Tron Light Cycle VR Game: Enter the Grid

We can’t enter the digital world like the Flynns did just yet, but thanks to the Oculus Rift, you may be able to experience what it’s like to duke it out in a light cycle. Custom video game machine maker Luis Sobral aka The Arcade Man made an arcade game featuring Tron’s famous vehicles based on the virtual reality headset.

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Luis calls his project RiftCycles, a game where players take part in an “immersive virtual reality light cycle battle, fighting in an arena with their bikes until “deresolution”.” To make the experience more authentic, Luis also built two light cycle models out of cardboard and metal for players to ride on.

Watch out for CLU and head to Luis’ website for more on RiftCycles.

[via Gadgetify]

Wild New ​Display Uses Fog As An Interactive 3D Screen

Wild New ​Display Uses Fog As An Interactive 3D Screen

Engineers have built an interactive display using a tabletop system and mounted personal screens made of fog. Projectors light the fog for each user and a camera system monitors movements, allowing each person at the table to manipulate and share three-dimensional data.

Read more…




Build and Train Endless Toy Robots with Tinkerbots

TinkerBots (formerly known as Kinematics) let you make robots that are easy enough for a child to build. The pieces snap together easily, and you can make things much more complex than a robot dog too. Want to train the dog to walk? Just switch on the Tinketbot’s Power Brain’s recording mode and twist and turn the dog manually. Press play, and it repeats the motion you just programmed. How awesome is that?

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The Power Brain has a built-in gyroscope and accelerometer, speaker, Bluetooth 4.0 connectivity, and a rechargeable lithium-polymer battery.

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It’s Arduino compatible too, so you can build even more complex creations if you want. You can also program robot movements from your mobile device. Other active modules include motors, pivots, grabbers, and IR and light sensors. You can update any or all of them through the Power Brain when there’s new software available.

TinkerBots are even compatible with LEGO and Technic pieces with the proper adapter blocks in place. The cubes are roughly the size of 4 X 1 LEGO brick, cuboids roughly 4 x 2, and there are two different kinds of angled prism pieces.

This is going to be a great toy for your kids. And you of course. You can get yourself a basic set for $159(USD) on Indiegogo, with bigger sets ranging from $299 to $499.

FretPen: It’s a Pen. No, It’s a Tiny Guitar!

The FretPen is a pen that doubles as a miniature guitar. Even if you can’t do much with one string and teensy frets, at least you can write and play a neat little tune with it.

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The FretPen is also smartphone-connected. A small D-pad on the pen allows you to switch strings on the fly, which gives you the ability to play scale-like runs and rudimentary melodies.

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The video below will show you some of what this pen can do.

A Kickstarter campaign will be launching on the 22nd, so if you are interested you can give them your email address to be notified when they’re ready to accept your pledges.

The pen is mightier than the sword, plus now it can play tunes.

[via Chip Chick via OhGizmo!]

Imitone MIDI Controller Turns Voices Into MIDI Signals: Impressionist

Digital audio software lets you emulate the sounds of instruments that you don’t own or know how to play in real life. But these programs don’t eliminate the learning curve. They’re still not intuitive. Imitone can change that. It’s an Windows and OS X application that helps your computer convert your voice into a signal that music creating software can understand. With Imitone, you can sing a piano track. Whistle a guitar hook. Fart a string section. I hope.

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Imitone is a software MIDI controller. In simple terms, a MIDI controller turns your input into MIDI, a format that many music and sound creation programs can understand. Common examples of a MIDI controller include keyboards and drum machines. Obviously, with those MIDI controllers you still have to know how to play drums, piano, etc. in order to create a melody. But with Imitone, the only thing you need to know how to use is your voice.

Here’s Imitone inventor Evan Balster imitating a violin in real time with the help of Imitone and Ableton Live:

Imitone reminds me of the Beardytron 5000, but way more user friendly. Speaking of which, Imitone will have two versions. Imitone will be for casual and amateur users, while Imitone Prime will pack advanced capabilities such as multi-channel control, noise cancellation, adjustable tuning and more. Pledge at least $25 (USD) on Kickstarter to get a copy of Imitone as a reward; pledge at least $60 if you want a copy of Imitone Prime.

MetaWear Wearable Device Development Platform: Join the Revolution

A lot of folks say that 2014 will be the year of wearables, as in wearable technology. We’ve had wearable devices such as watches and cameras for decades, but the past couple of years we’ve seen devices like Google Glass, Pebble, fitness trackers and more. MbientLab is giving tinkerers and small entrepreneurs a chance to ride the wave with MetaWear.

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MetaWear is a small, affordable and developer-friendly platform for creating your own wearable device, or at least a prototype. It’s powered by the ARM Cortex M0 SoC. It has Bluetooth LE connectivity and has a built-in accelerometer, temperature sensor, buzzer, coin motor and RGB LED. It also has two analog/digital I/O pins and an I2C bus. On the software side, it already has its own API, and MbientLab will be releasing open source Android and iOS apps for MetaWear as well.

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In my brief chat with MbientLab’s Laura Kassovic, she said that the MetaWear can be used to build a fitness tracker that could compete with existing products like FitBit’s products or Nike’s FuelBand if you so choose, saving you a lot of resources in the process: “First off, you don’t have to spend 4 years at University to get your engineering degree just so you can write firmware. So that’s 4 years we are saving you! We are also saving you the time it takes to prototype, test, and certify hardware just so that you can put it on the store shelf. That’s another 4-6 months of reduced development time. We save developers 80 to 90% of their development time and cost with MetaWear (and I think that’s awesome).”

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But Laura is also excited about the potential of MetaWear to enable tinkerers to create niche or even one-off wearable devices: “MetaWear will allow developers to create devices that large companies aren’t interested in building or devices that are very niche (and in my opinion, very cool). Perhaps you want to build a necklace that lights up when your Grandma calls. Perhaps you have an Oculus Rift and you want to add force feedback pods you wear on your body to create an even more realistic simulation. Maybe you have a pet iguana and you want to track its movement but you simply can’t outfit your iguana with a Fitbit Flex; so the natural solution is to build custom on MetaWear instead!” 

So put on your best fitting browser and pledge at least $30 (USD) on Kickstarter to get a MetaWear kit as a reward. Go and get that Facebook money. Or make a fatness tracker. The power is yours.

Ever Wonder What the Zombies Actually Eat on the Walking Dead?

I am a big fan of The Walking Dead and watch the show each week. I haven’t watched the finale for this season just yet, but I am itching to. The zombies are always munching on some disgusting body parts ripped from a person or animal. I always wonder what they are really eating in those scenes.

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Clearly, the actors in zombie garb are really chewing something. A new video is floating around out there from CineFix that goes over some things about the show you might not know. One of those things is what they are really eating.

The answer is a big chunk of ham. I can only imagine they have a hefty ham budget. Early in the series, they coated that ham in barbecue sauce to make it taste better. The problem with that was that the vinegar in the sauce dissolved the makeup. Watch the video for yourself to see other cool tidbits about the show.

[via Laughing Squid via Nerd Approved]

Gravity Augmented Reality System Lets You Sketch in 3D: Airbrush

3D modeling software is often used to visualize and develop concepts – anything from a piece of furniture to a video game. Those programs make it easy to transition from idea to prototype and to refine or duplicate sketches, but they require a lot of practice and training to master. A new company called Gravity thinks it can make sketching in 3D almost as easy as doodling with pen and paper.

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Gravity uses an infrared pen, a control pad with sensors and a pair of augmented reality glasses. You use the pen to sketch in midair, just above the control pad. You won’t need to be M.C. Escher to start creating 3D models though, because Gravity only allows for sketching in one plane at a time. A switch on the pad lets you switch planes, rotating your virtual object to the side where you want to draw. Your sketch will then be visible to anyone wearing the glasses – it could just be you, or a roomful of people.

The founders of Gravity believe that “CAD [computer-aided design] generates perfect shapes that don’t leave room for the imperfection of your early modeling to allow imagination to keep influencing the idea. CAD requires thinking in terms of functions and variables. This is where imagination is defeated. There is much lost in the process of moving from 2D to 3D.” I’m not sure I buy that. Sure, making complex technology user-friendly can help drive innovation and speed up the development of concepts. On the other hand, professionals need the precision and the shortcuts that CAD and other 3D modeling software provide. For example, will Gravity users be able to cut, copy and paste an exact part of a sketch, and will the commands for those features still be intuitive without being tedious?

Sketching in 3D looks cool, but I’m going to let the pros decide if this is just a high-tech whiteboard or a legitimate alternative to 3D modeling software.

[Gravity via Gizmodo]

iOn Touchless Capacitive Switch: Wave on, Wave off

Watch out Clapper; there’s a new switch in town. iOn is a capacitive switch that lets you toggle lights and other devices simply by waving your hand in front of it. You can even extend the switch’s coverage or hide it altogether by putting a conductive object on top of it.

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Like most smartphone touchscreens, iOn uses capacitive sensing to work. Think of it as a much simpler theremin. Aside from waving your hand to toggle a device on or off,  you can also keep your hand in front of iOn to gradually dim or brighten a light source. Apparently you’ll also be able to control the switch via a mobile app. Finally, as I said earlier, you can also turn a conductive object into a switch by placing it on top of the iOn. iOn fits over standard US switch boxes and can replace most mechanical switches out of the box.

Wave to your browser and pledge at least $40 (USD) on Kickstarter to get an iOn switch as a reward. The switch is both practical and cool, but I hope it doesn’t consume a lot of electricity, or at least has a power saving mode.

Facebook Buys Oculus VR to Get Hands on Virtual Reality Tech

Facebook is sitting on boatloads of money and the company isn’t afraid to use some of that cash to buy up companies that have interesting tech. Such is the case with a new purchase that sees Facebook buying up Oculus VR, the company behind the slick Oculus Rift VR headset. The purchase reportedly cost Facebook $2 billion (USD).

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Many people think the buyout is a bad thing because Facebook is Facebook, and also because selling off the company goes against the independent spirit of the company’s initial funding via Kickstarter. I think the buyout could be a good thing. Facebook certainly has the capital to help Oculus develop low cost VR headsets and other gear, and the reach to bring them to market. Perhaps the purchase will mean that a production rollout will come faster.

Facebook is also a place that many people go to play casual games, and harass others with invites to play games. I could see Facebook working with developers to get casual games on the social network using the Oculus VR device.

[via Washington Post]