PSA: Chrome for iOS update crashes on jailbroken devices

Yesterday, Google released an update to its Chrome web browser for most of the major platforms, including Windows, Linux, iOS, and Android. However, it appears that a lot of users have been experiencing crashing issues with the new update on iOS, including many of our readers, as well as myself. It turns out that the update doesn’t quite work well on jailbroken iDevices.

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According to Jay Freeman (a.k.a. Saurik, who operates the Cydia jailbreak store), the latest Chrome update for iOS adds “untested jailbreak-specific code,” and the only way to fix the crashing issue is to enable “send crash reports” in Settings. However, that’s not exactly possible when the app keeps crashing on its users.

Then again, you can change the setting by digging deep into your iOS device’s file system by navigating to Library/Application Support/Google/Chrome/Local State and changing the “reporting_enabled” option to “true.” Jailbreakers can use iFile or any other file explorer jailbreak app to get access to this setting. However, you do so at your own risk.

Google says they’ll be releasing an incremental update to fix this issue, but there’s currently no timeline as to when it will be released. Google also says that if you’re not comfortable with digging into the file system, you can uninstall and reinstall Chrome and then enable crash reporting, but there’s the chance you may lose data if you don’t use sync. However, some SlashGear readers have mentioned that reinstalling didn’t work for them, so your mileage may vary.


PSA: Chrome for iOS update crashes on jailbroken devices is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Game Golf system caddies your tee-to-green stats, doesn’t pack your clubs (video)

Game Golf tracks your stats automatically

For those of us obsessed with chasing the proverbial white ball, accurate stats are tough to come by — unlike the pros who have every drive, chip and putt scoped to the nearest inch. That inspired Golf Game, a system that pairs NFC with current golf tech like GPS and motion sensors to track your every duff. It uses NFC-equipped tags that pop into the end of each club and a hip-mounted “GYG” device to collect the data with a battery life of two rounds (about 8 hours) — and no need to pack a smartphone or tablet onto the course. The golfer then “tags” his club against the hip-worn device prior to taking a lunge, and every shot from a 300-yard drive to a 5-inch putt is duly noted.

After the round, all that info can tell the story of your game via an iOS, Android or web app, displaying stats like driving distance, greens in regulation and putting. You’ll also be able to create competitions among friends through the Game platform, and brag (or cry) about your play via Twitter, Facebook or email. The system’s been backed by top-ranked players Lee Westwood and Graeme McDowell, and is now on Indiegogo where the creators are seeking $125K to get it off the ground. A minimum $149 pledge will get you a Game Golf device by July (estimated), though if you’re willing to pony up $500 for a limited edition autographed by the above pros, you could see it as early as May. Hit the PR or video after the break for more, or tee up one of your own at the source.

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Source: Game Golf (Indiegogo)

Twitter stops support for Tweetdeck Mobile and Air apps

TweetDeck has just released a statement saying that Twitter will be discontinuing several of its apps. TweetDeck for iOS and TweetDeck for Android will be removed from their respective apps store in May. Along with those apps, TweetDeck AIR will also be removed, and Facebook integration will cease. All of the apps will stop functioning shortly after they’re removed from the market. They state that the reasoning is because most of its power users only use its web-based app.

Twitter is removing Tweetdeck Mobile and Air apps

TweetDeck will focus all of its efforts to improve the experience for its power users. It is focusing entirely on developing its web-based app and Chrome app. It believes that most users are steering away from its TweetDeck mobile apps and opting towards Twitter’s official mobile apps and its feature-rich offerings like photo-filters, various editing capabilities, and enhanced search.

Despite cutting off support for its mobile apps, TweetDeck is doing exceptionally well. It has doubled its workforce in the past six months and it has massively improved its web/chrome apps. It has revamped its user experience, created a search term auto-complete feature, included search filters, and have included an auto-updating twitter stream feature. It also releases updates on a weekly basis.

Your TweetDeck mobile apps shouldn’t be discontinued until sometime in May, however TweetDeck has stated that it will be “retiring” its Twitter v1.0 API, the same API that TweetDeck’s mobile apps work on. So in the next couple of months, users who are still using the TweetDeck apps will experience several outages. TweetDeck understands that many users will be affected by this change and has stated, “And for those of you who are inconvenienced by this shift, our sincere apologies.”

[via TweetDeck]


Twitter stops support for Tweetdeck Mobile and Air apps is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Twitter to drop TweetDeck for AIR, Android and iOS, will also pull Facebook integration

Twitter to drop TweetDeck for AIR, Android and iOS, also pulling Facebook integration

We hope you weren’t overly attached to TweetDeck for Android and iOS on mobile, or AIR on the desktop. Twitter has revealed that it’s sending those birds the way of the dodo: all three will be pulled from their relevant app stores in early May, and they should stop functioning altogether not long after that point. Facebook integration also won’t hang around, the company says. The company argues that web-based versions of TweetDeck (and their native equivalents) will do the job on the desktop, and that expansion of the regular Twitter app should be enough to cover “most” smartphone and tablet users. However, it also acknowledges that there will be at least a few mobile users who’ll have no official recourse for a more advanced experience, especially if they value Facebook. Good thing the company isn’t limiting access to third-party alternatives… wait a minute.

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Via: The Next Web

Source: TweetDeck

iPhone 6 concept renderings beg for borderless displays

The photos of the iPhone 6 you’re about to see do not tread lightly with those of you who aren’t all about keeping their phone safely packed away from the concrete ground you tread on. It should also be made clear that the images you’re seeing are mixtures of reality and concept rendering, using a real finger to make you see the rest of the device as real – dust and reflections as well. Once you understand that, hear this: the iPhone 6 you see in less than a year may very well look exceedingly similar to these artist’s renditions.

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Designer Martin Hajek was the illustrator of these images while NWE‘s Steve Hemmerstoffer helped with the concept design work. What you’ll find here is a collection of influences, starting with the iPod touch and the iPad mini. With both of these devices we’re seeing a bit of a return to round, and though the concept images here don’t show it, we wouldn’t be surprised if a design like this saw more than just black and white.

The biggest deal with this device is the fact that it’s got more of an “edge to edge” display than we’ve ever seen in the real world. Here with some form of what we understand to be next-to-impossible display casing technology, the iPhone 6 sits in a chassis with no border but the metal that holds the front display’s glass down above and below.

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You’ll also notice the lack of a home button – a piece of hardware that’s been a staple in every iPhone and iPad to date. Here these forward-thinking minds have decided that, like the touchpad on your MacBook, you’ll be able to push down the bottom bit of the front of your iPhone 6 to get that same home button functionality. Intrepid iOS 6 users will know that a quick visit to Settings – General – Accessibility – AssistiveTouch will bring you the ability to skip the home button altogether on any iOS device you like. Perhaps it’s a pre-cursor to the absence of the button in the hardware as well?

The designers of this device have actually gone ahead and made another break in the way Apple releases mobile devices – or has over the past several years, anyway. They’ve created the iPhone 6, then for an added boost in space, they’ve created the iPhone Plus as well. Though the display sizes don’t much matter here in this completely unofficial concept stage, you may enjoy knowing that they’ve decidedly placed a 4-inch display (just like the iPhone 5) on the iPhone 6, and the iPhone Plus totes a 4.8-inch display.

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That means that the iPhone 6 could potentially be thinner and lighter than the iPhone 5 with the absence of a bezel on the right or the left. The larger model then is set to open up a whole new larger window for Apple with a display that’s large enough to take on the more beastly Android devices on the market – along with the absence of a bezel keeping the device small enough not to look absurd when used as a smartphone.

And it’ll all connect perfectly well with the iWatch – or the iCompanion, as it was suggested earlier today by your humble narrator. Have a peek at the timeline below to see more iPhone 6, iPhone 5S, iWatch, and everything in-between. We’re coming up on a rather strange and exciting season for Apple one way or another – stay tuned!


iPhone 6 concept renderings beg for borderless displays is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Chrome updated on Windows, Linux, iOS, and Android

Today is a big day for Google’s Chrome web browser. It received an update on four major platforms, including Windows, Linux, iOS, and Android. While Windows and Linux users aren’t getting huge updates for their versions of Chrome, both iOS and Android are getting their own new features that they’ll definitely enjoy.

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The Windows and Linux versions of Chrome are receiving mere security updates and bug fixes — nothing that you’ll probably get overly excited about. However, the Android version has optimized scrolling with an updated Javascript engine — perfect for smaller screens, according to Google, which mostly applies to older devices.

As for iOS, there are a couple of nifty new features that users will get a kick out of. Holding down on the back button will bring up the history tab, and will allow you to quickly access any page that’s stored in your history. Furthermore, you can also quickly share web pages through Messages on iOS.

Sadly, the iOS update of Chrome resulted in the app crashing every time I would start it up, so if you’re still on iOS 5.1.1, let this be a word of warning if you’re thinking about upgrading. Hopefully Google will soon release a smaller, incremental update to fix the bugs present in this big update, but for now I’m stuck with an unusable Chrome app.


Google Chrome updated on Windows, Linux, iOS, and Android is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mobile users predicted to download 70 billion apps this year

If there’s one thing to know about smartphone and tablet users, it’s that they download a lot of apps. I have 93 apps and games currently on my smartphone, and I don’t consider that a large amount by any means, so when you take into account that every mobile user has a handful of apps on their devices, it can really add up. This year, though, research firm ABI Research predicts that mobile app downloads will hit 70 billion combined by the end of the year.

App-Store

Breaking that number down, it’s predicted that smartphone users will account for 56 billion of those app downloads, while tablet users will take the remaining 14 billion. As for the split between Android and iOS, ABI predicts that Android will take the majority of app downloads, with 58% of the pie, while iOS will claim 75% as far as tablet apps are concerned.

Besides Android’s 58%, iOS will garner 33% of all app downloads in 2013, while Windows Phone and BlackBerry will each get 4% and 3%, respectively. As for tablet apps, Android will represent 17% of all tablet apps downloaded, while Amazon’s tablets will take 4%, and Windows tablets will take 2% — mere crumbs from an app pie.

70 billion app downloads is a lot, and it goes to show that mobile devices are slowly taking over. It’s also interesting that Android is predicted to get most of the pie this year, considering that Google Play has had to play catch-up with the iTunes App Store for the past couple of years, but it looks like the Android app portal is finally gaining ground.


Mobile users predicted to download 70 billion apps this year is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Facebook’s move to mobile powered by intensive internal training

Facebook’s made no bones about the fact that its focus has shifted from a desktop web- to a mobile-focused company. Today, Director of Mobile Engineering, Mike Shaver informed us exactly how the company is making the change. It turns out, the company started an intensive training program last July in order to bring people up to speed on coding native apps for iOS and Android. How intensive? The program, run by Big Nerd Ranch, is five straight days of training for eight hours each day — after which, those who make it through can “start writing code for apps the very next Monday.” While roughly 80 percent of employees who take the training are engineers, it’s important to note that any Facebook employee can take the course. Thus far, designers, product managers, engineering managers and even a recruiter are among the 450 who have completed the training.

It’s all a part of the Social Network’s plan to build “mobile empathy” among all of its employees, and getting everyone thinking mobile first. Facebook’s able to go this route because it keeps the bar high when hiring new employees, seeks generalists to fill engineering slots, and folks are expected to get up to speed as needed once they’ve joined Zuckerberg’s flock. So, if you thought building that slick new game for Android or iOS was going to give you a leg up on the coding competition when seeking work at Facebook HQ… think again.

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Google Chrome receives minor updates across Windows, Linux, Android and iOS

Google Chrome receives minor updates across Windows, Linux, Android and iOS

There you were, using that old and busted version of Google Chrome on your Windows or Linux-based PC, iOS or Android device, when Google decided to hook you up with an update, thus validating your previous assertion about Chrome’s old and busted-ness. “Hot dog!” you thought, “The Googleplex wants to give me more free stuff!” But what free stuff will you get? Chrome on iOS is moving to the big two five, adding long-press to the back button for exploring your recent history and a handful of other tweaks; its Android cousin is optimizing scrolling for your super fast fingas fingers. On the full computer side of things, both Windows and Linux are getting 25.0.1364.152, which adds the less thrilling “security and stability improvements along with a number of bug fixes.” Now that you’ve got that new hotness, you’re feeling pretty good, right? The future! We’re in it!

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Source: Google (1), Google (2), Google (3)

The iCompanion wearable: there is no iWatch

If you’re thinking that today’s big announcement from “unnamed sources familiar with the matter” surrounding the so-called “iWatch” is simply an expansion of what we’ve seen in the past with the iPods of old, you’re sorely mistaken. Instead the only possible course of action Apple will be considering is one in which they open up another new category of device. If Apple cannot create what I’m about describe as the “iCompanion”, their supposed “100 product designers working on a wristwatch-like device” won’t deliver a market-ready device.

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Today’s wave of unconfirmed leaked information comes from Bloomberg where they’ve suggested that the development team has gone so far as to list some specifications and features as the device approaches release later this year. This wrist-bound device is supposed to be able to make and receive calls – like a phone or with an attached headset, check GPS location on maps, and work as a pedometer. This device would also be able to connect with Bluetooth to your iPhone or iPad, of course.

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Image via Patently Apple-discovered patent application for an Apple-made wristwatch band.

But it’s not a Pebble that Apple will be aiming for. The company has seen the success – or perceived mad interest – that devices like the Pebble have had over the past year. They’ve also seen countless wristwatch modifications and straps for the iPad nano before this year. Then with the birth of the Lightning connector and the iPhone 5, Apple edged away from the square shape and once again made a more rectangular design.

So the square is back up for grabs and the wristwatch design language can be used for Apple in a future release. Why else would a perfectly good little square be kicked back up to a taller machine in the iPod nano?

The device I’d like to suggest Apple is making here I’d also like to code-name iCompanion. With this device you’ll be able to connect to a wrist strap if you’d like, but it’ll be marketed more as a go-anywhere display that attaches to you rather than just riding in your pocket as the iPhone does. When you’ve got a smartphone, you either purchase a special case to attach it to your belt, or you keep it in your pocket or purse.

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With iCompanion, you’ll have your handset much more readily available at any given time as it’s on you at all times, not just with you. You’ll find this device working with the iPhone and the iPad, but it won’t be marketed as a little helper. It’ll be its own little beast, capable of processing power hearty enough to handle everyday tasks on its own, without assistance from the phone or tablet.

In the release of the iPhone 5, we saw a re-dedication to the fine art of timepiece design for Apple. If it wasn’t clear enough with the iPhone 4, the two iterations of the 5 showed Apple’s team of industrial designers to keep the faith with fine metals and attention to fine detail. We can expect this and a whole lot more in this next-generation iCompanion, complete with the knowledge and understanding that, more than ever, people will be getting up close and personal with the hardware and the software alike.

Have a peek at the timeline below to get a cross-section of ideas and concepts that have lead up to this moment in what very well be Apple’s imminent future. Let us know if you’re pumped up at the idea of a wearable device from Apple, too!


The iCompanion wearable: there is no iWatch is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.