Toshiba – dynabook V713 – Keyboard and LCD panel detachable Windows 8 Ultrabook

Toshiba - dynabook V713 - Keyboard and LCD panel detachable Windows 8 Ultrabook

Toshiba is releasing 2 models of the Windows 8 Ultrabook “dynabook V713″ (V713/28J and V713/27J). It features the ability to split the keyboard from the LCD panel as needed so that it can be used as either a PC or a tablet to match your purpose.

The handwriting input function using the included stylus is something that Toshiba says it has put a lot of effort into. They worked on “4 important elements of the feel of a good pen”:
– smoothness
– pen pressure equilibrium
– display position of the tip of the pen
– pen pressure responsiveness

The CPU is an Intel Core i5-3339Y processor that reduces the amount of heat generated and helps the battery run longer, and it features an 11.6 inch full HD LCD touch panel (1,920×1,080 dot). High-rigidity resin is used for the body to make it strong in the event of dropping.

Price is open price.

The specs are very similar for both models:

V713/28J
OS: Windows 8 64bit
CPU: Intel Core i5-3339Y Processor
Memory: 4GB
SSD: 128GB SSD
Display: 11.6 inch full HD LCD touch panel (1,920×1,080 dot)
Wireless connection: Wi-fi (IEEE802.11a/b/g/n), Intel wireless display, Bluetooth
Weight: 870g (as a tablet), 1.47kg (as a PC)

V713/27J
OS: Windows 8 64bit
CPU: Intel Core i5-3339Y Processor
Memory: 4GB
SSD: 128GB SSD
Display: 11.6 inch full HD LCD touch panel (1,920×1,080 dot)
Wireless connection: Wi-fi (IEEE802.11b/g/n), Bluetooth
Weight: 825g (as a tablet), 1.43kg (as a PC)

Dr. Kanako Miura Made Robots Walk Like Humans. She Will be Missed.

Robotics - Kanako Miura

While riding her bike on Sunday, May 19th, at approximately 3:30pm, highly accomplished and well-regarded robotics researcher Dr. Kanako Miura was struck by a large truck near Charlesgate Park in the Fenway-Kenmore neighborhood of Boston, Massachusetts. Dr. Miura, 36, died at the scene. Official reports conclude that it was simply a terrible accident on a busy road.

• • •

A guest of the Massachusetts Institute of Technology (MIT), Dr. Miura arrived last October for what was planned to be year of research at the world-class MIT Computer Science and Artificial Intelligence Laboratory (CSAIL). She had been invited to share her pioneering work on improving the understanding of human bipedal locomotion and applying that practical knowledge to advanced humanoids, i.e., Dr. Miura made robots that walk like us.

“She was really part of the fabric of our group. She was not just a visitor in our group, she became a close friend and a member of our family. The energy she brought to her work was contagious, and her enthusiasm was easy to see. She loved giving tours, and showing off the lab, and she had an unfailing optimism in the future and importance of humanoid robots.”

-Professor Russ Tedrake, Director; Center for Robotics, CSAIL

Dr. Miura held a B.E. in Aerospace Engineering and an M.E. and Ph.D. in Information Science from prestigious Tohoku University. She also earned an additional Ph.D. in Electronics and Automation from equally renowned Université Louis-Pasteur in 2004. Such certifications alone evidence a formidable intellect; factoring in the linguistic challenges between Japanese, French, and English – well, that pushes the dial up a bit further.

The considerable expertise Dr. Miura brought to MIT arose from post-doctoral research at Tohoku University, a subsequent research position with communications giant NTT Docomo, and her eventual ascent to senior researcher at Japan’s National Institute of Advanced Industrial Science and Technology (AIST) in the Intelligent Systems Research Institute’s Humanoid Robotics Department.

While at AIST, Dr. Miura worked on the world-famous HRP-4C Future Dream robot (nicknamed “Miim,” from the Japanese). You might not know the name, but chances are you’ve seen photos or video of the agile and strikingly human robot:

HRP-4C has also “met” with the highest levels of foreign government:

With the above robot as the platform and Dr. Miura as the lead researcher, the AIST team made several valuable and distinct contributions to mobility and agility in humanoid robotics. The video below, for example, demonstrates the “slip turn” motion. “Slip turn” is very human-like movement that allows a biped to rapidly change direction with minimal change in body orientation. How is this an advancement? Well, think about the baby steps a robot like ASIMO has to take when changing direction, as opposed to this:

Another project led by Dr. Miura was the development of a more human-like gait for bipedal robots. When we walk, movement in the pelvis precipitates and works in conjunction with movement in the knees. A natural human step ends with the back foot balancing and pushing off the toe, and this leads to the standard leg-swing motion of the human stride. Here’s that recreated in robot form – and again, sorry ASIMO, but your flat-footed shuffling must yield:

Dr. Miura also led a project that would allow a robot to mimic human movement based on motion capture technology.

After contributing so much to her field, in addition to eventually being courted for the year of study and collaboration at MIT, she was also recognized here at home with the 2010 AIST President Award:

Such is the noble reality of robotics research. No single person can crank out a perfect human facsimile, and there are no Tony Starks – there are researchers like Dr. Miura, diligently working through small but profound iterations and laying the foundation for generations of robotics research to follow.

Unfortunately, no one at Akihabara News or Anthrobotic.com knew or had ever met Dr. Miura. However, through the words of Professor Tedrake and other public and private discussions, it is easy to appreciate that she was not only a brilliant and motivated scholar, but also a warm and engaging person. How we wish to have had the pleasure of interacting with such a comprehensive intellect.

Though something small, we hope it a fitting memorial to share her work here. That awareness of her contributions might inspire others toward learning about robotics, engineering, or science of any kind, is a fitting legacy.

Seems safe to assume she’d agree.

• • •

Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Sources: Boston Police Twitter; Boston Police Department; Universal Hub; Boston.com; MIT News; CSAIL Computer Science and AI Laboratory News; IsolateCyclist Blog; Fenway-Kenmore Patch; Worldjournal.com (Chinese); IT Media (Japanese/日本語)

Photos: LinkedIn; AIST; The White House

 

Toshiba – “REGZA Z8X” series – 4K and Japanese next-generation TV platform “Hybridcast” compliant LCD TV

Toshiba - "REGZA Z8X" series - 4K and Japanese next-generation TV platform "Hybridcast" compliant LCD TV

From Toshiba’s LCD TV “REGZA” lineup, the new 4K compliant “REGZA Z8X” series will be out in late June. There will be 3 sizes available: 84 inch, 65 inch, and 58 inch.

Newly developed original image processor “REGZA CEVO 4K” and “high-resolution large 4K panel” deliver a beautiful image quality.

“REGZA Z8X” has a strong point concerning its recording functionality. With its “Time Shift Machine” function, you can record a maximum of 6 channels for about 80 hours and watch it later. To use “Time Shift Machine”, you need to buy the Time Shift Machine compliant USB hard disk “THD-450T1″ separately. In conjunction with this is the “Zanmai Play” function which will pick out programs that the user seems the most interested in out of all the recorded programs. Record everything, and based on previous viewing patterns, Zanmai Play will recommend programs to match your interests, popular programs and programs related to hot topics.

Also, for the first time in the industry, “REGZA Z8X” is compatible with the Japanese next-generation TV platform “Hybridcast” that NHK Science & Technology Research Laboratories has been developing.

– 84Z8X (84 inch)
Estimated price: ¥1,680,000
Size: 191.6cm x 119.5cm x 45cm

– 65Z8X (65 inch)
Estimated price: Open price
Size: 146.3cm × 94.0cm × 37.4cm

– 58Z8X (58 inch)
Estimated price: Open price
Size: 130.6cm × 85.7cm × 37.4cm

– Time Shift Machine compliant USB hard disk (THD-450T1)
Estimated price: Open price

Let’s Visit Tokyo! – Spring Afternoon in Yoyogi Park

Let’s Visit Tokyo! We bring you to Yoyogi Park on a sunny weekend afternoon in March, 2013.

We saw a passionate artist, jump rope practice, a talented dog and other characters…

This is from about 2 months ago, but we have a lot more video that we have taken and we will finally be getting the series on a regular schedule going forward…

Google Glass, Meta Wants Your Milkshake! …Do Consumers Want Either of Them?

Meta-glass

Google Glass fever and upstart Meta’s rapidly financed US $100,000 Kickstarter campaign indicate #1. impending altered reality market maturity, or #2. everything new remixes the old, but still the geeks sing “Ohhhhh look, shiny!

Google Glass: Loudest Voice in the Room
In development for several years and announced way back when, Glass finally got to developers and the geek elite about two months ago (for US $1500, plus getting oneself to a mandatory orientation meeting thingy). Glass is a kind of hybrid between a head-mounted display and augmented reality (AR) prosthetic outfitted with the internets. Really, if you’re reading Akihabara News you’re probably already hip, but if not there’s a search engine very ready to help you. Big G overlord Eric Schmidt indicated last month that a consumer-ready Glass product is about a year away. Realistically, at this point it’s unclear whether Glass is expected to be a viable consumer product or more of a proof-of-concept development platform.

Meta: Quickly Kickstarted, High-Profile Team Assembled – Working Man’s AR?
If you saw last year’s sci-fi short film “Sight” or the YouTube sci-fi series “H+,” you’re already hip to what Columbia University’s Meron Gribitz & pals are aiming for with Meta. While Glass is more of a HUD with some AR, Meta is less with the acronyms and more what the name suggests: information about information, i.e., Meta hopes to overlay manipulatable imagery/data on the physical world, augmenting real reality and projecting virtual reality (VR) artifacts that you can fiddle with in real time.

For now, Meta has a slick video, a prototype, a crack team of engineers and advisors including professor Steven Feiner and wearable computing advocate guy, Steve Mann, and financing to get their dev kit into dev’s hands. To its credit, Meta does seem to aim less at generalized gee-whiz gimmickry and heads-up automated narcissism, and more toward the getting actual work done.


Asian Alternatives:
First: POPSCI, very well done. The image on the above left melts one’s technosnarky heart.

In typical form, China has assimilated and excreted: the Baidu Eye is their Glass clone. There’s no indication of plans to bring it to market, so maybe they just wanted to say “Ha, ha, we can, too!” Or maybe they just wanted to do research and ride the Glass hype, which is understandable. But China, dude – might wanna think about doing some original stuff someday soon. That lack of intellectual capital is going to sting when “Designed in California” meets “Made in the U.S.A. With My 3D Printer.

Over here in Japan we’ve got startup Telepathy One pushing a Glass-looking, but as they openly declare, not Glass-like AR headset (above-right). While technology writers rhetorically speculating as much in a headline makes for good Search Engine Optimization (other adjectives include: disingenuous, blithe, lame), rather than compete with Glass, Telepathy One is focusing on social networking & multimedia – but they too are clearly attempting to catch the contemporary current of AR hype – which is understandable. And hey, even if Telepathy One flashes and disappears, that fact that the phrase “Japanese Startup” can be used without the usual preface of “Why Aren’t There Any…” is a positive thing.

Okay Then, It’s Almost Doable – But Still…
Indeed, the apps, core software, computational capability, and the ubiquitous-enough network connectivity essential for decent AR are quickly ramping up. Along with innovative concepts like the AR/VR mashup Eidos Masks, alternatives to and more advanced versions of the above devices will likely continue to crop up. In fact, the never-even-close-to-being-vaguely-realized promises of VR are also showing signs of decreased morbidity. So…

We Actually Want It vs. They Want Us to Want It
Glass, the engine of the current VR hype machine, is of course conceptually nothing new, but it has the word “Google” in the name, so people are paying attention. Of course even Google gets ahead of itself from time to time (Buzz? Wave?), but lucky for them selling ads pays well, and they’ve got a boatload of cash to pour into whatever sounds cool. Millions have benefited from Google’s side projects and non-traditional ventures (Gmail much?), but the expectations leveled on Glass are… perhaps a bit much. Suffice it to say, Google absolutely nails search and software and web apps, but thus far big-G’s hardware projects have but limped.

But if we’ve got the cash, that probably won’t stop us! The soft tyranny of the tech elite is the ability to ring a shiny bell and then watch the doggies line up to pay. Luckily, actually useless products, products produced with too much hype, products produced with too much variety, products out of touch with the people who ultimately finance their creation – no matter how awesome they seem at first blush – they will fail. Hard. (Note: Sony, if you’re here, please reread the last sentence!).

Until AR & VR technologies can out-convenience a smartphone, shrink into a contact lens, dispense with voice controls and the confusing non-verbal communication of fiddling with a touchscreen on your temple, i.e., until such devices can move beyond relatively impractical novelty, it’s unlikely they’ll amount to much more than narrowly focused research and demonstration platforms.

This is to say, along with inventing Google Glass, the search giant might also want to invent something for us to like, you know, do with it. Or maybe that’s not fair – so to be fair, one can concede that no new technology is perfect at 1.0, and any awesome innovation has to start somewhere…

Maybe it could start in 1995. Ask Nintendo about that.

• • •

Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Props to io9 and Meta’s Kickstarter and Meta (but come on guys, tame that website – autoplay is really annoying). PopSci article/image; Watch the augmented reality-themed “Sight” and “H+” by clicking on those words.

SQUARE ENIX – “Final Fantasy XIV: A Realm Reborn” release date is announced – August 27

SQUARE ENIX revealed that they will release the PS3 and Windows versions of “Final Fantasy XIV: A Realm Reborn” on August 27.

Advance orders started today, May 24. A bonus, as part of making an advance order, is “Early Access” where you can log in to FFXIV in advance and get 2 limited items that you can use in the game.

Also, “Final Fantasy XIV: A Realm Reborn Collector’s Edition” will be out on August 27 as well. It comes with a special box designed by Final fantasy series illustrator Yoshitaka Amano, as well as other bonuses including a visual art book and special sound track, etc.

Final Fantasy XIV: A Realm Reborn
Price: PS3 – ¥3,300, Windows – Open price

Final Fantasy XIV: A Realm Reborn Collector’s Edition
Price: PS3 – ¥10,290, Windows – Open price

Audio Technica – Audio speaker “AT-SPC100″ that delivers 360-degree sounds

Audio Technica - Audio speaker "AT-SPC100" that delivers 360-degree sounds

Audio Technica’s new audio speaker will be out on June 20. It features the “360° Sound Reflector System” and a conical shape that allows the speaker to deliver sounds to 360 degrees.

Play music saved in the smartphone or tablet by connecting the 3.5mm stereo mini plug.

You can plug-in a tablet in front of the speaker and enjoy watching a movie with 360 degree sounds as well. It has a 53mm large diameter speaker unit.

Also, a condenser microphone is built-in, so you can use it for handsfree phone conversations.

Estimate price: 6,000 yen
Dimensions: 117(H) × 180(W) × 180(D) mm
Weight: 400g
Colors: Black, White
Battery: size AA alkaline battery x 3, size AA nickel hydride battery x 3

Japanese Robot Art: Nice to Look At, and Don’t Forget the Inspiration!

Science fiction robots

Japanese Robot Art – It’s Good, Man!
Illustration, product packaging, statues & sculpture, and even some transhumanist pin-ups; for decades Japan’s been pounding out the robot art like nobody’s business. Last week’s robotics piece examined the artistic legacy influence of giant Japanese robots on the upcoming film Pacific Rim, but this week it’s just cool robot art for the sake of looking at cool robot art.

Some readers might just see the shiny, and that’s cool – some might find a new robo-wallpaper or screensaver, and that’s fun – or, as happens more than one might suspect, the exploration and enjoyment of sci-fi imagery and entertainment can result in actual factual inspiration.

Art Can Make Science, The -Fi Drives the Sci-
A guy named Martin Cooper, inspired by the communicators from the original Star Trek series (60s), went on to lead the Motorola team that invented the first mobile phone (70s). The Panasonic/ActiveLink exoskeletal Power Loader & Power Loader Light look a whole lot like the safety-yellow power loader from Aliens. The 1959 novel Starship Troopers has been cited as a major inspiration for those working on real-life badass robot suits. Sikorsky’s helicopters & Lake’s early submarines were heavily inspired by Jules Verne. It goes on.

Art & The Contemporary Robotics Revolution
The social and economic significance of the ongoing explosion in practical robotics shows a lot of parallels to the communications boom and media upheaval centered around the rise of the internet – in all likelihood, it’s not going to slow down. At all. And one has to wonder how many Gen-X roboticists fell in love with their field as children playing, watching, reading the Transformers, Voltron, Gundam, Star Wars, etc. Certainly went that way with at least one dorky keyboard pounder, as well.

Whatever the result, humans need art – and those of use with deep-seated robo-geekery proclivities, we need robot art. And so, enjoy the four forms below, and see the links at the bottom if you need a little more enjoyment, something that’ll look cool on your laptop or phone, and if the imagery below inspires you to invent, kindly link here when you go public, yeah?!

Form #1 – Illustration Because Illustration:
Doesn’t have to be a whole lot of practicality to robot art, just looking good is good enough. The main image above and the first work below is that of Toshiaki Takayama, who goes all kinds of robo-cyborgy on humans and dragons and other imaginary stuff:

Another great illustration is this Gundam going all robo-rage on… something, via Concept Robots, artist unfindable:

Form #2 – Transformers Box Art:
Now, this is also illustration, but for marketing and product packaging, of course. These images, perhaps modern vintage, were included on the 80s Transformers packaging. With plastic & metal toy in hand, these were the mind’s landscape.

In Japan it was this:

And across the Pacific:

Form #3 – Statues & Sculpture:
The most well-known and pun-intended visible robot statue is the life-size, 1:1-scale Gundam that pun-intended pops up from time to time around Tokyo. Ironically, this is Gundam Suit is, well, Mobile. The attention to detail is fantastic:

And just how big is the 1:1-scale Gundam? Could ask this dude:

Form #4 – Japanese Robot Art for Big Boys & Girls (CAUTION – the link below will deliver some NSFW):
For those who’d like a little more, ummm… nudity and sexuality in their robot art, a good place to begin is the work of nasty robot airbrush wizard Hajime Sorayama. His iconic and widely recognizable work was transhuman before transhumanism was cool, but his name isn’t exactly household. Below is a pretty mild sample, but if you’re like, you know, into that sorta thing, jump through the link down there – but not at work or in front of grandma:

Thanks for viewing – if you’ve got a favorite Japanese or otherwise nationalitied artist who represents with the robot art, let us and other readers know down below.

• • •

Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Image Sources: Toshiaki Takayama at deviantARTGundam Gallery at Concept Robots & Blog of DARWINFISH105Transformers Box Art at Botch the CrabHajime Sorayama’s Beleaguered Website (Google Image Search is better)

Microsoft – Xbox One: the ultimate all-in-one home entertainment system

Microsoft - Xbox One: the ultimate all-in-one home entertainment system

Microsoft has unveiled the Xbox One, which the company is hoping will be the system in the center of all home entertainment for people everywhere.

It was unveiled in Redmond with a full press release distributed by the company. Here in Japan, we also received a Japanese version of the official company press release, and we are looking forward to the chance to get a closer look soon.

It combines gaming, viewing, sports, online functionality, photos, videos, etc., and is an aggressive roll-out by Microsoft in an area where many competitors are trying to gain dominance – being the control console for all household entertainment and digital activity.

Official Press Release:

REDMOND, Wash. — May 21, 2013 — A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One , the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.

“Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device,” said Don Mattrick, president, Interactive Entertainment Business at Microsoft. “Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment.”

Introducing Xbox One

With Xbox One, games push the boundaries of realism, and TV obeys your commands.[1] Say “Xbox On” to launch your personalized Xbox One Home screen, discover what is popular on TV or see friends’ latest gaming achievements all using the most natural interface — your voice. The more you interact with Xbox One, the more it gets to know you and learns what you like. Some of the breakthrough Xbox One features that put you at the center of your living room entertainment include the following:

• TV on Xbox One.[1] Navigate and watch live TV from your cable, telco or satellite set-top box through your Xbox One. Microsoft is committed to bringing live TV through various solutions to all the markets where Xbox One will be available.[3]

• Home. Turn on your entertainment system with two powerful words, “Xbox On,” and a custom-tailored Home dashboard welcomes you with your favorite games, TV and entertainment.

• Snap. Do two things at once on the biggest screen in your home. Use Snap to jump into a multiplayer battle while watching your favorite movie, talk with friends on Skype while watching live TV, or track your fantasy team on TV as you watch the big game and more.

• Skype for Xbox One. Specially designed for Xbox One, talk with friends on your TV in stunning HD, or for the first time ever, hold group Skype calls on your TV.

• Trending.[1] Stay on top of what is hot on TV by discovering the entertainment that is popular among your friends, and see what is trending within the Xbox community.

• OneGuide.[1], [2] Find your favorite entertainment easily, searching by network or name, all with the sound of your voice and presented in a tailored program guide.

To create the most advanced Xbox system ever designed for games, TV and entertainment, Microsoft created a state-of-the-art gaming operating system and fused it with an equally amazing entertainment platform, so you will not have to switch inputs to watch TV or play a game. An eight-core, x86 processor and more than 5 billion transistors helps make lag and load times a thing of the past, so you can instantly jump between a game and your entertainment at lightning speed or run a host of apps right alongside your game with no loss in performance.Introducing Xbox One titles and exclusives

Gaming on Xbox One immerses gamers in cinematic worlds that look like real life, with characters that feel more human than ever before. AAA blockbuster titles unveiled for Xbox One include the following:

• “Forza Motorsport 5” from Turn 10 Studios is the latest edition of the highest-rated racing franchise of the past 10 years.[3] Built from the ground up to take advantage of Xbox One and the infinite power of the cloud, no game better delivers the sensation of being behind the wheel. “Forza Motorsport 5” sets a new bar for racing games and will be available exclusively for Xbox One at launch.

• “Call of Duty: Ghosts” is the next generation of “Call of Duty” and a stunning leap forward for the franchise. It delivers an all-new world, an all-new cast of characters and an all-new story, built on a new, next-generation engine. The next-generation technical innovations built to support the incredible gameplay advancements make this the most beautiful and immersive “Call of Duty” experience yet. Activision and Microsoft also announced the renewal of their close partnership that will see both the return of the “Call of Duty® Championship,” presented by Xbox, as well as all-new downloadable content debuting first and exclusively on the Xbox platform.

• “FIFA 14,” “Madden NFL 25,” “NBA LIVE 14,” and “EA SPORTS UFC” from EA SPORTS will change the way consumers experience and play sports games. Driven by the new EA SPORTS Ignite engine, these new EA SPORTS games will deliver massive innovations in human intelligence, true player motion and living worlds. Adding to its commitment to Xbox One, EA SPORTS also announced the promise of exclusive content to be revealed in the coming months.

• “Quantum Break” from Remedy Entertainment is a revolutionary entertainment experience from the creators of “Max Payne” and “Alan Wake” that blurs the line between gaming and TV by integrating drama and gameplay into one seamless, uniquely immersive experience. How you play the game impacts the show, and the show informs how you play the game.

In addition to the amazing lineup of games coming to Xbox One, Microsoft unveiled exclusive content partnerships with some of the top names in TV, sports and entertainment.

• “Halo” television series. Award-winning filmmaker, director and producer, Steven Spielberg will executive-produce an original “Halo” live-action television series with exclusive interactive Xbox One content, created in partnership with 343 Industries and Xbox Entertainment Studios.

• National Football League (NFL).[1] A multiyear, landmark partnership will deliver the ultimate interactive NFL television experiences for the next-generation Xbox One and leverage Microsoft devices and services to evolve both in-game and on the sideline. The NFL on Xbox will redefine broadcast experiences through innovations around Skype, Xbox SmartGlass and player-worn technology; add an all-new fantasy football solution for the biggest screen in the house; and create a personalized NFL destination only available on Xbox One.

Introducing a new generation of Xbox Live

Xbox One is built to amplify an all-new generation of Xbox Live that is more powerful, more personal and more intelligent. Unleashing the virtually unlimited power of the cloud makes everything more convenient and accessible, from allowing games to be installed in segments so that gameplay can start quickly to updates downloading in the background. Save and store your personalized profile, games and entertainment in the cloud to access them anytime, from any Xbox One console.[4] In addition, existing Xbox Live Gold Membership for Xbox 360 will seamlessly carry over to Xbox One.[5] Xbox Live takes you deeper into the games you love with all-new features.

• Smart Match. A new Smart Match matchmaking system virtually eliminates waiting in lobbies by estimating wait times and finding people you want to play with while you are enjoying other activities — reputation fundamentally matters and helps find best matches.

• Game DVR. A dedicated Game DVR captures and accesses your magic moments, all saved to the cloud. Along with sharing tools, you will have the most amazing bragging rights with Xbox Live.

• Living Games.[6] Dynamic, living worlds evolve and improve the more you play, and advanced artificial intelligence can learn to play like you, so friends can play against your shadow.

• Expanded achievements. A new and expanded achievements system captures video of your epic moments, continues to grow a game’s achievements over time and rewards you in new ways, and your Gamerscore carries over from Xbox 360.

• Xbox SmartGlass.[6] Xbox SmartGlass is natively part of the Xbox One platform, built in from the beginning with the ability to quickly render content directly onto your device, and now more devices can connect at one time for multiplayer and shared entertainment.

Introducing the Xbox One look and feel

New Xbox One hardware is sleek and modern and complements any décor. The console is shaped in the 16:9 aspect ratio and employs a horizontal orientation optimized for its high-speed Blu-ray™ disc player. It is molded in a deep and rich liquid black color and includes a distinctive beveled edge.

The completely redesigned, revolutionary 1080p Kinect is more precise, more responsive and more intuitive. Its unparalleled vision, motion and voice technology let you reach into games and entertainment like never before by dramatically expanding its field of view and fidelity. It works in nearly any lighting condition, recognizes precise motion control from a slight wrist rotation, and distinguishes your voice even in a noisy room using advanced noise isolation.

The class-leading Xbox controller is refreshed with more than 40 technical and design innovations. Updated directional pad, thumb stick and ergonomic fit immerse all gamers in ways that are uniquely Xbox, and precision and control have been dramatically increased with all new vibrating impulse triggers.[6] The Xbox One Wireless Controller is designed to work in concert with the new Kinect, allowing the two to be paired automatically to create seamless player syncing.

Xbox One will launch in markets around the world later this year. Visit the new Xbox Wire blog at http://news.xbox.com for in-depth features on the new system, including photos and videos from the unveiling event and new and rotating content from Xbox. More details about Xbox One and blockbuster games will be explored at the Electronic Entertainment Expo in June.

About Xbox

Xbox is Microsoft’s premier entertainment brand for the TV, phone, PC and tablet. In living rooms or on the go, Xbox is home to the best and broadest games, as well as one of the world’s largest libraries of movies, TV, music, and sports. Your favorite games, TV and entertainment come to life in new ways through the power of Kinect, Xbox SmartGlass, and Xbox Live, the world’s premier social entertainment network. More information about Xbox can be found online at http://www.xbox.com.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Features and requirements are under development and may change prior to release. Available features and content may vary by country. Broadband Internet (ISP fees apply) and advanced TV hardware required. Games and media content sold separately. Xbox Live Gold Membership, paid subscription and other requirements apply for some Xbox Live features.

1 Live TV with Kinect navigation, Live TV with OneGuide, Trending, and NFL on Xbox available in U.S. at launch; anticipating global scale over time.

2 Kinect voice functionality only available in supported locales and languages.

3 At launch, Live TV will require a supported receiver device with HDMI output (sold separately).

4 Subject to geographical content restrictions.

5 Some Xbox Live content and features available on Xbox 360, including avatar content and some apps, are not available with Xbox Live on Xbox One.

6 In supported games.

 

Sharp – 4K compliant “AQUOS UD1″ series TVs – 2 models presented at the Sharp New LCD TV Model Press Conference

Sharp - 4K compliant "AQUOS UD1" series TVs - 2 models presented at the Sharp New LCD TV Model Press Conference

Today, May 21, Sharp introduced 2 models of 4K compliant LCD TVs: AQUOS UD1 – 70 inch and AQUOS UD1 – 60 inch. The 70 inch will be released on June 15, the 60 inch will be released on August 10.

We attended their product presentation announcement (new LCD TV model press conference) held in Seavans Building in Minato ward in Tokyo and were able to review the 70 inch model.

Sharp said that the AQUOS UD1 models overcome 3 of the issues that the company considers to be the biggest impediments to great big-screen TV viewing:

1) Pixel roughness issue (The bigger the screen becomes, the rougher the pixels get)
2) Light reflection issue (The bigger the screen becomes, the more that light reflection will become a factor)
3) Installation space issue (The bigger the screen becomes, the more space it will occupy)

Solving the pixel roughness issue is the built-in “4K Moth Eye Panel”, which includes the “4K LCD panel” that has 4 times higher definition than Full HD. We saw an absolute crispness to the picture that made it feel like any detail could be shown well.

Solving the light reflection issue, is the “Moth Eye panel” part of the “4K Moth Eye Panel”. This greatly reduces reflection of outside light or other ambient light in the room. It applies the actual structure of a moth’s eyes to the panel technology. Their optical control technology made it possible to create a beautiful panel that looks uniform in lightness. We saw a demonstration of this with a crystal wine class behind a “Moth Eye panel” and another wine glass behind the normal glass used. The amount of reflection and glare that was cut with the “Moth Eye panel” was impressive.

Regarding the installation space issue, with thinner screen margins and a compact design, the amount of space this TV occupies is actually less than that of much smaller screen-size flat screen TVs from a few years ago. For example, the 57 inch LCD TV released in December, 2005 is 165.2cm wide, while the new 70 inch AQUOS UD1 series model is only 157.8cm wide.

Also, the “AQUOS UD1″ series has “AQUOS 4K-Master Engine Pro” that converts non-4K contents to 4K contents. It also has a “2.1ch front sound audio system” built-in, DuoBass woofer, SD card slot, 400MB internal memory, and so on.

The 70 inch model (LC-70UD1) has received the official “THX 4K Display Certification” which proves its recognition for HD display high image quality. Sharp is applying for certification for the 60 inch model as well.

In side-by-side comparisons between the AQUOS UD1 and recent 2K models, the difference in the picture was very apparent. While recent models could be described as bold and vibrant, the AQUOS UD1 was more life-like, and very natural – Perhaps less bold, but better and another step closer to that “just like you’re there” feeling.

Following the release of its ultra high-end model “ICC PURIOS” in February, 2013, the “AQUOS UD1″ series is Sharp’s second 4K TV release. It is targeted for family use and the price setting is much less inexpensive than “ICC PURIOS”.

The estimate price for the “AQUOS UD1″ series is 850,000 yen for the 70 inch model and 650,000 yen for the 60 inch model.

In 2013, the number of 4K TVs expected to be sold in Japan is estimated to be 50,000 units and SHARP is trying to take 20-30% of this amount.

– 70 inch model (LC-70UD1)
Release date: June 15
Size: 157.8 x 11.4 x 95.0 cm
Weight: 47.5 kg
Receivable channels: Digital terrestrial broadcasting 011ch – 528ch, BS digital 001 – 999ch, CS digital 000 – 999ch

– 60 inch model (LC-60UD1)
Release date: August 10
Size: TBD
Weight: TBD
Receivable channels: Digital terrestrial broadcasting 011ch – 528ch, BS digital 001 – 999ch, CS digital 000 – 999ch