Metaio Thermal Touch Uses Heat from Your Fingers to Turn Any Surface into a Touchscreen

We’ve seen a couple of prototypes that enable or at least emulate touch-sensitivity on everyday objects. But as wearable technology continues to flourish, we’re going to need a simple and portable solution. Augmented reality company Metaio thinks they may have an answer with Thermal Touch, a technology that emulates touch-sensitivity using “the heat signature left by a person’s finger when touching a surface.”

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Right now the hardware needed to pull off the feat is quite bulky. In the demo video below, Metaio used a tablet, a standard camera and a rather large infrared camera. The company hopes that in the future, all of the necessary hardware can be included in a wearable device similar to Google Glass, like so:

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Here’s the demo video:

Sorry zombies, I guess you’ll be stuck with voice commands. Good luck with that.

[Metaio via TechCrunch]

Chuck E. Cheese Testing Oculus Rift

Growing up, few things on the planet would make me clean the house faster than a promise of Chuck E. Cheese for lunch after I was done with chores. Back in the day, Chuck E. Cheese was one of the biggest arcades around and you could eat pizza and spend coins on arcade games until you went broke.

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The restaurant has announced that it will be trialing the Oculus Rift headset in a handful of locations for the next six weeks. Sadly, the trial doesn’t involve letting everyone try the VR gaming headset as a game. Rather it comes as part of a birthday package that puts kids into a virtual ticket booth rather than a real one.

In the virtual ticket grabbing booth, the kids will get to pick up virtual tickets to win prizes. The experience is built inside by the chain’s Ticket Blaster booths, which blow hundreds of tickets around that kids can catch and cash in, but instead of grabbing actual tickets, kids wearing the Oculus Rift grab virtual tickets with their head movements. This sounds like a pretty cool idea, though it’s too bad parents won’t get to try it out.

[via CNN]

Oculus Rift Hoverboard Simulator: HoVRboard

We have less than a year to go before Back to the Future II’s hoverboard prediction is debunked. But thanks to virtual reality, we might be able to simulate the feeling of riding a hoverboard. Game developer Kieran Lord aka Cratesmith recently showed off an early build of his hoverboard simulator for the Oculus Rift.

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Kieran is making the game using the popular Unity game engine. He’s using a Wii Balance Board to control his game.

If you have an Oculus Rift, a Wii Balance Board and a Mac, you’re in luck: Kieran shared an early build of his game through Dropbox. You can find out more about the game on Kieran’s Reddit thread.

[via Mashable via Ubergizmo]

 

DIY Plush USB Game Controller: Hug and Play

We’ve seen all kinds of game controller plushies, but I think this is the first time I’ve seen one that can actually be used to play video games. Adafruit’s Becky Stern built the soft controller using their Flora Arduino-compatible platform and some conductive thread and fabric.

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Even though Becky’s design looks like a squishy, oversize NES controller, your computer will recognize the plushie as a USB keyboard, so you can use it with any keyboard-based game. If you’re handy with stitching, perhaps you can modify Becky’s guide and make a plushie of your favorite controller. It would probably take a long time to build a full keyboard plushie though.

Make a plush browser and head to Adafruit for the full guide and parts list.

Ghostman Augmented Reality System Lets You Learn from a Teacher’s Perspective

Watching a master at work is a great way to acquire motor skills. But it’s not that easy to keep an eye on someone else while looking at your own movements to see if you’re doing it right. A proof of concept system called Ghostman helps you do both simultaneously, thanks to augmented reality glasses.

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Ghostman was designed by researchers from the University of Tasmania and the University of Washington, led by Dr. Winyu Chinthammit. Using two pairs of Vuzix Wrap 920AR glasses, Ghostman overlays a teacher’s hand over the student’s own vision. The student can then see the demonstration from his teacher’s point of view while his own hand is also in full view.

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In their limited tests, Dr. Chinthammit and his colleagues found out that teaching a new motor skill through Ghostman is as effective as going about it with an instructor sitting by your side. This means it could one day be possible for instructors to effectively teach motor skills through a remote session. Although I think it would also be beneficial if the teacher could see from his student’s perspective as well to help him provide feedback.

Come on doc, we all know a pottery lesson would’ve been more appropriate. Head to Hindawi to read the researchers’ paper on Ghostman.

All images by Dr. Chinthammit et al.

[via New Scientist via PSFK]

Pringles Can Pipe Organ: Once You Pop, You Can’t Stop

The tower of Pringles cans you’re looking at here isn’t the remnants of a week-long gaming marathon (though it could be). Instead, it’s a fully-functional musical instrument – assuming that you like slightly off-key, strange sounding tunes.

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The functional sculpture was made by Brooklyn music production company Fall on Your Sword. It’s made of almost 250 green, red and yellow Pringles cans – and was rigged to play sounds when the containers are pressed on. It’s not clear how it works, but it sounds like it uses recorded sound samples, not steam. Here, check it out:

Okay, it’s not exactly the most ear-pleasing sound, but imagine what it would have sounded like if the cans still had potato chips in them.

[via designboom]

“8-bit” Mazda Miata: Insert Coin to Drive

Ah, the Mazda Miata. It’s the scourge of autocross and road racing tracks around the world. It has little power, epic handling, and is dirt cheap to repair, making these little convertible sports cars a mainstay for motorsports around the world. Few things in life are more rewarding than shaming a person in a high-powered muscle car in a Miata with only 100hp to the wheels on a road racing course.

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Tofu Drift Van recently bought what appears to be your typically clapped out Miata for $1000 with the goal of making it into a drift car. He decided to make it a bit different though, and somehow rigged up an ignition that will only start the car when you put quarters in the arcade style coin slot.

That is awesome and should be mandatory equipment on any ChumpCar or LeMons racing Miata. The owner of the car says he plans to add a Player 1 pushbutton for starting the car next.

[via Jalopnik]

DIY PC Gaming Pedal: Floor General

A few years ago Ben Heck made a breath-operated controller to substitute for the kick drum pedal of the Guitar Hero drum set, allowing a wheelchair-bound player to rock out. This time, the master modder made his own USB-based pedals to give him added control options when playing video games on the PC.

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Ben’s pedals are run by a Teensy board. His computer will recognize them as a keyboard, making it easy to map commands in games. Ben made it so he can map up to two commands per pedal: the first command is activated with a slight press and the second command is triggered by pressing harder on the pedal.

Watch Ben build them the video below. Skip to around 15:25 to see the finished pedals.

(Video courtesy of Element14 and Newark)

Don’t have Ben’s hands to help your feet? Don’t worry. There are commercially available PC foot pedals like the Stinkyboard, the Fragpedal and the Alto Edge Infinity.

[via The Ben Heck Show via Ubergizmo]

PixelBots: Making Things With Light! (And Robots!)

When I was growing up, one of my favorite toys was the good old Lite Brite. I’m guessing that it was an indication that I would later find myself hopelessly addicted to pixel art. Now, technologists are working on tiny robots which can create Lite Brite style art all on their own.

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Created by Disney Research and the Autonomous Systems Lab, ETH Zurich, PixelBots are round, palm-sized robots which have a LEDs inside of them, and a drive mechanism on their bottoms. An overhead camera tracks the positions of each robot and a computer controls each robot remotely. They’re designed to be able to swarm together to create rudimentary images composed of dots.

Currently, the robots can replicate images drawn on a tablet, and the can also change between images using gesture controls. They can also automatically recover their position if a user picks one up and moves it out of place.

One other neat thing is that their wheels are actually magnetic, so they could not only be used on tabletops, but they could stick to whiteboards too. While I’m not sure there are too many practical application for PixelBots, they sure look like fun, and I’d certainly love to have a fleet of them at my command.

You can read more about how PixelBots work in the research paper Image and Animation Display with Multiple Mobile Robots.

2D Desktop Interface Embedded in Virtual Reality: VVNC

Just because virtual reality displays let us interact with 3D interfaces doesn’t mean there isn’t room for the ol’ two-dimensional view inside of them. Oliver Kreylos, a developer who’s been working with 3D software for nearly 30 years, recently demonstrated a Virtual Network Computing (VNC) client that sends a 2D feed of a desktop computer to a 3D virtual reality environment.

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Oliver’s VNC client allows him to open and interact with any number of 2D desktops on a virtual reality environment. Why would you want to do this? Well for one, you can reverse telecommute: imagine working in an island paradise environment while you’re actually in the office. Because you can (theoretically) open multiple desktops at once, the setup also supercharges multitasking and group meetings. You can watch a video walkthrough while playing a 3D game, look at a hundred fullscreen documents at once, have multiple large video chat screens like they do in science fiction flicks and more.

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As you’ll see in Oliver’s demo video, developers can also make 2D applications that interact with the 3D environment. In his demo he measured a table that was in his virtual space and then used a Razer Hydra to send those measurements to Microsoft Excel on his 2D desktop.

We really don’t know how far the rabbit hole goes with this one. Note that the video below may cause dizziness because of the constant change in perspective. It almost made me throw up to be honest. I’m ill-equipped for the future.

Head to Oliver’s blog for more on his custom program. I wonder if you can emulate this feature on the same computer that’s running the VR environment. That would be more useful, although it would probably take a beefy computer to pull it off. Also, watching Oliver’s demo, I can almost – almost! – visualize a four-dimensional space, where you can fit infinite 3D environments. Now I’m really dizzy.

[via Fast Co. Design]