Node modular iOS sensor hands-on

Image

With the spate of bad publicity surrounding all those Kickstarter projects that never make it beyond the funding stage, there’s a certain surreality to actually holding a crowd-funded device in your hands. But here it is, the Node, a project we highlighted in its infancy, way back in February. The whole thing blew way past its funding goal, scoring $76,000 out of a requested $50,000. And now, roughly eight months later, the product has been shipped out to enthusiastic supporters all over the place, inside an unassuming white box. Since its inception, the Node’s been an interesting (if not particularly easy to explain) proposition. Now that we’ve got our hands on one, not all that much has changed — which is to say, in its early stages, there’s a lot of potential, but its still a bit of a hard sell.

Hardware-wise, the Node’s a solid proposition — the size and shape of a roll of quarters. The body is made of a white plastic, with Node logos indented on either side. Next to one, you’ll find a micro-USB port for charging, and by the other, you get the power button, which also serves to turn on the flashlight module. Inside the body, you’ve got the battery (which should give you 12 to 14 hours with Bluetooth on), an accelerometer, magnetometer and gyroscope.

Continue reading Node modular iOS sensor hands-on

Node modular iOS sensor hands-on originally appeared on Engadget on Sat, 20 Oct 2012 19:56:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceVariable Technologies  | Email this | Comments

Distro Issue 62 arrives with Apple’s iPod duo, a superslim PS3 and Wacom’s multi-touch display

Distro Issue 62 arrives with Apple's iPod duo, a superslim PS3 and Wacom's latest pen display

At its event in San Francisco a few weeks back, Apple had more up its sleeve than just an aluminum-clad smartphone. In the latest issue of our weekly, we put both the new iPod nano and iPod touch through their paces to find out how they fare against their elder siblings. If a duo of PMP reviews doesn’t snag your attention, we also throw down the review gauntlet on Wacom’s Cintiq 24HD touch and this year’s slimmed-down PlayStation 3. Eyes-On peeks at an ultrathin ultrabook, Weekly Stat examines emoticon use and Time Machines tallies up some more gadget history. The week’s end is mere hours away and the usual download links that follow can help you settle in for a bit of leisurely gadget reading.

Distro Issue 62 PDF
Distro in the iTunes App Store
Distro in the Google Play Store
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

Filed under: , ,

Distro Issue 62 arrives with Apple’s iPod duo, a superslim PS3 and Wacom’s multi-touch display originally appeared on Engadget on Fri, 19 Oct 2012 09:30:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiTunes, Google Play  | Email this | Comments

Apple Lightning port “Made for iPhone” meeting changes game on November 8th [UPDATE]

Apple will soon be holding a meeting with Made for iPod/iPhone/iPad (MFI) group partners to discuss the future of accessories working with their new Lightning connector. This Lightning cord and port has been integrated on the iPhone 5 already and will likely be appearing on the future set of iPad devices including the iPad mini, a tablet that’s not yet been confirmed to exist by Apple but will likely appear at an October 23rd event. This MFI meeting will be held in Shenzen, China, according to the source speaking with TechCrunch, and will have USB standards on the ticket.

This meeting in Shenzen was previously spoken about by iLounge who pinned the event up for sometime in November. Now with a November 7-8th date range in the tip book, it’s looking a lot more likely. This meeting has previously taken place in December, last year’s edition happening between December 7-8th. This meeting will also likely have AirPlay and Bluetooth standards being discussed as the MFI program expands once again.

UPDATE: Here’s the invite as posted by 9to5 Mac:

It’s not all about expansion, however, as it’s also been said that this meeting will discuss how limited Lightning accessories will be. Word has it that only MFI members will be able to product official Lightning-utilizing accessories and that Apple’s own manufacturing plants will be handling the entirety of the production of the cords that will be integrated into these accessories. Prices for these integrated ports and cords will be quite fair, so says the same source from above, especially when purchase in bulk.

A teardown or two from earlier this month showed the Lightning cord to have at least one unknown piece of processor technology that may well limit the capabilities of those knock-offs that would attempt to replicate Apple’s design. Here with the Lightning MFI program meeting taking place, the real production of officially approved accessories can begin. We shall see if this method of approval has any affect on the amount of accessories that hit the market – or how Apple keeps the non-official accessories from wide distribution.


Apple Lightning port “Made for iPhone” meeting changes game on November 8th [UPDATE] is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


iOS app size averages at 23 MB, 16-percent increase since March

A lot of potential iOS device buyers usually seem to settle for the lower-capacity options if they don’t plan to stuff it with movies and music, and they believe apps are so small in size that even if they had a bunch installed, they assume they wouldn’t take up much space anyway. However, that no longer seems to be the case, since the average size of iOS apps is on the rise.

Research firm ABI Research conducted a survey on the iOS app ecosystem, and found out that the average app size was 23 MB as of last month. This is a 16% increase over the average app size back in March. And obviously, the average size of games saw the greatest increase at an average of 60 MB, up 42% from March.

AllThingsD cites a few reasons for the the size increase: One being that the Retina display allows app and game developers to use better quality graphics at higher resolutions, which will undoubtedly increase the size of the app by quite a bit. The second reason is because of the increase of the over-the-air app download limit from 20 MB to 50 MB. And the final reason is universal apps, which require the necessary resources to run on both the iPhone and iPad.

This doesn’t even take in account in-app downloads, which can soar into the gigabytes on navigation apps for offline maps, as well as music-streaming apps that offer offline streaming. So, the next time you’re looking to buy a new mobile device, take a look at how much space you’re using just for apps. You may be surprised by what you see.

[via AllThingsD]


iOS app size averages at 23 MB, 16-percent increase since March is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Apple’s fifth gen iPod touch lacks an ambient light sensor because it’s apparently too thin

Some of you guys might have heard by now that Apple’s fifth gen iPod touch appears to be lacking the auto-brightness adjust feature. Apparently this is because the iPod touch does not come with an ambient light sensor and we’re sure that many iPod touch owners are asking why. Granted it’s hardly a make-or-break feature, but we can’t help but feel curious as to why that is the case as well. The folks at iDownloadblog have posted a copy of an email sent by one of their readers to Apple’s SVP of Marketing, Phil Schiller, who asked why there is no auto-brightness setting on the fifth gen iPod touch.

According to Schiller who replied, it seems that there is no ambient light sensor because the iPod touch is “just too thin”. If you’ve ever played with the latest iPod touch in any of Apple’s retail stores, you’ll find that the device is incredibly thin at 6.13mm at its thickest (not including the camera lens protrusion), versus the fourth gen iPod touch at 7.13mm. Granted there’s no way to verify the authenticity of the email, but Apple executives have been known to reply emails sent by customers every now and then, but what do you guys think? Was the ambient light sensor really omitted because the iPod touch was too thin?

By Ubergizmo. Related articles: iPod touch pre-orders begin to ship, iPod touch benchmark reveals the same A5 processor as the iPhone 4S,

The New iPod Touch Doesn’t Have an Ambient Light Sensor Because It’s Too Thin, Says Phil Schiller [Apple]

The new iPod Touch is so impossibly thin that in the race to get skinny, it had to get rid of a few features: specifically, the ambient light sensor that could adjust the brightness of the screen from the brightness of the room the iPod Touch was in. That’s completely gone in the new iPod Touch. More »

The New iPod Touch Will Further Obliterate The Point-And-Shoot Market

a

It’s easy to forget that the iPod touch didn’t even include a camera until 2010. While such a key feature has been standard on the iPhone since its initial unveiling in 2007, Apple apparently didn’t think it was one of the must-have features of the touch. That changes this year.

With the new iPod touch (the fifth generation, for those keeping score at home), which was unveiled a few weeks ago and just started shipping this week, the camera is one of the hallmark features. In fact, it may end up being its most important feature.

I know what you’re thinking: but it’s not even as good as the camera on the iPhone 4S, let alone that iPhone 5. In megapixel terms, that’s true. But it doesn’t matter. It’s a good camera. A really good camera. And for millions of users, it will be good enough to be their only camera.

When I sat down to think about my angle in writing about the iPod touch, at first, I was a little stumped. It’s a fantastic device, don’t get me wrong. But I’m an iPhone guy. I don’t really have a need for an iPod touch in my life since the two are so similar. It would be overkill.

But many people (most, even) aren’t iPhone people. There are huge swaths of the market that are never going to own an iPhone. There are kids with parents who think they’re too young for a phone. There are people with Android phones (yes, I’m admitting this). There are people with Windows Phones. And BlackBerrys. And yes, there are even still a ton of people with feature phones.

And there are a lot of people who want access to the App Store as well as iTunes and all its tidings. Some choose an iPad for this, but plenty choose the iPod touch (and some, of course, choose both). There’s clearly a large market for the iPod touch as it’s the only version of the device that Apple now regularly singles out as the version that is doing well in an age of continual iPod decline.

Anyway, I quickly realized my angle for writing about this particular version of the iPod touch was staring me in the face: the loop. — the wrist strap that comes with the new iPod touch.

There are a few features that the iPhone has which the iPod touch does not (cellular connectivity being the biggest). But the loop is a feature reserved only for the touch. And I think that’s telling.

Clearly, Apple’s thinking here was to take a page from the point-and-shoot camera book. Every single point-and-shoot I’ve ever owned has had a wrist strap. Apple being Apple, rethought how it should work. There is no indented area that you try to fish a cord through. Instead, there’s a metal button you push and up pops a metal latch to which you can easily attach the loop.

This is not something they just tacked onto the iPod touch. They designed the entire iPod touch with this feature in mind. And again, that must speak to Apple’s thoughts about the evolving role of the iPod touch in the world: as a point-and-shoot camera.

In terms of megapixels, the camera found on the new iPod touch matches the one found on the iPhone 4. It’s a 5 megapixel shooter. Again, that may seem slightly lame when the 4S and the 5 come with 8 megapixel cameras, but it’s easy to forget just how good the iPhone 4 camera was when it was first released — even though that was only two years ago!

And this iPod touch camera is actually better thanks to other improvements to these small camera internals made over time, as well as the updates to the camera software since then.

Smartphones have been eating point-and-shoot cameras’ lunch for a while now. You’ve probably seen the Flickr chart. The domination of the iPhone 4S and the iPhone 4 as the top overall cameras (yes, out of all cameras, period) used to take the pictures on the service has only been slowed by the release of the iPhone 5, which will undoubtedly soon top the list itself.

No point-and-shoot even makes the top 5 on that list. It’s all smartphones (and let’s be honest, just iPhones) and DSLRs.

Still, lots of people continue to buy point-and-shoots. Hell, I’m one of them. I own a Canon S95 which replaced my Canon S90 before that. I basically never use it anymore. It’s all iPhone, all the time now. Those cameras were several hundreds of dollars ultimately not well spent.

But again, not everyone has an iPhone. So for many people, a point-and-shoot still makes sense. Enter the new iPod touch. If the iPhone badly damaged the point-and-shoot market, the iPod touch is going to obliterate it.

Yes, yes, yes. I hear you. The point-and-shoots like the Canon S series cameras are better overall cameras than the iPod touch. No question. But it just doesn’t matter anymore. While the new iPhone 5 camera is fantastic, it’s also still not quite as a good as a good point-and-shoot. And yet, the results are in: point-and-shoots lose.

The point-and-shoot is in a bad spot. People serious about photography opt for DSLRs, which continue to come down in price. The rest of us now mainly go with smartphones for everyday photography. There was still a sliver of people still looking for that point-and-shoot. But those people should and will now look at the iPod touch.

Being a camera isn’t enough anymore. Not in an age of apps. Why spent $300 on a point-and-shoot camera when you can spend $300 on an iPod touch with a solid camera and thousands of great camera apps? Still not sold? What if I throw in a gaming machine, a web browser, a messaging device, a music player, a movie player, etc, etc, etc.

Previously, the camera on the iPod touch was a joke. It was meant to shoot video and the still pictures (sub-1 megapixel — yes, really) were a complete after-thought. And yet, there were still more pictures taken and shared with that device than any of the Samsung Galaxy phones, for example.

Now, this is the first touch where Apple is taking the camera seriously. It’s going to rocket up the Flickr list. And it won’t be to the detriment of smartphones.

As for the rest of the device, it’s great. As I allude to above, some people will buy it just as a gaming device. Some will buy it just as a media player. Some will buy it just for apps. It’s a true jack-of-all trades device without having to worry about carrier contracts.

It’s getting close enough performance-wise to the iPhone where I would consider buying one if they simply added cellular connectivity. Imagine an iPod touch that had built-in LTE and the option to get the same no-contract deals from the carriers. That’s what I really want.

It’s would be the iPhone minus the phone. When you think about it that way, it’s sort of ridiculous that we’re all paying the carriers upwards of a hundred dollars a month for years on end to have the ability to talk to someone over their digital lines in the sky. All we really want is the data, but you can’t get that yet without the phone. (Except on devices like the iPad — presumably because the carriers know you’re not going to walk around using Skype on your iPad to talk to people. Though I’ve seen plenty of people actually do this. Seriously.)

Of course, if Apple did try to add an LTE antenna into this iPod touch, other compromises would have to be made — namely in design and battery life. And those are two of the best features of this device.

Because it can only connect to the internet via WiFi, the iPod touch’s battery seems to last forever. It’s not quite iPad-good, but this thing is a fraction of the size of the iPad. It blows the iPhone battery away despite the device being thinner than even the iPhone 5. Again, a benefit of not including a cellular (and GPS) antenna.

Another striking feature of the new touch is the design. Unlike the iPhone which features a two-tone back that’s a combination of aluminum and glass, the iPod touch has an all-aluminum back (save a small black plastic oval in the upper right for WiFi, Bluetooth, etc.). In my opinion, this looks nicer than the iPhone 5.

And instead of having flat edges that split the front and back of the device, the iPod touch is unibody aluminum all the way to the front plate. This feels like the way Apple would want to design the iPhone if only all those pesky antennas didn’t matter.

The iPhone 5 feels great in your hand — the iPod touch feels even better. The rounded aluminum contours harken back to the original iPhone. But this device is so much thinner and lighter.

The other benefit of this unibody experience is the ability to offer the device in different colors. I’m testing the yellow one, but it also comes in slate, silver, pink, blue, and (product) red. And yes, the loop matches the color you choose.

It’s interesting that all of the iPod touches feature a white front face except the slate version, which features a black front face. This also gives the iPod touch a more playful quality than its iPhone brethren as you can clearly see the accent of the color you chose along the outer rim of the device. For example, on this yellow iPod touch, I see a rim of shiny, polished yellow when I look at the device. I’ve heard aspects of iPhone 5 design described as “jewlery-like”, this is even more so.

In my iPhone 5 review, the first thing I noted was how insanely light the device was. Remarkably, the iPod touch is even lighter — 88 grams compared to the iPhone 5’s 112 grams. But it’s the thinness that’s the even more noticeable difference. The iPhone 5 is incredibly thin. The iPod touch is now absurdly thin. When John Gruber noted the other day that the only thing stopping them from making it thinner still is the size of the headphone jack, he’s actually not kidding. Maybe they could shave an extra micron or two. Maybe. (It’s so thin that the camera actually protrudes out a bit — about the same height as the popped-out loop latch.)

My only real gripe about the iPod touch may be the price. Given everything you’re getting, I don’t think $299 (for 32 GB of storage) and $399 (for 64 GB of storage) is outrageous — especially in an age where the aforementioned point-and-shoots are still around the same price. But it would be nice to see a $199 price too. Yes, I know you can get the older model of the touch for $199, but I’d have a hard time recommending it. The new version is too major of an upgrade in every way.

I can’t believe I just wrote this entire review and didn’t even mention the beautiful new 4-inch retina display, which matches the display found on the new iPhone 5. Well, I just did. All the new apps being tailored for the iPhone 5 screen look and work beautifully here as well. HD movies look great. And, of course, pictures.

In January 2007, when Steve Jobs took the stage to unveil the iPhone, he set it up this way:

Today we’re introducing three revolutionary products of this class. The first one is a widescreen iPod with touch controls. The second is a revolutionary mobile phone. And the third is a breakthrough internet communications device.

So, three things. A widescreen iPod with touch controls. A revolutionary mobile phone. And a breakthrough internet communications device. An iPod. A phone. And an internet communicator. An iPod. A phone. Are you getting it?

These are not three separate devices. This is one device.

This new iPod touch could be set up the same way — with a slight tweak. A widescreen iPod with touch controls. A breakthrough internet communicator. A powerful portable gaming machine. And a great point-and-shoot camera. These are not four separate devices. This is one device.


Atari and Zynga team up to reboot Breakout in ‘Super Bunny Breakout’ on iOS

Atari and Zynga team up to reboot Breakout in 'Super Bunny Breakout' on iOS

Atari may be little more than a vestige of its former self, but that isn’t stopping the publisher from crafting new versions of its classic games. “Super Bunny Breakout,” for example, is a project created with Ville-crafter Zynga, and it’s a new spin on Atari classic Breakout. Not to be outdone, Zynga’s added its own Zynga-esque flavor to the game, which means … in-app purchases. Yes indeed, rather than a regular ol’ ball bouncing around a stage, Super Bunny Breakout has players bouncing “a daredevil rabbit with an appetite for revenge — sadly, that rabbit (and his friends) have seasonal affective disorder (or something) and can’t help but lose energy. How to replenish that energy? You’ll “collect or purchase coins via in-app purchase,” apparently. Despite the stink of in-game purchases, Super Bunny Breakout costs $0.99 and is currently available on iPhone, iPad, and iPod Touch through iTunes.

Continue reading Atari and Zynga team up to reboot Breakout in ‘Super Bunny Breakout’ on iOS

Filed under: , ,

Atari and Zynga team up to reboot Breakout in ‘Super Bunny Breakout’ on iOS originally appeared on Engadget on Thu, 11 Oct 2012 17:35:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

iPod touch review (2012)

DNP iPod touch review 2012

When last we got a new iPod touch, the fourth-generation from 2010, it was so thin relative to other devices of that era we said it looked like “a toothpick.” Its 7.2mm thinness was unparalleled — at the time. But now, just two years later, the iPhone 5 is less than a half-millimeter thicker, and that is of course packing a lot more wizardry inside. Suddenly, that toothpick is looking a little portly, which means it’s time for the touch to lose a little weight.

Enter the fifth-generation iPod touch, the 2012 model that has slimmed down to a mere 6.1mm in thickness. It’s also about 10 percent lighter — despite being grafted with a new 4-inch Retina display. Not only is it bigger and thinner, but it’s far faster and has hugely improved cameras on both the front and rear. The perfect PMP package for $299? Click on through to find out.

Continue reading iPod touch review (2012)

Filed under: , ,

iPod touch review (2012) originally appeared on Engadget on Thu, 11 Oct 2012 13:30:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Apple goes Bounce with new iPod ad

Apple has launched its new ad campaign for the latest iPod line, kicking off with a catchy thirty second commercial called “Bounce” showing the 5th-gen iPod touch and the 7th-gen iPod nano. The clip shows the two new iPods – and their unchanged shuffle sibling – being suitably enthusiastic about music, keeping to Apple’s now-traditional theme of a more playful and less educational attitude to commercials for the media player range.

The two new iPods were unveiled alongside the iPhone 5 last month, with the new iPod touch having the same 4-inch display as the latest iPhone, along with a new 5-megapixel camera. It’s also the first touch to be available in multiple colors.

As for the iPod nano, that’s undergone another significant design change, growing a larger touchscreen and regaining video playback support. It also has a new UI, though it’s still not running the full version of iOS as on the iPod touch and iPhone.

Shipments of iPod touch preorders began earlier this week, and ours is already on the test bench – you can find some of our first impressions here. Online orders are still listed as being delivered sometime in October.


Apple goes Bounce with new iPod ad is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.