Gaming the system: Edward Thorp and the wearable computer that beat Vegas

DNP The Unlikely Father of Wearable Computing

“My name is Edward Thorp.”

“My name is Edward Thorp.”

My name is Edward Thorp.”

It’s 1964 and Edward Thorp is on the television game show To Tell The Truth, sitting alongside two other well-dressed men also claiming to be Edward Thorp, a man so adept at card counting that he’d been barred from Las Vegas casinos. Thorp, the quiet man on the right, every bit the mathematics professor with black-rimmed glasses and close-cropped hair, is the real deal.

Two years earlier, Thorp’s book, Beat the Dealer, was published, explaining the system for winning at blackjack he developed based on the mathematical theory of probability. The system worked so well that Las Vegas casinos actually changed the rules of blackjack to give the dealer an added advantage. Those changes would prove to be short-lived, but Thorp’s book would go on to become a massive bestseller, and remains a key guide to the game of blackjack to this day.

That all this happened as the computer age was flourishing in the 1960s isn’t coincidental. While working to beat the house, Thorp was also working at one of the hotbeds of that revolution: the Massachusetts Institute of Technology. There, he had access to two things that would prove invaluable to his research. One was the room-filling IBM 704 computer, without which, he writes in Beat the Dealer, “the analysis on which this book is based would have been impossible.”

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Android Central’s Phil Nickinson on the Treo 750, Gmail dependency and the worst kind of comments

Android Central's Phil Nickinson on the Treo 750, Gmail dependency and the worst kind of comments

Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.

Our regular smattering of questions returns this week with Android Central’s Phil Nickinson. The editor-in-chief chats technogological milestones, clever codenames and much more. Join us after the break for the full collection of answers.

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Source: Distro Issue 107

GameStick launch pushed once more, now arrives on October 29th

The second Kickstarter-funded, Android-powered gaming console to arrive this year — PlayJam’s GameStick — is being delayed once again, this time to October 29th. Folks who backed the game console on Kickstarter will get it earlier in the month, with shipments arriving “three to four weeks before retail.” The rest of us can pick it up at GameStop, Amazon or GAME (for you UKers), and it’ll cost the expected $79.99 / £79.99.

You may’ve noticed we didn’t list that price in Euros, and that’s because the console is launching in the US and UK first, with the rest of the EU, Canada and Middle Eastern territories getting GameStick “prior to the end of year holiday season.” PlayJam CEO Jasper Smith chocks this (third!) delay up to “stringent QA” standards at the company, and PlayJam responding to the criticisms it heard from early beta testers. “Production delays are certainly frustrating, but in certain instances they’re essential,” Smith told Engadget. “There were some issues there that we thought needed to be solved, there were some issues that came out of watching what others had done, that meant that we should solve some other issues. So the unfortunate result is that pushed things back.”

Smith cited various usability issues, from “the way games were being submitted” to “the way that the games actually played,” as fixed problems. “On TV you’ve gotta make it so it’s easy for people to get in and out of a game, start again and all that stuff. And I hope that we’ve done a reasonably good job on that.” We hope so too, and we’ll find out soon — keep an eye out for a review of GameStick in the coming weeks on Engadget.

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The Engadget Interview: Daniel Sennheiser (video)

The Engadget Interview Daniel Sennheiser video

“I’ve worked for Sennheiser since I was born,” the company’s co-CEO says with a laugh. Five years ago, Daniel Sennheiser and his brother took over the reigns of the eponymous audio company, the third generation of a legacy that began in 1945, weeks after the close of World War II, when their grandfather Fritz opened Laboratorium Wennebostel. Two decades later, the company would go on to to revolutionize personal audio with the introduction of the open headphone.

“One of our engineers discovered that you can take a microphone transducer and put it close to your head and suddenly there’s a near-field effect that creates very good sound quality,” explains Sennheiser. “And suddenly the open-ear headphone was born. That was the first hi-fi headphone in the world. That didn’t exist at the time. We had 100-percent of the market.” A quick glance around the floor of IFA will confirm that’s certainly no longer the case anymore.

Follow all of our IFA 2013 coverage by heading to our event hub!

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Europa Report screenwriter and author Philip Gelatt on the Atari Lynx and function over fashion

Europa Report screenwriter and author Philip Gelatt on the Atari Lynx and function over fashion

Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&A. This is the Engadget Questionnaire.

In this week’s installment of our regular session of inquiry, author and Europa Report screenwriter Philip Gelatt dishes on convenient fact-checking and rewind dreams for broken iPhone screens. Head on past the break for the full response rundown.

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Source: Distro Issue 106

Sony Entertainment Network’s Shawn Layden on security, indie content creators and more

Sony Entertainment Network's Shawn Layden on security, indie content creators and more

Roughly a year and half ago, PlayStation Network IDs transformed into Sony Entertainment Network (SEN) accounts, and since then we’ve been introduced to the next-generation of console gaming for PlayStation. We caught up with Sony Network Entertainment COO Shawn Layden at IFA for a progress report on how the platform is doing on the eve of the PS4’s launch.

Considering a 2011 security breach was arguably the largest hiccup the PSN and PS3 have experienced, we wondered just what the firm had done to shore up its defenses for the next-gen wave. As it turns out, operations have been re-tooled, but Hirai and Co. aren’t forthcoming with details. “As a result of that (the hack), we’ve instituted a number of measures, systems and protocols inside the platform, which you’ll understand why I can’t speak to that in any detail whatsoever,” Layden said. “We had our baptism by fire early in 2011, and we’ve come out stronger and with more users from that point forward.” In fact, Layden sats the PSN storefront saw more business the month it came back online than it had garnered up to that point.

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16 ways to play: SmartGlass support for Xbox One doubles the controller cap

With the new Xbox this November, Microsoft’s bringing a new iteration of SmartGlass to iOS, Android, and Windows Phone devices. And with said new iteration comes promised SmartGlass ubiquity. Microsoft GM and SmartGlass team lead Ron Pessner told Engadget as much in an interview this week on all things SmartGlass for Xbox One. You’ll need to download a new (still free) SmartGlass app to your Smart device of choice come launch day (the new app won’t function with Xbox 360, just the One).

Up to 15 of your best friends can bring their Smart devices over and…well, nothing just yet, but the Xbox One will support 16 Smart devices connected at one time (double the connected controller cap). Just imagine the possibilities for virtual canasta! Okay, not so thrilling, but the potential for games like Monopoly or Dungeons & Dragons is evident. Or maybe something more like Spaceteam?

Pessner also promised that the connectivity between Smart device and console is “three-and-a-half times faster” on Xbox One than with 360 (depending on your home wireless setup), and the first time “only takes about four seconds.” And while on the go, the SmartGlass app can be used for mobile shopping, allowing a game or other piece of content to be purchased and made available when you get home. Pessner wouldn’t go into specifics, but he told us, “We definitely want to make sure it’s a seamless process for customers and they’re able to find a piece of content regardless of where they are — the web or the SmartGlass app — and being able to have that content ready for them to play when they return to their Xbox One.” The remotely queued content will show up as pinned to your Dashboard when you get back to the console, available to play immediately.

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Xbox One is here to help, all you have to do is ask

Xbox One is here to help, all you have to do is ask

All game developers publishing on Xbox One will have to submit information to Game Help, a function on Microsoft’s new game console that aims to fundamentally change the concept of user manuals. Developers submit a “help manual” to Microsoft, which then converts said manual into contextual in-game help, either on-screen or via SmartGlass.”You can access this in a couple of different ways,” Microsoft general manager Ron Pessner told Engadget. “In front of your console, you can say, ‘Xbox: Help!’ and then it will appear on the console. Or in SmartGlass, you can click on the Help icon and then it will just tune into exactly what you’re doing and present the right help content for you.”

This applies across the rest of the console as well, including Internet Explorer and even the system’s settings. You can say, ‘Hey, I’m in Internet Explorer, where are my settings?’ Okay, well, here’s where you are. Or how do I add a contact? Or how do I add a friend? Or how do I do Game DVR clips? We think this is gonna apply not only to games and game help, but also to applications on the system as well as the system itself,” Pessner said.

Beyond the standard uses, it can be integrated into gameplay directly. Should a cheeky developer decide to make a joke at the gamer’s expense for needing help, that’s possible. Pessner stressed that the functionality isn’t intended to dumb down games, nor is it an auto-play system. “We’ve been very thoughtful about how this is implemented or what’s possible,” he said. At very least, it’ll serve to add another layer in our already thorough list of Xbox commands.

For more on SmartGlass for Xbox One, head right here!

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The Engadget Interview with ST Liew, Acer’s President of Smartphones

The Engadget Interview with ST Liew, Acer's President of Smartphones

Didn’t realize that Acer, the PC and tablet maker based out of Taiwan, actually makes smartphones? Chances are you’re in the majority, but the manufacturer is very interested in changing that. We sat down with Acer’s smartphone guru, ST Liew, to discuss the launch of the Liquid S2, the company’s 6-inch Android flagship. This is the company’s second major foray into this particular segment of the industry (the S1 being the first), so it certainly seems to be one of the most competitive arenas for smartphone consumers out there. Liew discusses the market need for such a device, though he admits that there are limits for a phone’s physical size; “six inches is just about the threshold,” he told us, though this may very well change as companies continue to innovate in design, trimming down handset size while the display gets bigger.

We dig into the company’s desire to be the first in recording 4K video footage, Acer’s product strategy for the US, Europe and Asia and the challenges Acer faces in becoming a major player in the mobile sphere, so tune in after the break for video of our full interview!

Follow all of our IFA 2013 coverage by heading to our event hub!

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RIP Sci-Fi Author Frederik Pohl: His 1987 Predictions for 2012

RIP Sci-Fi Author Frederik Pohl: His 1987 Predictions for 2012

Science fiction author Frederik Pohl passed away yesterday at the age of 93. In the 1960s, Pohl was the editor of Galaxy and If magazines and won numerous awards for his fiction over the years. He was inducted into the Science Fiction Hall of Fame in 1998. I didn’t know Pohl personally but I had the honor of exchanging emails with him last year where we talked about time capsules, politics, and futurist predictions as a form of cold reading.

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