Sony reportedly planning Gran Turismo movie with producers of The Social Network

Sony reportedly planning Gran Turismo movie with producers of The Social Network

While it’s not the Mario Kart movie we’d all been hoping for (c’mon, right?,) it’s arguably the next best thing. Sony is reportedly developing a film about that other petrol head game — Gran Turismo. It’s claimed that Mike de Luca and Dana Brunetti (The Social Network / Fifty Shades of Grey) are onboard with the project, which no doubt hopes to capitalize on the PlayStation title’s solid following. That or Sony got sick of waiting for a certain other series to end before pursuing the idea. While we’re not suggesting that our plot expectations are low, there’s still hope other game crossovers might give us some faith in the format first.

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Via: Eurogamer

Source: The Wrap

Slingbox update lets you invite Facebook friends to watch your cable in a browser

Slingbox update lets you invite friends to watch your cable via Facebook

If you’re an inveterate place-shifter and have the internet bandwidth to spare, there’s no longer any reason to keep your cable TV feeds all to yourself. A Watch update has arrived for the Slingbox 350 and 500 media streamers that includes Facebook integration, letting you invite your friends to view your Slingbox streams on a browser when you’re not (only one connection is allowed at a time). Along with no doubt more “likes,” the update also brings improved zoom controls to handle aspect ratios like anamorphic and letter box, a relocated pause button and advanced device search during setup. You can start inviting your pals on the social network now, but you may want to warn them: you can interrupt their viewing, but they can’t interrupt yours. Check the More Coverage link to see which browsers are supported.

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Source: Slingbox

YouTube kicks off its first Geek Week on August 4th to spotlight nerdy content

YouTube kicks off its first Geek Week on August 4th to spotlight nerdy content

The folks in Mountain View are ready to follow up YouTube’s Comedy Week, and their leaning on the troves of nerdy content filling their servers to kick off Geek Week. Come August 4th, the site will spotlight more than 100 channels using highlights and new videos with the help of Nerdist in the US and Channel Flip across the pond. Six themed days including topics from gaming to superheroes will each be hosted by an American and UK channel, with Geek and Sundry, Machinima and Guinness World Records being a few among them. In addition to the fresh clips, Schmidt and Co. will be hiding easter eggs throughout the week, and will give users the chance to collect badges when they spot ’em. Over in the UK, early ’90s kids show Knightmare, famed for its sketchy CG effects and sets, will return for a very welcome limited run. And if that wasn’t all enough, an exclusive Thor: The Dark World trailer is slated to arrive through the event next Wednesday. If you’re hankering for some extra nerdery in your diet, hit the bordering source link to stay in the loop for Geek Week.

[Image credit: YouTube Geek Week]

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Source: YouTube

LG Q2 earnings show lower profit than last year, record 12.1 million smartphone sales

LG Electronics has released its earnings report for the second quarter of 2013, and while its net profit of 156 billion won ($139 million) slipped from the same period last year, it’s proudly trumpeting a record 12.1 million smartphones shipped. Operating profit for it mobile unit slipped from last quarter, but grew year over year to 54.37 million, and LG is apparently banking on phones like the Optimus L II, Optimus F and of course the upcoming G2 to keep things moving in the right direction. The mixed results continued when it came to TVs, as revenue and profit increased from the previous quarter, but dropped compared to last year, which the company blamed on lower demand and increased competition. As we’ve seen, it’s focusing on the high end with new tech like Ultra HD and OLED for developed markets, although at the current prices it may take a while for those to have an effect.

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Source: LG, Q2 2013 Performance (PDF)

Google lists Chromecast as a device in support docs, quickly removes it (update)

Google lists Chromecast as a device in support docs, quickly removes it (update)

We’re on the eve of a Google event with Sundar Pichai, and while we have some idea of what we’ll see, the folks in Mountain View might’ve just shown us some of their other cards. Droid Life spotted “Chromecast” listed as a device on Google Play’s support docs, but the entry has since been removed. The outlet speculates — with the help of an anonymous tipster, of course — that Chromecast is related to a TV dongle dubbed Chromekey, which streams content from mobile devices to television sets. What’s more, a Droid Life reader chatted with a Google Play support representative who mentioned that “Chromecast is a TV service that’s provided in some areas.” The whole picture is fairly murky at this point, but we’re hoping things will become clearer tomorrow.

Update: Version 5.1 of Google Play Music just started to trickle out, and an APK teardown has revealed even more mentions of Chromecast. By the sounds of an error message buried within the app’s code, Chromecast devices will stream songs over the internet rather than from local hardware.

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Source: Droid Life, Android Police

Engadget HD Podcast 359 – 07.23.13

Engadget HD Podcast 347 - 04.30.13

Richard saw Pacific Rim again — shocker — and this episode he gets Ben to contemplate a very rare visit to his local cinema to see it, period. As usual, we’ll go over HD tech that’s way over our budgets and wonder how others still don’t live up to their potential. Still undeterred? This week’s installment is ready for your ears below.

Hosts: Ben Drawbaugh (@bjdraw), Richard Lawler (@rjcc)

Producer: Joe Pollicino (@akaTRENT)

Hear the podcast

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AT&T reports second quarter profit of $3.8 billion, adds over 2 million wireless and broadband subscribers

AT&T reports second quarter profit of $38 billion, adds over 2 million wireless and broadband subscribers

AT&T’s 2013 second quarter results are in, with the telco reporting $3.8 billion in net profits, a slight decrease from the $3.9 billion earned the same quarter last year. Total revenues for Q2 came in at $32.1 billion, representing a 1.6-percent increase year-over-year. AT&T’s attributing much of this gain to a 2 million-plus increase in subscribers — both on the wireless and wired broadband end — and an uptick in mobile data plans. Wireless revenue for the quarter, which includes mobile phone and tablet sales, came in at $17.3 billion and accounts for a 5.7-percent boost versus Q2 2012, while revenue for wireless service totaled $15.4 billion. On the data front, the carrier saw significant growth as its revenue jumped nearly 20 percent compared to the same period last year, settling in at $5.4 billion.

Of its new subscriber load, 1.2 million can be attributed to AT&T’s wireless business, while its U-Verse broadband and TV service gains — which now totals 9.4 million subs overall — account for the remainder of that figure. According to AT&T’s estimates, almost three-quarters (73 percent) of its 49.5 million postpaid wireless subscribers are smartphone users, of which nearly 35 percent have active LTE plans. Coverage for that high-speed data service currently reaches over 225 million households, with the carrier targeting a total of 270 million covered by year-end. AT&T anticipates that LTE rollout will be almost entirely complete by summer 2014.

Update: In the investor call, AT&T executives hammered home the commitment to high-speed data and the willingness of its customers to opt for larger data buckets, especially when it comes to its Mobile Share plans. About 13 million subscribers are on a Mobile Share plan, and more than 25 percent of those are opting for 10GB or more per month. Interestingly, more than 15 percent of customers on Mobile Share moved over from grandfathered unlimited plans — over 70 percent of postpaid customers are on some kind of tiered data plan.

AT&T also said on the call that it sold more iPhones this quarter compared to Q2 2012, though it would not provide specific numbers. Further, CEO Ralph de la Vega said that T-Mobile’s recent offering of the iPhone had a significantly less impact on churn than when the iPhone went to Sprint and Verizon. Not to leave others out, he said that this quarter saw its best-ever Android sales and that it hopes the Lumia 1020 will drive sales of the company’s Windows Phone devices as well.

As for the carrier’s recent purchase of Leap, de la Vega said that the acquisition will accelerate AT&T’s entry into the prepaid segment. Combined with the official launch of LTE in AT&T’s goPhone lineup, he hopes that Leap will give the carrier a better position in the prepaid market than before.

Nicole Lee contributed to this report.

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Source: AT&T

US Defense Department offers key spectrum to cellular carriers

Soldiers using a smartphone

The US Department of Defense values its wireless spectrum more than many government agencies, and it has been reluctant to lose those airwaves to private providers through government auctions. It just had a change of heart, however: the Pentagon tells the NTIA that it’s now willing to free up spectrum in the 1,755MHz to 1,780MHz range. The proposal would have the military shift much of its wireless use into nearby 1,780MHz to 1,850 MHz bands, while moving other tasks into frequencies between 2,025MHz and 2,110MHz. Problem solved? Not quite, unfortunately — NAB members use the 2GHz range for TV, and they’re more than a little worried about interference. The military’s suggestion should kickstart negotiations, though, and carriers are optimistic that there will eventually be a deal that gives them the bandwidth they crave.

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Source: Wall Street Journal

IndieCade teams with Oculus Rift for ‘VR Jam,’ a game dev competition culminating this October

The Oculus Rift sure is super, super neat, but outside of mods to existing games, it’s still a bit light in the custom-made software department. And that’s exactly why Oculus is ponying up $50K in prizes and teaming up with IndieCade this October for a game jam competition specifically meant to bolster that software support. One lucky dev / team will snag the grand prize of $10K and a chance to debut their game at this October’s IndieCade Festival in Los Angeles — they’ll also head out to Orange County to meet with the team at Oculus, including wunderkind Palmer Luckey.

Should you wish to get in on the VR-centric action, you’ve got the following three weeks to get things going (starting August 2nd and ending on August 25th). And if you don’t have one of Oculus’ Rift dev kits just yet, you’ll have access to playtesting at various “playtest hubs” set up worldwide (NYC and LA locations are the only two confirmed thus far, with “more locations to be announced soon”). For the full stipulations on the contest, head below.

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Sonos for Android now streams on-device music

Sonos for Android now streams on-device music

To date, Sonos owners have had to use iOS to stream music directly from a mobile device. They’ll have a little more choice as of today: Sonos has updated its Android app to support direct streaming. If a device has a local audio library, the controller software can send tracks, albums, playlists and podcasts to any Sonos-equipped speaker in the home. Listeners with the most recent Sonos firmware just need to grab the updated Android app from the source link to start playing.

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Via: Sonos Blog

Source: Google Play