Time calls Google Glass “Best Invention of the Year”

This week the folks at Time magazine have released their yearly “Best Inventions of the Year” list and on it is none other than our good pal Google Glass. This device was revealed in pieces throughout the year and received its very first developer-grade pre-release at this year’s Google I/O convention. Users are able to wear the glasses and see a computer interface near their eye as well as take photos with a nod – the final iteration of this device may well be released inside 2013; we’ll just have to wait and see!

With Time’s list comes a lovely new photo of what very well could be the final release version of Google Glass – aka Project Glass as it was titled back at the first general reveal. This headset computer shows a user interface in a transparent block of glass in front of the users’ left eye. Gestures with the head, turns, and movement of the eye control what happens inside the computer, the bulk of which exists above the users’ right temple and down the side of the eyeline towards the ear.

The ear also has an earpiece and speaker which will inevitably work to allow the user to make cellular voice calls and take commands – the mic is there, you just can’t see it! This unit also shows clearly that the front-facing camera will be a large element of the whole experience, both for reading the general information about the location the unit is in as well as taking photos and video.

Time’s information on Google Glass notes that, “consumers should be able to buy Google Glass by 2014.” According to the information we have on the project, the developer edition of the device will be sent out early in 2013 – perhaps some quick development from there will commence. Have a peek at the timeline below to see a collection of updates from the past few months to get up to speed – and see you soon with the final unit!


Time calls Google Glass “Best Invention of the Year” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Motorola HC1 Headset Computer: for the Universal Worker

We see interesting consumer electronics all the time, but we rarely get to see weird gadgets that people use for work – stuff like the HC1, a wearable computer by Motorola that looks as silly now as it did in 1992. But at least this one’s real and it sounds like a very practical device.

motorola hc1 headset computer

The HC1′s main component is a micro SVGA 800×600 display. As you can see it’s quite small, but it’ll appear to be a 15″ screen to the wearer. It has other optional components, such as a 2.0mp webcam and a headset. The user can control the HC1 via voice, gestures or using a Bluetooth device. All of those neat hardware and features are powered by a 800Mhz dual-core CPU and has 512MB RAM.

They should have hired Jean Claude Van Damme and Dolph Lundgren to demo the device. You can find out more about the HC1 from Motorola Solutions.

[via Ubergizmo]


V-Moda’s M-100 audiophile headphones get ready for mass production, we go ears-on

VModa's M100 audiophile headphones get ready for mass production, we go ears on

V-Moda’s been seriously edging for the audiophile crowd lately — namely with its Crossfade M-80 on-ear headphones, the VAMP headphone amp for the iPhone 4/4S, and a soon-to-be disclosed followup dubbed as Vamp Versa. That brings us to its soon-to-be released M-100 headphones, which haven’t really been a secret since their inception, making them a special set. Unlike many companies who strive for secrecy in regards to upcoming products, V-Moda’s taken a drastically different approach with its latest cans, with owner Val Kolton stating that they’re effectively the first crowd-sourced set of headphones.

Many headphone lovers out there likely know that Kolton’s been heavily in contact with the Head-Fi community, hoping to craft the best sounding, looking and fitting ear-gear possible. As he puts it, “the easter egg and inside joke is that the [M-100 headphones] can actually stand up. It is the first headphone that we know of that ‘stands above the rest’ and all others fall down/crawl. It also can stand on top of a few other new brand’s models almost like Cirque De Soleil.” It may be hard to tell based on the fashion-focused looks, but the company is adamant that its audio gear goes through more stringent research and testing than some of the biggest names out there, and that it’ll show in the end products. Most notably, its TrueHertz testing where, for the M-100, “six points from 5hZ to 12kHz are measured to be within [its] obsessive quality control levels.” According to Kolton, most companies only check at 1Khz, and allow for much wider variances. He followed up stating that “like fine wine, a headphone is only as good as its fit (taste buds) and its driver variances (grapes/cork). To us, all brands advertising ‘HD’ sound [aren’t being forthright] unless they believe or even know these key components are “‘fugazi.'”

For perspective, the M-100 is essentially the third iteration of the Crossfade LP over-ear headphones. Aside from a few tweaks to the design, it’s packing an audiophile-focused tuning (rather than DJ) that’s based on blending the voicings of its M-80 on-ears and the LP2 over-ears. It wouldn’t be unfair to say the company is aiming for a flat, yet fun sound — all in a package that’s fit to take to the streets like its earlier offerings. Those familiar may know that just under 150 of the first 200 production-quality models are currently floating around as early stock and test units for a final bit of real-world feedback before mass-production begins — and this editor’s been lucky enough to get his mitts on a set for some initial impressions. So, is the product shaping up to match all the hype? Click on past the break our take.

Continue reading V-Moda’s M-100 audiophile headphones get ready for mass production, we go ears-on

Filed under: ,

V-Moda’s M-100 audiophile headphones get ready for mass production, we go ears-on originally appeared on Engadget on Thu, 11 Oct 2012 15:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Tritton Kunai headset ships to chatty PS3 and PS Vita gamers

Tritton Kunai headset ships to chatty PS3 and PS Vita gamers

There are plenty of gaming headsets, but only so many specifically tuned to the PlayStation audience that aren’t made by Sony itself. Mad Catz’ Tritton label has just shipped a version of its Kunai wired headset optimized for both the PS3 and the PS Vita that might redress that (admittedly minor) deficit. About the only real customization for Vita owners is the option for a shorter 3-foot cord, but PS3 owners can plug in through USB and adjust voice volume independently from the gunshots and explosions. Regardless of which game console the Kunai links to, there’s a modest 25Hz to 20KHz headphone frequency range and few frills aside from a detachable boom microphone. Tritton is mostly counting on the price to lure us in, which just might work — at $60, berating players in-game with a Kunai will cost as much as one of the games themselves.

Filed under: ,

Tritton Kunai headset ships to chatty PS3 and PS Vita gamers originally appeared on Engadget on Wed, 10 Oct 2012 11:38:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear  |  sourceTritton  | Email this | Comments

Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators

Oculus Rift VR headset render

Anyone who’s been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month — these new kits won’t ship until January — but the pre-order still means a head start over competing developers that haven’t yet seen the virtual light.

Filed under: ,

Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators originally appeared on Engadget on Wed, 26 Sep 2012 16:14:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOculus  | Email this | Comments

Razer BlackShark gaming headset hands-on (video)

Razer BlackShark gaming headset hands-on

At the end of August, Razer outed a black and green-cloaked version of its BlackShark gaming headset. The original unit first broke from cover just ahead of E3, but on that particular show floor, the aviator-inspired set of cans was sporting the blue and orange hues consistent with its Battlefield 3 branding. Here at TGS, we were able to take a closer look at the version that lacks a game-specific allegiance. The hardware is identical with the lone exception being the new paint scheme. If you’re unfamiliar with the BlackShark, the headset does a stellar job of recalling classic pilot units complete with detachable boom mic for use with your PMP of choice. The $120 peripheral also features quite comfy heavily-padded, leather-esque earcups and the same material wraps the headband with a dash of bright green stitching — all held over from the BF3 model. We weren’t able to test the audio quality on the show floor, so until our review unit arrives, consult the gallery below and the video that just past the break for a closer look.

Continue reading Razer BlackShark gaming headset hands-on (video)

Filed under: , ,

Razer BlackShark gaming headset hands-on (video) originally appeared on Engadget on Fri, 21 Sep 2012 00:01:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

SkullCandy unveils a trio of gaming headsets

If you’re the type that wants optimal sound while gaming then Skullcandy has a few new stylish headphones you might want to take a peek at. While we’ve seen some crazy designs from them in the past these three new gaming headsets look rather impressive. They’ve quietly unveiled the SLYR, PLYR 1, and PLYR 2 headsets.

Whether or not these can compete with the likes of Turtle Beach and more remains to be seen, but Skullcandy’s recent purchase of Astro Gaming should surely help. This past week they announced three new headsets on their website, but we haven’t heard or seen much about them until today.

The SkullCandy SLYR (don’t ask where they came up with that name) will grace their budget offering starting out at around $80, and then the others will increase with the impressive PLYR 2 hitting the $180 mark. The SLYR features a wired headset, a foldable boom-mic for portability, and the usual in-line volume controls and mute those gamers all love.

It looks like SkullCandy will be offering a set of different EQ options with all three new headsets too. Then moving on the more expensive models. The PLYR 1 and 2 offer awesome sound, exceptional design and colors, and the same foldable boom-mic. They’ll run you $130, then the more expensive PLYR 2 hits the $180 mark having a $50 premium simply for Dolby Digital headphone surround sound virtualization features. More details can be found at Skullcandy for those interested.

yellow_small-1
blackside
white2

[via Engadget]


SkullCandy unveils a trio of gaming headsets is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Plantronics outs Voyager Legend Bluetooth headset with enhanced voice recognition, improved battery life

tk Plantronics outs Voyager Legend Bluetooth headset with enhanced voice recognition, improved battery life

For the most part, the headsets we’ve seen from Plantronics this year have been aimed at gamers, but make no mistake, the outfit is still churning out Bluetooth earpieces for road warriors: the company just announced its fifth-generation Voyager headset, the Voyager Legend. In many ways, it’s an iterative product, with longer battery life (seven hours, up from six), and more mics (three instead of two). It also has an elongated windscreen and is 25 percent smaller than its predecessor, though Plantronics claims the in-ear fit hasn’t changed. Key internals include Bluetooth 3.0, not 4.0, and support for streaming over A2DP. All told, exactly what you’d expect from the latest and greatest BT headset.

But even more important than enhanced performance and a more compact design, the headset responds to voice commands in a smarter way. Say, for instance, that you receive an incoming call and happen not to be wearing your headset (maybe you took it out to charge). You can put the earpiece in and the headset will automatically pick up the call. Or, if you’re not wearing your headset you can have it route calls to the phone instead. As for answering calls, you can say “answer” or “ignore,” and you don’t even have to press a button to activate the voice recognition. The earpiece can also announce your caller’s name, so long as it’s in your phone book. Additionally, the headset responds to about 10 other commands such as “check battery” and “pair me,” but in these cases you do have to press a button first. Rounding out the feature list is a new Android-only Find MyHeadset app that uses tones and geolocation to help you figure out where you last saw your earpiece. The headset is available today for $100, and the company is also selling a desktop stand and charging case, both priced at $30.

Filed under: ,

Plantronics outs Voyager Legend Bluetooth headset with enhanced voice recognition, improved battery life originally appeared on Engadget on Tue, 18 Sep 2012 00:01:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Hi-Call Bluetooth Glove: Talk to the Hand

Do you remember the Bluetooth glove hack that we saw last year? Wasn’t that cute? A silly hack made by a person with silly hair. But no one’s actually going to pay for that right? A company called Hi-Fun begs to disagree.

hi fun hi call bluetooth glove

This is the Hi-Call Bluetooth glove, and yes, the picture above makes no sense at all. Like the hack, the Hi-Call’s left glove has a mic on its pinkie and a speaker on its thumb. There’s also a small control panel near the glove’s wrist. Pair it with any phone that supports Bluetooth connectivity and you’ve got a gloveset. Here’s Engadget’s gloves-on with the product:

You can pre-order the Hi-Call from Hi-Fun for €49.99 (~$64 USD). Strangely enough, there are different sizes for men and women, but none for what might be their real demographic: children.

[via The Viral Trend]


Google Glasses expand beyond wearable camera

There’s really no denying the fact that Google Glass has made a splash with the technophiles of the world, but so far, the campaign surrounding Google Glass has been mostly hype and not nearly enough talk. The Wall Street Journal got to spend some time with Google Glass recently, and thankfully gave us some new details about next year’s headset. Needless to say, Google Glass has quite a few things going for it, but at this early stage in development, some key components are still absent.


Of course we know that Google Glass is meant to give us hands-free smartphone functionality, but The Wall Street Journal‘s write-up goes a little bit deeper than that. That tiny little screen you see on the right side of the glasses houses the heads-up display, which is navigated through voice commands. The heads up display offers a number of different options, from using the camera to record video and take pictures to opening up Google Maps. The author of the story, Spencer Ante, says that the expensive pair of specs weighs only a few ounces, has a built-in battery that has taken up residence in one of the arms, and features two microphones to pick up your voice commands.

While that all sounds exciting, unfortunately Google didn’t have most of the big features up and running when Ante got to test them out. The ability to snap a picture was there, as was time-lapse functionality, allowing users to snap a new picture every few seconds. Other than that, however, it seems that Google Glass is still very much in the prototype phase, as other other features like Google Maps and calling hadn’t been implemented yet.

The idea is certainly solid, but at the moment, it seems that Google hasn’t implemented enough features to be able to recommend picking up a pair of the $1,500 glasses. Google Glass is currently scheduled for an early 2013 launch, and you can bet that by the time headsets become available for purchase, they’ll be much more fleshed out than they are now. Stay tuned, because we’ll undoubtedly be hearing more about Google Glass soon.


Google Glasses expand beyond wearable camera is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.