s pretty serious business! There’s a campground and everything.

Anyway, we’ve gathered up a quartet of editors to tackle the past few days of big news: the PlayStation 4’s launch date, Microsoft’s Xbox One indie push, and EA’s love for all things FIFA. Join us below for a casual look into the the latest major game industry event in video form.

Filed under: , , , ,

Comments

State of the PS Vita: Sony’s portable gets a second lease on life

State of the PS Vita Sony's portable gets a second lease on life

Consoles don’t ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony’s redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It’s a resurrection owed entirely to the indie community, a fact Sony’s more than happy to acknowledge — just look at the company’s recent marketing and Gamescom presser for proof. But before we talk Vita 2.0 and the promising future ahead, let’s rewind a bit to examine the missteps that almost pushed Sony’s powerhouse portable off a cliff.

Filed under: , ,

Comments

Sony at Gamescom 2013: the story so far

Sony at Gamescom 2013 the story so far

Miss our liveblog of Sony’s Gamescom press conference yesterday, or the wealth of news we’ve covered on all things PlayStation? Well, we forgive you. After all, there’s a whole lot to digest. Now, chances are they’ll be more Sony tidbits appearing as the German gaming event runs its course, but for now we’ve collected, compiled and condensed everything we’ve learned in one handy place: right after the break.

Filed under: , ,

Comments

Xbox One dashboard: what to expect

Xbox One user interface what to expect

So, you want an Xbox One? Do you really want one though… like, really? How do you know? Maybe the interface is terrible. That’s something you’ll just have to ponder until you play one. Well, that’s only partly true, we sat down with Microsoft today at Gamescom for a bit of a tour. The bad news? Microsoft wasn’t quite confident enough to let us show you the interface with photos or video, due to its pre-release nature. The good news? We’re going to paint you a word picture instead! The results await after the break.

Filed under: , ,

Comments