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WynCASE Adds Physical Game Buttons to iOS Devices

While I don’t game that much on my iPhone, I have discovered that while touch-based controls might seem intuitive, but they are just awful for space shooters and other kinds of fast-paced action games. That’s one of the reasons why the WynCASE will probably work well.

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The WynCASE for iPhone 4/4S, iPhone 5 and iPod Touch is designed offer a better gaming experience, akin to something like the PS Vita or Nintendo 3DS. At least that’s what the designers hope for. This case has slim brushed metal buttons that don’t need any battery power.

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WynLABS developed something they’re calling BridgeTOUCH technology, which makes use tiny input spots on the touchscreen itself, minimizing latency, and making it better for fast-paced games – though it does cut off a tiny bit of screen real estate.

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When not in use, you can flip the WynCASE around, and use it as a protective back case for your iPhone, without blocking the rear-facing camera and flash.

The WynCASE is launching over on Kickstarter on December 11th. The project needs to amass $80,000 to get made. With  left in funding and you’ll have to pledge $30 to get yours.

[via Ubergizmo]

Official Pokemon Pokedex launches for iOS in USA for hands-on action

Ever since the miniature touchscreen became a normal object for the public to have in their pocket, it’s been the hope and dream of every Pokemon lover to have a Pokedex for their very own – today Nintendo made it a reality. Though we’ve had quite a few knock-off versions of the one true Pokedex from the Pokemon video game for smart devices galore before, it’s not been until today that the official Pokemon crew has brought on the real deal to iOS – and what a beast it is! But don’t think for a second that such a greatness will be free – on the contrary!

The initial Pokedex app will cost you $1.99 USD – this gets you what’s called the “Unova Pokedex” listing of pocket monsters number 494 through 647. After that, you’ll have to pay an additional amount for each of the other regions. We’re less than excited about the cost, mind you – and in a rare move that we rarely, very rarely make, we’re going to go ahead and suggest that you skip the full purchase here.

If you absolutely, positively must have the full Pokemon collection on this official app, feel free to pay the $5.99 USD (really, for real) for each additional region. That includes the original 001 through 151 with all of your favorites like Pokachu and Mew. If you’re a big fan of the original series, you’ll be paying nearly $8 USD for it – not the best deal on the market. If you do want to check out this Official Pokedex you’ll want to see “The Pokemon Company” developer page – searching for Pokedex without the correct “e” will get you only the 3rd party creations.

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For those of you looking for an alternative, there’s more than enough out there that are absolutely free and ready for your download – they might have ads if they’re free, but they’ve got all the information you need if you’re really, really hunting Pokemon out there in the wild. Also if you’re looking for a perfect Pokemon alternative while you wait for the real deal to come to iOS (possibly never), you’ll want to check out GeoSociety – it’s a winner!


Official Pokemon Pokedex launches for iOS in USA for hands-on action is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sanwa outs the 400-SCN015 a new compact scanner compatible with iOS and Android

Always on the go? Need to scan confidential documents while spying around in the office? Well here you are for you gentlemen the 400-SCN015 from Sanwa a new compact scanner. In just 269.3×58×47.2mm and 425.5g the 400-SCN015 is a fully capable 300/600dpi scanner than comes with an internal battery capable to scan up to 110 pages at 300dpi, 512MB of internal memory, a USB Port for direct scan to USB memory, a memory card reader compatible with SD, Memory Stick and even xD-Picture cards and iOS …

Final Fantasy IV headed to iOS on December 20, Android version to follow in 2013

Final Fantasy IV headed to iOS on December 20, Android version to follow in 2013

That Nintendo DS re-make of Final Fantasy IV may add 3D graphics, a variety of bug fixes, and a fresh localization, but who wants to lug around their old Nintendo DS? Thankfully, it won’t be much longer before the same version of FFIV ends up on iOS, as spotted by the folks at gaming forum NeoGAF. The game arrives on the iOS App Store for both iPhone and iPad starting on December 20, and is headed to Android sometime next year. As of now, it’s only got a Japanese pricing of ¥1800 ($21.77), but we expect it’ll cost about $17.99 when it launches Stateside. In anticipation of the pending release, Square’s marking down prices of its other iOS FF games (which are usually priced absurdly high), so now’s a good time to snap them up on the cheap. If you’d like to take a gander at the first images of the iOS port, Japanese publication Gamer has a first-look.

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Via: NeoGAF

Source: Square Enix

How To Control Your Computer With Your Phone

Want to pause a Netflix stream from the comfort of your sofa? Email a forgotten file from your home to your office? Gain full remote access to your PC from halfway across the world? More »

Mr. Porter Tux, Moving Christmas, and More

It’s December, so clearly this edition of the iPad apps of the week has a more jolly tone. We’re equipping you for all the holiday madness, with a tool to get you dressed without looking like a tool, and a couple of merry, merry games. More »

Gameloft 2013 games roadmap leaks in full

This afternoon Gameloft appears to have lost the cover on what very much seems to be a legitimate list of all the games they’re planning on releasing in the year 2013. This list is one that several Android gaming-centric sites are claiming to be legitimate, where in reality many (if not all) of the games could have been guessed simply based on the release schedule and success of game series over the past couple of years. Can you guess a few of them before we hit the full list below?

Of course we’re not going to focus too much on the fact that these games will be released, instead taking a moment to think about how such a list is “leaked.” When a developer group or a manufacturer has a collection of widely-anticipated products ready to be released in the future, there’s always the risk that someone looking for karma (in one form or another) will find their plans and let the whole world know. If Gameloft is on the wrong side of this sort of situation, we pity the original source – especially if they’re inside the Gameloft network.

Meanwhile the games list reads like a who’s-who of top-name titles, next-generation sequels, and high-powered beasts prepared for the next generation of high-powered devices. What this tells us in a sort of offhand way is that Gameloft is fully prepared for the next generation of devices, a generation that does not yet exist – in other words, some of these games might not be working with your smartphone from a couple years ago, that one with a single-core processor, that little baby of a cell.

The following list comes from Touch Arcade:

Edit: We’ve removed the list at the request of Gameloft.

The list above should (removed), again, be taken with a grain of salt, and if you do find that it’s taken out of the post sooner than later, you’ll know that there’s a bit more credit to it than just a co-incidental creation by a rabid Gameloft fan. Have a peek at the timeline below to see recent Gameloft news from across the gaming universe as well, and keep on playing Asphalt 7 until the nest face-blasting title appears with an 8 on the end of it!

[via Droid Gamers]


Gameloft 2013 games roadmap leaks in full is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Jawbone Up review (2012): a reboot and a shot at redemption

Jawbone Up review (2012): a reboot and a shot at redemtion

Second chances are rare in the tech world. Unless you’re one of the big boys — say a Samsung or an Apple — one spectacular failure is enough to doom a product line or even an entire company. Just ask Gizmondo, 3D Realms, Helio, Palm, Netscape, DivX, Sega… the list goes on and on. All it takes is one mistake and a hyped device or marquee company can end up as little more than a nostalgic Wikipedia entry. After last year’s debacle with the Up, we thought Jawbone might give up on the fitness market entirely. In case you missed the drama last holiday season, here’s a quick recap: within weeks of launching, the Yves Behar-designed motion-tracking bracelet simply stopped working for many customers. We even had two units fail during the course of writing our original review. It quickly became apparent that the problems were not just widespread, but near ubiquitous. Up was pulled from the shelves, customers were issued refunds and Jawbone went back to the drawing board.

We have to hand it to the company for quickly taking ownership of the problem and cutting checks to the unfortunate souls who ponied up $100 to buy one. But, while seeing a company readily admit failure was a pleasant surprise, we were even more shocked when Jawbone didn’t simply cancel Up entirely and cut its losses. Instead it tracked down the root issues — water permeability, flexibility and a barebones app — and redesigned the bracelet from the ground up. The basic functionality and aesthetic choices are the same, but the materials, the iOS data logger and actual internal assembly are all completely different. Unfortunately, all these upgrades mean last year’s $100 bust is this year’s $130 shot at redemption. And the real question is, even if it works, is the Up something you’ll want or need?

Continue reading Jawbone Up review (2012): a reboot and a shot at redemption

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Scout GPS iOS app gains free turn-by-turn voice-guided navigation

In a move that will certainly have the folks at Telenav (creators of Scout) gaining a whole lot more users in the immediate future, they’ve pushed their voice-guided turn-by-turn navigation features down to the free portion of their app. While Scout’s voice-assisted navigation has existed in the premium model for some time, the Telenav team have seen an opportunity to assist those looking for an alternative navigation system if they’re not all about Apple’s own Maps system built-in to the iPhone 5 and iOS 6 for legacy iDevices.

With Scout you’ve got a free model – the download is free either way – and a pay model that includes “Scout Plus” for either 1 year or per-month, the former costing $24.99 and the latter costing $4.99. The premium features you attain when upgrading include real-time traffic updates, lane assist (with highlighted exit lanes), red light camera alerts, posted speed limits, speed trap notifications, and Always There Navigation.

With Always There Navigation you’re getting support for GPS even when you’re offline. You can download maps of your local area to your device, there thereby also relieving you of the charges you’d incur with data from your cell company from accessing the maps on the fly. Without Scout Plus you’re still able to work with turn-by-turn voice navigation though, starting today for free!

Have a peek at Scout on not just the iTunes Appstore today, but also the Android-loving Google Play app store as well. See the timeline below as well to get deeper insight into the world of Scout and its creators at Telenav. And get yellow!


Scout GPS iOS app gains free turn-by-turn voice-guided navigation is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.