Valve’s first hardware beta starting by next year, wearable computing still far off

Valve Software’s hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern — “prototyping is almost secondary,” longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she’s never worked at a company where risk and failure are so acceptable — even encouraged. She’s visibly excited about the prototypes she’s creating at Valve’s new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team’s immediate goals are, she obliquely states, “To make Steam games more fun to play in your living room.” That’s the team’s one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don’t want to migrate PC controls to the comfort of their living room. Working in tandem with Steam’s newly beta’d “Big Picture Mode,” Ellsworth’s team is creating a hardware solution to the control barriers found in many Steam games. She wouldn’t give any hints as to what that solution is exactly, but she left no options off the table — from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve’s hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team’s first product in the coming year — we’ll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team’s prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands — she says Valve already has a production line for short runs, making a beta possible — and iterating on design before launch. As for how the beta will be handled, she posits it’ll be tied to Steam in some way, but no logistics are anywhere near nailed down.

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Valve’s first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.

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The Engadget Interview: LG Mobile’s Chief Research Engineer Dr. Henry Nho on the Optimus G (video)

The Engadget Interview: LG Mobile's Chief Research Engineer Dr. Henry Nho on the Optimus G

After yesterday’s hands-on with the Optimus G we had the opportunity to sit down with Dr. Henry Nho, LG Mobile’s Chief Research Engineer, to discuss the technology behind the company’s beautiful new flagship smartphone. We talked about the challenges his team encountered while designing the world’s first handset to feature Qualcomm’s 1.5GHz quad-core Snapdragon S4 Pro SoC — including issues such as power and thermal management. Making the handset 8.45mm (0.33-inch) thin was another major engineering feat made possible by the Zerogap Touch display, sealed 2100mAh Li-polymer battery and compact 13-megapixel camera module. Want to know more? Go ahead and watch our video interview.

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The Engadget Interview: LG Mobile’s Chief Research Engineer Dr. Henry Nho on the Optimus G (video) originally appeared on Engadget on Tue, 18 Sep 2012 12:15:00 EDT. Please see our terms for use of feeds.

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Meg Whitman says HP has to ‘offer a smartphone’

Meg Whitman says HP has to 'offer a smartphone'

HP bet big on the smartphone world when it purchased Palm, but the company fell flat on its face and webOS failed to take off. The reasons for the failure are numerous, but the new CEO Meg Whitman is smart enough to realize it can’t simply abandon the market entirely. In an interview with Fox Business, she said that HP “ultimately has to offer a smartphone.” Though she was willing to acknowledge that the company is “working on this,” she would not divulge too many details about its mobile plans. Whether or not webOS may rise from the ashes as a largely community-powered platform remains to be seen, but we wouldn’t be shocked to see HP pivot towards its longtime partner Microsoft, and release a Windows Phone 8 device. Perhaps the best glimmer of hope for the former Palm system was Meg’s focus on developing markets. She rightly points out that, in some parts of the world, the first and only “computer” a person may own is a smartphone — and reaching that audience is essential to Hewlett-Packard’s success. Going back to the webOS well (with its open source support) would allow the company to save a few dollars on the cost of a new handset. Check out the video after the break for the full quotes in context.

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Meg Whitman says HP has to ‘offer a smartphone’ originally appeared on Engadget on Fri, 14 Sep 2012 09:43:00 EDT. Please see our terms for use of feeds.

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Zuckerberg: betting on HTML 5 for Facebook mobile app was a ‘mistake,’ native Android version on the way

Zuckerberg: betting on HTML 5 for Facebook mobile app was a 'mistake,' native Android version on the way

Remember the days before Facebook’s iOS app ditched HTML 5 and sped things up with some native code? It turns out that there’s some regret in Menlo Park about relying on the web markup language. Betting on HTML 5 for the app is “one of the biggest mistakes if not the biggest strategic mistakes we’ve ever made,” Mark Zuckerberg said in an interview at TechCrunch Disrupt today. The firm’s CEO also mentioned that new features will be making their way to the app and a snappier Android version is coming down the pike “when it’s done.”

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Zuckerberg: betting on HTML 5 for Facebook mobile app was a ‘mistake,’ native Android version on the way originally appeared on Engadget on Tue, 11 Sep 2012 17:38:00 EDT. Please see our terms for use of feeds.

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Everest Bands creator talks Kickstarter effort and 3D printing innovation

If you’re a lover of the Rolex timepiece lines Submariner, Sea Dweller, GMT, and more, you’re about to get strapped with a brand new technologically forward-thinking addition to your collection, the Everest Band – here combining futuristic 3D printing production with the crowdfunding environment known as Kickstarter. With the technology used by the team behind this project, the Everest Band was made specifically for the Rolex family (Explorer II and Yacht-Master included too!) With a tolerance for error so small it’ll make you flip, our short interview with Michael DiMartini of Everest Horology Products (the group behind the Everest Band), shows the real effort that must be put into creating 3rd party accessories for fine-tuned equipment as well!

The story goes like this: Everest Horology Products has a real love for the Rolex line of timepieces, and because they wanted a product that did not exist, they decided to make it themselves. The Everest Band is the group’s first product, and it’s been developed over the course of 8 months, from drawing board, to prototyping, to production. The watch band that’s at the center of this whole project was created with 3D prototyping and what’s called “opti-jet” technology to make the next-generation insert inside the band a reality in this product – and Everest Bands Kickstarter is the next big step.

“3d prototyping was incredibly important in both aesthetic and fit for this rather unique project. Since the Everest band was fitting on to a Rolex, where tolerance for error is around .005 mm, it had to be perfect. The room for error was so small that with accurate models we would know if we were going down the wrong path very quickly. It allowed for us to try different designs at an incredibly low price and test both a solid and flexible concept.

The flexible “opti-jet” technology we used was intrical in determining the solid end link insert. One thing that we know will set this product apart from the rest is the fact that the insert that we used has both a molecular bond and a mechanical bond. This type of double redundancy allows to ensure that we have a permanent piece that will never fall out. The majority of other designs are one or the other – without the 3d Prototyping we would not have been able to correctly make this design happen.” – DiMartini

Above: 3D prototype test model bands appear in a basic off-white tone before they’re perfected. Once the perfect size is found, the perfect colors come next.

The insert in the band here is not just so well made that there’s no danger of it falling out, it’s darn near impossible to pull out, too! With the air friction barrier action going on here there’s a solid product, inside and out, that’s like nothing else out on the market – not in Rolex watchbands, anyway. Have a peek at a demonstration of the Everest Band here to see the final product:

DiMartini also made it clear that Kickstarter was and is instrumental in getting this project off the ground. A startup situation like this makes it so startup debt – a killer, in many cases – doesn’t need to be as much of a factor as it traditionally has been in the past. The web as a whole, too, has been a perfect battleground for Everest Horology Products to take off in and with.

“Kickstarter is our marketing tool and we are the voice. It was a perfect scenario for a company like ours. … The web has been our way of getting out the word and been our main reason we are seeing the success we have. The Forums, Facebook, twitter, etc. have been absolutely incredible for allowing us to communicate with the public. We have used it to not only market the product, but also design it. We listened to what the market wanted and what others were missing.” – DiMartini

Take a peek at the Kickstarter project page for Everest Bands right this minute to get a better idea of what this team of innovators is aiming to do for the future of timepiece bands right this minute. And stay tuned with the Everest Horology Products group for future products as well – things are looking up!


Everest Bands creator talks Kickstarter effort and 3D printing innovation is written by Chris Burns & originally posted on SlashGear.
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The Engadget Interview: Nokia’s Kevin Shields on PureView, floating sensors and the ‘missile’ that is the Lumia 920

Nokia's Kevin Shields talks PureView, floating sensors and the 'missile' that is the Lumia 920

A conversation with Nokia’s Stephen Elop, as we had earlier this week, is quite an experience. He’s kind, friendly, charming and obviously extremely passionate about everything Nokia — but his PR deflector shields are always full-forward. Ask him a challenging question and you’ll be greeted with a very gentle response that sounds like an answer but is actually just a deftly delivered retooling of some standard PR-friendly message you’ve probably already heard.

Interviewing Nokia SVP Kevin Shields is, as we’ve seen in the past, a somewhat more… direct experience. Why did Nokia go with a gloss finish on the 920 instead of the matte we loved on the 800 and 900? “Because it’s awesome.” How durable is the 920? “It’s like a missile.” How confident is he that wireless charging will take off? “We are all in.” Shields was kind enough to give us a few minutes of his time after Nokia’s event this week to talk Lumia and to explain just what “PureView” means now that it’s been applied to a second phone. Click on through to get educated.

Continue reading The Engadget Interview: Nokia’s Kevin Shields on PureView, floating sensors and the ‘missile’ that is the Lumia 920

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The Engadget Interview: Nokia’s Kevin Shields on PureView, floating sensors and the ‘missile’ that is the Lumia 920 originally appeared on Engadget on Fri, 07 Sep 2012 12:00:00 EDT. Please see our terms for use of feeds.

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The Engadget Interview: Nokia CEO Stephen Elop

The Engadget Interview Nokia CEO Stephen Elop

It’s been nearly a year since we spoke with Stephen Elop in New York City for the launch of the Lumia 800, a year that hasn’t exactly been full of success on the financials front. But, forget all that, because the new devices are here! We had the chance to chat with Stephen about the new Lumia 820 and 920 and ask him what he thinks the chances are of this version of Windows Phone will be the one that finally gains some traction in the market.

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The Engadget Interview: Nokia CEO Stephen Elop originally appeared on Engadget on Wed, 05 Sep 2012 11:00:00 EDT. Please see our terms for use of feeds.

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University of Michigan’s Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video)

University of Michigan's Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video)

Systems such as the ColecoVision, TurboGrafx-16 and 3DO may have been ousted from most home entertainment centers long ago, but they still have shelf space at the University of Michigan’s Computer and Video Game Archive. Slashdot caught up with Engineering Librarian and Video Game Archivist Dave Carter and took a look inside the repository, which has curated around 35 classic and current-gen platforms and more than 3,000 different games. Having “one of everything” is the project’s ultimate goal, but the logistics of acquiring every new game make achieving that feat a stretch. “Our realistic goal is to be sort of representative of the history of video games, what was important — what was interesting,” Carter said. “And then, not only to preserve the games, but also to preserve the game playing experience.” As a “useable archive,” patrons of UM’s library can dig in and play at different stations with era-appropriate monitors and displays. While many visit for leisure, students have used the resource to research topics ranging from music composition to the effects of texting while driving (using an Xbox 360 racing title and steering wheel peripheral, of course). You can catch a glimpse of the collection in the video below or visit the archive’s blog at the more coverage link.

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University of Michigan’s Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video) originally appeared on Engadget on Fri, 31 Aug 2012 20:48:00 EDT. Please see our terms for use of feeds.

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Here Are the People Behind Google Doodles [Video]

Google Doodles are the Cracker Jack prizes of the Internet, the digital back of the cereal box, a quirk that humanize the giant search company. And it’s funny because the Doodles themselves exist in a sort of mysterious world—they pop up one day and then disappear. Very few people know about the process of creating Google Doodles. Well, here are the humans of the Google Doodle team talking about doodling. More »

The Inside Story on How NASA Invented Curiosity’s Insane Landing System [Video]

Adam Steltzner spent nine years working to turn seven minutes of terror into NASA’s finest hour since the landing of Apollo 11 on the Sea of Tranquility. His is a fascinating insider’s view of one of the most amazing space exploration feats in the history of humankind. More »