Rescape Augmented Reality Mobile FPS Platform: CountAR-Strike

If 13th Lab has its way, you could soon be playing first-person games using your surroundings as a battlefield. Or a space station, a temple and anything else you can imagine. The computer vision company is working on Rescape, an FPS platform for mobile devices that can scan and digitize your environment, turning it into a video game map.

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13th Lab uses a robotics technique called Simultaneous Localization and Mapping (SLAM). With the help of cameras and sensors, SLAM allows a device to make a map of its environment and place itself – i.e. know its location – within the map that it just made. The end result is shown in the image above. If you look closely you can see that the iPhone is showing a virtual equivalent of the player’s environment – everything from the structures, objects and even other players. 13th Lab calls this mix of augmented and virtual reality Reality Gaming.

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As of now, a Rescape package includes a 180º fisheye lens and an adjustable gun controller with a trigger and a d-pad. To drive costs down and make it easier for app developers to port their FPS games, Rescape will make use of your mobile device to map and digitize your environment, as well as track your position.

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The Rescape software development kit (SDK) handles the mapping feature, as well as the ability to digitally paint over a map and turn it into your battle ground of choice. I don’t know if the SDK will be simple enough for normal folks to understand and use though.  As I mentioned, mobile game developers can port existing FPS games into the Rescape platform, but that’s not as fun as turning your house or university into a game map.

Pledge at least $39 (USD) on Kickstarter to get the Rescape controller and Office Defender, the game shown in the video. Pledge at least $129 and you get the controller, the game and the Rescape SDK. When it launches Rescape will only support the iPhone 5, 5C and 5S, with “experimental support” for the iPhone 4S. 13th Lab promises that it will provide support for Android devices within a few months after the launch.

[via InStash]

Mi.Mu Gesture Control Music Glove: New Wave

The very talented musician Imogen Heap and her colleagues at Mi.Mu are working on a glove that will allow you to make music by moving your fingers and hands. Think Minority Report, but instead of flipping screens around your movements create sounds. Air drumming is about to be legit.

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Mi.Mu has an input and output board called x-OSC that connects the glove to a computer or multiple computers over Wi-Fi. It also has an accelerometer, a gyroscope and a magnetometer. Along with the flex sensors on the glove itself, the system can detect “the orientation of your hand, the “flex” of your fingers, your current hand posture (e.g. fist, open hand, one finger point), the direction (up, down, left, right, forwards, backwards) of your hand [and] sharp movements such as drum hits.”

You can map one or more of these movements to control music software with the help of Mi.Mu’s own application, which converts your movements to OSC or MIDI. This means you can use the glove with any software that can handle those two files. The video below shows Imogen performing (!) a song using only two Mi.Mu gloves to control the music:

As you may have noticed, the glove allows the wearer to activate multiple tweaks or sounds at once. You can also use gestures to switch between your saved mappings, which should reduce the number of movements you have to memorize for a given performance.

Pledge at least £1,200 (~$2,000 USD) on Kickstarter to receive a Mi.Mu glove as a reward. Hopefully in a few years the glove will be affordable enough, so we can wash away all the hate and society can start advancing.

[via Gadgetify]

GateKeeper Locks Your PC Automatically, Perfect for the Lazy and Security Conscious

An interesting new product is on Kickstarter that those who often lose things and are too lazy to lock their computer each time they walk away from it will appreciate. The product is called GateKeeper and it is a combination of a Bluetooth locating device and a proximity lock.

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The proximity feature will automatically lock and unlock your PC or Mac when you walk away from it. That will keep your machine from sitting unprotected until your screen saver password protection kicks in.

The Bluetooth locator feature is just what it sounds like. It is a feature that will set off an alarm on your smartphone if you walk away from something you have tagged like a smartphone or bag. A pledge of $35(USD) or more will get you one GateKeeper this July. Fundraising ends at 11am CDT tomorrow, so you’ll want to move quickly if you want one.

Sony Project Morpheus PlayStation 4 VR Headset: oVRture

Dust off your PS Move controllers. At the 2014 Game Developers Conference (GDC), Sony unveiled Project Morpheus, a virtual reality headset accessory for the PlayStation 4. The headset will work in conjunction with the PlayStation Camera, the DualShock 4 and the PS Move to bring VR to PlayStation users.

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The current prototype uses its built-in accelerometer and gyroscope as well as the PlayStation Camera to achieve 360º head tracking. It has a 5″ 1920 x 1080 LCD display with a 90º field of view. Sony also said that the headset will have stereoscopic audio to help with the immersion. Sadly, Gamasutra says the headset has to be connected to a PlayStation 4 by a cable, and Sony “currently has no plans to build a wireless version.”

Sony hasn’t given a release date or price for the headset. According to Gamasutra, Sony is still struggling with the challenges presented by virtual reality, saying that the company is “…still actively working to figure out how to “solve” the problems of VR, and that many of those problems remain unsolved.” That said, the company claims it’s working with game engine makers like Unity, Epic Games and Crytek to help with the headset’s software.

Sony set up a demo booth at GDC where attendees could test prototype units, so we should hear more about how it performs very soon.

[via Sony, Gamasutra & IGN]

The Avengers Tesseract Case Replica Doubles as Media Player: Infinite Amusement

Dustin Evans’ Tesseract case replica may not have the power to destroy worlds or foretell the future, but it can open portals to other realms. Aside from a glowing cube, the case also has a 7″ LCD monitor and a Raspberry Pi running the popular media player XBMC through Raspbian.

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Dustin also wrote an Android app to control the LEDs on the case. He also uses his Android phone to send video to the case with the help of AllCast. Dustin also added audio and video outputs to the replica. You’ll see him connect it to a projector in the video below.

Assemble a browser and head to Dustin’s blog for more on his project.

[via Hack A Day]

 

Kegerator with Facial Recognition Knows Who Drank How Much, Because You Certainly Won’t

Phil Harlow wanted an easy way for him and his roommates to split the bill for their kegerator’s beer keg refills. So they all decided that he’ll just pay for it. Just kidding. Phil is working on a facial recognition system for their kegerator that will keep a tab for them.

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Phil’s setup is powered by a Raspberry Pi. It uses two flow sensors to detect if the tap is turned on, at which point a camera will activate to examine the user’s face. A touchscreen monitor displays relevant details, including the user’s name, the type and amount of beer poured and its equivalent cost. Phil and his buddies can also scroll through the kegerator’s history to see their tabs.

Now all it needs is a towel, some interesting stories and a plate of nuts. Head to Phil’s blog for more on his hack.

[via Hack A Day]

This Robot Can Beat You at Table Tennis with Just One Hand

Back in 2011 we featured a couple of humanoid robots designed to play table tennis. Industrial mechanic Ulf Hoffman recently unveiled a similar robot that he and his friends have been working on for the past couple of years. He calls it the Ulf Hoffman Tischtennis Roboter (Ulf Hoffman Table Tennis Robot) or UHTTR-1 for short.

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As you can see the robot’s arm is on a rail mounted at one of the ends of a ping pong table. It’s made of aluminum, making it light enough for its servos to rapidly ferry it across the length of the table. It may only have one arm, but the robot has two things we don’t have: a second pair of eyes. Four cameras mounted at the top corners of the room track the ball’s position and send that data to the UHTTR-1′s software.

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Ulf hasn’t said much about the robot’s program, but as you can see it has a variety of settings that help define its play style, including speed and spin. It even seems to have difficulty levels. I’m a bit worried about that “Evolve” setting.

We didn’t see it put to the test in the video, but I think you can beat the robot with a well-placed drop shot. Then again when you’re dealing with a robot that can evolve, all bets are off. Grip your browser and head to Ulf’s blog for more on his robot.

[via Laughing Squid]

Illucia Controller Connects Hardware & Software Even if They Weren’t Meant for Each Other

Hey there maker. Have you run out of toys to tinker with? Have you refurbished all of the gizmos in your local junk shop? Have you written programs to automate every appliance in your house? Chris Novello has something that should keep you occupied for a long time. It’s called Illucia, and it lets you mess stuff up.

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Illucia is a patch bay controller that lets you manipulate software using various electronic devices and even other software. It does this through Open Sound Control (OSC) and an array of jacks that can serve as input or output. Check out the controller’s user guide for more on how it works.

Here’s Chris breaking Super Mario Bros. by using the Illucia and a multitouch music instrument called the Soundplane:

Here Chris controls The Legend of Zelda through Super Mario Bros., manually triggering events in the latter that in turn trigger events in the former:

You can find more of Chris’ demo videos on his Vimeo page. Chris made Illucia fully open source – he posted all of the necessary build information on GitHub – but he also made 19 units by hand, 13 of which have been sold as of this writing. You can buy one from the Illucia website for $495 (USD).

[via Illucia via PSFK]

Bacon Alarm Clock Is the Best Thing Oscar Mayer Has Ever Done (Besides that Song)

My alarm clock has a first name, it’s O-S-C-A-R… my alarm clock has a second name, it’s M-A-Y-E-R. You will surely recognize the name Oscar Mayer as the company that makes more lunch and breakfast meats than you can shake a stick at. The company also makes bacon, which is the best food in the history of food.

Oscar Mayer has a new hardware and app combo for the iPhone that will wake you to the sounds and smell of frying bacon.

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It’s not going to make you bacon like the Bacon Alarm Clock we talked about before. Instead, the Oscar Mayer app uses a cartridge that attaches to the bottom of the iPhone and produces the scent of bacon to wake you up. I’m not sure how I feel about that tease. The other issue is that you can’t just buy this thing. A limited number of them are being given away to people who take a quiz on the Oscan Mayer website. Those who win the dongle and app combo will get an extra vial of bacon scent. I guess once you run out of scent, you can’t get refills short of squeezing your own bacon juice.

We really love bacon around my house. I have spread that love for bacon to my kids too. My daughter even used crispy crunchy bacon to illustrate her food chain quiz recently in school. She is a genius.

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[via Mashable]

Six Pac-Men: Wakka^18

So what happens when six people play Pac-Man simultaneously on a huge maze? Sounds like fun. Now combine that with a concert, and you get this crazy piece of interactive performance art.

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Six Pac-Men is a crazy bit of multimedia art created by Tacit Group, which mashes up a performance of Steve Reich’s 1973 modern classical music piece Six Pianos with a very special game of Pac-Man. Here’s how it works:

Performers need to collect items provided, by steering each given packman. One level is complete once six performers collect all the items, thereby going to the next measure of the piece. In some levels (or measures) appears a ghost that disturbs the performer. Performers can finish the game by playing all measures. This shows a significant feature of Tacit Group that has been applying games like Tetris and puzzles to pieces of art.

You can check out the entire performance in the video below. It starts out a little slow, but gets going around the 1:25 mark. Be sure to blow it up to full screen HD if you can.

Mesmerizing, isn’t it? And if you’re wondering about that Tetris performance they were talking about…

[via Prosthetic Knowledge]