PlayStation 4 adds Twitch as livestreaming partner, service ‘likely’ available at launch

PlayStation 4 adds Twitch as livestreaming partner, service 'likely' available at launch

I share, you share, we all share video game video — or, at least, that’s the promise of the rapidly encroaching next generation of consoles. With Twitch now officially joining Sony’s PS4 as an additional livestreaming partner, gamers will have one more option (the other being Ustream) to broadcast gameplay when they press that Share button. The announcement, made at this year’s Gamescom in Cologne, Germany, positions Twitch advantageously on both Sony and Microsoft’s warring black boxes as an inbuilt app, although the similarities may end there. As Matthew DiPietro, Twitch’s VP of Marketing, explained to us, “The product itself and the feature set that will actually be available on both of the consoles is still a little bit up in the air because they’re actively being produced right now… but the key sort of feature set is clear.” So crucial elements like video broadcast and viewing, picture-in-picture and audio capture — all basic functions currently enjoyed by the service’s 600,000-strong user base — will be de facto at launch.

But does that mean Day One or when the app launches? “Most likely for PS4 that’s Day One and we’re working on that for Xbox One,” DiPietro said, so there’s no guarantee. But he was able to elaborate a little more on how search will work when the service goes live, adding that “[Discovery] will be a very similar experience to the Twitch website and Twitch mobile applications. You can browse by game, by channel [and] we’re exploring ways to explore by genre.” You’d think, then, that the ability to filter video via your friends list would also make the cut, but that sorting feature’s not something users can expect initially. Rather, it’s something DiPietro said could come at a later date.

It’s clear that Twitch’s UI across both PS4 and Xbox One is still a work in progress, or “squishy” as DiPietro obliquely put it. But what’s not clear is how users will select and launch the app, or if they’ll even be able to set Twitch sharing as default — he couldn’t say more. And while Twitch is essentially free to use, it remains to be seen whether or not console access to its video sharing service will be put behind a pay wall à la PS Plus or Xbox Gold. “That’s entirely up to Sony,” he said, and by Sony’s own very public E3 promise, a remote possibility. Although, as Microsoft’s recently proven again and again, you can never say never.

%Gallery-slideshow73153%

%Gallery-slideshow73182%

Filed under: , ,

Comments

Sony makes Gran Turismo movie official, GT 6 game to land on December 6

Remember those rumors about Sony making a movie based upon the famed Gran Turismo racing games? Well, today at Gamescom 2013, Sony has officially announced that said film project is in the works. Unfortunately, Sony’s not telling us anything about the story itself (other than fast cars being featured), but we do know it’ll be a “full length feature film.” Kazunori Yamauchi, Polyphony Digital head is helping make it along with filmmakers Mike de Luca and Dana Brunetti. When will their masterpiece be ready for theaters? We don’t know. What we do know, however, is that the latest iteration of the Gran Turismo gaming series, GT 6 will be making its debut on December 6th of this year.

Filed under: , ,

Comments

Sony PlayStation Gamescom 2013 liveblog!

Sony PlayStation Gamescom 2013 liveblog!

While Microsoft continues to trip over itself in the lead up to Xbox One, Sony’s PlayStation 4 message is staying on target and sailing straight into gamers’ good graces. And, after an undisputed win at E3 this year, there’s little doubt Gamescom 2013 will slow Sony’s roll, instead giving the company yet another opportunity to increase its already positive mindshare and deliver on next-gen promises (PS Vita Remote Play, anyone?).

So, what can we expect from Sony’s center stage spectacle today? The company will probably dive a bit deeper into the particulars of its indie strategy and, hopefully, announce a hard date on that PS4 holiday release — which is what most of us care about, anyway. Beyond that, it’s anyone’s guess. So, hang tight, we’ll be back with the blow-by-blow (and every gloriously awkward corporate potshot) right here at 9AM PST / 12PM EST.

Filed under: , , ,

Comments

EA Gamescom 2013 liveblog!

EA Gamescom 2013 liveblog!

As one of the big three third-party publishers working on next-gen games, Electronic Arts is understandably making a big push at its annual Gamescom press event. Per usual, we’ll be on the ground bringing you an enthralling liveblog straight from Cologne, Germany. Keep your eyes locked to this post and your browser refreshing feverishly, as the goings get going at 10AM EST.

Filed under: , ,

Comments

Get your Electronic Arts and Sony PlayStation liveblogs here today, live from Germany

Get your Electronic Arts and Sony PlayStation liveblogs here today, live from Germany

Haven’t got your fill of all things next generation? Well, stay tuned because Gamescom 2013 promises to shed a little more light on the coming console war and we’re bringing the news to you live. While Microsoft’s shied away from throwing a full blown presser here in Cologne, Germany, rival Sony’s still got some PlayStation 4 (and Vita) secrets to share with the world at 10AM PST / 1PM EST today. But let’s not get ahead of ourselves: Electronic Arts is also doing it up properly for this Euro-centric industry tradeshow, hosting its own live event at 7AM PST / 10AM EST. You can catch all the news as it happens at the times below.

Filed under: , , ,

Comments

Xbox One launching with 23 games: Battlefield 4 and Watch Dogs lead the charge

The Xbox One will have 23 games for you to play at launch this November. Everything from biggies like Battlefield 4 and Watch Dogs to adorable little wonders like Peggle 2. There are also a smattering of Kinect games in there, from Just Dance to Zumba Fitness. We’ve got the full list of all the games just below.

Filed under: , , ,

Comments

Xbox One retail box won’t act as a dev kit until some point post-launch

The Xbox One retail box will act as a dev kit, allowing developers and gamers alike to play in-progress code…but not at launch, apparently. That news comes from today’s Microsoft event at Gamescom 2013, where Microsoft detailed its ID@Xbox program. After an approval process, indie devs will receive to dev kits free of cost from Microsoft — the program is Microsoft’s first phase of a multi-tiered approach to self-publishing on its Xbox One. Xbox VP Marc Whitten explained Microsoft’s approach to Engadget in a recent interview:

“It’s more of a timeframe thing. The vision of how the service and the console work together, how your console can be a dev kit, is a core part of the vision. It’s how we built a ton of the architecture. But moving from a low-scale — a small number of developers — to a large scale, there’s just more work to do there.”

Whitten wouldn’t give an exact timing on when Xbox One retail consoles will get development kit functionality. We’ll keep putting the question to him and Microsoft as the year goes on.

Filed under: , ,

Comments

Microsoft unveils ‘Independent Developers @ Xbox,’ a program for indie game publishing on Xbox One

Microsoft announced a new Xbox One program this morning titled “Independent Developers @ Xbox,” an internal initiative aimed at speeding the game publishing process for independent developers on Xbox One. The program enables indie devs to work with Microsoft directly on digitally publishing to Xbox One — after an application approval process, Microsoft offers approved developers two free development kits and access to its Xbox One toolset (Kinect, Cloud, etc.). The application process costs nothing, nor do game updates, and Microsoft’s handling the pricing structure. Xbox VP Marc Whitten tells Engadget that the process for approval is quick.

“Our goal is to be incredibly responsive,” Whitten said. As for an exact turnaround time or deadline (like Apple’s coveted two-week iOS approval window), Whitten wouldn’t budge. “We’re very motivated to go quickly, and our goal is to go as quickly as possible,” he said. The same thing goes for the dev kits reaching approved devs; no hard deadline beyond “as soon as possible.” When devs are approved and able to publish, they’ll become “registered Xbox One developers,” and thus able to self-publishing games on Microsoft’s next game console. Approval also grants access to a variety of Xbox Live functionality, from Achievements to online multiplayer; developers will also gain access to the Kinect and SmartGlass functions. Priority for initial applications is being offered “to independent game developers who have a proven track record of shipping games on console, PC, mobile or tablet.” Longtime Xbox Live evangelist Chris Charla is heading up the program.

The application process begins today (right here) and the first approvals start this fall. As for the plan to make every Xbox One a dev kit … that’s still in the works, but not ready for the Xbox One launch.

Filed under: , , ,

Comments

TiVo’s new Roamio DVRs include six tuners, streams your favorite TV anywhere

TiVo's new Roamio DVRs include six tuners and integrated out of home streaming

The dream of watching whatever we want, wherever we want, just got one step closer with the new “Roamio” DVR platform from TiVo. Also known as the Series 5, the Roamio family includes a revamped user interface, up to six tuners and 3TB of storage. That’s certainly enough space and tuners to record almost anything you might want, save for maybe the 4K director’s cuts of Lord of the Rings. Perhaps more exciting, though, is the addition of out-of-home streaming. The Roamio Plus and Pro both include integrated TiVo Stream functionality, except it’s not limited to the confines of your home network any longer — an update will bring this to the existing TiVo Stream first, while Roamio customers will have to wait a bit longer. The other new update — also coming to existing hardware — is the long-awaited dynamic tuner allocation for the TiVo Mini, which frees up more tuners for recording and expands the new room limit to nine. What to Watch Now is coming to TiVo Central and there are new guide filters to help you find stuff to watch. Last but not least, there’s a new HTML5 engine that powers a fresh YouTube app and Netflix app has received a minor update as well.

All three models also include a new RF remote as well as WiFi (finally!), but only the top two feature MoCA. You can pre-order the Roamio, Roamio Plus or Roamio Pro now for $199, $399, and $599, respectively (plus service). If you want to know more, then don’t miss our full review. %Gallery-slideshow73096%

Filed under: ,

Comments

Source: TiVo

TiVo Roamio Plus review: TiVo’s new DVRs are the company’s best yet

TiVo Roamio Plus review TiVo's new DVRs are the company's best yet

It’s been three and a half years since the last major TiVo release and while the company has offered some new features since — via hardware revisions, software updates and accessories — we’re very excited to tell you that TiVo is back. The three new TiVo Roamio DVRs range in price from $200 to $600 (plus service), all with at least four tuners and built-in WiFi. And the Pro and the Plus have integrated TiVo Stream functionality. The cool new trick is out-of-home streaming for both live and recorded shows, with the ability to download shows to your iOS devices while away from home. (Note: this feature isn’t coming to the Roamio until this fall, so we tested it with a TiVo Stream instead). There’s also a new remote that no longer relies on IR, as well as a refreshed user interface, which includes the What to Watch Now feature and new Netflix and YouTube apps — that launch quickly now. We’ll get into all the highs and the lows in just a moment, but we’re pretty confident in saying these are TiVo’s best boxes to date.%Gallery-slideshow73029%

Filed under: ,

Comments